New Details about GTA:SA!

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I know this is old now (one page :o ), and some of you have already said that they think that the 2 maps (VC/SA overlap) was not to scale. But I think the easiest way to give you some idea of woudl be to compare the airport runways. And in the picture the SA runways are much smaller that the VC ones.
 
^ Yeah I noticed that too.....I doubt the two are to scale, since they said each city would be at least twice Vice City's size? I think, or at least the size of Vice City.

The day I REALLY get excited for GTA: SA's release is when I can count the days on my fingers.......
 
TurboLevin2NV
since they said each city would be at least twice Vice City's size? I think, or at least the size of Vice City.
I think (just my own personal estimate) that Las Venturas will be the size of Vice City. I also think that the countries and desert would be the size of Vice City. I would say Los Santos as San Fierro are around 1.75 to 2 times the size.
TurboLevin2NV
The day I REALLY get excited for GTA: SA's release is when I can count the days on my fingers.......
Same here.

Also, good spotting Evan.
 
Actually, I will correct myself there. I just took a proper look at the map. I say each Area (cities and countries separately) are the size of Vice City. So you end up with Vice City x 6.
 
Anybody tried to play the exsorbeo game ?
I did, and I almost beat it.

This from GTAGaming:

Are you a hard-core “Grand Theft Auto” addict? Do you dedicate most of your waking hours to the game? Are you counting the days until “GTA: San Andreas” hits stores in October? If so, then MTV News would like to talk to you for an upcoming special. If you’re between the ages of 16 and 25, live within two hours of New York City, and are hooked on “GTA,” millard@mtv.com">drop us a line. Please include your name, age, location, a photo of yourself and a few words about your addiction to “GTA.”
 
Jimmy Enslashay
All the difference is, is that you can't have sex with the prostitutes and limbs don't fall off when you shoot people (in other words, Gore Mode is disabled).

This is a little more on what ND4SPD quoted:
With under a month to go until the worldwide release of GTA: San Andreas, the rating for the Australian version of the game has finally been revealed. The MA 15+ moniker will be present on the cover of all copies sold in the region.

Perhaps more interestingly, however, are the details included with its classification. The Australian Government's Office of Film & Literature Classification's own website gives a little insight into the almost certain censorship of the game. While ESRB (North America) gave the game descriptions of "Intense Violence" and "Strong Language", the Australian version will feature "Medium Level Animated Violence" and "Medium Level Coarse Language".

----

This is somewhat concerning, but not overly. I doubt anything more than what usually does get cut out, will get cut out. We just have different wording here, and are less strict on what we call the coarse language, violence, etc. The rating doesn't worry me either, and I'm over 16, and it is 15+..

I believe i posted that info 2 hours and 4 minutes before ND4SPD did.
:crazy:
 
Sorry to double post, but theres a new screenshot. Its been cropped from one of the new E-postcards.
 

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Notice the glasses and the necklace on CJ in the screen. Further customization options perhaps?
 
I was counting the days on my fingers during lunch at school the other day, and I ran out of fingers. So I started counting his fingers and freaked him out. :)

Anyways, after seeing the maps together, I suddently realized how many more roads there were and how many less roads there where between VC and SA. VC just looked plain, and SA looked so much better and realler.

BTW, that tall building is a suppossedly one of the real life buildings you may see in SA.

Trans America is located in San Francisco, California, and since that building was in San Fierro, I think R* did a great jon putting it in the right city. 👍
 
Lets try and keep the thread on topic...

New info today from two European game magazines. PC Games from Germany, and the Dutch Gamepro provide the following new info.

