* NEW VIDEO * - Datalogger

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Sure people us will never use this features. But I bet PD will have special GHOSTS DLC from around the world and top drivers.
The Stiiiiiig

droolinghomerdf6.gif
 
I think they could use this data to improve the physics engine....
Far from just using the data to improve the physics engine further, I'm sure they have been using such telemetry data from real race teams/cars from the start of GT1 to help them develop the physics engines.
 
So, so far we can confirm that GT5 cars compared to real life can drive the same as they would in real life, with pretty fast driving to get decent times..The track design seems to be really scaled 1:1 as well.

But I wonder if the real car driver PUSHES the car to its limits, do a really fast TT and then take the data to GT5 and I wonder if car's in game handling will handle it or not when car is at its limits.


The Stiiiiiig

Yeah, Good one, I guess he would have to drive some of the cars all over again for the comparison..


Extremely impressive video.
Even the steering animation fits. :lol:

EDIT:
2nq8imf.jpg

Sick.

Did you guys notice how we have many threads stating that GT5 track design lack so much in visual aspects.. From here it looks that REAL LIFE looks boring and dull compared to GT5..
 
Did you guys notice how we have many threads stating that GT5 track design lack so much in visual aspects.. From here it looks that REAL LIFE looks boring and dull compared to GT5..
What we need is the same thing for the Indianapolis circuit used in the Time Trial demo!
 
I think most of us can agree that TT demo was lacking in graphics, it was only 200 MB. So it was just for Physics.
 
Plus that Indianapolis is a lot uglier than the already pretty ugly and bland Fuji curcuit in real life.^^
 
Its not really "beautiful" though, HUGE asphalt run-off areas, fake grass and a main straight like an airport runway. The track itself is good (although, i hated it first because the old Fuji track is way better in my opinion).
 
Its not really "beautiful" though, HUGE asphalt run-off areas, fake grass and a main straight like an airport runway. The track itself is good (although, i hated it first because the old Fuji track is way better in my opinion).

Yes, old fuji is much more "round" to drive, and no ,the main straight is great for split stream fight's:sly:
 
Like i said, im not talking about the fun of driving on it, im just talking about the look.

EDIT: By the way, just for the heck of it:
ic8mt4.jpg
 
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I don't really get the point of the video...

What am I supposed to be acknowledging? That the virtual IS-F lapped around the same time as the real one?
 
google translate :)

The side benefits can help GT5 achieve more life like physics and off course accurate track modelling

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Toyota Motor Corporation and "Gran Turismo" on January 15, was held at the Makuhari Messe in Chiba Prefecture, "Tokyo Auto Salon 2010 with NAPAC" vehicle information and announced a collaboration on a new site using GPS coordinates.

This collaboration is used to control the real world automotive vehicle CAN (Controller Area Network) using the GPS information and location information, "Gran Turismo" in real time to visualize what that is driving the vehicle.

CAN export to USB memory location information and that information, "Gran Turismo" and loaded into a simulation engine, "Gran Turismo" was visualizes as a video replay, you can also play as a ghost, help you analyze your driving or you can.

CAN has the right to information about G Force and handle and brake, accelerator operations, and includes rotational speed of each wheel and engine speed, allowing a highly accurate reproduction of the combination of vehicle and location information .

Venue with the Toyota booth at the stage of the vehicle to the 2009 Super GT Fuji Speedway was the American champion Juichi Wakisaka IS F data actually ran in "Gran Turismo" on reproduction. And the actual practice of "Gran Turismo" By comparison with on-screen video reproduction has demonstrated the high accuracy.

Please expect us in the new efforts of both companies.
 
I don't really get the point of the video...

What am I supposed to be acknowledging? That the virtual IS-F lapped around the same time as the real one?

The virtual lap is the recording of the real one via the "CAN" data logger.
Its like a replay from his real lap.
 
Ah. Okay.

That is interesting. I was about to say... "It lapped around the same time; okay, and?"
 
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Extremely impressive video.
Even the steering animation fits. :lol:

EDIT:
2nq8imf.jpg

Sick.
I don't know if anybody already mentionned it but we can finally see wheel rotation on scale 1:1 (hand crossover to come)
 
I don't know if anybody already mentionned it but we can finally see wheel rotation on scale 1:1 (hand crossover to come)

Its funny because they had that in mind, and it was on one demo of GT5 (before Prologue came out) And it was full 900 degree rotation and hands crossing.. GT5 is only few months away, I don't think they will have it :(
I hope for a patch
 
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It's impressive. It's fun. As said before, I just don't see any kind of market for this. I believe this is more like when you get Scientists saying, "We've just stuck a dorsal fin on this fox." It's a "because we can" feature imo.

While it does seems that way at first, I'm pretty sure there's already a few race cars in either the FIA GT series, Super GT or even the NASCAR that has GPS as a part of its data logging. And I can I can see it going beyond just the Toyotas and the Lexus(es?).

If you'll be spending most of your time in GT racing against AI or online races with other drivers then maybe this feature isn't quite as appealing. For someone like me who spends most of the time in either TT mode or just racing against other ghosts, the idea of racing against against real-world racers or other drivers based on their RL drive and timing is just tremendous.
 
I am truly impressed with this technology cause then we 'could' have real driving professionals give lap demonstrations for learning purposes, how to learn the track and/or car and also for us veterans, a chance to see how we do against the pros' replays. Again, not taking in account the 'fear' factor and other such topics on that debate.

Jerome
 
What I would find interesting is feed only the throttle, brake and steering info to the game engine and do not rely on gps data to correct at all. See how close the results are to reality.
 
What I would find interesting is feed only the throttle, brake and steering info to the game engine and do not rely on gps data to correct at all. See how close the results are to reality.

that's what I meant, when I said they could use this to improve the physics engine

they have the rotation speeds of each wheel and where the car is on the track and the G forces, based on a certain steering, brake and accelerator setting. They know the weight of the car, power/torque etc. Then they can work out values for the tyres and road surface to get a match.
This can then be used to reference and cross reference other cars against this one, and other tracks and so on


Stig ghosts on Top Gear track? :)
 
Its not really "beautiful" though, HUGE asphalt run-off areas, fake grass and a main straight like an airport runway. The track itself is good (although, i hated it first because the old Fuji track is way better in my opinion).

No, neither Fuji nor the Indy are lookers when it comes to race track. But then again even the Spa and the Nordschleife can be quite appaling in the midst of winter :)

And as to the 2:04 done by Juichi Wakisaka isn't the fastest by an IS-F. The car has actually done a sub-2 minute on the track in more controlled Time-Attack.

The TT starts 3:40 into the video:

[YOUTUBEHD]R8SS-_V_wds[/YOUTUBEHD]
 
No, neither Fuji nor the Indy are lookers when it comes to race track. But then again even the Spa and the Nordschleife can be quite appaling in the midst of winter :)

And as to the 2:04 done by Juichi Wakisaka isn't the fastest by an IS-F. The car has actually done a sub-2 minute on the track in more controlled Time-Attack.

The TT starts 3:40 into the video:

Thats a icode tuned ISF, he ran a 2'06.xx without the tune (standard form) in that video.
 
Jay
Thats a icode tuned ISF, he ran a 2'06.xx without the tune (standard form) in that video.

Thanks- I just saw the 1:58xx from the second run and it seems rather fast considering an R35 GTR clocks around the same time.
 
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