Need For Speed (2015)

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Honestly this site is about racing and cars..can we stop with the frame per second and graphics argument honestly this is the reason why some of you don't get the features that you want.because a lot of resources go into making the game pretty therefore we end up getting 90% graphics 10% gameplay.lets talk about features,cars,map,storyline and customization.We already know consoles can barely push 30 frames per second at the moment with all max resources , you guys already know how frostbite runs so open up a need for speed technical/graphics discussion thread and argue all you want there about frame per second and graphics as long as we get a game that represent the series and runs stable that's all that matter i care more about the content then the graphics.right now as it is the game looks very realistic visually and based on the gameplay is running fast capturing the speed and thrills that need for speed is known for.
No, this site is about much more then just racing and cars. Either way this is just as valid a question as any as it has to do with the exact game in this topic. It's odd that you post a big rant about wanting people to stop ranting? All to ironic really. You don't get to decide where people post, nor do you get to tell them what they can post about.

Still, I dont get how people asking about things is the reason why we dont get features? What does that even mean?

'm not starting a console war or PC vs console debate.
No, but you are the only one talking about it.

Also.. pleeeease, if you can't figure out where to put a period, just break it and start a new line.

I am perfectly content with Need For Speed running at 30 FPS because that screen shot looks great.
I'm also content with the fact that its 30FPS, it's not bad at all yet everyone makes it out to be. Use those extra resources where it counts.
 
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Honestly this site is about racing and cars..can we stop with the frame per second and graphics argument honestly this is the reason why some of you don't get the features that you want.because a lot of resources go into making the game pretty therefore we end up getting 90% graphics 10% gameplay.lets talk about features,cars,map,storyline and customization.We already know consoles can barely push 30 frames per second at the moment with all max resources , you guys already know how frostbite runs so open up a need for speed technical/graphics discussion thread and argue all you want there about frame per second and graphics as long as we get a game that represent the series and runs stable that's all that matter i care more about the content then the graphics.right now as it is the game looks very realistic visually and based on the gameplay is running fast capturing the speed and thrills that need for speed is known for.

I'm not starting a console war or PC vs console debate.

in other news, a photo mode just got confirmed on twitter and they will go more in depth soon.

Relax, there isn't even that much we know about
features, cars map and storyline.

I'm not attacking anybody simply i see the back and forth on the subject and its something that's constantly creating conflicts in the gaming community at the moment.

I was just asking a question pal. I didn't know what the fps was until now (Is there a problem with not wanting to be ignorant on a subject?) After seeing the screenshot that Jason showed, I can fully understand why it is at 30 :) and am looking forward to getting it!

Its not about being ignorant and I'm not referring to you I'm referring to the topic itself so don't take it personal. :)

I am perfectly content with Need For Speed running at 30 FPS because that screen shot looks great.

Yeah definitely the game looks great ,the streets look a bit empty but I'm pretty sure having the guys from criterion we should get sum traffic so we can create highway battles in the final version. ;)
 
Perfectly fine with a stable 30fps racing game. Look at Driveclub for example, it looks great and not much argument was made about the frames per second as it was stable in all scenario. (tho it's a first party game, which when it comes to NFS, might need more tweaks and adjustments for each console)

I do hope for 60fps for PC tho. Hopefully it'll come at launch, and not after patches like The Run.

Also, hoping for a Cayman GTS/GT4. Since it's highly unlikely we'll see Porsche on other games except for Forza, would love to see more Porsches on the list.
 
30fps is fine if you have not seen 60fps, once you play at 60fps you will not want to ever go back to 30.

For PC it's not even about if it looks smooth or not, it's the fact that pretty much every game on PC these days does not have a frame lock. The only games I know of are a few NFS titles and the latest Batman game, both of which are considered completely garbage PC ports.

Saying this game is too good to run above 30fps is ridiculous, when you look at all the other amazing looking games that run well over 60fps:

Project Cars
Grand Theft Auto 5
Dirt Rally
Battlefield 4
Assetto Corsa

All of these games can run well over 100fps so there is no excuse whatsoever for this game to be capped to 30.
 
I'm also content with the fact that its 30FPS, it's not bad at all yet everyone makes it out to be. Use those extra resources where it counts.

That's my philosophy for all racing games truth be told.

Yeah definitely the game looks great ,the streets look a bit empty but I'm pretty sure having the guys from criterion we should get sum traffic so we can create highway battles in the final version.

I am not to worried about that personally because the crowded streets of previous games (think Midnight Club) became a huge point of frustration to me.

