The GT Sport Epic Whining and Crying Thread

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And man are you right about finding videos, its absolutely difficult for anything after Forza 4. I can go ahead and make videos of this on the most recent iteration of FM, as well as tire deformation later today, if you'd like.

In response to your quote would you mind (if you have or Forza 5/6) making some tire deformation demonstration videos yourself? I am also desperately trying to find some for comparison purposes. Thanks in advance:gtpflag:

Edit: Just popped in my mind. Aren't their any video demonstrating this in the Forza forums??:odd:
 
And man are you right about finding videos, its absolutely difficult for anything after Forza 4. I can go ahead and make videos of this on the most recent iteration of FM, as well as tire deformation later today, if you'd like.

Sure, I'll get on Forza 6 Apex, and see if I can't put some videos together as well. It's hard to tell how the car reacts to the subtle weightlessness - hopefully I can put it in a situation similar to the Evora. So far, there is something overwhelmingly natural about the degree of flex based on the amount of impact/weightlessness in GT Sport.

I don't think the Evora is available in Apex, so I'll have to work around that.
 
Sure, I'll get on Forza 6 Apex, and see if I can't put some videos together as well. It's hard to tell how the car reacts to the subtle weightlessness - hopefully I can put it in a situation similar to the Evora. So far, there is something overwhelmingly natural about the degree of flex based on the amount of impact/weightlessness in GT Sport.

I don't think the Evora is available in Apex, so I'll have to work around that.
Perhaps a lotus elise? :D
 
In response to your quote would you mind (if you have or Forza 5/6) making some tire deformation demonstration videos yourself? I am also desperately trying to find some for comparison purposes. Thanks in advance:gtpflag:

Edit: Just popped in my mind. Aren't their any video demonstrating this in the Forza forums??:odd:
I'm going to be home late tonight, but I plan to get some time in and give it a go. I currently have Fm6 installed, but I might skip FM5 as I'm not sure I'd like to wait through that install time :lol:

As for the forums, it becomes very hard to dig through threads there, to be honest.

Sure, I'll get on Forza 6 Apex, and see if I can't put some videos together as well. It's hard to tell how the car reacts to the subtle weightlessness - hopefully I can put it in a situation similar to the Evora. So far, there is something overwhelmingly natural about the degree of flex based on the amount of impact/weightlessness in GT Sport.

I don't think the Evora is available in Apex, so I'll have to work around that.
There is a 2011 Evora S in Forza on Console so I'll give it a try in stock trim later, and take it around the ring.
 
No one was lying, and no one came incorrect. What you seem to care about is making useless discussions about terms used. Terms that have been around for so long that it makes no sense why you're even going around this way.

I never said that someone lied. Something that was said, is either true, or false. Something that was said, is either correct, or incorrect. That is all.

In all honesty, you're literally playing the role of the driver, not that that aspect makes it a CarRPG though. Otherwise they wouldn't put so much emphasis on customization of said driver. Its a combination of the many things that happen within the game that make it a CarRPG.

If you imagine that you are Michael Schumacher when you drive in GT, then you could say that you are role-playing. I do not imagine that I am someone else when I drive.

No you aren't. It's your opinion that the term is wrong, when its not. It's also your opinion that this game is not an RPG, which is quite correct, when no one was flat out calling it an rpg. More so that it has borrowed aspects that are widely known to be part of RPG games, and incorporated them into a car racing game, hence the term CarRPG.

If you want, you can call a skyscraper, a frog. It will still be a skyscraper, not a frog.

Yes I did. Do you not understand that that doesn't mean that people using it in a way whose only problem is that you don't like it doesn't mean it's wrong?

As I said, it has nothing do with if I like the misnomers or not.

Here's a fact for you then: No one really cares that you don't think people should use words like "simcade" or "car RPG". They are terms that have existed in the context they were being used in before you objected for long before you thought anyone would care that you don't like them. They are terms that will continue to exist long after you stop attempting to tell people what words that you approve to be used.

