SRF on seasonals

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I was searching about SRF and read that forced SRF was implemented in some Seasonal Events back in Feb/Mar 2011. I don't remember that or how many Events were effected but obviously PD stopped implementing that feature at some point.

There was an interesting thread that Amar had created called Immaculate Challenges. He would offer up a challenge on a Race Seasonal. You had to use a certain car etc. to win an Event. Then he stopped the Challenges when forced SRF was implemented.
Then forced SRF was removed and the Challenges returned in Mar 2011. Apparently the first one without forced SRF was a Musclecar Event.

Perhaps there may be some official documentation in Famine's GT Book. I'd be interested in just how many forced SRF there were in 2011.

Not to belabor the point but one of the most aggravating aspects of no choice is that just prior to forced SRF, PD finally made both off and online physics nearly identical. Finally you didn't need different tunes for either discipline. Great, I could use a tuned car in my League then run a seasonal Race. Now with forced SRF that's gone and you'll need different tunes again.
 
The best part of the "SRF on is the realistic option because steel tires" argument is that it's completely irrelevant to it being forced on the players in Seasonals when they were previously given the option themselves.
 
Since everyone seems to agree that there is nothing akin to SRF in real life, then it logically follows that the very existence of SRF in the game is an admission that PD couldn't get the grip modeling quite right.

So why is PD choosing to 'force' SRF/on in the seasonals? Why not the time trials?

The complaint about the need to develop separate tunes can easily be solved. Fix the tire/grip characteristics somewhere between the two (I say closer to SRF/on) and get rid of SRF as an option altogether.
 
Since everyone seems to agree that there is nothing akin to SRF in real life, then it logically follows that the very existence of SRF in the game is an admission that PD couldn't get the grip modeling quite right.
:rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes:

By that reasoning (and I use the term loosely :boggled:), the only reason video games include monsters, space aliens, & mythical creatures, is because the video game makers can't get modeling of humans & real animals right.
:boggled: :rolleyes: :boggled:
I suppose you think they blur out nudes in some video games because they're incapable of accurately depicting naked human parts? :lol:

How about Burnout?
There's plenty of racing games that are not realistic.
And they're fun for what they are.

It's not like every video game would be exactly life like if it could.
HULLO... people like fantasy!!!

And that's fine, I say! 👍

Just give us the option if it's possible... and we know it is possible in this case, because SRF wasn't always forced on in GT5 Seasonals.
 
:rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes: :rolleyes: :lol: :rolleyes:

By that reasoning (and I use the term loosely :boggled:), the only reason video games include monsters, space aliens, & mythical creatures, is because the video game makers can't get modeling of humans & real animals right.
:boggled: :rolleyes: :boggled:
I suppose you think they blur out nudes in some video games because they're incapable of accurately depicting naked human parts? :lol:

How about Burnout?
There's plenty of racing games that are not realistic.
And they're fun for what they are.

It's not like every video game would be exactly life like if it could.
HULLO... people like fantasy!!!

And that's fine, I say! 👍

Just give us the option if it's possible... and we know it is possible in this case, because SRF wasn't always forced on in GT5 Seasonals.
Except that SRF/on is more realistic than SRF/off. So let's just set the default to SRF/on and then get rid of the option altogether.

Oh, and your extreme use of emoticons goes a very long way toward proving your case. lol, PD included SRF in "The Real Driving Simulator" as a nod to gamers who want fantasy/arcadey gaming! What a hoot!
 
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Since everyone seems to agree that there is nothing akin to SRF in real life, then it logically follows that the very existence of SRF in the game is an admission that PD couldn't get the grip modeling quite right.

That's not what I'd call "logic". It's not even particularly logical.

I'd call the very existence of SRF in the game an admission by PD that cars on the extreme limit of performance are very hard to control and some users will need and want a helping hand.
 
Except that SRF/on is more realistic than SRF/off. So let's just set the default to SRF/on and then get rid of the option altogether.

