The Great Project Cars Whinging and Crying Thread

Hi, this is my first post so be gentle please!

Ok, I'm a fan of the game even with its issues at the moment. I love to tune cars but I'm having some serious issues online and wondered if anyone else has had this?

I use the pad on the ps4, and use manual gear changes with no assists. Even tho I will have the same car as everyone else, lowest downforce settings applied, other people literally drive away from me in a straight line? It's to the point of I have a good run out of a fast corner , right up behind the other car and they just pull away?? This happens all the time no matter what car class I'm in??

Please don't hate or say I can't tune as it seriously not this??

Any help would be great, as I'm losing soo much time on the simplest part of tracks?
 
I understand how this does annoy you, but you do know you are not using capitals in your posting.
Not having a go at you just pointing out.
yes, my iPhone is set up like that, just got used to it like that a while back and never changed it. but good spot there lol.

also I'm not the fastest typist in the world on my laptop and basically can't be bothered with pressing shift every sentence. now if I was writing text for a game then I'd definitely spell proper n shiz lol
 
God dammit, I was doing so well in the 24H LeMans that I decided to replace the AI.
Right when I was going to leave the pit box my car does a similar thing to that I posted above, went below the map and got disqualified. PERFECT, JUST 15 HOURS WASTED TWICE!!! :banghead:
 
God dammit, I was doing so well in the 24H LeMans that I decided to replace the AI.
Right when I was going to leave the pit box my car does a similar thing to that I posted above, went below the map and got disqualified. PERFECT, JUST 15 HOURS WASTED TWICE!!! :banghead:
Can you report that at the official forums please, as it's specific to Le Mans?
If more people will have your bad luck and experience this bug doing the 24, there will be torches and pitchforks outside the SMS offices soon.
 
Can you report that at the official forums please, as it's specific to Le Mans?
If more people will have your bad luck and experience this bug doing the 24, there will be torches and pitchforks outside the SMS offices soon.
I already did. -> http://forum.projectcarsgame.com/showthread.php?23916-24-Hours-LeMans-Pit-Stop-Bug

I will post about it @ WMD, that sounds really bad. Sorry to hear about your troubles, @wicken :guilty:
Thanks buddy, tell them that it's a PS4 specific issue.
This endurance has been very painful for me because it's now the 3rd time that I'm attempting to finish it. On my first time I had 2 hours in, I paused the game and suspended my console. On the next day when I came back to continue I was stuck on a black screen, not in the game yet, the option to choose my account never showed up. After several sessions now I found out that the game supports the suspend option so I was just unlucky but it looks like I'm not alone on this -> http://forum.projectcarsgame.com/showthread.php?23192-Project-CARS-Suspend-Resume-supported
 
Wow and I thought the collision physics that I experienced were already bad, just look at this :lol:



Can't remember where I've seen this all before....oh yes I can, and then only the PC modding community did anything about it; the best they could.

Don't know what you guys are so surprised about, it's shift 2 residuals, music, tuning text with accompanying typos, weird off ground physics, cars sinking in the ground, flying cars etc,etc,etc

I wanted this game to be the best believe me, the actual driving physics they seem to have locked down if you can uncover them through the FFB minefield (Same as Shift) but that game had horrendous physics and lag. But PCars seems to have inherited all the other garbage.

These were pretty much the first YT vids I stumbled upon, didn't have to search much, can't believe people haven't done their homework. shift 2 never really got patched on console, so watch out lads with how many patches you get for this cluster if your on PS4.

I see the A.I. not being affected by tire wear is being uncovered now also. Scripted game is scripted game covered in oven baked lighting to dazzle you all. Again.







 
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@scholesy1899 although i don't agree on the FFB (i didn't have to touch the settings, straight out of the box it felt great), and the physics are very good also IMO, it does seem those crash physics might have been a copy paste though :lol:

It's only natural that they aren't going to rebuild everything from scratch, but they will go down the cellar and look for 'archived assets'. Just hope they patch everything that's wrong this time.
 
Milestone are being absolutely battered over Ride and yet from what I'm reading, this game isn't too dissimilar.
 
@scholesy1899 although i don't agree on the FFB (i didn't have to touch the settings, straight out of the box it felt great), and the physics are very good also IMO, it does seem those crash physics might have been a copy paste though :lol:

It's only natural that they aren't going to rebuild everything from scratch, but they will go down the cellar and look for 'archived assets'. Just hope they patch everything that's wrong this time.

That's my problem with it, they went down the cellar and brought up all the corked stuff. So basically it's taken them 3 years to do a tyre model and lock down the 'good' driving physics.

I bet for 2 years Ben and Nick were like 'Nah, still getting a pivoting boat'.

I didn't invest, all I've seen are videos for the last few years, anytime anyone mentioned S2 they were told it was a 'completely' different game, but other than the driving physics the ancillaries are the same. Poor show IMO.
 
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Scripted game is scripted game covered in oven baked lighting to dazzle you all. Again.
It's not scripted and the lighting is not baked (the career series and weather settings are obviously scripted, but that's not what you're talking about).

I bet for 2 years Ben and Nick were like 'Nah, still getting a pivoting boat'.
It may come as a complete surprise to you, but they were a little more professional and constructive than that ;)
 
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It's not scripted and the lighting is not baked (the career series and weather settings are obviously scripted, but that's not what you're talking about).


It may come as a complete surprise to you, but they were a little more professional and constructive than that ;)



And that's what has probably saved the game, shame SMS weren't with the other aspects of the game.

I do apologise for my demeanour, red mist is still descending, but the PCars forum looks like the S2 forum did when released. And in that game, on the console the input lag was the only thing really patched.

That side of the game isn't an issue, so all i can see at the moment is the PC modding community taking the bull by the horns again.
 
