Searching For Evidence of Hidden Things GT1 Version

Discussion in 'Gran Turismo 1' started by ohyeahthatdude, Nov 25, 2011.

  1. submaniac93

    submaniac93

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    Oh interesting. I'll have to try that
     
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  2. Gamerjman19

    Gamerjman19

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    Found this. Same guy who made the Western soundtrack. Sounds like something that could've been in the game.

     
  3. submaniac93

    submaniac93

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    That's Jason Page's soundcloud. Aka the guy behind GT1's PAL/USA ost

    Edit: aaand i had misread your comment so this was a pointless explanation lol.
     
    Last edited: Jun 13, 2019
  4. Sal_89

    Sal_89

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    This is the greatest soundtrack that I've ever heared. Where have you found that? I want it as ringtone lol
     
  5. submaniac93

    submaniac93

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    @Sal_89 Well the shared song is a soundcloud upload lol. Go there then under the song click the Plus button then download the file (it may or may not be available, because that's up tot he author to decide)
     
  6. Sal_89

    Sal_89

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    Already done, but thanks^^
     
  7. karelpipa

    karelpipa

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    I have a program which could download songs from soundcloud, regardless if the artist wanted us to download or not, but its no longer working. Guess they made some changes to the site to prevent that :)

    Oh, and very nice find, thank you sir!
     
  8. tankuroded

    tankuroded

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  9. pjc1990

    pjc1990

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    Bit silly question but how do you get the individual pages of The menus/GT mode as HTM files like its described on TCRF? Anyone know how to get the tool for it?
     
  10. submaniac93

    submaniac93

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    The tool is currently unreleased to the public. .htm files aren't viewable images anyways, so unless you would like to look a them on a hex editor, they don't have any use right now.
     
  11. 2clicks

    2clicks

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    This sounds like a cut manufacturer theme. I know it's wishful thinking, but were there any manufacturers found in the files that didn't make it to the final game?
     
  12. submaniac93

    submaniac93

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    Not in GT1, no
     
  13. CRN_G-TR

    CRN_G-TR Premium

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  14. submaniac93

    submaniac93

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    @F1FOUAD That has been posted just 5 posts up top ^^'

    You had good intentions but it should've been obvious for now
     
  15. dzajkel

    dzajkel

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    MattJ155 has posted a new video of the beta. It's the license tests, and there are some slight differences from the final game.

     
  16. Sal_89

    Sal_89

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    Finally the video about that you can play USA English Gran Turismo 1 in PAL release

     
  17. submaniac93

    submaniac93

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    I decided to comb through GT1 Trial Demo's files a bit and found some new unused stuff! Some are more interesting than others, and a few are... very crispy muahahah

    So. I strongly suggest having the TCRF page open at the same time in order to compare how the following screen are different.

    First, we start with the less interesting ones:

    Yes, a broken screen. I don't know what it is. But it's there.

    _unknown.png




    I also found what I think is an unused VS screen.

    vs.png





    GT League: The differences with the USED screens in GT1 Trial is the GO RACE______________________CHAMPIONSHIP top layer, and the bottom half, with sometimes a different checker flag transition and the little license logos.

    gt1trial_gtf-gt-s.png gt1trial_gtf-gt-c.png gt1trial_gtf-gt-g.png gt1trial_gtf-gt-w.png





    Then we have the Special Events championship screens that have the same differences as above. With one exception being the FR cup, which uses what became the NTSC-USA screen for it.

    gt1trial_gtf-special_4.png gtf-special-ff.png gtf-special-fr.png gtf-special-l.png gtf-special-n.png gtf-special-t.png





    Now, we'll have some screens that at some point were made to be accessed via the Special Events menu, not the main map screen. Same differences. The license menus have different logos, which might not look weird to you, because they are what we got in the final build, but Trial Demo uses a different set that has the logos shining with a 3D effect.

    gtf-gtf-test-400.png gtf-license.png gtf-license-a.png gtf-license-b.png gtf-license-ia.png





    Now we're talking interesting changes. Menu changes. Here comes the GTF menus.

    Yes, this is the GT League and Special Events icons and names sometime during production. Central League being GT League, Special League being Special Events.
    gt1trial_gtf.png


    Central League looked like this. A slightly different layout than what's used in GTTrial.

    gt1trial_gtf-gt.png


    And Special League looks like this.
    gt1trial_gtf-special.png


    I then found an unused GT Hi-Fi screen

    gtf-special-hifi.png




    AND FINALLY. THE ONE YOU'VE NEVER EXPECTED. THE CREME DE LA CREME. A screen that I think has never been seen before.

    gtf-special-drift.png

    Yes. Drift School.
    DORIFTOOOOOOOO
     
    Last edited: Aug 29, 2019
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  18. Gamerjman19

    Gamerjman19

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    Well damn, why didn't we get drift school with Dori Dori?
     
  19. Sal_89

    Sal_89

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    DRIFT SCHOOL!? WHY POLYPHONY REMOVED THIS!?
    And I never expected that was also an early GT Hi-Fi mode
     
  20. Razor440

    Razor440

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    This is quite a discovery.

    Honestly it makes sense to me that they removed it from the game. It is possible there were issues with creating a legitimate way for the game to detect oversteer.

    Also, this type of driving isn’t effective in most motorsports, only something such as rally or the actual sport of drifting requires it. There aren’t any events in the final game that require it either.
     
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  21. Gamerjman19

    Gamerjman19

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    It was probably more for fun than anything
     
  22. Overload_35

    Overload_35

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    I simply think that the reason for the removal of the "Drift School" mode is simply due to the physics of the Gran Turismo 1 itself. Where it is enough to press the brake and the cars depart from the tail, it does not take an astrophysicist to understand that it would not come out well as a mode.
     
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  23. submaniac93

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    I also agree with he fact GT1 physics would't work for drifting. PD would have had to make a whole separate set of physics for it to work well, which i'm sure is quite complex.
     
  24. dzajkel

    dzajkel

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    Oh wow. The fact that they planned drifting as soon as the very first game is crazy, not gonna lie. GT5 was the first game with an actual Drift Mode, wasn't it? That means this mode was in works for around 13 years.
     
  25. submaniac93

    submaniac93

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    GTHD i think had a proto drift mode, oherwise GT5P was the first with it, then GTpsp, then GT5 yeah
     
  26. Hdbd04

    Hdbd04

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    If the drift school was implemented, I guess the Viper and the MR2 would be suitable as test cars because of their handling being so deadly.
     
  27. karelpipa

    karelpipa

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    Because GT5P's physics was the first game where it was possible to drift kind of naturally :)

    Just set your rear brake balance to half (maybe only a quarter) to what the front setting is.
     
  28. pez2k

    pez2k

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    GT1 was also going to have aero parts as upgrades, like GT5. The demos have a file that would have listed the parts, along with the wheel shop that debuted in GT2 instead.
     
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  29. submaniac93

    submaniac93

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    Ho that's news to me :0
    That would've been so cool haha
     
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