- 238
- United Kingdom
This is brilliant work and I'm really looking forward to seeing how things pan out when the game is released.
I do have a couple of really good points to stimulate some debate here...
We all know how difficult some cars in GT can be to drive, so lets say we have "The Stig" put in a hot lap around the Top Gear circuit in a Porsche Carrera GT. (6m20s+). Oops, not that car, er, okay, well - something else...
All that data gets imported to GT5 on the PS3 and sent out to gamers all over the world as an online event / challenge. We download Stig's replay / ghost data and then decide to have a go at beating the ghost lap.
The questions I'd like to pose & possible answers I'd like considered are:-
(a) Can the ghost lap be beaten at all?
While I'm not knocking the game here, it's fair to say that a lot of gamers had real problems with the car handling in the GT Academy Time Trial. If gamers are launched into an event against a ghost lap of a real drive by "The Stig", would they stand any hope of winning? How much would any in-game assists help? Would gamers needs a handicap / timed head start? Would gamers win a trophy / reward for finishing within 5 seconds or 10 seconds of the lap time? In real life, one might find it very hard indeed to beat "The Stig", so what is the point of failing to do this in GT? Does that prove it's an accurate simulator and / or that it's an exercise in futility trying to beat a professional driver?
(b) Will the ghost lap be beaten too easily?
When you're sitting in a real car you can feel a loss of traction, you can feel the forces on your body and these affect your ability to operate the vehicle. In GT, you don't fear for your life. It's faster to shift gears and there's no clutch unless you've got a G25/G27. That means users of the official DFGT wheel or a dual shock controller should be at an advantage against any real car / ghost car. It could be possible to destroy Stig's real / recorded lap time by 10 or more seconds (unless you're a really bad GT player).
It seems the answers currently remain unclear. Jeremy Clarkson showed us in Top Gear what the difference is like between GT4 and the real world. It was quite a lot... 16 seconds. It's interesting that he was using the D-Pad and buttons instead of the analogue sticks as well because (small tip) using the buttons to accelerate is certainly faster compared to the analogue sticks or pedals.
Whether GT5 proves more difficult or not will be interesting!
I do have a couple of really good points to stimulate some debate here...
We all know how difficult some cars in GT can be to drive, so lets say we have "The Stig" put in a hot lap around the Top Gear circuit in a Porsche Carrera GT. (6m20s+). Oops, not that car, er, okay, well - something else...
The questions I'd like to pose & possible answers I'd like considered are:-
(a) Can the ghost lap be beaten at all?
While I'm not knocking the game here, it's fair to say that a lot of gamers had real problems with the car handling in the GT Academy Time Trial. If gamers are launched into an event against a ghost lap of a real drive by "The Stig", would they stand any hope of winning? How much would any in-game assists help? Would gamers needs a handicap / timed head start? Would gamers win a trophy / reward for finishing within 5 seconds or 10 seconds of the lap time? In real life, one might find it very hard indeed to beat "The Stig", so what is the point of failing to do this in GT? Does that prove it's an accurate simulator and / or that it's an exercise in futility trying to beat a professional driver?
(b) Will the ghost lap be beaten too easily?
When you're sitting in a real car you can feel a loss of traction, you can feel the forces on your body and these affect your ability to operate the vehicle. In GT, you don't fear for your life. It's faster to shift gears and there's no clutch unless you've got a G25/G27. That means users of the official DFGT wheel or a dual shock controller should be at an advantage against any real car / ghost car. It could be possible to destroy Stig's real / recorded lap time by 10 or more seconds (unless you're a really bad GT player).
It seems the answers currently remain unclear. Jeremy Clarkson showed us in Top Gear what the difference is like between GT4 and the real world. It was quite a lot... 16 seconds. It's interesting that he was using the D-Pad and buttons instead of the analogue sticks as well because (small tip) using the buttons to accelerate is certainly faster compared to the analogue sticks or pedals.
Whether GT5 proves more difficult or not will be interesting!
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