Every time I pick up the game to play i get excited for some visual bliss, until I begin a race and the physics are incomprehensible. Boy are they terrible. I can't do a clean lap with the AI cars around me.
Although it is known that using a DS4 in DC is faster than a steering wheel, I recently bought the T300RS and I use it to play on PS4 DC and found that I am still faster than on a controller....i just so so get used to a wheel in the PS3 GT days....I'm not sure if you folks would class me as a long term GT player, but I have played GT3/4/5 and 6 as well as GT5 Prologue. It's actually a mystery to me that anyone is having problems with the physics model of DC - I appreciate that it happens though, as a few others on FB have expressed similar concerns, not many, but a noticeable couple of percent.
Like most of us, I've also played a fair amount of arcade too and I find this balance displayed in DC to be far better than those older game could offer. Like @torque suggests though, as it has semi-sim elements, feathering the throttle will help around most corners. I feel that I must also add that I use a controller still and this game has been developed more with a controller in mind, as they wanted it to be fully accessible across the widest possible spectrum of players.
I'm not suggesting that anyone is over-thinking the situation, but I have heard others express bafflement at how players' ghosts appear to be braking so late. I think therefore it could be an idea to just let go, have fun and experiment with how you, as a player can approach those corner - the brakes are very good at stopping the cars, try it out on a few tracks in single event TT and take it from there.
The AI is just something that you'll always need to be aware of as they interact differently each time - they could also be right swines before one of the early patches, but again as torque says, they are generally less aggressive now - they will block and react aggressively if hit. You'll find that you can get around them though, and I like that a race is a tighter knit thing than I was used to in GT.
Hope that helps in some way.
Overall are you pleased you went for that wheel as it isn't cheap-What is it like with the physics, feedback and steering? , -I am so tempted to get a wheel and try to beat my controller times 👍Although it is known that using a DS4 in DC is faster than a steering wheel, I recently bought the T300RS and I use it to play on PS4 DC and found that I am still faster than on a controller....i just so so get used to a wheel in the PS3 GT days....
I seldom do arcade racing so my opinion is immaterial....but I just feel that overall DC physics is ridiculous, can't even feel the correct FFB on the track, however, the graphics are stunning and I enjoy it very much when playing casual with my friends!Overall are you pleased you went for that wheel as it isn't cheap-What is it like with the physics, feedback and steering? , -I am so tempted to get a wheel and try to beat my controller times 👍
Well, throwing out all of your driving knowledge wasn't really what I was advocating I was really suggesting that Evolution pretty much always said they were aiming at a middle ground regarding the physics model; however, none of the team were very clear outside of that statement about what that would actually entail. For me it took actually playing the game to understand that fully. I suppose what I'm saying is, there are aspects that will be familiar, whilst other bits might make you scratch your head, but if anyone who is having trouble adapting, my advice would be to clear the mind and try a fresh approach.heres the problem with that...
...To me why should you 'throw out' all that knowledge and experience to adapt to Driveclub? To something has no basis in science or reality...
I agree completely. DC is the best arcade racing game I have played for a very long time. If I want a sim experience I will play something else.... Driveclub is a great arcade racer because it allows you to utilize 'simulation' techniques whilst allowing you to still push the car past what is possible...I'd say it's a perfect mix for pick up and play racing. I've never struggled with the cars physics engine, not once. It's pretty slick and keeps you in the action.
But I still have to say it is ridiculous to have a FF car drift like that at 150km/hr at sharp corners when just a little handbrake is applied, have to say, to me, it had been fun but over exaggeratedAt first when I played DC a month after it came out, the cars were VERY stiff. I think Evo tuned the handling a bit over time and the cars as of this post feel looser and more responsive. Maybe I just got used to it but I think it's changed.
However here's what I don't get:
"The Driveclub Physics are arcadey"
What makes them arcadey I wonder... When I looked up the differences between Simulation & Arcade, the main one that stood out in my eyes is how far off from realism are the handling characteristics.
Far off from realism = Arcade
Close to realism = Simulation
Driveclub leans more to realism in a sense however I won't call it a simulator. For example, in DC I can't take a Golf GTI around a hairpin corner at 180kmh let alone drift about with it. That will end in tears. Whereas in a game like Ridge Racer, such a feat is possible which is far off from realism.
I get the fact that there's no Tyre Temperature model and blah blah blah but still, my point stands. What I'm trying to say is there should be levels to this stuff
Hope I'm not spitting too much poppycock here
But I still have to say it is ridiculous to have a FF car drift like that at 150km/hr at sharp corners when just a little handbrake is applied, have to say, to me, it had been fun but over exaggerated
...Also, speaking of the AI (which can be a pain in the arse racing against), this just happened...
The fact that I've been playing almost exclusively racing games for over one and a half decade might have helped but personally, I have so far had no annoyances at all with DC's physics. It's been very straightforward and easy to pick up - treating it as a ''simcade'' from the get go.
For a lack of a better word, DC's physics ''makes sense''. Although it's no simulator, it is still based on real world physics. Treat it as such.
Also, speaking of the AI (which can be a pain in the arse racing against), this just happened...