Personally I am not sure what PD could do to get a positive reaction.
I think this would work, but I also think this is what the Driver's Club will be:
Seasonal Special Events like the first kind of seasonals we had, where you get huge rewards but can only get them once and there are restrictions on the race, and then also have seasonal events like the ones we have now, except it makes no sense to let them expire. Maybe they'll realise this because the seasonals do seem very experimental at the moment, given how radically they've changed in the three iterations.
This way you have to earn the higher rewards, because as much as I loved free money, the derestricted seasonals were exactly that, free money. GT has never been about free anything, you've always had to work hard to earn good amounts of cash, the exception being the ability to B-Spec the DTM championship in GT4, of course.
I think this would work well; we'd have more to do and that's always good. I like to re-run A-Spec events in less and less powerful cars (first time through I deliberately outgunned everyone when possible), but given how few events there are I can't see myself doing that up to the end of the year.
I really like what PD are doing, though, even if it's not quite hitting the mark just yet. Hopefully they'll overhaul the online modes to the same extent and give it some longevity, I don't think that's unrealistic at all given what they've added since the game's launch.
Edit: Of course, that's PD's problem; now people expect them to completely rebuild the game through updates...
Some people call this grinding, but grinding to me is just mindlessly going through a race that you've already won over and over to get the rewards. This isn't anything like that, and I may try it again with a different car that I never use.
Agreed. I'd be very, very happy if PD added some events that paid out the same as the American Championship for races of a comparable length across a variety of circuits that let me use more than just the ZR1 RM and GT Spec II Test Car... I mean, what's so hard about racing in an oval for 5 laps, doing 43-45 seconds a lap, to justify the huge reward? Why did the most boring race have to be the most profitable in terms of credits per minute?