The Damage Thread - Best Buy Demo, Now Thats More Like It!

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DAMAGE!!!!!

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Rollover glitch?
 
Just noticed these demos don't have AI names.
Did the E3 demo have AI names? The Demo from the 24 Nurburgring event onwards started getting AI names

So it probably doesn't use the new AI code?
 
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Just noticed these demos don't have AI names.
Did the E3 demo have AI names? The Demo from the 24 Nurburgring event onwards started getting AI names.

So it probably doesn't use the new AI code?

They do before you start the race but the big ugly name list in the HUD is missing like at E3.
 
I seriously hope the best buy demo is far from the final product.

In this video the players car gets damaged in the rear at the start before he turns around to go the wrong direction but in the replay the damage is gone?? Also his car disappears into the pit wall at one stage and that glitchy car he crashes head on with looks scary.

http://www.youtube.com/watch?v=tm2gFLrMHyI

This proves two things.

1. The damage really is real-time
2. They use difference car models for gameplay/replay
 
I'm not that impressed, the nascar doesn't look that good I mean why does the car seem to accelerate and go in a different direction when it leaves the ground? and in the best buy demo with the Ford and Citroen rally cars at 36 sec the Citroen clearly hits the tyre wall on the rear end and shows no damage at all ! suppose we will still have to wait and see.
 
As far as #2 is concerned, no it doesn't. It simply means damage isn't carried over when the replay starts. All cars have a base model without damage don't forget, and that's what it's defaulting to. This is a work in progress build with features either disabled or still under development (ergo; glitchy)... it's best not to jump to conclusions and wait until the final release.
 
This proves two things.

1. The damage really is real-time
2. They use difference car models for gameplay/replay

Or maybe the replay engine hasn't been coded to record the data of the damage engine in this build. Probably a lot more complicated than you think with all these bits bending and tearing all over the place
 
2. They use difference car models for gameplay/replay
It's a matter of recording input events, only proves that the damage recording is not implemented in the demos replay.

The car models were the same in the Prologue and look the same in the last demos.
 
As far as #2 is concerned, no it doesn't. It simply means damage isn't carried over when the replay starts. All cars have a base model without damage don't forget, and that's what it's defaulting to. This is a work in progress build with features either disabled or still under development (ergo; glitchy)... it's best not to jump to conclusions and wait until the final release.

Well it's quite obvious why they have it turned off in these builds then. It'd be like watching a melting marshmallow running around the track.

I won't be surprised if we won't see damage on car in replays in the final product as well. And even if we would, I wonder if we would have the option to turn it on/off.
 
I won't be surprised if we won't see damage on car in replays in the final product as well. And even if we would, I wonder if we would have the option to turn it on/off.
That you wouldn't be surprised says a lot about you, especially as we've already seen replays with damage.
 
That you wouldn't be surprised says a lot about you, especially as we've already seen replays with damage.

In the sense that I despise GT5 and all things GT and use every bit of a chance I get to criticize it and it's features?

Yes.

Also can you link me to a video that shows damage in replay?
 
@Pierced Lead

E3 and TGS 09? First stage of damage, featured in replays.

Really guys, drop it. GamesCom had replays disabled, this demo is somewhere newer than E3 but older than GC. Who knows what\how PD compiled in that build.
 
In the sense that I despise GT5 and all things GT and use every bit of a chance I get to criticize it and it's features?
In the sense you think they would go to all this trouble of creating a visual damage model only to disable it for replays. In the sense that they've already shown damage functioning during replays at E3. In the sense you've jumped to two negative conclusions with no basis for doing so (swapping models, no damage in replays).

Also can you link me to a video that shows damage in replay?
Sure; Google it.
 
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In the sense you think they would go to all this trouble of creating a visual damage model only to disable it for replays. In the sense that they've already shown damage functioning during replays at E3. In the sense you've jumped to two negative conclusions with no basis for doing so (swapping models, no damage in replays).


Sure; Google it.

???

LOL lurk moar boi.

I saw the damage in replays now, my bad.

I really don't see how the conclusions I mentioned are meant to be seen as negative - I thought it can go either way, swapping models (and I don't mean higher detailed ones like FM3, I mean the base models without damage) and/or having damage turned off can also help to take good moments in racing after having an accident, ya' know, with a clean and slick car instead of one with scratches, dents and lost panels.
 
WT... So you want, what we could classify as a "bug", something not supposed to be present in the final game, you want it as a feature?

Seriously, think about what you just said. Now think about this example: a Nascar car going airborne doing a 1080° and landing over the pack, in pristine condition.

