I would say that this statement says alot about yourself...
I know for a fact I did not do that...
Well, I agree with him that it was a big problem that could easily have been fixed. The base engine they started with on Shift allowed weight, grip, aero, laptime and other penalties to be assigned depending on what kind of assist level the player chose. They dropped all of that. The game code supported all kinds of other lobby options, such as forcing people to drive in a certain physics mode, or forcing them to drive from the in-cockpit camera. They dropped all of that.
So while you can join a game and make it as sim-like as you wish, you would always run the risk of some kid running it at "normal" rather than pro grip, an insane "alien" setup that is only workable with damage disabled, and the steering assist on (which would assist peak slip angles rather than assisting grip levels as with TCS/ABS - vastly more powerful), with no penalties of any kind, blowing you away all around the track.
On the PC you could get out of this somewhat by picking VLAN matches with your pals, on the consoles, not so much. It kind of sucked and I hope they really take a hard look at it in the sequel.