-Apparently CJ will be able to climb ledges now (and fences too most likely)
-Experience with a gun will make you shoot more accurately with all guns (as opposed to just becoming more accurate with the gun used)
-You can choose whether or not to wear gang colors (your respect rating will be influenced appropriately, and wearing gang colors obviously makes you lose respect with police, rival gangs, etc)
-All your clothes are saved in your safehouse should you choose to buy a new outfit
-Robbery missions are started by pressing R3 in a furniture van
-Drives between cities will take 15 minutes
-A tunnel will go through the bottom of Mt. Chiliad
-It will take minutes just to get halfway up Mt. Chiliad on a dirtbike
-Building up CJs muscles will make him hit stronger, but it will affect his running negatively if you build him up too much
-If you leave a car on the street, it will get towed but you can steal it back from an impound
 
-You can choose whether or not to wear gang colors (your respect rating will be influenced appropriately, and wearing gang colors obviously makes you lose respect with police, rival gangs, etc)
-All your clothes are saved in your safehouse should you choose to buy a new outfit
-Robbery missions are started by pressing R3 in a furniture van
-Drives between cities will take 15 minutes
-A tunnel will go through the bottom of Mt. Chiliad
These were the bits I didn't know about before. The others we have known about for a while.
Thanks! 👍
 
I already knew that the police impound lot would be back, so I'm not too worried about ditching my babies in emergencies.

The tunnel under Mount Chiliad though I didn't know about....great place for a car chase or a shootout. Feel sorry for CJ....he'd go deaf shooting guns in that tunnel with all the echo. :D

15 minutes I expected to be the normal travel time. I'm just wondering if that "15 minutes" is under constant full throttle or cruising. If I don't fee like driving between cities.....that's what the planes are for :D

About the experience thing.....almost every action you do can be improved upon. For example, drive for long periods and CJ gets better at driving (hopefully you too). Same goes for shooting, running, etc.
 
TurboLevin2NV
15 minutes I expected to be the normal travel time. I'm just wondering if that "15 minutes" is under constant full throttle or cruising. If I don't fee like driving between cities.....that's what the planes are for :D

Thats the part that im despeartely hoping comes true!.
Also if this does come true it will prove wrong the map comparsison that was drawn up a week ago ( which i suspected was inacurate) wrong.
The rest has already been mentioned. But thanks for keeping us updated EV0!
 
Sorry Sorry!
Here i am double posting again!

Featuring three new screenshots of San Fierro, the November issue of Edge Magazine sports a two-page preview on the new Grand Theft Auto. Some of the information seems a bit shaky, but here's a run-down of the preview:

"Beneath the water's surface lie dolphins, turtles, schools of fish and more. Lead character CJ can now swim, although getting hold of a boat is a more sensible option when it comes to getting around."
- Edge Magazine, November 2004



In addition to the marine wildlife referred to in the quote above, flocks of birds will be seen in San Andreas.
The tyres of the BMX bike "make a humming sound as they coast over the tarmac."
Rough weather includes combinations of thunder and lightning.
As seen in a video on the official site, clouds are no longer textures, but real objects to fly through.
Your quest for hidden packages and bonus powerups will have you climbing on cars and ledges to get to otherwise inaccessible areas.

The new screenshots show a new angle of the Gant bridge, CJ driving a motorbike under the Gant bridge with the Kincaid railway bridge in the background, and a hippy in front of his "Love Van" with a rainbow in the background.


Also the October issue of Gamepro Netherlands has a rather extensive San Andreas preview. Here's a look over the new points:


In one of the early missions CJ will be given the choice to wear the orange clothes of his gang. Doing this will earn you respect but you will be a marked man in enemy turf. Playing the safe way and wearing casual clothes won't get you much respect.
-When you buy new clothes, your old ones will automatically be saved in your safehouse.

-CJ will be customisable with beards and moustaches.

-A good selection of houses in the cities and towns will be enterable (and robbable).

-To start a robbery mission you will have to enter a furniture van and press R3.

-For a successful robbery you need to outfit yourself with ski goggles (enabling you to sneak around), and a furniture van where to load everything you are stealing.

-During a robbery you will be presented with individual items to carry out of the house into your van, one by one. When you're done, drive on to a courier who who you will sell the stolen merchandise to.

-CJ will be able to climb around obstacles and fences in the same manner as Lara Croft in Tomb Raider. He will be able to hang onto ridges and pull himself up.