Oh, and your extreme use of emoticons goes a very long way toward proving your case. lol, PD included SRF in "The Real Driving Simulator" as a nod to gamers who want fantasy/arcadey gaming! What a hoot!

I'll give you that perhaps SRF might feel more realistic if all you care about is the tire behavior and not the grip levels (and that is a very cautious might - I don't agree), but SRF on is not the realistic option. It's dynamically increasing tire traction once tires have exceeded max traction, unless PD changed it significantly at some point since last I tried it.

And while emoticons don't add to an argument, yours have not been particularly strong. Being the only person with a particular opinion does not strengthen your argument and does not make people who disagree guilty of bandwagoning. Most have explained themselves and given reasons behind their opinions.

Further yes, PD did add SRF to appeal to arcade racers, just like arcade physics in GT5P (which is what SRF basically is with a new name) or forced damage off in A-Spec/seasonals, or lack of drag from downforce for the longest time, or subdued weight trasnfer, or being able to drive 50 mph forever when you have 0 gas, and on and on and on and on.
 
Except that SRF/on is more realistic than SRF/off. So let's just set the default to SRF/on and then get rid of the option altogether.
This proves you're just trolling.
Because the whole premise of this thread is about how SO MANY PEOPLE want the CHOICE.

PS: Emoticons are the only way to express my SEVERE :rolleyes: amusement and ridiculing derision of your folly. :lol:
ie: they were not meant as an argument - because I have no hopes of convincing you, as I believe you to simply be trolling. I was simply using them to express just how dumb I view your assertions. :dunce:
That's the whole purpose of emoticons - to express emotional ideas. 💡 :rolleyes:
 
I've done one seasonal race since the forced SRF was started and I hated it. The physics introduced in 2.09 and used w/NO aids are really nice. Why hide their work w/SRF? PD might just be in automatic mode when creating seasonals and SRF=ON just happens to be on. Whatever the reason, I'm not playing.

-------> @Ills1999 <---------
You are not far from Laguna or Infinion...go out there when they do track rentals to see how many people do 180's or 360' or venture into the dirt as they search the limits of the threshold of the rubber compound have to offer them. That is real.

👍+1

There might be a perspective problem here. If you have not experienced time on a track you might want to try it. It's unbelievably fun. The difference between pushing the limits on the street and pushing the limits on a track are night and day. Maybe bigger.

I got into motorcycle road racing. Before I started racing, my friends and I did a lot of hard street riding (Sunday morning exit ramping etc.) and we had our bikes DIALED IN for that. I was very happy w/my suspension setup and I was quick.

My first time on the track was during a racing school "follow the leader" session with the instructor (Dale Quarterly:) ) riding w/ONE hand. The suspension setup that worked so well on the street and that I was so proud of felt like overcooked spaghetti. The forces generated on the track are a bazillion times more then those gernerated on the street. When I finally got my bike dialed in on the track, I found myself doing things I had never dreamed of, including some serious sliding. It was HEAVEN.

In GT5 we are not doing spirited driving on some back road keeping a little bit in reserve for that deer, dog, little old lady in a Gremlin in the middle of the road. We are on tracks leaving very little in reserve meaning that we have a lot less warning of loss of traction. Depending on the car and setup the progression from traction to no traction can seem none existent.

Do a replay of any race that you do with comfort tires and look at the speeds and G readings then ask yourself if you have ever generated those numbers on the street.
 
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This proves you're just trolling.
Because the whole premise of this thread is about how SO MANY PEOPLE want the CHOICE.

PS: Emoticons are the only way to express my SEVERE :rolleyes: amusement and ridiculing derision of your folly. :lol:
ie: they were not meant as an argument - because I have no hopes of convincing you, as I believe you to simply be trolling. I was simply using them to express just how dumb I view your assertions. :dunce:
That's the whole purpose of emoticons - to express emotional ideas. 💡 :rolleyes:

Nope, I'm actually of the opinion that SRF/on is more realistic. I find it super amusing that those 'debating' me cannot seem to refrain from childish name calling.