Perfectly fine with a stable 30fps racing game. Look at Driveclub for example, it looks great and not much argument was made about the frames per second as it was stable in all scenario. (tho it's a first party game, which when it comes to NFS, might need more tweaks and adjustments for each console).

Driveclub is/was the game that changed my opinion on the whole 30/60 frames per second debate. The game plays and looks fantastic (physics aside) and it dawned on me as I asked myself..."I don't really need 60 FPS to have fun, do I?"
 
For a fast paced action movie racer (aka this) 30 fps makes it a bit harder to play because it's less fluid and smooth. Locking physics to frame rates is a bit ridiculous from a AAA game company.

As much as i want this to be a good game i feel like EA will inevitably screw it up in some way
 
Because someone corrected you doesn't take away from the fact that was said.


Oh so it was more along the lines of just throwing numbers out there to try to bring light to your point. Got it.

That would all make sense if all that happened with frame drops was that it slowed down very stealthily and without any other problems, but that's not what happens. You get screen tearing, stutters, fluctuations, slow motion and then sped up effects. It's all note able just the same no matter if it's starting from 30 or 60.

A good reason to not jump to 45 is because it's not going to be that great a difference in the first place. Those resources are better used elsewhere. Not only that, but if you jump to 45 and you are having problems at 30, the problems don't stay the same, they'll get significantly worse and the only to fix that would be to again take resources from something else. That all sounds like a pretty horrible trade off. The more you write about this the less and less I believe you.

In my own TL;DR I just wanted resoruces going into a higher threshold. I've done studies on it and it does work. Admitadly the consoles are not up to it in reality (tests were on on PC) so most of my research doesn't expand onto a console network. Also, I wasn't "trying to get people to believe me" in the first place, merely explaing what could work. You were on my side earlier in this thread lol strange how the coin has flipped.

All I want is 60 on PC. Period. But this is EA, when do they ever care about the PC port.
 
As much as i want this to be a good game i feel like EA will inevitably screw it up in some way

They kind of already have with always online, plus a lot of people will be pissed when they fire up the game and see there is no Manual option.

30fps lock on PC will be the nail in the coffin.
 
They kind of already have with always online, plus a lot of people will be pissed when they fire up the game and see there is no Manual option.

30fps lock on PC will be the nail in the coffin.

That's pretty much the killer 3 for me.
 
Saying this game is too good to run above 30fps is ridiculous, when you look at all the other amazing looking games that run well over 60fps:

Project Cars
Grand Theft Auto 5
Dirt Rally
Battlefield 4
Assetto Corsa

All of these games can run well over 100fps so there is no excuse whatsoever for this game to be capped to 30.

I believe people are saying that it's too good for consoles. IIRC all those run at 30 fps on consoles except for PCars and possibly Assetto Corsa.

But really there's no excuse for 30 fps on PC. Unless of course it's an option.
 
I believe people are saying that it's too good for consoles. IIRC all those run at 30 fps on consoles except for PCars and possibly Assetto Corsa.

But really there's no excuse for 30 fps on PC. Unless of course it's an option.

So PCars runs at 60fps? Isn't PCars one of the best looking console games? If they can do it why can't everyone else...
 
Just because something is possible doesn't mean it can be easily done.

No but just because something is hard doesn't mean it's an excuse to not do it. All these developers are taking the easy route by using 30fps, instead of optimising their game to run properly. Then they cover it all up with motion blur and people think it looks fine.
 
I just realized the 180SX in that picture has a BN Sports body kit instead of the Rocket Bunny/TRA Kyoto once we've been seeing all the time. Interesting.

Yep, confirmed. It also appears the marker lights are removed on the one in the screenshot.
Zr8aR1Q.png


Spirit Rei and Origin Labs have also been seen.

BN Sports and Origin Labs fenders have been seen in the same video.

Source (I advise muting the video as the person filming decided to annoyingly comment on every stupid thing possible):
 
When is the community direct feed gameplay going to be shown?..i just don't get what is the problem releasing this footage.what are they trying to hide??
 
No but just because something is hard doesn't mean it's an excuse to not do it.
It's not so much the issue of it being difficult, but the amount of time and resources you have available. Not saying that's the issue here, but the point still stands.

When is the community direct feed gameplay going to be shown?..i just don't get what is the problem releasing this footage.what are they trying to hide??
Why do you think they're trying to hide something?
 
I also think its very weird that every other racing game coming out this fall had direct feed gameplay released.
Unless EA wants to release beta footage instead of the alpha? Otherwise I don't know what the holdup is.
 
