Pokémon Games Discussion Thread (Gotta Discuss 'Em All!)

EngieDiesel

Resident 'phox
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2,316
United States
Columbus, Ohio
For every person that's been complaining about bad framerates and visual glitches there's been just as many who've been saying they're not having those problems (albeit not nearly as loudly). I'm starting to wonder if it's a case of heavily used pre-pandemic Switches struggling under the weight of a game that's pushing the hardware more than most first party games do. Certainly most people who would have upgraded to newer ones after a couple years either couldn't justify the cost of replacing something that still works and isn't a necessity for living, or just couldn't actually get ahold of one because of supply issues. I wish there was a reliable way to find out data that most PC games harvest telemetry on like system age, usage hours, etc that would give a more clear picture of how much of it is hardware vs. software.

The only time I've really noticed framerates start to get choppy and pop-in getting noticeable is after I'd put in about 10 hours and done a lot of wandering through different areas. After I closed the game out entirely and restarted it the problems went away entirely so that seemed more like the Switch filling up its memory, but I've seen many other games start to act weird if left in suspend mode for long amounts of time so it could be that too.
 
11,422
United Kingdom
West Yorkshire
Tired_Tyres
I'm playing on the original Switch through my TV and yes there are frame rate issues, but they are quite okay for me. It's turn based battling so it doesn't need 60 FPS.
 

Blitz24

Chromalusion Member
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18,437
United States
NJ/USA
Blitzbay
Blitzbay
Which I'm perfectly okay with, since it means you can't just win by over leveling a single team and brute forcing your way through gym battles. The way that progression is gated in this game really does make sense for an open world environment without discouraging from just wandering off to go explore and have fun.
If I understand this correctly, you can still overlevel a team and win as the obeying aspect only refers to those caught above the gated level.
 

EngieDiesel

Resident 'phox
Premium
2,316
United States
Columbus, Ohio
If I understand this correctly, you can still overlevel a team and win as the obeying aspect only refers to those caught above the gated level.
I noticed that was worded differently than before and it had me wondering. Though to be honest I wasn't going to risk making any of my favorite travel buddies unusable to find out, as up until now it's always been "this feral animal will now ignore you and allow itself to be injured, because you don't have enough of the abstract man-made objects that it somehow understands the significance of"*. And frankly there's no real need to be overleveled anyway as you're not really limited in selection anymore, just your ability to actually get them worn down enough to catch before they do a heckin' murder on your crew.

*yes I know why it works like that, but the logic behind it always felt really silly and contrived to me.
 
11,422
United Kingdom
West Yorkshire
Tired_Tyres
If I understand this correctly, you can still overlevel a team and win as the obeying aspect only refers to those caught above the gated level.
Yep. I had no trouble with starter or traded Pokémon but I caught a Dragonair at level 54 early when my team was 30+. I couldn't use it until 7 gym badges.
 
14,097
United States
Los Angeles, CA
lImaRobotl
If I understand this correctly, you can still overlevel a team and win as the obeying aspect only refers to those caught above the gated level.
Yeah was wondering about that, because I'm only two Gyms in and my pokemon are level 40. First gym told me pokemon up to level 20(25 maybe?) will now obey me, but I was already right around or above that when I was battling, and havent had any issues. Havent even got to the next stage for that yet and they still obey just fine.

Really loving the new Tentacruel variation, Toadscruel. Kinda was whatever about it at first but the design grew on me.
 

EngieDiesel

Resident 'phox
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2,316
United States
Columbus, Ohio
It does make sense now that I think about it, given that the only real restrictions on exploring are geographical and even most of those can be overcome before you get all of the Very Good Boy's mobility options. I just went in initially with the presumption that it'd be like Fallout or Elder Scrolls games where you can wander far afield from the start if you want to, but you'll get your tail thoroughly stomped if you don't follow the "logical" story progression the designers wanted you to. Obviously I was all wrong about that, which is a good thing really!

Also, word of warning: make sure to look up if you go into a populated cave, because things can be up on the roof and they can jump down on your head unexpectedly. And that thing will usually be a Salandit. Because Salandits are jerks.

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10,661
Australia
Central Coast, NSW
cyan-yoshi5
EelX 5
It really is interesting how the game encourages you to use all those Pokemon you catch simply by dramatically slowing down your ability to level them compared to earlier games. Five gym badges later I'm only allowed to get them up to level 45, and actually getting them there without burning a small mountain of XP Candies is quite the commitment. Even sending them off into rampages with auto battling doesn't make it any faster because the XP yield is a lot less than if you take on battles manually. I don't mind though, it makes me feel like I'm actually training them now, rather than just dragging their stats up to a usable state. I really do like that they kept the Legends mechanic of being able to change up a Pokemon's moveset while in the field too, that's been helping quite a bit in ensuring nobody ends up being a boat anchor.

