- 603
- TonyLomas
I like this track, definitely better than expected (I expected a track that's too long, has too few turns, overall very boring).
What I find surprising is the following: It seems that the game loads the assets of the entire track, rather than parts of it. When you switch between drivers that are on different parts of the track, you don't get a black screen for a few seconds (like on Nürburgring), which indicates that it doesn't require loading assets (or not many at least).
The off-track look is... not too impressive. It looks like they took texture/geometry data straight from Google Earth. Take a closer look at the lake inside the track: It's not flat as you would expect from a water surface.
Also as mentioned by some, the location of some invisible walls are weird.
On-track details are very nice though (except for some textures). Overall: impressive to push something like that on the PS3, together with non-baked shading and close to 60 fps, but it could use some polishing (there's hoping that it will return in GT7).
The event is really nice. Very surprising for PD to include Arcade style gameplay like this.
I hope they have taken the texture and geometry from Google Earth. Bare in mind that this one of their custom made tracks. Hopefully, when we get the track creator and GPS generator app it can create tracks of this size and quality. That would be absolutely amazing!!