That just doesn't work. Want a clean replay? Race clean, problem solved :P

EDIT:
Oh wait... yeah, people have speculated about turning the damage completely off or having it set at different levels. Yes, but that usually sprung a lot of criticism about "what's the point" (same deal with rewind), which in response usually got posts like "why do you care how people will play their game" or "having options is always good", etc.

Oh well, the answer is: no one knows if PD will really implement any of that, still if they do, it will be weird watching the cars reactions... >_>
 
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I really don't see how the conclusions I mentioned are meant to be seen as negative
Because not having different models between different modes, and having damage visible during replays is a positive. You ridiculously concluded that both of these were either false or unlikely based on an incomplete build. Anyway, being able to selectively flip damage on or off for photos would be nice I guess. However in the photomode screens we've seen there doesn't appear to be a related option, so this is quite unlikely, but lets wait and see!
 
WT... So you want, what we could classify as a "bug", something not supposed to be present in the final game, you want it as a feature?

Seriously, think about what you just said. Now think about this example: a Nascar car going airborne doing a 1080° and landing over the pack, in pristine condition.

That just doesn't work. Want a clean replay? Race clean, problem solved :P

How do you know it is a bug? What if PD did that for reasons we may not be aware of? Like, IDK, the demo probably crashes? Or maybe it's too heavy for the hardware to handle? Or maybe they didn't have time to do it?

And I know very well what I said, maybe you should read clearer. I know most people will try and race clean if they want to get good shots. But that may not always be possible due to stuff out of your control, like the opponent's cars; AI or online. Of course, one may turn off damage prior to the race if that is what he wants.

But think it this way, you happen to have done an awesome race with alot of nice parts suitable for taking pictures. But the damage on your car won't make it look good. So what if you can turn off damage in replay? Then you won't have to worry about it.


Because not having different models between different modes, and having damage visible during replays is a positive. You ridiculously concluded that both of these were either false or unlikely based on an incomplete build. Anyway, being able to selectively flip damage on or off for photos would be nice I guess. However in the photomode screens we've seen there doesn't appear to be a related option, so this is quite unlikely, but lets wait and see!

That's your opinion. Personally I believe if we have the option to have both damage enabled/disabled in replays, which BTW is only possible by using different models in between game modes, it would be better than to be stuck in one situation

This is exactly the kind of statement I made regarding the above issue. Hypocritical much? Only difference is I made a seemingly negative aspect apparent.

Note to self: On GTP, do not make assumptions if they look like a negative aspect of GT5. Rather, be optimistic and make all the positive assumptions possible of any given info.
 
@Pierced Lead

Sorry, edited my post.

How do you know it is a bug? What if PD did that for reasons we may not be aware of? Like, IDK, the demo probably crashes? Or maybe it's too heavy for the hardware to handle? Or maybe they didn't have time to do it?

Already covered this with my first reply on the matter >>link

Ok, so, now that I did read you post well and got what you mean. Still, look at the first damage PD did show, only cosmetic, minor damage that looked good and would not overwhelm your chances to do an awesome race.

Now look at the damage show in the GameStop demo, unfinished and not paired with a sensible mechanical damage, your assumption is that you're going to reach that not so good visual, melting marshmallow state and still do an "awesome race"?

By the time you really reach that state your race is more or less kind of over.

EDIT: oopsie, it is the Best Buy\Target demo >_>
 
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That's your opinion. Personally I believe if we have the option to have both damage enabled/disabled in replays [...] it would be better than to be stuck in one situation
I didn't disagree with this.

which BTW is only possible by using different models in between game modes
The game has a base model and a damage system. There is no 'different' models between those game modes. In your original post you stated that the videos of an incomplete build - which we know for a fact has stuff disabled/missing - proves gameplay mode uses different models to replay mode and it's just not true. Now unless you meant something else (which I'm thinking you did) then you're still wrong.

If you were able to flip damage on/off it would simply revert to the base model before any damage was incurred. It wouldn't 'swap' models. I'm guessing you didn't realise what you were saying or why I would look at that as a negative?

This is exactly the kind of statement I made regarding the above issue. Hypocritical much? Only difference is I made a seemingly negative aspect apparent.
I have a basis for saying it's unlikely, you didn't. We've seen photomode screens and if memory serves they don't have anything relating to damage on display. It's possible, as I said, that there will be an option somewhere in the full game but nothing we've seen so far intimates that. The best you can probably hope for is damage on/off beforehand. I could jump to conclusions and say that it's quite likely there will be the option, or even that the course creator might be available as a separate more advanced application on the PC with greater options for creating and editing content, but then I'd be reaching and jumping to conclusions with no basis.
 
