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So would you be happy waiting another minute or two for every race to start ?
Well after getting the game yesterday and working through missions and tests, and keep getting the trying to reconnect to server rubbish, should the online saving be axed?
I get the frustration, but the second the online save is axed, people are going to cheat. I guarantee it.
Sony is a multi-billion dollar corporation. If they can't find a way to prevent cheating without going the online only route they don't deserve to be a multi-billion dollar corporation.
Money is irrelevant. It's pretty much impossible to prevent cheating if you have the save client side rather than server side.
It's like with a computer, no matter how great your anti-virus/anti-tampering is. If someone has physical access to it, they will compromise it given enough time. If they only have remote access through the net, you can lock it down completely.
Developers operating on much smaller budgets have been able to make their games un-moddable on PC or are able to detect mods and ban them from certain parts of the game.
If they can manage that, I'm sure Sony could find a way to make a save file tamper proof. Or at least devise a system to check for modified saves.
How?
That's the nice thing about being on the consumer end, the "how" isn't my problem to solve.
I don't know if there is a perfect solution. But Sony/PD better figure something out because this online-only thing doesn't make them look good and will cost them money as the word spreads.
Yeah I'm trying to tell you, there is literally no way to solIt is an unsolvable problem. Telling them to just "figure it out" is like telling them to just "make online work without internet". It's a nonsense question because it's an impossible thing to do.
I have a very hard time believing this is an impossible to solve issue. Especially considering GT seems to be the only console game that regularly has these issues with save files.
Every other game has cheaters.
Yeah, you can ban them when you find them. But that still affects gameplay until you ban people.
Not if you copy protect the save. If you can't back it up, you can't mod it.How? I don't think you're understanding the problem.
You can't have any system that could know that an offline save file has been tampered with.
There is no way to tell if a save file having 1 car one day, and 100 cars the next is valid or invalid. There's no way to tell if any values in the save file are valid or invalid if it's offline.
The only way I can think of, would be encrypting the save file, and having an offline and online decryption key. That would protect direct modification of the save file, but it wouldn't prevent modification of the game offline, then saving through normal game process.
As soon as the save file is allowed to go from offline, to online, anything that is transferred from offline to online is up for modification and cheating. No system can prevent this.
Also big brother Kaz will be watching you! Jokes aside I hope it provides more valuable information about player behavior. Perhaps they noticed a lot of single player activity and decided to “unlock” offline playability. I can imagine they get a ton of useful data about player behavior from the save game server.Online saving is essential to prevent save hacking and thus cheating, yes there are parts of the game that don't need to be saved online (Scapes etc) but it's much easier to just keep the all the save data online than partition into offline and online components.