- 2,747
- Morgoth_666
I wonder if it's a way to prevent players from easily punting AI cars.
OK, now that one just makes no sense at all.
I wonder if it's a way to prevent players from easily punting AI cars.
OK, now that one just makes no sense at all.
. So any misgivings about getting to used to it aren't a concern to me. .
^ Yeah Cote, from what I had read about SRF, I was have expecting the car to steer itself! Driving like a Super Hero! I had visions of a MarioKart GT5 combo. Plus if I had waltzed through the seasonal easily, I'd be really angry that GT5 was entering into an Easy Mode.
If I was more interested I'd compare how a car drives with the other aids on. Maybe SRF effects a car like a combination of some of them combined. I know when I stopped using ABS the effect was profound on deceleration stability. I'm wondering if you used TC, Active Steering and ASM together with ABS, if it would be similar to SRF by itself.
It seems to me that a driver can avoid activating SRF, even when it's on, that it only comes into play when mistakes are made. In short, it's unobtrusive. In a weird way, it could be used as another feedback to crappy driving.
Try PITting AI cars on SRF seasonals v. non-SRF races. Seems it's harder to spin them with SRF locked on.
I get the feeling that you're just randomly guessing in hopes that you get it right eventually, kinda like those TV psychics do.![]()
I've already demonstrated that when someone decided to do a test for themselves of the effects of SRF, that it turned out to not be as big of a deal as they had originally worked it up to be in their head.
It's called coming at it with the thought that maybe PD made a conscious decision and trying to figure out what the reason for that decision might be, rather that assuming that they don't know what they are doing, but those who obsess over their game do.
Maybe they have decided that they have the obsessive segment locked up? I suppose I could just lockstep with the rest of the folks here, but frankly there are too many real injustices in this world that deserve our attention to not feel like a total tool for taking this way too seriously.
I suppose I could just lockstep with the rest of the folks here, but frankly there are too many real injustices in this world that deserve our attention to not feel like a total tool for taking this way too seriously.
Your nickname suits you.Says the one with the most posts in this thread. The irony is just too much right now.
It seems to me that a driver can avoid activating SRF, even when it's on, that it only comes into play when mistakes are made. In short, it's unobtrusive. In a weird way, it could be used as another feedback to crappy driving.
That's why I did some testing. To see if it had any effect if you aren't in a out of control situation. I found SRF had an instant effect on a car's handling. It provided much more grip and stability, a full second off a lap at Tsukuba is significant. What it does in an out of control situation is probably much more profound.
I also just wanted to see if I could play the seasonals without feeling like it was too easy. Didn't seem to be the case at least in the 2 races I tried in an untuned car. So I could justify to my purist snob self, that I'm just running a grippier tire than normal. If it's a challenge to win, then it's going to be fun.
However one could easily say that pushing SRF has ruined the Events's integrity by instantly changing every car's basic physics. I feel pretty strongly about that still. I like to drive with no aids offline, period. Hopefully this isn't the trend in offline Events, that's my main concern.
So I ran my test using my seasonal setup for London/Reverse and TC1,ABS1 other aids off and found that SRF laps are about 2 seconds quicker and that SRF off requires an UNREALISTIC amount of tiptoeing through the corners.That's why I did some testing. To see if it had any effect if you aren't in a out of control situation. I found SRF had an instant effect on a car's handling. It provided much more grip and stability, a full second off a lap at Tsukuba is significant. What it does in an out of control situation is probably much more profound.
I also just wanted to see if I could play the seasonals without feeling like it was too easy. Didn't seem to be the case at least in the 2 races I tried in an untuned car. So I could justify to my purist snob self, that I'm just running a grippier tire than normal. If it's a challenge to win, then it's going to be fun.
However one could easily say that pushing SRF has ruined the Events's integrity by instantly changing every car's basic physics. I feel pretty strongly about that still. I like to drive with no aids offline, period. Hopefully this isn't the trend in offline Events, that's my main concern.
I had no problems with grip when I ran a fully stock 89 Miata on CH tires with no aids, no abs at Tsukuba. Felt like I would expect a real life Miata to feel like on a track. Seems like 1:16's with a 116hp car would be about right compared to real life track times maybe too fast.
Adding a significant amount of hp, dropping the final gear down, dropping weight and adding a stiffer suspension from stock would no doubt effect traction. Plus you're driving through some very tight turns on London, plenty of places to upset a car's natural balance.
Just as a FYI, here's an interesting thread about GT5's tire grip:https://www.gtplanet.net/forum/showthread.php?t=160821&highlight=Tire+testing
His testing was done prior to 2.09 too.
SRF aside.There's plenty of tests throughout GTP demonstarting the grip, G forces and lap times of each tyre grade, and Comforts are found to be the most realistic. Sports Hard seem to represent the very best road tyres available, the other compounds seem to go: Track day tyres > Racing slicks > simply too sticky to actually exist...