Copy rfactor.exe from your main installation into the SCE installation should do the trick, I dunno exactly how the Trymedia activation works but I've read on a couple of sites that it checks the executable (meaning that copying your exe from your main install should work). Again, I'm not 100% on that but you should give it a shot anyway.
Just like any other mod, dive into the team directory and either replace an existing paint scheme or create a new .veh as appropriate. Not all mods take kindly to having new vehicles added though, so replace an existing paint scheme first (making a backup!).
CCXI was just wondering, does anybody know if it's possible to make, say, a 5000hp Rez or something just by editing some files? Being as the fictional cars don't have much use when you have good mods installed, I thought it would be interesting and fun to experiment with the cars.
I was just wondering, does anybody know if it's possible to make, say, a 5000hp Rez or something just by editing some files? Being as the fictional cars don't have much use when you have good mods installed, I thought it would be interesting and fun to experiment with the cars.
HKS racerWhen I want to change hp I usually copy the content of the engine.ini file from another car, you need an high hp engine file or learn how to create engines from scratch (I don't know how but would be interesting). You can also edit the phisics to balance performances for the new power.
When I want to change hp I usually copy the content of the engine.ini file from another car, you need an high hp engine file or learn how to create engines from scratch (I don't know how but would be interesting). You can also edit the phisics to balance performances for the new power.
Creating engines from (relative) scratch isn't hard, search for a tool called "Engine Editor" or similar on rFactorCentral. Click and drag editing of power, torque and compression curves
Editing the physics is a critical point, yesterday for kicks I dumped the Historic GT Escort engine into that mod's Mini - 240bhp through the front wheels in a sub-750kg car is... interesting. Namely, even a tiny amount of throttle makes the steering go deadChanging the drive type in the HDV so it was RWD made things worse (floor it in fourth(!) gear [gearbox from the Capri 3100] and you lurch to the left extremely violently), because the stock Mini physics weren't designed for 1) that much power and 2) RWD.
If you're going to add a lot more power than the car is supposed to have (if the car doesn't have much power to start with - 5000hp in an F1 car works fine) and change the driven wheels, I strongly recommend replacing the physics with those from a different car (.pm, sections of the .hdv and possibly the .tbc if the donor car has different tyres).
, because the stock Mini physics weren't designed for 1) that much power and 2) RWD.
Good idea 👍 X2010 and the Pagani HiWireIsn't there an X1 mod?
I take it you've never seen a Zcar mini.
Wll it depends Racecar, There's a good one for 1970 which is brill with WSC1970 and VLM's one for the mid to late 70's.
There is thankfully a Le Mans 2011 in progress. have a look on virtualr.net . There was a piece on it last week (or the week before that)
Definitely, if you get the right mods (read: ones that aren't tripe). There are so many good mods out there though that there's sure to be plenty that tickle your fancyMy biggest dilemma is.. Will I be able to get a gaming experience that is as well polished, and as accesible, as GT5, from rFactor?
Not much, if at all. 2GHz CPU + 512MB graphics card + 2GB RAM is easily enough to get rFactor running relatively smoothly on medium details 👍 A wheel or gamepad is essential for rFactor, imo - looks like you've got that covered though so no worries there.MatskiMonkAs an out of the box game, how much investment will it take for me to be playing it on my main TV, with a controller (not steering wheel / no space) given that my computer was about £300 and is a HP business type desktop
Will they look as good as GT5? No. That doesn't mean the game looks like ass though - some tracks are very nice visually, some are not.MatskiMonkand IF I spend the moolah on a PC, will I end up playing a game that with environments that look as good as those in GT5.
Does anybody know how to change any car's drive type? I would like to change the Lada in this mod to four wheel drive from front wheel drive, so that it can cope with the 500hp engine I've made using the Engine Physics Creator. I plan to add the sounds from the Murci SV mod too!