rFactor

  • Thread starter husa
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Copy rfactor.exe from your main installation into the SCE installation should do the trick, I dunno exactly how the Trymedia activation works but I've read on a couple of sites that it checks the executable (meaning that copying your exe from your main install should work). Again, I'm not 100% on that but you should give it a shot anyway.

Did it, works great now, thanks:tup:

Just like any other mod, dive into the team directory and either replace an existing paint scheme or create a new .veh as appropriate. Not all mods take kindly to having new vehicles added though, so replace an existing paint scheme first (making a backup!).

So I've done that. Good news is that its in the game. Bad news is it shows up completely screwed up.


Edit: Decided to open up one of the in-game DDS files to see what I'm doing wrong and it turns out those dds files are far different templates. This leaves to believe I have a more recent template which is not compatable with the current version I have of the mod.
 
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Historic GT (HistoriX) + ORSM Bathurst = oh my god it's so much fun. Fun fun fun.

Well, up to a point... the Escort doesn't like the Chase much at all. If you don't roll through there with a small amount of trailing throttle (and having dabbed the brakes before turning in), you'll come out the other side either upside down, on fire or backwards. Or possibly even all three on certain occasions. Skyline can be a bit of a lottery too, but the rest of the lap is a barrel of wonderment.
 
Tried out the DRM mod today.

Great fun driving a Ford Capri Turbo but couldn't keep up with BMW M1's down the long straights even though i was touching 199mph.

And to think i probably never would have tried this game if PSN hadn't gone down.
 
Felt like doing a few laps in the indycar mod after a long time. I seem to have been quickly reminded as to why I never attempted racing at Indy on that mod as for whatever reason, the damn car pitches sharply to the right just on acceleration going through the gears and this is on the straightest backstraight. How do I fix this?
 
Well assuming the mod is done correctly and is like iracing's Dallara the car is naturally set up to turn right. Either way you have to just very carefully accelerate as there is no next to no wing being used, you should rarely have to accelerate from low speeds so you just have to be careful when leaving the pits or on a restart.
 
I was just wondering, does anybody know if it's possible to make, say, a 5000hp Rez or something just by editing some files? Being as the fictional cars don't have much use when you have good mods installed, I thought it would be interesting and fun to experiment with the cars.
 
CCX
I was just wondering, does anybody know if it's possible to make, say, a 5000hp Rez or something just by editing some files? Being as the fictional cars don't have much use when you have good mods installed, I thought it would be interesting and fun to experiment with the cars.

Or edit one of the files for the kart mods...
 
CCX
I was just wondering, does anybody know if it's possible to make, say, a 5000hp Rez or something just by editing some files? Being as the fictional cars don't have much use when you have good mods installed, I thought it would be interesting and fun to experiment with the cars.

When I want to change hp I usually copy the content of the engine.ini file from another car, you need an high hp engine file or learn how to create engines from scratch (I don't know how but would be interesting). You can also edit the phisics to balance performances for the new power.
 
Creating engines from (relative) scratch isn't hard, search for a tool called "Engine Editor" or similar on rFactorCentral. Click and drag editing of power, torque and compression curves :)

Editing the physics is a critical point, yesterday for kicks I dumped the Historic GT Escort engine into that mod's Mini - 240bhp through the front wheels in a sub-750kg car is... interesting. Namely, even a tiny amount of throttle makes the steering go dead :lol: Changing the drive type in the HDV so it was RWD made things worse (floor it in fourth(!) gear [gearbox from the Capri 3100] and you lurch to the left extremely violently), because the stock Mini physics weren't designed for 1) that much power and 2) RWD.

If you're going to add a lot more power than the car is supposed to have (if the car doesn't have much power to start with - 5000hp in an F1 car works fine) and change the driven wheels, I strongly recommend replacing the physics with those from a different car (.pm, sections of the .hdv and possibly the .tbc if the donor car has different tyres).
 
HKS racer
When I want to change hp I usually copy the content of the engine.ini file from another car, you need an high hp engine file or learn how to create engines from scratch (I don't know how but would be interesting). You can also edit the phisics to balance performances for the new power.

Isn't there an X1 mod?
 
When I want to change hp I usually copy the content of the engine.ini file from another car, you need an high hp engine file or learn how to create engines from scratch (I don't know how but would be interesting). You can also edit the phisics to balance performances for the new power.

Creating engines from (relative) scratch isn't hard, search for a tool called "Engine Editor" or similar on rFactorCentral. Click and drag editing of power, torque and compression curves :)

Editing the physics is a critical point, yesterday for kicks I dumped the Historic GT Escort engine into that mod's Mini - 240bhp through the front wheels in a sub-750kg car is... interesting. Namely, even a tiny amount of throttle makes the steering go dead :lol: Changing the drive type in the HDV so it was RWD made things worse (floor it in fourth(!) gear [gearbox from the Capri 3100] and you lurch to the left extremely violently), because the stock Mini physics weren't designed for 1) that much power and 2) RWD.

If you're going to add a lot more power than the car is supposed to have (if the car doesn't have much power to start with - 5000hp in an F1 car works fine) and change the driven wheels, I strongly recommend replacing the physics with those from a different car (.pm, sections of the .hdv and possibly the .tbc if the donor car has different tyres).

Hmm, thanks I will try that. I can think of some pretty interesting combinations that's for sure!
 