And, amusingly as it were, it looks like no one actually cared when you tried this sort of song and dance 9 years ago. So really my main question what drives a person to be so egocentric that the majority of their posts on a message board over a decade are seemingly objecting to words they think are being used wrong?

Why are you quoting what I said if you do not care?
 
I never said that someone lied. Something that was said, is either true, or false. Something that was said, is either correct, or incorrect. That is all.
I never thought I'd miss people whining about Gran Turismo, but that is what this thread is for, not your opinions on whether neologisms should be allowed.

Seriously, pack it in.
 
GTSport hurts itself with bad camera views. The bonnet view is most of the time a hood view and the standard 3rd view is way too stiff (the new settings available are much better). They should add a G-force sensitive camera to make it look "cool". The clinical feeling could be a lot reduced with good camera views (and a subtle blur that you can disable).
 
So that still leaves the question; at what point did you ever stop and say to yourself "I could use more cars"?

Personally, as a child who played the snot out of GT1 to the point of collecting different colours of my special cars, yeah, I could have done with some more. I didn't think of it that way at the time, because for it's day GT1 had a very large car list. But it certainly could have used more cars, and if there had been more I would have used them.

Also, why is GT being compared to Forza so much?

Because it's the natural competitor. Forza was originally designed to be Gran Turismo for the Xbox. As the years went on, Forza went in a slightly different direction from Gran Turismo, but up through the PS3 generation they were both very similar games.

That looks like it may be changing for GTS, but that traditional rivalry is still there. And if you compare GTS to something like FM5, there's still a lot of similarity. It's just that FM5 was several years ago, and so now that they've progressed to FM7 the sheer scale of the game seems to make it in a different league. But really, FM7 and GTS are still probably targeting more or less the same market; gamers who like cars and want a competitive experience with cars that feel somewhat realistic but aren't so in-depth that they're frustrating.

Yeah, but from a physics and game design aspect, they seem to be two very different titles.

They are not, despite how they may seem. They're both moderately competent sims that provide a somewhat realistic driving experience. Arguably Forza is actually a little more true to life simply because of how it deals with weight shifting and tuning, but it's largely swings and roundabouts. Anyone claiming that one is a sim and the other is arcade should be ignored, because they have lost any sense of objectivity. The two games are very similar in terms of how close to reality their physics systems are.

As far as game design, we're yet to see how GTS handles single player, but before that they're still both variations on the same themes. Lots of cars, credits system, many races for you to choose from, pretty wide open progression paths. I would say that GTS so far looks like it'll probably be something like an extended Forza Apex sort of career. Which is fine with me, I liked Apex and I liked GT5P.

But why do they need an excuse? Did they say that their plan for GT Sport was to beat T10 in the car numbers game?

They did not. However, it's an odd change of tack from a franchise that has traditionally revelled in it's large car list, to the extent that during the PS3 era they used PS2 assets simply to pad the numbers.

That they're going for quality over quantity now is interesting, but it's not odd that people would associate Gran Turismo with "lots of cars" given that they've been pushing that angle for twenty years.
 
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Can we go through the lack of real tracks? This is supposed to be (well, it is) an FIA endorsed game, and still the focus seems to be on fantasy tracks. Why, when there are so many amazing real tracks out there? I don't get it? Where's Spa? Monza? Silverstone? Fuji? Laguna Seca?

I understand that fantasy tracks are cheaper, and a pat on PD's own back for how good they are with graphics, but I don't care one iota about their skills. I want to take a Gr. 3 through Eau Rouge, the Porsche curves, the Cork Screw, or around Sebring, Abu Dhabi, San Luis or Road America. Not Dragons whatever or an undriveable expressway in wherever. As a racing fan, the fantasy tracks are an insult, since they could've used the resourses for all of them to at least make one real track instead.
 