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I could appreciate the technical side of the Ginetta and Escort, even though the controls left the cars feeling inert and not much fun to me. The shifter karts on that Glencairn course however was purely maddening, ambiguous nonsense. One minute I'd worked up a flow through several corners and then I was back to terminal understeer. There's not much lift-off in the game from what I've tried. Once the car is ploughing on, that seems to be it. Having used lift-off oversteer many times to correct cars in real life, I want this to feature in a sim.

I'm going to stick at it, but it's just yet another Shift and RacePro for me. Promising authenticity but utterly joyless.

Why don't you play it an form your own opinion?

I own both. I can live with Ride's bugs as they're not down to a wonky default controller setup for the third game in a row! The way PCars plays out of the box is really inert and uninteresting.
 
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VXR
Milestone are being absolutely battered over Ride and yet from what I'm reading, this game isn't too dissimilar.

Having played Ride I found out in 20 minutes it wasn't for me. I've played Project Cars for over 12 hours and haven't encountered any major problems (none while actually driving/racing). Of course there is the odd bug and I've reported what I've seen. Issues will crop up. Not that it makes me an authority on the matter but I've tried many, many games and driving sims over the last 4 decades. From my point of view it is without a shadow of a doubt the best computer game I've ever played.
 
Please tell me that the AI not being affected by tire-wear isn't legit. That would be awful. :(
 
VXR
I could appreciate the technical side of the Ginetta and Escort, even though the controls left the cars feeling inert and not much fun to me. The shifter karts on that Glencairn course however was purely maddening, ambiguous nonsense. One minute I'd worked up a flow through several corners and then I was back to terminal understeer. There's not much lift-off in the game from what I've tried. Once the car is ploughing on, that seems to be it. Having used lift-off oversteer many times to correct cars in real life, I want this to feature in a sim.
G27 + pc here, just my opinion, but Glencairn is not a proper karting track, it's more of a novelty track, and a silly choice for a simulator I'm afraid. I raced karts for some time, and most tracks were pretty flat or nearly so, the only thing even close to something like Glencairn were the rental type of tracks you see at the side of a the highway with a million tires around them and tons of tank like karts that top out at 22 km/h.

Summerton and Greenwood (essentially the Spa track) are more like real kart tracks so I'd try them first before weighing in on the karts. Some tuning will help too, to get some more oversteer. I had to push really hard to get the karts to start behaving properly just like real karts. You have to handle them like a bucking bronco rather than a purebred stallion, constantly working the wheel and the throttle to get her aimed in the right direction. If you don't push hard you waver back and forth between under and oversteer, just like a real kart would.
 
Please tell me that the AI not being affected by tire-wear isn't legit. That would be awful. :(

Ai IS affected by tire wear too! Has been confirmed by the Physics Lead. Tires last much longer in PCars than usual if tire degradation is set to real and if you keep them in green condition, without much overheating.
 
Main thing I've noticed that didn't seem "right" with the AI is playing the game currently with the AI at 80. In slow cars they are very hard to match/beat. Yet throw the AI in a fast car and races with them give you a few seconds a lap gap.

Tying in with above, when doing the M1 race in career and it starts raining mid race, none of the AI pit and are a lot quicker in the wet than you can be.
 
Ai IS affected by tire wear too! Has been confirmed by the Physics Lead. Tires last much longer in PCars than usual if tire degradation is set to real and if you keep them in green condition, without much overheating.
Thanks for clearing things up! 👍
 
G27 + pc here, just my opinion, but Glencairn is not a proper karting track, it's more of a novelty track, and a silly choice for a simulator I'm afraid. I raced karts for some time, and most tracks were pretty flat or nearly so, the only thing even close to something like Glencairn were the rental type of tracks you see at the side of a the highway with a million tires around them and tons of tank like karts that top out at 22 km/h.

Summerton and Greenwood (essentially the Spa track) are more like real kart tracks so I'd try them first before weighing in on the karts. Some tuning will help too, to get some more oversteer. I had to push really hard to get the karts to start behaving properly just like real karts. You have to handle them like a bucking bronco rather than a purebred stallion, constantly working the wheel and the throttle to get her aimed in the right direction. If you don't push hard you waver back and forth between under and oversteer, just like a real kart would.

Thank you for the reply. I'd seen you had mentioned kart racing in another post and how that track was not a competitive kart environment. I'll fiddle with the settings when I try it again. All I found was I'd barrel into a corner to tip the nose in under braking and it would come to a near instant halt like the brakes were massively over powered.
 
VXR
Thank you for the reply. I'd seen you had mentioned kart racing in another post and how that track was not a competitive kart environment. I'll fiddle with the settings when I try it again. All I found was I'd barrel into a corner to tip the nose in under braking and it would come to a near instant halt like the brakes were massively over powered.
Kart brakes are massively overpowered:lol: You have over 20" of rubber trying to stop only 130+kgs. In relative terms, that's a 1300 kg car with 4 x 50" wide slicks. They can and do stop in a huge hurry.
 
Well, I have only one complaint so far; the user interface could be better designed. I'm going to need to get use to it.

I also seem that I'll need to get use to the new driving physics. I tried Laguna Seca with a Lancer Evo X FQ400 and I couldn't correct my steering when the car would slide in one direction. Though, I'm sure that's not the game's fault and more of my error.
 
Wow and I thought the collision physics that I experienced were already bad, just look at this :lol:


I wonder what the in car view looked like during this crash. Can you imagine using Oculus Rift during that? There would DEFINITELY be lost meals.:lol:
 
Ai IS affected by tire wear too! Has been confirmed by the Physics Lead. Tires last much longer in PCars than usual if tire degradation is set to real and if you keep them in green condition, without much overheating.

Do they suffer from cold tyres?
 

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