So what's new Physics wise?

  • Thread starter Thread starter JakeCourtney
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So what about damage, and visual customization, like the race mod?

Think about what the word visual means.

Also, race mod isn't just visual, it's mechanical. I'm sure we can apply it to all cars. Otherwise, that's not fair.
 
Also Standard cars should have more body kits because they require way less detail over Premium car.

But I don't think all cars will have Race Mods. As long its even 50% of Street cars, I will be happy.
 
Why won't all cars have race mods? I can understand the race cars won't, but all the street cars should.
 
In GT2 not all cars had it, something tells me GT5 will have way more over GT2, but I don't think all cars. Especially Special cars.

But I agree with you guys, it should be all street cars. I wonder how the 599 would look tuned. Or CLK55.
 
I doubt the looks of some of the supercars would change too much with a race mod. Visually, maybe different wheels, front splitter, and different rear spoiler. Your everyday normal cars would probably have a wider track, so different fenders, wider wheels, etc. I hope all the street cars have the race mod available.
 
In GT2 not all cars had it, something tells me GT5 will have way more over GT2, but I don't think all cars. Especially Special cars.

But I agree with you guys, it should be all street cars. I wonder how the 599 would look tuned. Or CLK55.

For me, the race mod feature is the one thing I'm looking forward to the most.
 
In GT2 not all cars had it, something tells me GT5 will have way more over GT2, but I don't think all cars. Especially Special cars.

But I agree with you guys, it should be all street cars. I wonder how the 599 would look tuned. Or CLK55.

You mean this? :lol:

mercedes-clk.jpg
 
Thats the DTM! haha looks sweet!!!

So I hope it comes with wide body kit and nice wing. Might have different bumpers and paint scheme.
 
I wonder if there will be a problem with Ferrari and visual customization, because I remember a couple of years ago, people in the NFS forums were saying that shift didn't have Ferrari initially because Ferrari didn't like people customizing their car. I know, sounds rediculous, but just putting it out there.
 
Car manufacturers are getting ridiculous. Unless you are not leasing a car, when you buy one, its your property, so you can do whatever you desire with the car.
 
But they let T10 put their ugly wing and splitter on all of their cars, so it seems like EA just didn't get the license in time.
 
The Enzo is a handful on the Ring. The rear end of the car likes to move around a lot under brakes or coasting/engine braking into a turn, but it feels much more progressive than in Prologue, with S3 tyres that is.
You can feel the rear end start to move and decide how you want to use it or deal with it, which is one of the traits of a MR car. In Prologue it felt like more of a bad thing, but in GT5, it does help turn in, but on the Ring, it can make it tough to string up a good line though a complex series of turns.

Thanks :) so do you think the ford gt lm spec is going to be harder than most cars in general? I sure hope so else driver aids will have to step in 👎
 
It has been confirmed that all cars can flip over. Where is this talk about standard and premium cars having different physics coming from??? Such nonsense. Why would PD go through the extra work to make different physics for both cars???

really? maybe it was just said that the bottoms of the standards not being modelled but I thought they won't flip but if they do, awesome.
 
Thanks :) so do you think the ford gt lm spec is going to be harder than most cars in general? I sure hope so else driver aids will have to step in 👎

yes. the Ford GT LM is like a swinging door. It's much worse than the Enzo in GT5. I drove it in GT5 & it's a lot easier to drive than it is even in GT PSP. BUT, do yourself a favor man, learn how to handle the GT LM. I used to hate the Ford GT LM so much in gt5p. I used to drive it just to try over & over to just get around a course without spinning or going off. I got better & started using S2 tires. It's much easier to recover the rear end with S2 tires if it slides out. Now I race the Ford GT LM with N3 or N1 tires. Trust me, there's a race online & a time trial for the Ford GT LM at suzuka with N3s. If you can make it 10 laps without spinning or going off, you will be ten times the driver you were. It will suck at first but if you do it, all other cars will seem like childs play
 
Thanks :) so do you think the ford gt lm spec is going to be harder than most cars in general? I sure hope so else driver aids will have to step in 👎

The Ford GT LM in Prologue handles "harder" than it would in real life. If a race car handled like that it wouldn't be very successful :)
Race cars, especially endurance ones, are usually made to handle so it's easy to drive, as much as possible. So you have this reverse learning curve where street cars are generally harder to drive on the limit than race cars.

The Ford GT in real life rotates under brakes, exactly like how the Enzo felt in the demo I tried, but it's not a scary type of rotation, it's something you can use . This is where Prologue feels so wrong.

In real life the Ford GT LM would be like the FIA GT1 Ford GT

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We don't hear much about what GT5 does in it's physics engine, but I guess this gives some insight to the type of physics calculations GT5 is doing behind the scenes

Dry/wet weight listed, so it looks like fuel weight may play a factor
http://us.gran-turismo.com/us/news/d5330.html

x1downforce_imagea.jpg


X1 Downforce Specifications
Lets try calculating the cornering G's of the X1 at 300km/h from the total tire load and coefficient of friction for the tires.