Again, there is a reason WHY PD is choosing to ignore the wails and moans of the 'hardcore' fan. I'm just choosing to speculate.

I say the purpose of this thread is to try and PRESSURE PD into bending to the majority's (of GTP community members) will.

I've done one seasonal race since the forced SRF was started and I hated it. The 2.09 physics w/NO aids are really nice. Why hide their work w/SRF? PD might just be in automatic mode when creating seasonals and SRF=ON just happens to be on. Whatever the reason, I'm not playing.

@Ills1999 -----------


👍+1

There might be a perspective problem here. If you have not experienced time on a track you might want to try it. It's unbelievably fun. The difference between pushing the limits on the street pushing the limits on a track are night and day. Maybe bigger.

I got into motorcycle road racing. Before I started racing, my friends and I did a lot of hard street riding (Sunday morning exit ramping etc.) and we had our bikes DIALED IN for that. I was very happy w/my suspension setup and I was quick.

My first time on the track was during a racing school "follow the leader" session with the instructor (Dale Quaterly:) ) riding w/ONE hand. The suspension setup that worked so well on the street and that I was so proud of felt like overcooked spaghetti. The forces generated on the track are a bazillion times more then those gernerated on the street. When I finally got my bike dialed in on the track, I found myself doing things I had never dreamed of including some serious sliding. It was HEAVEN.

In GT5 we are not doing spirited driving on some back road keeping a little bit in reserve for that deer, dog, little old lady in a Gremlin in the middle of the road. We are on tracks leaving very little in reserve meaning that we have a lot less warning of loss of traction.

Do a replay of any race that you do with comfort tires and look at the speeds and G readings then ask yourself if you have ever generated those numbers on the street.

You make fair points. I am saying that with SRF/off, the tires give out at street speeds, power levels, throttle application...etc. There is absolutely NO feedback that I can feel. That certainly doesn't jibe with my experience playing in canyons (yes and watching for deer, cows, gremlins and whatever else have you).

LOL
You just never give up, even after all your strawmen are burned to ashes.
Why are you fighting so hard for everybody to use SRF? That seems odder to me than people who want more options.
Sounds like you'd be happier in a strict dictatorship with no freedoms, where everyone is forced to conform to one preference. Odd coming from somebody living in SoCal. :lol:

I'd retort that the dictator would be the person(s) who seeks to quash ALL dissenting voices. PS Santa Rosa is the north Bay Area.
 
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LOL
You just never give up, even after all your strawmen are burned to ashes.
Why are you fighting so hard for everybody to use SRF? That seems odder to me than people who want more options.
Sounds like you'd be happier in a strict dictatorship with no freedoms, where everyone is forced to conform to one preference. Odd coming from somebody living in SoCal. :lol:

This explains it all perhaps:
https://www.gtplanet.net/forum/showthread.php?p=8260583#post8260583
Ills1999 also doesn't like track boundaries. :lol:
I see a pattern here. Doesn't like rules. Doesn't like any options for more difficulty...

L :lol:
 
I was searching about SRF and read that forced SRF was implemented in some Seasonal Events back in Feb/Mar 2011. I don't remember that or how many Events were effected but obviously PD stopped implementing that feature at some point.

There was an interesting thread that Amar had created called Immaculate Challenges. He would offer up a challenge on a Race Seasonal. You had to use a certain car etc. to win an Event. Then he stopped the Challenges when forced SRF was implemented.
Then forced SRF was removed and the Challenges returned in Mar 2011. Apparently the first one without forced SRF was a Musclecar Event.

Perhaps there may be some official documentation in Famine's GT Book. I'd be interested in just how many forced SRF there were in 2011.

I think that the Bonus Race 7 is the only Seasonal Event in which SRF was forced in 2011.

