1. Think of each Premium car as part of a level in Uncharted 2. about 2 or 3 of those cars probably has the same amount of detail and polygons. And there are over 200 of them. Then you add on top of that 800 standard cars and tracks.
that is completely irrelevant...the PS3 only has to render what is on screen at any given time...there could be 1000 premium cars in the game and that would make ZERO difference to what im talking about
2. Making a action adventure game and making a racing game are two completely things.
yes, this is obviously true. Not sure what you're trying to say here. I hope you're not trying to say GT5 has better graphics than Uncharted 2 or Killzone 3 however...
3. Doesn't the 1080p resolution only consume power if you have a 1080p TV? I don't I have a standard def TV.
the game is still built around a native resolution, and has to be rendered as such. It is then up to the PS3 to scale the visuals to wherever they need to go...
4. They could only use the Cell processor for AA if it's not being used up. I mean, they've got lighting, car physics, tire physics, premium level detail, standard level detail....
you're really not understanding how these things work...
The Cell processor has a single core (The PPU) and then a series of 8 SPU's that work together with the main core....on the PS3 one SPU is totally disabled, and another is reserved for the PS3's operating system and security features...leaving 6 for the developers to do whatever they want with...
The way Sony's MLAA implementation works is that you dedicate a single SPU to work on AA. Freeing up the video card to do other things that would normally have to wait while it smooths edges...
The SPU's are EXTREMELY good at these types of tasks (MUCH better than the PS3's RSX video card)...
you also have to keep in mind that GT5 has over 1000 colors which would also consume power room. It would definitely chew up the graphics card power.
No, the number of cars that the game has (i assume you meant cars not colors) has ZERO impact on this discussion. The only thing that makes a difference is what is being displayed on the PS3 at any given time...there could be 100,000 premium cars included in the game and it would make no difference...
dividing all that up isn't an easy task.
of course not...
And to be perfectly honest, if I were making GT5, thinking about everything that went into it, shadows would probably be pretty low on the list. And with 5 years and around $80million already sunk into it, another year and more money to fix some shadows would also seem like a waste of time and energy when the rest of the game is finished.
agreed, however things like frame rate studders, screen tearing, terrible transparency effects (the awful pixelation caused by weather/smoke, PS2 level modeling on the standard cars, PS2 level detail on some tracks (Laguna) are also sub-par on GT5....these things all are evidence that GT5 is a rather poorly optimized game...