Ben the community manager said the footage would come out this week, so yeah it is strange we still haven't seen anything.
 
It's not so much the issue of it being difficult, but the amount of time and resources you have available. Not saying that's the issue here, but the point still stands.


Why do you think they're trying to hide something?

Why?..because we got direct feed from forza6 and the crew wild run and yet EA/Ghost all they doing is releasing the same trailer over and over every 3 hours daily.
 
So PCars runs at 60fps? Isn't PCars one of the best looking console games? If they can do it why can't everyone else...

It isn't. PCars looks great on PC, but on PS4 it looks... mediocre. Sure the lighning is great, but the models are really compromised.

Take a look at this post/thread, while it's an unfair comparison with Driveclub because of the ricks it uses for photomode, you can see why PCars runs at 60fps.

Also, there is an embargo on the direct feed gameplay until Friday, for no apparent reason. (IIRC)
 
It isn't. PCars looks great on PC, but on PS4 it looks... mediocre. Sure the lighning is great, but the models are really compromised.

Take a look at this post/thread, while it's an unfair comparison with Driveclub because of the ricks it uses for photomode, you can see why PCars runs at 60fps.

Also, there is an embargo on the direct feed gameplay until Friday, for no apparent reason. (IIRC)

Hmm well what are you going to notice more, some square edges when you zoom in during photomode or 30 frames less during gameplay, pretty obvious answer there. It's the old visuals vs performance trade-off, and for me frame rate is far more important than visuals especially in a racing game.
 
So PCars runs at 60fps? Isn't PCars one of the best looking console games? If they can do it why can't everyone else...
No it's not. It looks nice but you can tell compromises where made, and even with that in mind it doesn't even function at a locked 60fps, it fluctuates all over te place. This game being open world is a big difference then a circuit racer. It has to render much more in the world.

First off you can tell the modeling is not that great in the details when you get up close. The features it has doesn't hold up well on the consoles.

The fact of the matter is, they can't do it, especially not at all times. You have to remember if you double the FPS you have to double the resources for everything needed. You don't just throw in 60fps as if it'll take no work.

No but just because something is hard doesn't mean it's an excuse to not do it. All these developers are taking the easy route by using 30fps, instead of optimising their game to run properly. Then they cover it all up with motion blur and people think it looks fine.
It's not hard to see that you don't know how it works. If they optimize for 60fps you'll most likely get only a fraction of a game, and for what? You'll be happy with this crap game as long as it's 60fps? The map would be smaller, the draw distance would be horrible, the details in the multiple cars on screen would look worse, effects would be cheap, and depending on how in depth the physics are, those could be worse as well. These consoles are not magic boxes. It's not the easy route, it's the route that'll give you the better game.

Cover what up with motion blur?

Why?..because we got direct feed from forza6 and the crew wild run and yet EA/Ghost all they doing is releasing the same trailer over and over every 3 hours daily.
Forza comes out in less than a month. Need for speed doesn't.

Hmm well what are you going to notice more, some square edges when you zoom in during photomode or 30 frames less during gameplay, pretty obvious answer there. It's the old visuals vs performance trade-off, and for me frame rate is far more important than visuals especially in a racing game.
you'll notice the visuals first as there isn't anything wrong with 30fps if it's running at a locked rate. How you think it takes the same rendering power for an open world game compared to Small section of track is ridiculous. You are going to lose much more then just visuals and most likely end up with a horribly performing game as well. FPS is important and that's why they should focus on keeping it at a locked 30 because that not only gives it more leeway to optimize the performance of the game but also gives them a boatload more resources for extra features.
 
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This game really has the best looking car graphics to date. Not even PCars on PC looks this good IMO.

I think it's mainly to do with the lighting and environmental effects engine and Frostbite which NFS has put to good use.
Also the fact that the cars are always in low lit environments helps.

I can't imagine what a game with GT's car modelling and NFS' lighting would look like. CGI :crazy:
 
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In my own TL;DR I just wanted resoruces going into a higher threshold. I've done studies on it and it does work. Admitadly the consoles are not up to it in reality (tests were on on PC) so most of my research doesn't expand onto a console network. Also, I wasn't "trying to get people to believe me" in the first place, merely explaing what could work. You were on my side earlier in this thread lol strange how the coin has flipped.

All I want is 60 on PC. Period. But this is EA, when do they ever care about the PC port.
It doesn't work like that whatsoever. You don't just raise a frame rate to 45 and have it fluctuate to 30-40 and say that'll look better then a locked frame rate. A fluctuating frame rate will always look worse then a locked frame rate. Not only that, but if they have problems at 30fps, then the problems will only get worse if you raise the FPS. It doesn't matter if your test where on PC, Xbox One, or the original PS1, frame rate works the same way throughout it all. If frame rate fluctuates, its noticeable.