As a long time GT fan, I'm really disappointed by what I'm seeing in GTS.
This was the only game that could have enticed me to buy a PS4, but from what I'm seeing and reading it's not worth it.
My main gripes are:

- Only 15 locations
- Watered down career mode
- Poor feedback on physics
- Lots of fantasy cars
- Loss of dynamic weather and time of day
- No more car collecting or driving of all sorts of models

I was hoping that PD would up their game after the long wait and delivery of GT5, but alas, no luck.

if you really love Autosports, There is no need to forego A great hobby that we have in Sim Racing. Have You seen Project CARS 2? It is everything GT Sport is not, and then there is Assetto Corsa. And if you really love Gran Turismo support it, Polyphony Digital is rebuilding from up and going in A new direction. It seems as if they are looking to be the iRacing of Consoles, Join The Human Race is the new slogan. Race against other people not AI.

Plus there is going to be more cars and more tracks eventually as DLC.
 
I won't lie and say that I'm peeing my pants in excitement when I see what GTS is offering. Ok, we've still got another 50 or so cars to be revealed. Here's hoping that they aren't fantasy cars. The fantasy cars aspect, importing from GT6 was pretty lazy from PD, let's be honest.

The pros that I see:

Excellent graphics and car models as always
FIA sponsored championships for those that love online
Improved engine sounds
Really nice menus, photoscapes etc.
Less cars but all of a premium quality with interiors

Cons:

Too many fantasy cars
Racing categories with 95% fantasy cars (Gr.1)
Seems to be focused on online play
Dynamic weather and time doesn't seem to be there
No longer a car encyclopedia
Where the hell are the older cars????
 
I like the new fixed axle physics they put on some classic cars in Assetto Corsa...
Driveclub is also a game with nice tyre deformation by the way.



Suspension work on assetto corsa is also well done..


It's a shame that there isn't much of game within Assetto Corsa. To me it feels quite empty and not enjoyable on a controller.
 
It's a shame that there isn't much of game within Assetto Corsa. To me it feels quite empty and not enjoyable on a controller.

I find that Assetto Corsa is much like GT6 gameplay wise. There's a lot of races and missions to do, but they're all just random races to tick off with no particular structure or meaning. Both games really require you to know what you want and like in order to take advantage of the great driving that they have, because the gameplay really isn't there.

As much as I love AC for what it is, it's only where I go for hot lapping. When I want an actual game to play, I go elsewhere. I do kind of like working my way through the time trial challenges though. Some of them are hard.
 
I have a slight feeling that there will only be a couple or a few Porsche's.

Although, I do hope PD full-fill our want.
 
I have a slight feeling that there will only be a couple or a few Porsche's.

Although, I do hope PD full-fill our want.

With the amount of cars they have available in game, I don't see how they could have more than a handful without significantly impacting the representation of other manufacturers.
 
It's a shame that there isn't much of game within Assetto Corsa. To me it feels quite empty and not enjoyable on a controller.
Well career mode could be better, that's sure, the game has also quite some features and options missing from his big bro the PC version.

The special events, those are really good.

And now with custom offline championships and personalised online lobbies... Well I've got a lot of fun racing around.

On controler its flat and quite difficult, that's sure, but now I've found some settings that allow me play when i can't mount my wheel.

Physics side and playing with a wheel.. I really didn't find anything better on consoles... Not pcars, not GT Sport beta (and less the 2 last versions)..
The FFB that Assetto offers has become a benchmark for me.
Also the laser scanned tracks... The feel they give and their accuracy are impressive.
Quite some difference between nordschleife on GT Sport and assetto.. The track feels lot better trough the wheel in Assetto.

Really a little gem of a game... But only recomendable to wheel players.

Physics and Epic Whining aside... that Assetto Corsa video is dope as hell.

Do you know the name of that song?

