Trying to ask the SMS owl here: Will Project CARS 2 utilise DirectX 12 or Vulkan? Does Project CARS 2 utilise a great deal of multiple processor cores and/or threads? I have a Core i7-860 processor in my computer (last time I built a new computer was back in 2010). Will the i7-860 make the cut for pCARS 2 or will I need to get a new computer with a much faster processor (e.g. i7-7000 Kaby Lake or upcoming Skylake-E or AMD's upcoming Zen processors)? What about "borderless" windowed mode? I don't like the idea of a fullscreen mode where I don't have access to other apps (especially in a multi-screen environment). And on pCARS 1, gameplay is disabled whenever I use another app on my computer...will pCARS 2 fix that? At the same time I play pCARS 1 at the moment I use Google Chrome and/or VLC media player. I want a bit more fine tuning on the timed race length (e.g. 90 minutes or five or ten hours) and simulation rate (Gran Turismo 5/6 simulation time selection ranges from x1 to x60 in increments of one; pCARS 1 have preset for x1, x2, x5, x10, x20, x30 and x60, but not increments of one). Will pCARS 2 have finer tuning on these?