Where does "Current_AirFlow" come from? It must surely be dependent on the throttle position and rpm. Everything else is either constant or a slow-changing, non-interactive environmental variable. Also, Max_Airflow(rpm) seems like a hack, probably referencing some "full throttle" and standard conditions (29.92"Hg, 298K) throughput?

The pressure and temperature terms are negligible in effect relative to the air flow term, which will be primarily affected by throttle position for a given rpm (scaling between 0 and 1).
How is the dimensionless number named "Engine_Load" supposed to be used in the sound? To me it looks more like it should be a physics input. Multiply it by the torque curve to feed into the physics, which will return a perturbation in rpm, which is fed back into the sounds (and the next physics frame).
Volumetric efficiency is a measure of dynamic supercharging, such that all boosted cars go over 100%, by definition (of "boost"). Many NA cars do the same by exploiting pressure wave dynamics in the intake tract, timing the arrival of "positive" waves to "over-fill" the cylinder (relative to ambient conditions).
The sound generated by the intake is a function of the pressure wave dynamics, just as the volumetric efficiency is. The throttle plate serves to reflect pressure waves in different ways depending on its position - this is why the intake is "silent" (from the outside, not in the intake tract itself) with the throttle shut.
Changing the ambient pressure and temperature alters the speed of sound, and that alters the pressure wave dynamics - a physical model would just react to those changes automatically, but samples produced at one set of conditions will have to be tweaked, primarily using spectral techniques (many numbers) because of the nature of intake tuning, not simple volume scaling (one number).
Finally, the intake would still make a noise with zero (net) air flow.