Amar stopped the Immaculate Challenges mostly because the arrival FF, FR, 4WD or similar event, the number of typical opponent was much bigger, and they have appearing randomly.
Therefore, it was very difficult to create a good Immaculate Challenges.
Bonus Race 1-7 they always had the same typical opponents.
 
lol, PD included SRF in "The Real Driving Simulator" as a nod to gamers who want fantasy/arcadey gaming! What a hoot!

I'm not exactly seeing how that's incorrect, or how the emoticons he used adds or detracts to it. They already did it with every previous game in the series except GT4.

This explains it all perhaps:
https://www.gtplanet.net/forum/showthread.php?p=8260583#post8260583
Ills1999 also doesn't like track boundaries. :lol:
I see a pattern here. Doesn't like rules. Doesn't like any options for more difficulty...

That post is irrelevant to this discussion.
 
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I'm not exactly seeing how that's incorrect, or how the emoticons he used adds or detracts to it. They already did it with every previous game in the series except GT4.



That post is irrelevant to this discussion.

I disagree. I think it gives insight to where someone's coming from.
If someone would prefer GT5 not to have any difficult parameters, for instance.

The part I'm confused about is why anyone would refuse others more options?

I would NEVER suggest that Gran Turismo do away with SRF, as a lot of people want to use it. And I think that's fine! 👍
 
LOL

This explains it all perhaps:
https://www.gtplanet.net/forum/showthread.php?p=8260583#post8260583
Ills1999 also doesn't like track boundaries. :lol:
I see a pattern here. Doesn't like rules. Doesn't like any options for more difficulty...

L :lol:

In order for you to be consistent, you'd be against the penalties, allowing individuals to CHOOSE whether they want to race 'clean' or not, considering that the players are only racing against AI and all.

Again, you have difficulty discussing ideas and events, so all that you are left with is attacks on character.
 
I disagree. I think it gives insight to where someone's coming from.
If someone would prefer GT5 not to have any difficult parameters, for instance.
In that thread he's arguing that the penalties are useless because of how badly done they are precludes driver skill being a factor in how they effect the player, and he's right because they are.

In this thread he's arguing that SRF is more realistic, and that might be why PD forced it on; and while I think he's pretty far off the mark on that it's not a common thread because the two arguments are incomparable.
 
I think you're missing the point entirely.

SRF/on = realistic

SRF/off = unrealistic

Either you've never driven a car in real life anywhere close to the limit at race speeds or you have and you're just playing devil's advocate. In real life you get much more sensory feedback so in many ways, for a skilled and experienced driver, it's actually easier to find and edge up to the limits of grip in a racing environment. GT5 sensory feedback is extremely limited, especially the sensation of speed so you can easily be entering a corner 5km/h faster than usual. Do that in real life and you could spin just as you might in GT5 in some corners. Enter a corner 20km/h faster in real life and you will be guaranteed to spin or lose control as you will in GT5 as well.

Throw on the magical invisible hand of SRF and you can easily negotiate that corner if you are 10-20-30 km/h faster than the grip limits of the car with little effect on lap times. In fact, entering the corner slightly faster than the natural grip limits of the car is beneficial with SRF on and gives faster lap times.

SRF simply masks over small mistakes in entry speed and keeps you on the track and going. If you could use instruments to measure what is happening with the car, you'd see it doing things that are physically impossible given the tires/chassis/downforce etc.

Regardless of where the truth lies, the fact is, SRF should be OPTIONAL. I don't care if you use it, or anyone else does, or if everyone in GT5 uses it. I don't want to be forced to use it, I want the option and I'm not alone. Just as I want every other on/off type of aid optional. Use them if you want, don't if you don't. I wouldn't want SRF to be forced off either, other than in Time Trials, but even then, they could simply have an Aids/No Aids leaderboard and problem solved there too.
 
SRF/on is closer to realistic than SRF/off. A person can push a car far harder IRL, on garbage tires, than that person can in the game on 'comfort soft' tires with SRF/off.

