I'm not sure if you folks would class me as a long term GT player, but I have played GT3/4/5 and 6 as well as GT5 Prologue. It's actually a mystery to me that anyone is having problems with the physics model of DC - I appreciate that it happens though, as a few others on FB have expressed similar concerns, not many, but a noticeable couple of percent.
Like most of us, I've also played a fair amount of arcade too and I find this balance displayed in DC to be far better than those older game could offer. Like
@torque suggests though, as it has semi-sim elements, feathering the throttle will help around most corners. I feel that I must also add that I use a controller still and this game has been developed more with a controller in mind, as they wanted it to be fully accessible across the widest possible spectrum of players.
I'm not suggesting that anyone is over-thinking the situation, but I have heard others express bafflement at how players' ghosts appear to be braking so late. I think therefore it could be an idea to just let go, have fun and experiment with how you, as a player can approach those corner - the brakes are very good at stopping the cars, try it out on a few tracks in single event TT and take it from there.
The AI is just something that you'll always need to be aware of as they interact differently each time - they could also be right swines before one of the early patches, but again as torque says, they are generally less aggressive now - they will block and react aggressively if hit. You'll find that you can get around them though, and I like that a race is a tighter knit thing than I was used to in GT.
Hope that helps in some way.
Click to expand...