So what's new Physics wise?

  • Thread starter Thread starter JakeCourtney
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The physics are excellent. This the one area that impresses me the most with GT5. Once you finally get inside a "premium" car you can really appreciate the physics. This is not talking at all about damage physics, because those are just terrible.

Have you seen how easy it is to drift in GT5?

Buy an s15 Silvia (it's premium), leave the stock tyres and get about 400bhp out of the engine. It's ridiculous the size of the powerslides you can do in that thing. It's WAY to easy.
 
I seem to remember being able to power oversteer out of a corner (speeds from 80kph-140kph) in an R35 GTR in GT5P. The car felt similar to how it drives in reality.

But the car just power understeers out of corners in GT5. No representation of the rear biased 4WD system at all...

In a lot of the cars I think oversteer characteristics are lacking. Power off oversteer is still unheard of
 
For some reason I can't get the word 'arcadey' out of my head. There's just something not quite right about GT5 physics.

TT was the best imo.

Kaz said the cars are easier (compared to TT) to drive until you get close to the limit. I think the physics are better than TT. It really depends on what car you're driving, some cars are very easy to drive and it may feel arcadey.
 
I seem to remember being able to power oversteer out of a corner (speeds from 80kph-140kph) in an R35 GTR in GT5P. The car felt similar to how it drives in reality.

But the car just power understeers out of corners in GT5. No representation of the rear biased 4WD system at all...

In a lot of the cars I think oversteer characteristics are lacking. Power off oversteer is still unheard of

Turn your ABS off if you want entry oversteer. It suddenly turns the rear brakes into an on/off switch with the slightest bit of steering lock.

Kaz said the cars are easier (compared to TT) to drive until you get close to the limit. I think the physics are better than TT. It really depends on what car you're driving, some cars are very easy to drive and it may feel arcadey.

Seriously, buy the s15 Silvia. That thing is a joke.
 
It seems the physics are accomodating the newer generation GT players. It's too easy.
 
The first thing I did when I got the game was to go into Arcade Mode : Cape Ring with a GT by Citroen.
The first thing I thought was : I'm finding this too easy
 
i seem to remember being able to power oversteer out of a corner (speeds from 80kph-140kph) in an r35 gtr in gt5p. The car felt similar to how it drives in reality.

But the car just power understeers out of corners in gt5. No representation of the rear biased 4wd system at all...

in a lot of the cars i think oversteer characteristics are lacking. Power off oversteer is still unheard of

bs
 
Anyone finding driving WRC cars in Toscana Rally a bit weird?

I was in arcade mode last night and all the cars feel really heavy and hard to slide or do that pendulum motion to get into the slide around a corner.

It just feels so weird compared to Richard Burns Rally on PC.
 
Turn your ABS off if you want entry oversteer. It suddenly turns the rear brakes into an on/off switch with the slightest bit of steering lock.
You have to brake progressively, just like in a real car.

Seriously, buy the s15 Silvia. That thing is a joke.
I guess you've already made your mind up that the physics suck. I disagree. I think they are amazingly fun and challenging.
 
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You have to brake progressively, just like in a real car.

I'm aware of real word techniques thankyou having raced at a national level for 5 years.

I guess you've already made your mind up that the physics suck. I disagree. I think they are amazingly fun and challenging.

Just buy the car and do some laps of Trial Mountain or Tsukuba
 
Not when they ditched the TT physics for this because every man and his dog complained that the TT was too hard.
 
what steering wheels are you guys using?

I think that can give a different impression from the driving physics also, because there are really some rubbish wheels on the market.

I have to say with a g27 it feels pretty awesome. without drivers aids and don't drive with supersticky tires too....
 
I think gt5 physics is a big improvment over GT5 TT. Just because its easyer then gt5 TT does not mean its less realistic. GT5 has much better FFB wich make it easyer to feel what the car is doing ;)

Good work PD :cheers:
 
Not when they ditched the TT physics for this because every man and his dog complained that the TT was too hard.

"Hard" is not the same as "real."