When you turn SRF/on, the game comes closer to replicating the sensation of the car near the edge of traction.

I do not believe you have any real experience then. Rubbish tires limit you in every degree. Braking, Turn in and Exit speeds...or THE lack of in game & in real life. Only some one foolish will push a car to do something it can not do on rubbish tires. You are more prone for forward or lateral G forces stepping in and really messing up a good day via GAME or IRL. Now, in game and with it ON, you can just keep going without any concern for consequences if you over cook a turn in = Beyond bogus.

IRL and in game with SRF OFF, you have a price to pay if you dont respect limits.

When is the last time you were at a track and over cooked the braking and turn in? What happened when you committed to late? A: 90* to 180* spin, B: Ended up in the Dirt, C: ?

SRF ON is unrealistic. It is an aid for beginners and if you run TC 1 still, then enough said.

And count me in for no more new seasonals with SRF for me...
 
You make fair points. I am saying that with SRF/off, the tires give out at street speeds, power levels, throttle application...etc. There is absolutely NO feedback that I can feel. That certainly doesn't jibe with my experience playing in canyons (yes and watching for deer, cows, gremlins and whatever else have you).

That has not been my experience in GT5. Of course I don't know that I have ever gone "street speed" in GT5:lol:. I have found the feedback provided by the current physics (NO aides, NO abs) really good. The situation that you are describing seems like the pre 2.09 online physics but I know you can't have that anymore. Maybe you have a controller setting/defect issue. Maybe you are just too acclimated to SRF.

I made the switch from SRF to no SRF in Prologue (Standard/Pro physics) and the transition did take some time. I won't go back. No SRF seems much more real to me.
 
I have no interest in trying to change anyone's (Ills1999) mind what is most realistic. It's not that important to me.

I mentioned this before but I'll do so again. Most of the old seasonals had less tire restrictions. You could run RS tires in the old World Circuit Tour or any RaceCar Event. Pretty sure. Don't remember the street car restrictions but it wasn't restricted to CM or SH. I imagine a lot of folks just stuck on the grippiest tires available and waltzed through the Events with tuned cars. Then complained the Events were too easy.

So maybe, just maybe PD wanted to appeal to both the beginner and experienced player. I know, I know it's screwed up to force SRF but the difficulty of running with SRF ON and SH tires compared to SRF OFF and SH tires may have made the Events too difficult in PD's opinion. Now that I write that it sounds stupid but how many experienced players would flick SRF ON, not me. We might have gotten a big thread on how hard the new Events are. I'm certainly not defending PD's decision, just wondering.

From my experiments with SRF on and off, it seems like a grip multiplier with some stability thrown in to the physics mix. You can still lose control of a car so long as all the other assists are off especially ABS. More so in a fully stock car with no tuning. I read a poster from 2011 say SRF adds about 30% more grip. Don't have any facts to back that up but from my little tests that seems about right, it felt like around half a tire compound. It sure didn't drive the car for me, no doubt it adds stability-just not sure if it adds more than a tire upgrade.

So maybe try using a tire compound less than the AI. Turn off ABS. Use a stock car. Set some personal limits on driving-no AI bashing etc...I ran the 750PP on SS tires in stock vehicles with no aids at Spa. I could still get loose in a stock 787B especially in braking. I like a challenge. Been playing almost since game release so it's not about credits anymore.

A lot of the old Events were very challenging and worth revisiting. The FI Event and Lambos on the 'Ring were/are great. I seriously doubt I'll go back to any SRF Event again after a few runs though. Especially after using the same car in an Arcade Enduro with no aids.
 
I mentioned this before but I'll do so again. Most of the old seasonals had less tire restrictions. You could run RS tires in the old World Circuit Tour or any RaceCar Event. Pretty sure. Don't remember the street car restrictions but it wasn't restricted to CM or SH. I imagine a lot of folks just stuck on the grippiest tires available and waltzed through the Events with tuned cars. Then complained the Events were too easy.