The total load on the X1's tires at 300km/h is 1142.7kgf at the front tires, and 1432kgf at the rear tires. The coefficient of friction for the tires isμ=1.97. From these conditions, the maximum cornering force that the tires can exhibit can be determined to be 5073kgf. Dividing this by the wet weight of the X1 of 615kg comes to be 8.25, which is the maximum cornering G of the X1.

8.25G greatly exceeds the G's felt during the launch of the Space Shuttle, and is roughly the same as that of a jet fighter plane at full afterburner. It is a figure at the very limits of what a human body can withstand.

Test Calculation: Cornering G at 300km/h
Total Tire Load: 2575.6kgf (Front Wheel 1142.7kgf+Rear Wheel 1432.9kgf)
Coefficient of Friction of Tires: μ=1.97 (baseμ=2.16, model calculates an efficiency reduction to 91.5% under high load)
Cornering force that can be exhibited by tires: 5073.9kgf
Cornering G: 8.25G (= 5073.9kgf / 615kg)

Someone here said that the Ford Mustang Transcammer that was scanned by PD for GT5, asked the engineer behind it for 70 parameters for physics engine.
 
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Wow, Thanks for the information and help coolcolj and weswelker. Much appreciated, going to give the ford gt lm spec a spin again tomoz (no pun intended lol).
 
Well there are certainly bumps on the track - you can see the X1 jostle about on sections of Nurburgring GP. Wether we'll feel them on the wheel as FFB and vibration on the pad is another



Prologue doesn't show the same kind of movement
 
Is it just me or does the X1 video look like it's fast forwarded in the corners?
Can't wait to drive it.
 
Check this out. Its from the Gaming Magazine.
https://www.gtplanet.net/forum/showthread.php?t=131858


So what kind of Telemetry they used?
THe definition of Telemetry means
Telemetry is a technology that allows remote measurement and reporting of information. The word is derived from Greek roots tele = remote, and metron = measure. Systems that need external instructions and data to operate require the counterpart of telemetry, telecommand.
Although the term commonly refers to wireless data transfer mechanisms (e.g. using radio or infrared systems), it also encompasses data transferred over other media, such as a telephone or computer network, optical link or other wired communications. Many modern telemetry systems take advantage of the low cost and ubiquity of GSM networks by using SMS to receive and transmit telemetry data.

So that could be the possibility of Laser scan? Wasn't the TOP GEAR test track laser scanned by PD, I could swear that Top Gear when they talk about it they mentioned Laser in the article.

Also why it takes so freaking long to make a track in GT5, why not use what iRacing does. Take pictures and laser scan the entire track. I think it takes about one day to fully laser scan a normal sized track. Then all you need is some couple of thousands of pictures to match colors for surfaces, buildings, etc.
 
Telemetry usually refers to the data taken from cars that drive/race on the track.

PD has been seen using surveying tools to plot out the tracks. Don't think laser scanning is viable for tracks like Madrid and Rome :)
 
Is it just me or does the X1 video look like it's fast forwarded in the corners?
Can't wait to drive it.

It seems like that because the car still generates a HUGE amount of downforce, regardless of its speed, because of the fan. This allows it to corner much faster than an F1 car. Most cars, regardless of the performance, have to take slow corners at approximately the same speed, because there just is no downforce. A Fiat 500 will take a tight haripin at a similar speed to something much more powerful. Bring in the X1, and it will take it MUCH faster.
 
I was looking at not the car itself but how the camera paining seem's to become jittery at some point's but this may be my eye's just tricking me because of the unbelievable speeds.
 
Check this out. Its from the Gaming Magazine.
https://www.gtplanet.net/forum/showthread.php?t=131858


So what kind of Telemetry they used?
THe definition of Telemetry means


So that could be the possibility of Laser scan? Wasn't the TOP GEAR test track laser scanned by PD, I could swear that Top Gear when they talk about it they mentioned Laser in the article.

Also why it takes so freaking long to make a track in GT5, why not use what iRacing does. Take pictures and laser scan the entire track. I think it takes about one day to fully laser scan a normal sized track. Then all you need is some couple of thousands of pictures to match colors for surfaces, buildings, etc.

The length of time it takes to create a track is meaningless anyway - I see it as a more of a way to hype up the product, by sounding as if they spent all this time to perfect the realism of the track. If you have a very small group working on a track then of course it will take a lot longer to render than if you had your entire workforce of developers behind it, which is the point I'm trying to make.
 
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A video showing a G25 in use with an M3 without aids? Anyway that's an example of GT5's physics, good or bad, depending on your point of view



The physics are in my opinion really close to the one in IRacing. I have to say that i have no tried every single tyre compound yet, nor have i tried every single car on every track, nor have i modified any of the cars, since i only played Arcade mode!!!

The physics are a major step ahead, like real big! Its just so much more accurate and you really feel that you are in control of the car! In IRacing i run the MX5 alot at Laguna Seca and Lime Rock, and i must say Laguna Seca does look and FEEL laser scanned to me in GT5!!!!!!!!!!!!! I was so impressed! Also Fuji feels alot different from Fuji in GT5 P!
 
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