In my opinion, the physics feel fantastic and a lot better than TT.
 
few things from me :) :

- Fuel use and tyre use work for me fine. It's hard to damage comfort tyres even soft but when you have racing tyres tires are realy fragile.
- Love FFback it reminds me LFS.
- I think physic is much improved over GT5TT or GT5:P. I think it's easier to drift not because physic is much easier but because Force Feedback gives you much more detail like when tyres snaps.
- Also i noticed that every cars is little diffrent with FF usage. WRC cars FF is veeeryy sensitive and it have very diffrent feel than civiks. Same with F430 have very diffrent than old cars (very loosy on my G25). Ofc this was even in GT4 but now it's more sublime and two times better.
- I turned off ABS, locked tires and I confirm there is no more tyre lock steering.
- Love the weight transfer.
- Cluth isn't now on/off only it's analog this time. And you don't need to press triangle anymore just change gear with cluth and it automaticly will switch on.
- Gas pedal works way better. You don't do burnouts with even a light press as in GT5P.
In racing cars you better learn hell&toe or you will be in pain (ofc if you are using cluth). It's way more evident on faster cars. Few times i spoon out when i reduced gears while taking corners in online.
- Online hit model (?? o.O) is better than GT LIFe or arcade and this is in my opinion proof that damage system and hit system is indeed connected with your A/B spec lvl.

Overall it feels for me like LFS. And i think it's biiig improvement over GT5TT or GT5P.

Also i noticed that road on suzuka is not flat as it was in GT5P.

Probably the part i love most is Force Feedback. It is telling you about how car behaves and it's not like wood FF in GT5P. And i love how it depend on car you drive :).
 
Anyone finding driving WRC cars in Toscana Rally a bit weird?

I was in arcade mode last night and all the cars feel really heavy and hard to slide or do that pendulum motion to get into the slide around a corner.

It just feels so weird compared to Richard Burns Rally on PC.

I have driven RBR quite alot and had no problems adjusting to GT5 rally... Did a 15 min TT session on toscana yesterday and my best was 1.53. IMHO rally handling is good, but rally tracks is to wide...even the most narrow setting with course creator 👎
 
I'm hearing rumours on other forums that you have to unlock more advanced physics options and dont actually have them fromt he start, is that true or are people just lying? (it may have been mentioned on GTP but there's way too many threads for me to keep a track of them now :p).
 
I'm only level 9 but I came in here just to check, physics seem kind of too easy, maybe even easier than GT5p.
Been turning Traction control off but abs set to 1 as when you set it to 0 there is NO BRAKE BIAS option anymore so car backside instantly wants to spin out where in GT5p I could set 7/4 front/back
 
GT5 better have a tire model 100 times better than any other GT game if they want to be mentioned in the same breath as iRacing and Netkar Pro. I don't see it happening, especially since there have already been other disappointments.

But seriously now, iRacing has what...21 cars? Some of which are similar. Netkar has less than that. GT5 has over 1000. There's simply no way that PD could model 1000 cars, and god knows how many different tires, to that level. It simply isn't possibly with their dev team.

What was that??Say that now..
 
Have you seen how easy it is to drift in GT5?

Buy an s15 Silvia (it's premium), leave the stock tyres and get about 400bhp out of the engine. It's ridiculous the size of the powerslides you can do in that thing. It's WAY to easy.

Thats how it is in real life..promis you:tup:
 
This might be an issue with my setup

Can anyone confirm that for example, in an FF car from a standing start with lots of wheel spin, I get no FFB effects at all, it's really numb, that's using a PWTS.

Also, I'm not getting a great deal of smaller 'grip' ffb sensation, if I slide slightly it feels quite numb when grip is regained, it's fine on larger slides where serious 'snap' occurs when the grip returns.

Also, tracks like SSR5, going over concrete banding, all I get is the audio representation of this, a nice 'thud', but no FFB effects, and although I get the odd FFB effect on some tracks, it's not like a constant track surface representation.