It doesn't seem like you weren't trying to get people to believe you. You fabricated a story about how you couldn't notice a 25% drop in FPS, yet when asked about it you just changed it and said that was probably a bad example. It just seems like you made that up to try to get your point across.

Coin flipped? I agreed with you on something prior. That doesn't mean I agree with everything you say, so I'm not sure why that's a problem.
 

And Driveclub's weather too. If only we had Forza Horizon 2's car list as well, but it might not suit the underground theme going on here.

Maaaybe follow Gran Turismo's inclusion of all Japanese cars from the Honda N360 to the Nismo GT-R?
 
Maaaybe follow Gran Turismo's inclusion of all Japanese cars from the Honda N360 to the Nismo GT-R?

Just don't put over 9000 Skylines and Miatas and we'll be fine. :lol:
No, really, regarding Skylines, I'm fine with the Hakosuka, the R32, the R33 and the R34. And, of course, the R35 (alongside its Nismo variant).
 
It doesn't work like that whatsoever. You don't just raise a frame rate to 45 and have it fluctuate to 30-40 and say that'll look better then a locked frame rate. A fluctuating frame rate will always look worse then a locked frame rate. Not only that, but if they have problems at 30fps, then the problems will only get worse if you raise the FPS. It doesn't matter if your test where on PC, Xbox One, or the original PS1, frame rate works the same way throughout it all. If frame rate fluctuates, its noticeable.

It doesn't seem like you weren't trying to get people to believe you. You fabricated a story about how you couldn't notice a 25% drop in FPS, yet when asked about it you just changed it and said that was probably a bad example. It just seems like you made that up to try to get your point across.

Coin flipped? I agreed with you on something prior. That doesn't mean I agree with everything you say, so I'm not sure why that's a problem.

Ok fine.

I fabricated it.

Hands up to that, ever seen that on the internet before? I doubt it .

I am just sick of the discussion frankly so thought sod it, I'll make something up, meh.

All my point was that I am pissed off again that EA are gonna make it 30 on PC and consoles when PC is capable of 4 times that as standard, It also pisses me off that many open world games atm are coming out on consoles at 1080P 60fps and other titles can do it too, I just think, or hoped, that the industry would try for 40 for consoles instead, if 60 is too much, and 30 is a cop out. But overall, I hoped, and still hope, it's 60 for PC because i refuse to play this game otherwise as on PC it's just not worth the bother, FH2 does a clever job at making it look a lot smoother than it is as it never ever drops a frame, i've never recorded it drop a single frame even at blistering speeds, and if i have to "Put up" with it on PC then **** it, i'm not having it.

Rage over. Apologies made. I'll see myself out of this thread. My mind is made up with this franchise.
 
Ok fine.

I fabricated it.

Hands up to that, ever seen that on the internet before? I doubt it .

I am just sick of the discussion frankly so thought sod it, I'll make something up, meh.

All my point was that I am pissed off again that EA are gonna make it 30 on PC and consoles when PC is capable of 4 times that as standard, It also pisses me off that many open world games atm are coming out on consoles at 1080P 60fps and other titles can do it too, I just think, or hoped, that the industry would try for 40 for consoles instead, if 60 is too much, and 30 is a cop out. But overall, I hoped, and still hope, it's 60 for PC because i refuse to play this game otherwise as on PC it's just not worth the bother, FH2 does a clever job at making it look a lot smoother than it is as it never ever drops a frame, i've never recorded it drop a single frame even at blistering speeds, and if i have to "Put up" with it on PC then **** it, i'm not having it.

Rage over. Apologies made. I'll see myself out of this thread. My mind is made up with this franchise.
I understand where you're coming from. Having it that low for PC is a bit odd, especially taking into consideration how much more capable PC's are over this gen. However, if I remember correctly, there is not an open world game that is running 60fps, yet.

It's not that FH2 is making it look smooth, its just that there is nothing wrong with 30fps in the first place if its locked. Some people think that just because its 30fps(strictly speaking for consoles, as I feel PC's shouldn't be restricted in the same sense) that there isn't going to be smooth gameplay, which is a ridiculous assumption. Sure 60fps will be more fluid, but don't just throw 30fps out the window because its a smaller number.

Make your point, and argue it, I'm fine with that. Just don't make up stuff to try to support your point.
 
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