V8 Supercars are damn awesome

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That is all :dopey:
 
After reinstalling rFactor after a Hard Drive upgrade, I did a few laps in the 908 at Spa, confident that I could blast the lap times of the Factory Diesel cars after the laughable lap times at Le Mans. Unfortunately, I failed. Because while the Audis did spectacular 2'01s and 2'02s, I could only manage the same times as the Oreca 908: 2'06s :indiff:

Now, I'm going to see if I can match my amazing Lap time I put on GT5 in the Factory 908.

Edit: I've decided to give up on this, not because I couldn't beat hte lap but because of a sad fact: There is no good representation of Circuit De La Sarthe for rFactor. All of them are trash and rubbish. All of them are grossly disproportioned, turns are completely inaccurate and the Chicanes before the dunlop bridge are just completely horrible in every damn one of them. All this time that rFactor has been out and no one has made a good model of the current Circuit De La Sarthe. Not even the superb talent of Virtua LM has even attempted to do a modern version after doing what I felt was a fantastic classic version. How hard can it possibly be to make that track? Surely its easier then recreating all 143 corners at the Nurburgring. Is it too much to ask?
 
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Wll it depends Racecar, There's a good one for 1970 which is brill with WSC1970 and VLM's one for the mid to late 70's.

There is thankfully a Le Mans 2011 in progress. have a look on virtualr.net . There was a piece on it last week (or the week before that)
 
Wll it depends Racecar, There's a good one for 1970 which is brill with WSC1970 and VLM's one for the mid to late 70's.

Thats the fantastic classic one I was reffering to. I love it alot.

There is thankfully a Le Mans 2011 in progress. have a look on virtualr.net . There was a piece on it last week (or the week before that)

Just went and saw it. Finally, someone has nailed the chicanes before the dunlop Bridge and they didn't put in that rediculous uphill elevation in the Porsche curbs for once. I'm definately going to download this once its complete.
 
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Probably not for a while yet on the TF.

Anyone know where to DL the latest F1RFT 2009/2010 mods? For some reason they are gone from rFcentral.
 
Okay, so.. with the exception of Doom (and Doom 2), and Microproses B17: flying fortress, I have never been in to PC gaming. Since the first week I had a PS 1 my only interest in racing/driving sims has lay with GRAN TURISMO...

.. however, GT 5 has disappointed me, not that it isn't an amazingly accomplished game, but in the key areas I now look for it has lacked.. namely car and track variety.

I've know of rFactor for sometime, but always found it difficult to get a handle on what it's all about, the major attraction for me is in the modification side, virtually entirely of the tracks... (I used to spend more time creating maps and wads for Doom than I did playing it :D)

My biggest dilemma is.. Will I be able to get a gaming experience that is as well polished, and as accesible, as GT5, from rFactor? As an out of the box game, how much investment will it take for me to be playing it on my main TV, with a controller (not steering wheel / no space :( ) given that my computer was about £300 and is a HP business type desktop... and IF I spend the moolah on a PC, will I end up playing a game that with environments that look as good as those in GT5.

... this is a genuine question, and I have tried to research this a little myself... but to be honest, without reading entire message boards of content it's a little difficult to grasp the basics... I need like 'rFactor for dummies'.

I'm no computer noob, and I would like to be editing/creating tracks with rFactor, as well as playing it...

I'm looking for simple honest advice for noobs and rFactor virgins..?
 
My biggest dilemma is.. Will I be able to get a gaming experience that is as well polished, and as accesible, as GT5, from rFactor?
Definitely, if you get the right mods (read: ones that aren't tripe). There are so many good mods out there though that there's sure to be plenty that tickle your fancy :)

MatskiMonk
As an out of the box game, how much investment will it take for me to be playing it on my main TV, with a controller (not steering wheel / no space :( ) given that my computer was about £300 and is a HP business type desktop
Not much, if at all. 2GHz CPU + 512MB graphics card + 2GB RAM is easily enough to get rFactor running relatively smoothly on medium details 👍 A wheel or gamepad is essential for rFactor, imo - looks like you've got that covered though so no worries there.

MatskiMonk
and IF I spend the moolah on a PC, will I end up playing a game that with environments that look as good as those in GT5.
Will they look as good as GT5? No. That doesn't mean the game looks like ass though - some tracks are very nice visually, some are not.
 
Great, went to play rfactor today and I have lost the bloody disc.

I sent a begging email to rfactor, hoping that since the game is now so old to them that they may be able to send me a download code. Unlikely but the worst they can say is no.


EDIT: And no is exactly what they said, in my email I went for the informal hey guys, I really liked you game but I unfortunately lost the disc, could you help me out, approach.

But instead of what I was hoping got a Formal, we don't have a warrenty against loss response :(
 
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Does anybody know how to change any car's drive type? I would like to change the Lada in this mod to four wheel drive from front wheel drive, so that it can cope with the 500hp engine I've made using the Engine Physics Creator. I plan to add the sounds from the Murci SV mod too!
 
CCX
Does anybody know how to change any car's drive type? I would like to change the Lada in this mod to four wheel drive from front wheel drive, so that it can cope with the 500hp engine I've made using the Engine Physics Creator. I plan to add the sounds from the Murci SV mod too!

Look for the respective .hdv file in your mod folder

Inside look for "WheelDrive" and you need to edit this line:

WheelDrive=FOUR

******

The values for that instance are REAR, FOUR or FRONT 👍
 
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