Hi,yes, it's a really nice video with slowmo...
But I'm sorry, i don't know the name of that song

I find that Assetto Corsa is much like GT6 gameplay wise. There's a lot of races and missions to do, but they're all just random races to tick off with no particular structure or meaning. Both games really require you to know what you want and like in order to take advantage of the great driving that they have, because the gameplay really isn't there.

As much as I love AC for what it is, it's only where I go for hot lapping. When I want an actual game to play, I go elsewhere. I do kind of like working my way through the time trial challenges though. Some of them are hard.

Now with custom offline championships its really joyful.

Apart from that, i really don't see the similitude in gameplay with GT6.
Here the AI is quite more difficult.

But for sure they could have reworked the career mode on console adding more tracks, cars and races / Championships.

Like i said above, the special events are really spot on and some of them quite difficult and challenging...

Now I've started online racing leagues.. And it's good fun! The tarmac settings (grip /progression / condition) are also a new welcomed option..

And can't wait to get on console the new reworked AI.. And the new fixed axle physics on some of the classic cars like the guila or ford escort 1600..from the last PC version updates.



About GT Sport... Graphics and details are top quality, but i really hope they improve a bit more in physics and fix that FFB...Also i hope they give the tracks more Road feel... Because they are really flat at the moment.


Edit...

Here's a nice video of suspension and tyre deformation on a Clio from Project C.A.R.S 2
They seem to have made some great work also....



And this is an old one, also WIP from Project C.A.R.S 2

 
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I am not going to post my opinion about physics,if the GTS is a good "sim" or about the "BoP" that actually is worse than FIA's BoP in last year's LM.
How about the simple fact that the SR is not working as it should.
The "better" the SR,the more dirty,unfair,reckless the people you meet.
Since the "physics",the way the cars handle (and all other things in the game) are all the same for everyone, they need to focus into making that Driver's rating work.People should not keep a good SR rating when they obviously cannot do a singe clean lap.
 
So I finally decided to do my rant on the "Human Race" trailer. Probably the first trailer in GT's history I outright disliked.
As much as I like the e-sports approach, ditching practically everything else in its favor is just low.
Especially in case with the cars list. They could've said that, as they strive to deliver high-quality models, they can't deliver a lot of cars at the moment. If I remember correctly that's how the case with Forza 5 went.
But no. They had to pull the worst excuse possible.
"1000+ cars? 1000+ cars is for car collectors! Car collecting is irrelevant! BUUUUUUUUUUUURN!!1"
No, I wouldn't call myself a car collector. After years of playing Gran Turismo games (which, by the way, I've still never managed to beat fully), I've almost never had more than 50 cars in my garage, and most of them are just for meeting some races' requirements. The only exception would be GTPSP, but I blame the lack of arcade mode, which didn't require you to buy cars to take them for a spin. But that's not my point.
Large car lists are good because they offer variety - it's more likely to find particular cars you like there. And yes, I'm sure nobody's fond of how many repeating (Skylines, GTOs/300GTs, RX-7s, etc.) and useless (tons of low-end city-class vegetable commuters) Japanese models Gran Turismo had throughout its history. Yet it had plenty of fairly nice and unique additions.
There are people who have preference in what they drive. I'm one of those who do. And that's where Gran Turismo's lolhuge cars lists attracted me. Let's pick GT2: Ford GT90, Plymouth Pronto Spyder, Jaguar XJR-15, Aston Martin DB7 Volante and V8 Vantage, '70 Dodge Challenger, Lotus Elise GT1, 8-series BMW, Lister Storm, short tail Nissan R390 road car, Nismo GT-R LM, Lancia Stratos - all of that in one single game! Not to mention nice additions like Venturis, Vectors, Tommykaira('s own models) and other obscure or unique cars. Yes, the car list is still far from what I'd call "perfect" (at least as Ferrari and Porsche lover), but it had so many cars I loved in one place, I straight out didn't care.
I'd even go as far as to say that specifics of Gran Turismo cars lists had their own benefits - for me that'd be RX-7 GT-C, Mazda MX-5 C-spec, Nissan Sileighty and ER34 Skyline. Not to mention that the only Subarus I bought not for Impreza Challenge were Alcyones. And the only car I've used for rally was fictional Toyota Celica ZZT231 Rally Car.
There are many cars from GT2 I do miss in GT4 and GTPSP. But these two have their own gems too - for instance, Honda HSC (which, I think, fits Acura brand more), Chevrolet Camaro IROC-Z concept, Cizetta V16T, Ford Mustang SVT Cobra R, NSX-R Prototype LM road car, Mercury Cougar, Protomotors Spirra, Spyker C8, TVR Cerbera Speed 12, Volkswagen W12 Nardo... Even there the Japanese models' bias was beneficial in some ways - I'm highly grateful to PD for the inclusion of Nissan Silvia Varietta. Yes, I know it's the worst S15 performance-wise, but that can't keep me from liking it. Same for Lotus Elise Type 72.
PS3 era has also been great in its ways, sadly I haven't got myself to owning a PS3. I want to check Ferrari SP1 and Isuzu 4200R out so much.
And now, to what GT Sport offers so far... God, if not Vision GT models, it would be so bland, so generic. Even out of popular models, there's barely anything I'd really want to drive. I think even GT1 and GT3 had more likeable car lists (out of which I've only played GT1 as it was one of my childhood game my uncle got me, and when I've got myself a PS2, GT4 has been a thing for eons while offering much more than GT3 could).
As for tracks, I'm only biased towards Special Stage Route 11 (how ironic). The variety rule applies there as well though - the more, the better.