To be fair, the events *were* too easy thanks to parkbot AI, and that was without SRF. Real Circuit Tours is a great example - start last of 12 cars with Group C / LMP monsters leading, any Racing tire allowed, 750pp max. We could make them challenging by running GT cars (F1 GTR, Viper, etc), or say a 787B nerfed to 600pp (50% power, big ballast, low aero, etc) on RH. PD's response, was it to fix the AI? Wait no, let's just force SRF on.

But the real issue is, it's really odd for PD to worry about events being too hard when they're slapping the "expert" label on them every week. Then we're forced to use an aid meant for beginners, again the "expert" label seems really misplaced.

Definitely isn't good when you start spending more time in online forums discussing their misguided decision making on the Seasonals than actually playing the game ...
 
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Well, I think there should be optional penalties or no penalties in all of aspec, not just seasonals.

The one place I think this should be forced to one option or the other would be time trials, because that's a competition between real players.

I think the idea that SRF on is more realistic is kinda kooky. I think people are entitled to their opinions, but not illogical arguments.
IE: If you like one thing or the other better, fine. But don't try to make facts fit your preferences to try & save face & feel important.

Why anyone would argue against more options is silly.
The ONLY reason I can think of that someone would want to limit everyone else to their preferred driving aids usage is because they have a fixation with being better, even if they can't be. :lol:

The whole point of the L thing is that I think it's ridiculous.
Anybody who's worried about that in a video game is rather silly really when you think about it.
(sarcasm people!)

I don't care if someone doesn't bother to take the time to practice the game, and would prefer easier difficulty settings. That's their business. Might mean they have a life. :lol:
But trying to argue that you're great, and that the game is "unrealistically difficult" is downright dumb. It's just not a real argument.

And comparing driving on the street in real life with a real car that you're financially responsible for, and can actually lose your life in... to a video game car on a race track, with absolutely no real world consequences to risks... is also very ridiculous. :rolleyes:
 
well, i think there should be optional penalties or no penalties in all of aspec, not just seasonals.

The one place i think this should be forced to one option or the other would be time trials, because that's a competition between real players.

I think the idea that srf on is more realistic is kinda kooky. I think people are entitled to their opinions, but not illogical arguments.
Ie: If you like one thing or the other better, fine. But don't try to make facts fit your preferences to try & save face & feel important.

Why anyone would argue against more options is silly.
The only reason i can think of that someone would want to limit everyone else to their preferred driving aids usage is because they have a fixation with being better, even if they can't be. :lol:

The whole point of the l thing is that i think it's ridiculous.
Anybody who's worried about that in a video game is rather silly really when you think about it.
(sarcasm people!)

i don't care if someone doesn't bother to take the time to practice the game, and would prefer easier difficulty settings. That's their business. Might mean they have a life. :lol:
But trying to argue that you're great, and that the game is "unrealistically difficult" is downright dumb. It's just not a real argument.

And comparing driving on the street in real life with a real car that you're financially responsible for, and can actually lose your life in... To a video game car on a race track, with absolutely no real world consequences to risks... Is also very ridiculous. :rolleyes:
+1
 
I think you're missing the point entirely.

SRF/on = realistic

SRF/off = unrealistic

Since everyone seems to agree that there is nothing akin to SRF in real life, then it logically follows that the very existence of SRF in the game is an admission that PD couldn't get the grip modeling quite right.

SRF/on is closer to realistic than SRF/off. A person can push a car far harder IRL, on garbage tires, than that person can in the game on 'comfort soft' tires with SRF/off.

When you turn SRF/on, the game comes closer to replicating the sensation of the car near the edge of traction.


Well, I only need to show these 2 videos, same car, same lap, one onboard, on external. Now listen to this : 800+HP Chevrolet Camaro SS '10 Twin Turbo, 1300+kg, 610+PP, on Comfort Soft Tires, and there's more, no SRF, no ABS or any other aids, grip set to real. I had a few close calls, all saved :).