I'm starting to think my PWTS is not properly supported, because I see a lot of people saying the FFB is godly and I'm not quite feeling it..
 
I played for just a little while last night becasue I had to work early and clean a bit as well. Im arcade mode I tried the Gordon stock car, 👎 by the way, the F40 and the Camaro SS. I did my normal turn the TCS down to 1 becasue that made the cars drive better in GT5P.

All Ill say is I you wont hear me in here complaining about too much understeer in RWD cars anymore. I could hardly keep the things on the road.

Turn in and the tail swings out, maybe too much, but Id rather have a car that oversteers rather than understeers. Oversteer I can control. Understeer is just annoying.
 
From NoGrip forums

OK so to get the control pad working whilst using a wheel you actually have to start the PS3 without the USB from the wheel plugged in. That way your pad is the No.1 controller instead of the wheel.


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Not anymore, everything works on G27, paddles - clutch without tri.

Yes, found that the clutch works if you have the H box enabled but not if you are using seq/paddles. Sound.

After setting my PS3 to the highest quality settings and also finding a "sharpen" option in the game settings....I must say the graphics are very, very nice indeed. Beautiful infact. The anti aliasing is much, much better now.

Also managed to turn off the race music after missing the options for it several times.

Can't find a setting to turn off the ghost car though???

Anyway done quite a few laps with my G25 now. Bought my car, an '89 Eunos Roadster and did it up to the same spec. Sport exhaust, racing air filter, de-cat, sports springs. Set the steering to simulation, power assistance off, lowered the strength to 3 after a quick test. Turned all driving aids off including ABS. Went to Deep Forest and :dopey:

Basically I am astounded at how good the physics are. The car behaves like I know it should do. When you catch a slide it feels spot on. When you oversteer out of a second gear corner it does exactly what my car does and feels incredibly accurate through the steering wheel. The FFB is just fantastic really. No deadzone at all. The tyre model feels exceptional as well.

It's every bit as good as I was hoping it would be and no matter what anybody says this "game" is now finally a racing simulation.

I still think it is totally unacceptable that you're unable to turn off the HUD but I am hoping this will be fixed soon in a patch...........

Maybe more options and features are unlocked as you progress thorugh the game? Like damage maybe? Could not put a scratch on any of the cars I tried in arcade mode....
 
I am absolutely in love with the new physics. Im so glad they threw out the gt5 p feel and brought back the GT HD physics model. Cars feel excellent. And the tire models are just about spot on. I drive a 99 miata and the 89 miata feels almost Identical.

Just from my first few hours of gameplay im fairly certain i will no longer play LFS ever again. GT5 is amazing
 
I am absolutely in love with the new physics. Im so glad they threw out the gt5 p feel and brought back the GT HD physics model. Cars feel excellent. And the tire models are just about spot on. I drive a 99 miata and the 89 miata feels almost Identical.

Just from my first few hours of gameplay im fairly certain i will no longer play LFS ever again. GT5 is amazing

GT HD physic ? Come one be rational :P GTHD physic was like GT4 and Very wrong :)

Maybe you mean GT5TT ?:)

As for GT5 physic there were no Gran turismo with so good physic.
 
anyone having problems on the karting and nascar school with the controller?

It seems like it was purposely developed for the wheel. Its hard as hell to turn with the controller. I hate it haha.
 
Are tire and fuel consumption part of the physics aspect of this thread?
I'm disappointed that like in GT4, short races don't have them activated, and that it's not possible to do time trials with them :(
If their effect on short races is negligible, why disable them?
 
I've noticed another slight possible anomaly,

Civic EK9 at Tsukuba in the 90's Japanese Challenge,

In the slow corners, e.g. Turn 1, full lock, tyres 'scrubbing' (audio wise), nailing the throttle has the car suddenly turning in much more, I would have expected it to start understeering on full throttle in that condition?

Just an observation, be nice if anyone could confirm, the car is 'modded' with engine mods only (Map/Exhaust/Intake) to 197BHP, no other mods, and the default tyres for that challenge.
 

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