Also, I discovered earlier that in the town with the Water type gym, you can buy Guy-Manuel's Daft Punk helmet for your character to wear. They don't even try to disguise what it is (other than calling it the "Cool Helmet"), which is pretty amusing.
I never had this at all, I did the Grass Gym and then veered Left throughout my entire game so far only now heading north and I'm constantly overleveled. My Team are now on Lv. 59 and nothing else in the game beats that until I get to the final bosses of the story arcs and I might just surpass them by that point too. Very little grinding involved, I wish I can turn the EXP. Share off


I'm starting to wonder if it's a case of heavily used pre-pandemic Switches struggling under the weight of a game that's pushing the hardware more than most first party games do
I highly doubt it's pushing hardware more than other Switch games (even some Third Parties) and is just poor optimisation. Pokémon has never been good at doing a 3D game mechanically and are at the point they have to keep churring them out.

I'm being a very negative but I will say I'm having some fun with this and ever moment Im loving Cycliar and the QoL improvements are top notch, I'm liking this more than the other Switch Pokémon games (though it isnt hard to beat BDSP and Arceus) but I doubt I'll ever go back to this one for a full playthrough. I think the other Pokémon games are still much better.
 
11,422
United Kingdom
West Yorkshire
Tired_Tyres
I'm finding the game still engaging my attention after beating the E4. Just going from place to place adding new Pokémon to the Dex.

I'm glad you can't turn ex. Share off. I've never switched it off since it became a thing. It never gives more than 75% to none battling anyway. I've never ended with an overpowered team. It just a case of only doing trainer battles and only fighting wild Pokémon if they are new.
 
10,661
Australia
Central Coast, NSW
cyan-yoshi5
EelX 5
I'm finding the game still engaging my attention after beating the E4. Just going from place to place adding new Pokémon to the Dex.

I'm glad you can't turn ex. Share off. I've never switched it off since it became a thing. It never gives more than 75% to none battling anyway. I've never ended with an overpowered team. It just a case of only doing trainer battles and only fighting wild Pokémon if they are new.
It's an option, I don't see how removing an option is a good thing... I don't mind EXP Share being a thing in general but in the 3DS games you could have the option to not have it. If you want EXP Share, go ahead, if you don't want it, turn it off. It's not even a case of kids won't know how to turn it on because when you get it in the 3DS games it turns on by default and you have to go out of your way to turn it off.

The issue isn't EXP Share is a thing, it's the fact GF are insistent on removing options

Interesting claim because I never had a time with EXP Share where I'm not overpowered, however another thing I don't like with EXP. Share is its not as rewarding to level up Pokémon or getting them to evolve because you don't spend as much time with them. I enjoy using and working hard on my team and the EXP Share removes it by having it automated, I totally understand why people don't like all that grinding but that's why having as an option is really good
 
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EngieDiesel

Resident 'phox
Premium
2,316
United States
Columbus, Ohio
It's an option, I don't see how removing an option is a good thing... I don't mind EXP Share being a thing in general but in the 3DS games you could have the option to not have it. If you want EXP Share, go ahead, if you don't want it,
Considering you have immediate and unrestricted access to your boxes now, if you don't want a Pokemon getting shared experience you can just pull them out of your party until the moment you want to use them. I could understand it being an issue when you had to schlep all the way back to town to change out your crew but unless you're for some reason highly adverse to doing some menu shuffling, it's really the minorest of inconveniences now.

And to be honest, the way these games shower you with EV boosting items when you complete Tera raids and let you just buy nature-changing mints, you can pretty much just build a Pokemon from the ground up if you want to.
 
10,661
Australia
Central Coast, NSW
cyan-yoshi5
EelX 5
Considering you have immediate and unrestricted access to your boxes now, if you don't want a Pokemon getting shared experience you can just pull them out of your party until the moment you want to use them. I could understand it being an issue when you had to schlep all the way back to town to change out your crew but unless you're for some reason highly adverse to doing some menu shuffling, it's really the minorest of inconveniences now.
That has always been a very poor justification when you have trainers with multiple Pokémon you want to Switch into. Especially with the boss battles in the game, unless you were soloing every trainer battle which is a ridiculous hassle and goes against the point of having a Team in the first place even when you arent going into it blind, you have to deal with this EXP Share mechanic. It's more conventional to just have the option to turn it off


And to be honest, the way these games shower you with EV boosting items when you complete Tera raids and let you just buy nature-changing mints, you can pretty much just build a Pokemon from the ground up if you want to.
That doesn't have much to do with the point
 
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