* NEW VIDEO * - Datalogger

  • Thread starter Thread starter [UK] ANDYW
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This is brilliant work and I'm really looking forward to seeing how things pan out when the game is released.

I do have a couple of really good points to stimulate some debate here...

We all know how difficult some cars in GT can be to drive, so lets say we have "The Stig" put in a hot lap around the Top Gear circuit in a Porsche Carrera GT. (6m20s+). Oops, not that car, er, okay, well - something else... :sly: All that data gets imported to GT5 on the PS3 and sent out to gamers all over the world as an online event / challenge. We download Stig's replay / ghost data and then decide to have a go at beating the ghost lap.

The questions I'd like to pose & possible answers I'd like considered are:-

(a) Can the ghost lap be beaten at all?
While I'm not knocking the game here, it's fair to say that a lot of gamers had real problems with the car handling in the GT Academy Time Trial. If gamers are launched into an event against a ghost lap of a real drive by "The Stig", would they stand any hope of winning? How much would any in-game assists help? Would gamers needs a handicap / timed head start? Would gamers win a trophy / reward for finishing within 5 seconds or 10 seconds of the lap time? In real life, one might find it very hard indeed to beat "The Stig", so what is the point of failing to do this in GT? Does that prove it's an accurate simulator and / or that it's an exercise in futility trying to beat a professional driver?

(b) Will the ghost lap be beaten too easily?
When you're sitting in a real car you can feel a loss of traction, you can feel the forces on your body and these affect your ability to operate the vehicle. In GT, you don't fear for your life. It's faster to shift gears and there's no clutch unless you've got a G25/G27. That means users of the official DFGT wheel or a dual shock controller should be at an advantage against any real car / ghost car. It could be possible to destroy Stig's real / recorded lap time by 10 or more seconds (unless you're a really bad GT player).


It seems the answers currently remain unclear. Jeremy Clarkson showed us in Top Gear what the difference is like between GT4 and the real world. It was quite a lot... 16 seconds. It's interesting that he was using the D-Pad and buttons instead of the analogue sticks as well because (small tip) using the buttons to accelerate is certainly faster compared to the analogue sticks or pedals.

Whether GT5 proves more difficult or not will be interesting!
 
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This is brilliant work and I'm really looking forward to seeing how things pan out when the game is released.

I do have a couple of really good points to stimulate some debate here...

We all know how difficult some cars in GT can be to drive, so lets say we have "The Stig" put in a hot lap around the Top Gear circuit in a Porsche Carrera GT. (6m20s+). Oops, not that car, er, okay, well - something else... :sly: All that data gets imported to GT5 on the PS3 and sent out to gamers all over the world as an online event / challenge. We download Stig's replay / ghost data and then decide to have a go at beating the ghost lap.

The questions I'd like to pose & possible answers I'd like considered are:-

(a) Can the ghost lap be beaten at all?
While I'm not knocking the game here, it's fair to say that a lot of gamers had real problems with the car handling in the GT Academy Time Trial. If gamers are launched into an event against a ghost lap of a real drive by "The Stig", would they stand any hope of winning? How much would any in-game assists help? Would gamers needs a handicap / timed head start? Would gamers win a trophy / reward for finishing within 5 seconds or 10 seconds of the lap time? In real life, one might find it very hard indeed to beat "The Stig", so what is the point of failing to do this in GT? Does that prove it's an accurate simulator and / or that it's an exercise in futility trying to beat a professional driver?

(b) Will the ghost lap be beaten too easily?
When you're sitting in a real car you can feel a loss of traction, you can feel the forces on your body and these affect your ability to operate the vehicle. In GT, you don't fear for your life. It's faster to shift gears and there's no clutch unless you've got a G25/G27. That means users of the official DFGT wheel or a dual shock controller should be at an advantage against any real car / ghost car. It could be possible to destroy Stig's real / recorded lap time by 10 or more seconds (unless you're a really bad GT player).


It seems the answers currently remain unclear. Jeremy Clarkson showed us in Top Gear what the difference is like between GT4 and the real world. It was quite a lot... 16 seconds. It's interesting that he was using the D-Pad and buttons instead of the analogue sticks as well because (small tip) using the buttons to accelerate is certainly faster compared to the analogue sticks or pedals.

Whether GT5 proves more difficult or not will be interesting!

Great point.

I don't doubt that the time recorded on a real track by a good RL driver will be beaten by a good virtual driver. Understandably, there are many elements in real life you don't face when racing in a sim or a game; Danger being the most important but also G-force etc.

With that said, what would be interesting is the difference in time. I remember Kaz himself gave an example- he said that his timing while driving in GT5's Nurburgring is 10 seconds faster than what he did in real life (while choosing the same line he did in GT because he found it to be the faster line in real life). 10 seconds in a lap that lasted in the range of 9-10 minutes isn't bad. On the other hand 5 second difference (in favor of the sim) in a lap that lasts less than 2 minutes isn't quite as impressive.
 
One other thing - say that someone does a lap, and it is recorded and imported into gt5 for replay, each car has its own handling characteristics. Is this data being used to actually drive the car in gt5, and such the physics engine is demonstrating how good it actually is and is performing the same as in real life? Or is it merely being displayed in GT5 via an animated car and cockpit, so can break the rules of the physics engine?

I think it is obviously the latter, due to the former being pretty advanced, and so can you choose any car to "display" your real life lap? ie, could you put in a lap in a proper race car, then use a Midget II to use as the animation? That would be hilarious!
 
