No it is not. I will explain further down
Sight impairment does not negate one's ability at puzzle solving.
This is just sloppy coding and programmers not utilising what is available to them.
Very, very simple. The game already knows where the braking points are for every car and tyre. Just turn on line assists and look for the double orange braking cone markers. The way it should work is if you hit someone inside these cones then the car at the rear is 100% at fault. If it is a side impact then the Ai needs to look at the amount of overlap and who was or was not on the correct driving line.
The tools are already available in the game to have a much fairer system than this complete hash up we have now.
Another good one is when there is a group of cars and there is crash then after that first initial contact all other penalties should be nullified until the cars have passed the carnage. I am sick and tired of people crashing in front of me and I have no where to go and I get some massive penalty through no fault of my own when I plough straight into the wreckage. Or when some imbecile dangerously re-enters the track and I cop the penalty. The Ai knows where the track boundaries are and knows I am on track and so it should be easy to work out who is at fault but not this game because it is just to lazy.
Before you say there is not enough processing power in the PS4 just think about a COD game when you have online 16 players all firing automatic weapons and the game is registering each bullet hit in 3D space in real time. It shouldn't be too hard for just 16 objects then should it when it is capable of tracking hundreds? Just in case you have never played a COD game the PS4 will even tell the difference of where on the body the bullet hits. So if it can track several bullets and knows where on human body they hit at a distance of 200-400m then I think the GTS AI could work out some overlap measurement on a couple of cars.
What do you reckon eh? Still say it's impossible?
It´s more then possible... but it looks like only intelligent dudes figure it out... so...
As I said before... As PD developers seem not to be that intelligent (or someone that leads the boat does not want their intelligence to be used...) and may be afraid that a learning AI may.... achieve more knowledge (and intelligence) then their own... this way... is a noway... for PD ..