Ummm if a feature being good looks improbably, then the realistic assumption is going to be negative.
You love to twist things to get always the last word, right? :lol:

If the assumption of an unknown feature looks too good to be probably then you are not being realistic.

There's a difference between being realistic and being negative given the facts(and a bit of common sense).
 
@Pierced Lead

Sorry, edited my post.



Already covered this with my first reply on the matter >>link

Ok, so, now that I did read you post well and got what you mean. Still, look at the first damage PD did show, only cosmetic, minor damage that looked good and would not overwhelm your chances to do an awesome race.

Now look at the damage show in the GameStop demo, unfinished and not paired with a sensible mechanical damage, your assumption is that you're going to reach that not so good visual, melting marshmallow state and still do an "awesome race"?

By the time you really reach that state your race is more or less kind of over.

EDIT: oopsie, it is the Best Buy\Target demo >_>

Aye, I took mechanical out of the equation :dunce:. Now I get what you mean as well.


The game has a base model and a damage system. There is no 'different' models between those game modes. In your original post you stated that the videos of an incomplete build - which we know for a fact has stuff disabled/missing - proves gameplay mode uses different models to replay mode and it's just not true. Now unless you meant something else (which I'm thinking you did) then you're still wrong.

I re-read my post and realized I was using the wrong words.

By different models, I wasn't referring to two different models in the game already, I was talking about
1. The base model we get at the start of the race.
2. The damaged model of that specific race by the end of the race.

I think Zero and CoolColJ made more sense out of what I was trying to say though:
Zero
It's a matter of recording input events, only proves that the damage recording is not implemented in the demos replay.

If you were able to flip damage on/off it would simply revert to the base model before any damage was incurred. It wouldn't 'swap' models. I'm guessing you didn't realise what you were saying or why I would look at that as a negative?
Yes that is exactly what I meant. My English has suffered quite a bit in the past few years, I have issues describing stuff. But you got hold of the concept I was talking about.


I have a basis for saying it's unlikely, you didn't. We've seen photomode screens and if memory serves they don't have anything relating to damage on display. It's possible, as I said, that there will be an option somewhere in the full game but nothing we've seen so far intimates that. The best you can probably hope for is damage on/off beforehand. I could jump to conclusions and say that it's quite likely there will be the option, or even that the course creator might be available as a separate more advanced application on the PC with greater options for creating and editing content, but then I'd be reaching and jumping to conclusions with no basis.

Aah but you see, we don't even know if those are mock-up shots or real in-game screens. Those pictures can be just as misinforming as the Apex book page we have going around these threads. It is just as likely they can add that option.


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That applies to all sane forums on the internet. I was only talking about GTP.
 
Aah but you see, we don't even know if those are mock-up shots or real in-game screens.
The photomode option was actually available in demo-pods at some recent convention or other (maybe Gamescom). Whether they can add the option or not isn't the issue - there's no reason to think they will based on what we know - but I hope for your sake they do :D
 
master_of_the_obvious.jpg


That applies to all sane forums on the internet. I was only talking about GTP.

Welll the thing is that in fact the GTHD models where all brand new,and it can be said that some of those models were reused in the the GT5 prologue,the question know would be that if these cars will be premiums?

maybe this has been ask before but better be sure because the NSX looks like some premium from GT5.
 
Welll the thing is that in fact the GTHD models where all brand new,and it can be said that some of those models were reused in the the GT5 prologue,the question know would be that if these cars will be premiums?

maybe this has been ask before but better be sure because the NSX looks like some premium from GT5.

Which NSX? I hope you don't meant he white, racing NSX?

Anyway, played a bit of the BB demo again. For some reason, the R8 is harder to show visual damage. First took the enzo into a wall doing around 120 and the entire nose piece came off on one side. Nudged an SLS int the wall and his grill along with the mesh was vertical, sticking up in the air. Consequent hits did little to change that. The R8 I tried on PRO level and the first 120mph hit seemed to do absolutely nothing. A couple hits later and the bumper was starting to separate. Tried again but this time with BEGINNER level and same thing, little to no damage at 120mph. A few hits later and the bumper/fender on driver side started to get push in towards the engine bay like in the screens we've seen. Few hits later and the right side did the same. Front of car didn't seem to get deformed much. Then took the 458 ut and another 120mph hit and bumper is loose, another hit and rear bumper is loose. Nothing that hasn't been said before but the Audi thing was a bit strange. I think GAMER and ASUNE said that the damage was scaled back but it felt the same as it did when I was there last week.
 
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