There's one more thing that concerns me a lot - I'm quite afraid that PD may focus on multiplayer way too much. Especially considering how it's the new mainline GT game and not a spinoff. If they also throw out a proper single player campaign out of the window, they better really consider making GT7.
 
@SiriusR
GTS is trying to be the "iracing" of PS4 in my eyes.I understand that this is not something that offline players would like to see but even if you like that "new policy" you can find many things that can make you moan about the game.
IMO no matter what GTS offer at this point,there is another title coming this fall that will propably offer a better racing experience -offline and esports (online) modes-.(And I am not talking about Forza).
With that said,the game is fun if you manage to get clean people to race against you -that is not a sure thing even in S SR rating drivers-.
I propably going to get the title but for sure is not going to be my main racing game.
 
GTS is trying to be the "iracing" of PS4 in my eyes.I understand that this is not something that offline players would like to see but even if you like that "new policy" you can find many things that can make you moan about the game.
Well, as for me, I can't see anything wrong with GT Sport besides what I listed above. Or maybe car sounds are too realistic this time? Or the new theme song resembles Moon over the Castle too much? :D

IMO no matter what GTS offer at this point,there is another title coming this fall that will propably offer a better racing experience -offline and esports (online) modes-.(And I am not talking about Forza).
Thing is, I don't want another title. I want Gran Turismo. The Gran Turismo I loved since I was going to kindergarten.
I know, GT Sport got better in some ways compared to other GT titles, but what's so wrong with it being a digital car encyclopedia? Considering how wacky (in a good way) previous titles' cars lists were (see my post above), I consider that quite an insult. (granted, a single simulation disc of GT2 expanded my car knowledge more than tons of any other media back in its day)

With that said,the game is fun if you manage to get clean people to race against you -that is not a sure thing even in S SR rating drivers-.
I'm more worried if it's gonna retain its replayability after its servers get closed. Sure, it's not a NFS title, which loses all of its support within two or three years, but seeing how I keep enjoying playing titles that are already a part of a history that is rather irrelevant these days, I do hope I will be able to enjoy GT Sport 20 years later like I enjoy GT2 today. (well, unless it manages to get a worthy car roster, I won't be able to enjoy it anyway, and it will keep collecting dust like my copy of GT1 - though I still play it from time to time whenever I want to drive around SSR11 while listening to Andy's)
Besides, most of the world's grandmas are more competitive than me, so I'm not sure if multiplayer is a good option for me unless I get racing with total noobs who just switched from NFS or Mario Kart. :D
 
The Gran Turismo I loved since I was going to kindergarten.