I had some hand on experience in Brussels this weekend with what will become Real Time Racing, based on GPS data during the race.
I guess this thread confirms it will be in GT5 too:
https://www.gtplanet.net/forum/showthread.php?t=114869&page=2

Yes it makes sense: GT4 racing at the Nuerburgring, where you are in the life race, beating Lucas and the winner of the 2010 Nissan GT academy?
Might make following races even more interesting then on TV. (B.T.W. I hate watching races on TV)

On the question: If you are faster in simulation then the real cars: will depend on the set-up. It seems in the demo in SimBin on Zolder that I drove, no issue to win if you have some simulation racing experience and the simulation is so forgiving for going off the track. Maybe the pilots were not the Alonso, Lewis, Jensen level of drivers of this world.
 
MGR
Am I the only one who sees this as utterly pointless?

No.

I want GT: car and track, no "gps data logger xp 8.0 in my toyota that i never have i all my life"
 
This technology is certainly new to me, and I am quite ecstatic about the feature!

My only issue is (not particularly with the technology), and it was brought up from a user on Inside Sim Racing's forum, the track looks a bit level. Of course that could just be camera angle.
 
Now, if they can just stream live data from an actual race, so I can compete with the pros, THAT would make the extra wait for the game worthwhile.
 
No.

I want GT: car and track, no "gps data logger xp 8.0 in my toyota that i never have i all my life"
You guys still don't get it. Ghosts/replays of real race drivers may be included in gt5.
 
You guys still don't get it. Ghosts/replays of real race drivers may be included in gt5.

That will be epic! I can't wait to see exactly how it will all play out but I feel KY would not have even considered it if only (just guessing here) 1% of players would be able to use it.
 
Will cant fault you guys enthausiam but so much wishfull thinking...

Sorry to be negative but in comparing the time on the IS F video at Fuji the times on the GT5P leaderboards for the IS F.

GT5P best time was approx 9 seconds faster
Yes we dont know if the lap in the real car was to a high standard or what tyres were on the car but 9 seconds difference does not bode well that indeed "real world laptimes" will be accurate to the best times within the game in the same car and track.

I think thats asking a bit too much....
 
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GT5P best time was approx 9 seconds faster
Yes we dont know if the lap in the real car was to a high standard or what tyres were on the car but 9 seconds difference does not bode well that indeed "real world laptimes" will be accurate to the best times within the game in the same car and track.

I think thats asking a bit too much....



Using S2 tyres, check the replay, you will see S2's allow well over 1G in the corners which even if the IS-F in video had great road tyres it would not be capable of that sort of corner speed.
 
Nice video!! but i never understand why they do that, so useless for the regular people!!! (like me)

Yes, for the regular people that's already hooked on GT they won't need it unless they have a clubracer or a real race car. But for the thousands of professional drivers needing one but does not own a PS3 and GT5 that's just another niche market PD and Sony wants buying their products. 💡 $$$$$

Remember PD pretty much is giving most of the GT fans what they want except skidmarks, backup lights, signalights, falling leaves and whatever else you think they should put in the game. As for A.I. well I guess since we have online racing how much more real can you get? You also have the A.I. adjustment in your options menu so you can either tune them higher or lower. But If you can smoke the A.I. at 100% then you really just have to add the top guys on the leaderboards in your friends list so you have real competition. But you can, just lower the A.I. and keep practicing and stop whinning.
 
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Will cant fault you guys enthausiam but so much wishfull thinking...

Sorry to be negative but in comparing the time on the IS F video at Fuji the times on the GT5P leaderboards for the IS F.

GT5P best time was approx 9 seconds faster
Yes we dont know if the lap in the real car was to a high standard or what tyres were on the car but 9 seconds difference does not bode well that indeed "real world laptimes" will be accurate to the best times within the game in the same car and track.

I think thats asking a bit too much....
Duh.
Jay
Using S2 tyres, check the replay, you will see S2's allow well over 1G in the corners which even if the IS-F in video had great road tyres it would not be capable of that sort of corner speed.

Not only this, GT5 has a different physics engine.
 
Yes, for the regular people that's already hooked on GT they won't need it unless they have a clubracer or a real race car. But for the thousands of professional drivers needing one but does not own a PS3 and GT5 that's just another niche market PD and Sony wants buying their products. 💡 $$$$$

Remember PD pretty much is giving most of the GT fans what they want except skidmarks, backup lights, signalights, falling leaves and whatever else you think they should put in the game. As for A.I. well I guess since we have online racing how much more real can you get? You also have the A.I. adjustment in your options menu so you can either tune them higher or lower. But If you can smoke the A.I. at 100% then you really just have to add the top guys on the leaderboards in your friends list so you have real competition. But you can, just lower the A.I. and keep practicing and stop whinning.

That bold is a hit, and, i know the A.I. its going to sucks, all cars games/simulators have a bad A.I., i just want to make a carrer, you know, the old school GT: race, get money, buy cars, AND if i want a "serius race" i going online, so, you better start to practice :)

Sorry my english.
 
This IS very COOL… BUT… BUUUUTTTT….

how many of us will be at the tracks featured in the game? Not likely. Most of us who track our cars do so, on more local tracks not featured in the game. Right? So unless we can recreate our local tracks in GT5, this feature is a waste of development for the majority of people outside of the areas of the few real tracks featured in the final game.

MAYBE this is another hint for us being able to create, or add our own hometown/local REAL tracks to the game via this technology???
 
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