-If you get too heavy training for muscle, you will run slower.
Experience with weapons will increase your accuracy with every weapon. (Not only the deagle as we've heard before)

-Every gang will have a favourite car that you will see them driving around in.
 

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I wonder if when you're robbing a house, you'll actually be carrying it or it will disappear like on The Sims.

Also, I wonder if you were civilian cloths or law enforcement clothes, will you be safe in gang territories? I bet wearing law enforcement clothes makes you lose major respect from your gang. Even wearing the enemies clothes, I bet will lose you respect. I also hope that wearing an enemies clothing will allow you to walk through their terf or be shot at by their rival gang, not counting yours.
 
I think that if you wear civilian clothes, the gangs will only come up and intimidate you, like in those pictures where you see the gangs come up to you and tell you to get off their turf. Wearing gang clothes will attract gunfire, I believe.

Cop clothes will probably lose you respect, and other gang clothes. What I hope is that if you are in other gangs' clothes you can be a part of that gang. I'm just going to stick with the Grove Families.
In one of the early missions CJ will be given the choice to wear the orange clothes of his gang.
Actually, CJ's gang (OGF) are green.


You're doing a great job with this info R32GTST/M. Keep it up. It's given me a bit of a break, too. 👍 I'll still do that Las Venturas update when it comes up on the Official Site, though. I actually like doing them.
 
So the comparison image that has I placed on this site has has a fair bit of stick saying that it wasn't accurate enough...

So what I've done is redo it with a VC image and the SA map so far... this time what I did was line up the long runway in VC with the Runway in Los Santos...

Then I placed a copy of each map as a layer on each city (Including the non-existent (at the moment) LV)...

So here is my attempt...

post-72-1096895373.jpg


Discuss...

C.
 
I would say that it is pretty close, maybe Vice City would be a touch bigger, but not much. I think you're almost dead on here yeti.
 
So basically what this would show is that VC as a whole is slightly bigger than each of the two cities here... but given that VC has a big expanse of water in the middle that probably makes up for it...

The countryside I reckon is probs worth another 3 VC's already... plus the desert of LV another 1-2?!

C.
 
Probably. You're right with the Vice City's water thing. That would make each city bigger. The countryside and desert I think will total around 3 Vice Citys.
 
Is it just me, or are Los Santos and San Fierro around the same size as Liberty City?
 
yeti
So the comparison image that has I placed on this site has has a fair bit of stick saying that it wasn't accurate enough...

So what I've done is redo it with a VC image and the SA map so far... this time what I did was line up the long runway in VC with the Runway in Los Santos...

Then I placed a copy of each map as a layer on each city (Including the non-existent (at the moment) LV)...

So here is my attempt...



Discuss...

C.
Yeah id put that image as pretty much spot on, they said in a magazine that it would take abot 15 minutes to travel betwen cities by road and i think with that comparison it would be correct!
 
I still think it is abit small :p j/k

That looks about right. You think the Las venturas bit will just square off that top right part of the map? Or do you think it will stick out abit?
 
Nice image.....but if it said it would take 15 min to get to each city then wouldn't Vice City be even smaller by comparison? I mean, it only took me three minutes to get from one corner to the other of Vice. I dunno, time will tell I guess.

You know I've been thinking...maybe the only reason R* said VC was 6 times as big as Liberty City was because of all of that damn beach and water. I guess they meant it in terms of "surface area". I hope that San andreas will be bigger and better in all dimensions, not just the amount of area you can walk or drive on.

15 minutes between cities.....that might be just like True Crime. I recently rented that game again to perform an expirment. I did a highway run, spanning from top left to top right corner. I used the fastest car I could find, going full throttle non-stop. It took me 19 minutes and 43 seconds. Tedious, very tedious. Although GTA SA will be different I can garuntee.

If that fifteen minutes between cities is true....looks like those planes will be used a helluva lot more than I initially thought. :indiff:
 
Wow, 15 minutes eh? Well thats a lot bigger than I expected....👍
 
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