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The StiiiiiigSure people us will never use this features. But I bet PD will have special GHOSTS DLC from around the world and top drivers.

The StiiiiiigSure people us will never use this features. But I bet PD will have special GHOSTS DLC from around the world and top drivers.
Far from just using the data to improve the physics engine further, I'm sure they have been using such telemetry data from real race teams/cars from the start of GT1 to help them develop the physics engines.I think they could use this data to improve the physics engine....
The Stiiiiiig
Extremely impressive video.
Even the steering animation fits.
EDIT:
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Sick.
What we need is the same thing for the Indianapolis circuit used in the Time Trial demo!Did you guys notice how we have many threads stating that GT5 track design lack so much in visual aspects.. From here it looks that REAL LIFE looks boring and dull compared to GT5..
Plus that Indianapolis is a lot uglier than the already pretty ugly and bland Fuji curcuit in real life.^^
Its not really "beautiful" though, HUGE asphalt run-off areas, fake grass and a main straight like an airport runway. The track itself is good (although, i hated it first because the old Fuji track is way better in my opinion).
I don't really get the point of the video...
What am I supposed to be acknowledging? That the virtual IS-F lapped around the same time as the real one?
I don't know if anybody already mentionned it but we can finally see wheel rotation on scale 1:1 (hand crossover to come)Extremely impressive video.
Even the steering animation fits.
EDIT:
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Sick.
I don't know if anybody already mentionned it but we can finally see wheel rotation on scale 1:1 (hand crossover to come)
I think you missed it: at CES 2010 a guy from SCEA (I forgot his name) said hand crossover will be in.Its funny because they had that in mind, and it was on one demo of GT5 (before Prologue came out) And it was full 900 degree rotation and hands crossing.. GT5 is only few months away, I don't think they will have it
I hope for a patch
It's impressive. It's fun. As said before, I just don't see any kind of market for this. I believe this is more like when you get Scientists saying, "We've just stuck a dorsal fin on this fox." It's a "because we can" feature imo.
You don't need that these days, that's so 1990's...
http://www.racelogic.co.uk/?show=VBOX-Products-Three_Axis_VBOXIISX
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What I would find interesting is feed only the throttle, brake and steering info to the game engine and do not rely on gps data to correct at all. See how close the results are to reality.
Its not really "beautiful" though, HUGE asphalt run-off areas, fake grass and a main straight like an airport runway. The track itself is good (although, i hated it first because the old Fuji track is way better in my opinion).
Stig ghosts on Top Gear track?![]()
No, neither Fuji nor the Indy are lookers when it comes to race track. But then again even the Spa and the Nordschleife can be quite appaling in the midst of winter
And as to the 2:04 done by Juichi Wakisaka isn't the fastest by an IS-F. The car has actually done a sub-2 minute on the track in more controlled Time-Attack.
The TT starts 3:40 into the video:
Thats a icode tuned ISF, he ran a 2'06.xx without the tune (standard form) in that video.