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- Auckland New Zealand
- gtone339
DAMAGE!!!!!
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Rollover glitch?
DAMAGE!!!!!
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Quite hard to see if the car is ever upside down though.Rollover glitch?
Just noticed these demos don't have AI names.
Did the E3 demo have AI names? The Demo from the 24 Nurburgring event onwards started getting AI names.
So it probably doesn't use the new AI code?
I seriously hope the best buy demo is far from the final product.
In this video the players car gets damaged in the rear at the start before he turns around to go the wrong direction but in the replay the damage is gone?? Also his car disappears into the pit wall at one stage and that glitchy car he crashes head on with looks scary.
http://www.youtube.com/watch?v=tm2gFLrMHyI
This proves two things.
1. The damage really is real-time
2. They use difference car models for gameplay/replay
It's a matter of recording input events, only proves that the damage recording is not implemented in the demos replay.2. They use difference car models for gameplay/replay
As far as #2 is concerned, no it doesn't. It simply means damage isn't carried over when the replay starts. All cars have a base model without damage don't forget, and that's what it's defaulting to. This is a work in progress build with features either disabled or still under development (ergo; glitchy)... it's best not to jump to conclusions and wait until the final release.
Wow, the rollovers will be spectacular!![]()
That you wouldn't be surprised says a lot about you, especially as we've already seen replays with damage.I won't be surprised if we won't see damage on car in replays in the final product as well. And even if we would, I wonder if we would have the option to turn it on/off.
That you wouldn't be surprised says a lot about you, especially as we've already seen replays with damage.
In the sense you think they would go to all this trouble of creating a visual damage model only to disable it for replays. In the sense that they've already shown damage functioning during replays at E3. In the sense you've jumped to two negative conclusions with no basis for doing so (swapping models, no damage in replays).In the sense that I despise GT5 and all things GT and use every bit of a chance I get to criticize it and it's features?
Sure; Google it.Also can you link me to a video that shows damage in replay?
In the sense you think they would go to all this trouble of creating a visual damage model only to disable it for replays. In the sense that they've already shown damage functioning during replays at E3. In the sense you've jumped to two negative conclusions with no basis for doing so (swapping models, no damage in replays).
Sure; Google it.
Because not having different models between different modes, and having damage visible during replays is a positive. You ridiculously concluded that both of these were either false or unlikely based on an incomplete build. Anyway, being able to selectively flip damage on or off for photos would be nice I guess. However in the photomode screens we've seen there doesn't appear to be a related option, so this is quite unlikely, but lets wait and see!I really don't see how the conclusions I mentioned are meant to be seen as negative
WT... So you want, what we could classify as a "bug", something not supposed to be present in the final game, you want it as a feature?
Seriously, think about what you just said. Now think about this example: a Nascar car going airborne doing a 1080° and landing over the pack, in pristine condition.
That just doesn't work. Want a clean replay? Race clean, problem solved![]()
Because not having different models between different modes, and having damage visible during replays is a positive. You ridiculously concluded that both of these were either false or unlikely based on an incomplete build. Anyway, being able to selectively flip damage on or off for photos would be nice I guess. However in the photomode screens we've seen there doesn't appear to be a related option, so this is quite unlikely, but lets wait and see!
Fixed.Note to self: On GTP, do not make assumptions if they look like anegativeimprobable aspect of GT5. Rather, beoptimisticrealistic and make all thepositiverealistic assumptions possible of any given info.
How do you know it is a bug? What if PD did that for reasons we may not be aware of? Like, IDK, the demo probably crashes? Or maybe it's too heavy for the hardware to handle? Or maybe they didn't have time to do it?
I didn't disagree with this.That's your opinion. Personally I believe if we have the option to have both damage enabled/disabled in replays [...] it would be better than to be stuck in one situation
The game has a base model and a damage system. There is no 'different' models between those game modes. In your original post you stated that the videos of an incomplete build - which we know for a fact has stuff disabled/missing - proves gameplay mode uses different models to replay mode and it's just not true. Now unless you meant something else (which I'm thinking you did) then you're still wrong.which BTW is only possible by using different models in between game modes
I have a basis for saying it's unlikely, you didn't. We've seen photomode screens and if memory serves they don't have anything relating to damage on display. It's possible, as I said, that there will be an option somewhere in the full game but nothing we've seen so far intimates that. The best you can probably hope for is damage on/off beforehand. I could jump to conclusions and say that it's quite likely there will be the option, or even that the course creator might be available as a separate more advanced application on the PC with greater options for creating and editing content, but then I'd be reaching and jumping to conclusions with no basis.This is exactly the kind of statement I made regarding the above issue. Hypocritical much? Only difference is I made a seemingly negative aspect apparent.
Fixed.
You love to twist things to get always the last word, right?Ummm if a feature being good looks improbably, then the realistic assumption is going to be negative.
@Pierced Lead
Sorry, edited my post.
Already covered this with my first reply on the matter >>link
Ok, so, now that I did read you post well and got what you mean. Still, look at the first damage PD did show, only cosmetic, minor damage that looked good and would not overwhelm your chances to do an awesome race.
Now look at the damage show in the GameStop demo, unfinished and not paired with a sensible mechanical damage, your assumption is that you're going to reach that not so good visual, melting marshmallow state and still do an "awesome race"?
By the time you really reach that state your race is more or less kind of over.
EDIT: oopsie, it is the Best Buy\Target demo >_>
The game has a base model and a damage system. There is no 'different' models between those game modes. In your original post you stated that the videos of an incomplete build - which we know for a fact has stuff disabled/missing - proves gameplay mode uses different models to replay mode and it's just not true. Now unless you meant something else (which I'm thinking you did) then you're still wrong.
ZeroIt's a matter of recording input events, only proves that the damage recording is not implemented in the demos replay.
Yes that is exactly what I meant. My English has suffered quite a bit in the past few years, I have issues describing stuff. But you got hold of the concept I was talking about.If you were able to flip damage on/off it would simply revert to the base model before any damage was incurred. It wouldn't 'swap' models. I'm guessing you didn't realise what you were saying or why I would look at that as a negative?
I have a basis for saying it's unlikely, you didn't. We've seen photomode screens and if memory serves they don't have anything relating to damage on display. It's possible, as I said, that there will be an option somewhere in the full game but nothing we've seen so far intimates that. The best you can probably hope for is damage on/off beforehand. I could jump to conclusions and say that it's quite likely there will be the option, or even that the course creator might be available as a separate more advanced application on the PC with greater options for creating and editing content, but then I'd be reaching and jumping to conclusions with no basis.
Fixed.
The photomode option was actually available in demo-pods at some recent convention or other (maybe Gamescom). Whether they can add the option or not isn't the issue - there's no reason to think they will based on what we know - but I hope for your sake they doAah but you see, we don't even know if those are mock-up shots or real in-game screens.
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That applies to all sane forums on the internet. I was only talking about GTP.
Welll the thing is that in fact the GTHD models where all brand new,and it can be said that some of those models were reused in the the GT5 prologue,the question know would be that if these cars will be premiums?
maybe this has been ask before but better be sure because the NSX looks like some premium from GT5.
This proves two things.
1. The damage really is real-time
2. They use difference car models for gameplay/replay