I've installed the reelfeel mod and indeed, feels a lot better.
Still trying to find the perfect set up but I'm getting there.
About the enduracers SP2 (full) download...It also states somewhere "better Physics", does that work with the RF mod..? Do I have to change something in the directory or is this not applicable..?
Also i've been trying to add some cars from Rfactorcentral but no success yet, just can't find out where to put the templates
This is my 1st PC-(race)-game ever so it takes some time to get used to all these mods and where to put them

Took me about 3hrs for that RF mod which acually can be done in about 5mins if you know what you're doing
It's all to do with knowing the directory structure. Personally, I created an empty rFactor folder in another place and install things to there, then examine and copy over to the main one. That way I know what I'm overwriting.
If you're installing full cars, their folders usually just go into the Vehicles and Sounds folders. Sometimes they do have some extra files to make it confusing, but as a rule you can just put whatever folders are installed right into the main rF folders. I prefer to do it one folder at a time just so I don't lose anything or replace something new with something older. Enduracers is a current mod and pretty well done so you shouldn't have any problem installing it unless you've got custom files you like to use.
If you're adding new car skins they should consist of the (identically named)graphics files and a *.veh file(and maybe a *.txt), all of which go into the same folder as the similar files from the same basic car model. It varies a little but Vehicles\ModName\CarType\Team is usually the folder you'll want. If there are no other .veh files you're in the wrong place. If you don't have a .veh file the game won't see the car and you'll have to create one yourself, which isn't too hard if you look at one that already exists.
To further clarify, most mods' vehicles come as:
\GameData (generally nothing but folders in this directory)
..\Vehicles(possibly a couple files added/changed here)
....\ModName(This will usually have the common files for the whole mod)
......\CarClass(GT1, GT2, etc. This might not be here for all mods)
........\CarType(files defining the vehicle model, i.e. Aston DBR9)
..........\Team(specifics for each car of the type, i.e. all 2007 FIA-GT BMS Scuderia Italia cars)
There will also be a folder in the GameData\Sounds folder for each car and some files in the rFactor\rfm folder to define the mod itself.
The graphics and .veh files will go into those \Team folders. Look at what is already there to see how to set it up. I'd hope most skins (I've only downloaded templates and made my own)would come ready to go, so you can just copy the folder they come in into the correct \CarType folder(thus creating a new \Team folder).
This got a little more complex than I had intended, I hope I didn't make things even more confusing. rF seems very complicated at first, but as you get used to it it does start to make sense. Just be patient and you will learn it.
There are lots of things you can modify but always back the files up first, you'll need the original versions of most files to go online. Backup your .plr file and then change the options in there to personalize your game much more than you can from within the game. That file won't generally cause any problems online, it's your personal game settings.
Hopefully someone knows what I might be getting wrong or more specifics about what you are trying to do that may help further.