Now you said with SRF off, comfort soft tires can't compete with garbage tire from real life .... then why I can drive at such speed at Spa with 800+HP car and massive 630+ lb ft of torque, and the answer is simple ... control

The comfort soft tires seems to grip like a high performance street tires of real life ...enough for me to able to drive the Camaro SS at high speed without causing mishaps.

Take a note of the external video, when I was exiting Les Combes, Stavelot and Chicane, the rear stepped out due to excessive speed or too much throttle applied, same thing would happen in real life, if I made a mistake and unable to recover, the car will crash or spin out.

Now put SRF on, I doubt those close calls would actually risk the driver at all, he can keep on the throttle while steering and the car will magically follows thanks to the power of SRF :)

This is why SRF should be optional, not mandatory, it's a matter of preference.
 
A 200 hp miata steps out in a gentle sweeper when you gas it from 60mph past the apex on comfort softs with SRF/off.

To make the argument that one is able to control the vehicle, in the game, with lousy grip, does not prove that the tires are realistically modeled or that they provide the same level of feedback as their real life counterparts.
 
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A new Event and more SRF. This looks to be how it's going to be. Sooner or later all the old Events will be replaced with forced SRF. That will be what offline GT5 is-totally SRF except for pitiful ASpec, Practice Mode or Arcade. The "Real" Driving Simulator, lol.

I'd taken a break from online league racing and was enjoying playing around offline in seasonals for a while. Trying to learn driving without ABS, giving cockpit view a long term try and running my cars "tuning prohibited" opened up a new offline experience. Going with default or worse tires. Actually pretty darned fun and challenging for someone who had to tune every car and run the grippiest tire available.

Then PD forced SRF. I tried to keep an open mind but now I've had enough. I used to run some older Events over and over but with the SRF, I've found little joy in repeating any. Even dumbing down the tires you just can't escape the SRF safety net. Tried the NASCAR Event on SS tires, eh whatever. At least the Ferrari Events are still there but for how long?

So for a positive it's gotten me back into online league racing with some good old friends. An aids free Arcade Race or ASpec Enduro will be all that's left for my driving preference offline. I've also had some serious thought on switching to Forza if GT offline continues turning into a arcade physics "sim". I just wish there was some effective way to let PD know how disappointed a lot of us experienced drivers are about this.
 
They should have srf on by default sure. Like tc5 etc. But still allow us to turn it off
Most newbies won't even open that menu anyway to deselect it so won't know its on. For everyone who does use that menu can have the choice to select it on/off.

The seasonals should be winnable by a decent driver with clean laps wwithout having to resort to a motul civic race car and reload to change the lead car to stand a chance of winning.

For the pros PD have already accommodated to an extent with the sliding scale of cash for lower pp entrants.
 
How about a few time trials with srf on? Or for only ds3 players, since thats how it was sold. Or does ps3 make their own steering wheel? Is using a steering wheel cheating? Probably more since it wasnot included in the game.

When i play a "game" i use what i can, if i want. with the parameters the game sets.
So get over it guys , this is a game, made to be fun.Real racing....get in a car
 
How about a few time trials with srf on? Or for only ds3 players, since thats how it was sold. Or does ps3 make their own steering wheel? Is using a steering wheel cheating? Probably more since it wasnot included in the game.

When i play a "game" i use what i can, if i want. with the parameters the game sets.
So get over it guys , this is a game, made to be fun.Real racing....get in a car

The fastest guy on the BMW time trial right now is a pad user :-/ so I think we can all be equal put in to the same events with same settings!
 
The fastest guy on the BMW time trial right now is a pad user :-/ so I think we can all be equal put in to the same events with same settings!

i am aware of that, ty, and he and few others are the exception, but simple mechanics...throttle more range and as someone said why dont they use pads in a car. Anyone can drive a car in real life.
just take the game for what it is
 
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