Buy Forza Motorsport 7 and put a Gran Turismo sticker on the box. That is the closest that you're going to get to a "traditional" Gran Turismo experience for the foreseeable future.

And honestly, if you can get over the different name on the box, Forza has a lot of stuff that I think you'll find are great additions to a game of that type. If what you're used to is Gran Turismos 1 through 6, you'll find a lot more freedom (and a lot more car diversity).
 
I'll also have to put PS4 stickers on XBox One, then. And somehow make it understand DS4s.

I suppose, if you're also so attached to the Playstation brand that you can't bear to play without that either. Not playing a good game because it uses a different controller seems odd; the X1 controller is actually a step up for racing games with it's rumble triggers.

Not really.

K. Most people who actually played, say, Forza 4, tend to say that the choice of different cars feels a lot larger despite the smaller number than something like GT6. Gran Turismo 5 and 6 had an awful lot of cars that were straight up duplicates, and a lot more that were of very limited value because they were minor modifications on a car that was already there. Sometimes it's nice to have the different trim levels of a car, but mostly I'll accept only having one if it means that I get more unique cars. That feels more diverse than having 30 Miatas.

But that's just me, I guess if you have strong attachment to brands and your chosen brand happens to be heavily represented in Gran Turismo then you might feel that that counts as "diversity".
 
Not playing a good game because it uses a different controller seems odd; the X1 controller is actually a step up for racing games with it's rumble triggers.
I did use XBOne's controller; IMO, it feels rather bulky compared to DualShocks, and I'm never going to like its asymmetrical analog sticks' placement.
But honestly, if I could play with whatever controller I'd like, I'd go for Namco's neGcon any day. That was the biggest step up for racing games, despite lacking any rumble; after using it for a while, you'll consider analog sticks inferior.

K. Most people who actually played, say, Forza 4, tend to say that the choice of different cars feels a lot larger despite the smaller number than something like GT6. Gran Turismo 5 and 6 had an awful lot of cars that were straight up duplicates, and a lot more that were of very limited value because they were minor modifications on a car that was already there. Sometimes it's nice to have the different trim levels of a car, but mostly I'll accept only having one if it means that I get more unique cars. That feels more diverse than having 30 Miatas.

But that's just me, I guess if you have strong attachment to brands and your chosen brand happens to be heavily represented in Gran Turismo then you might feel that that counts as "diversity".
I guess you really didn't read my post on GT's cars lists.
I'm not that much of a fanboy to flat-out claim that anything not labeled "Gran Turismo" is inferior.
I did bother to check what cars Forza has to offer; even though Forza's roster is indeed superior in some ways (like having Porsches and Koenigseggs in the first place), it has about as much cars that interest me as Gran Turismo. And, from my personal point of preference, if GT's cars lists tend to be repetitive, Forza's are rather too mainstream - they don't offer much besides what's popular, trendy and can be found in 95% of other games (including said GT).
 
Forza's are rather too mainstream - they don't offer much besides what's popular, trendy and can be found in 95% of other games (including said GT).

:odd:

I would say you are correct if we were talking about FM5 or FH2, but both FM6 and FH3 have their share of niche models. Seriously, they've added a Cadillac limo, 2 commercial vans, an Aztec, the Isetta, the Morgan 3-wheeler and a bloody Chevrolet Vega along with quite a few other cars of lesser popularity.

Really the only niche market they haven't touched is the kei segment, which is unfortunate as it seems it will be some time before I get to enjoy them on a current gen game since there have been no signs of them in GTS (at least give us the S660 PD!).
 
As I said, it's all up to personal preference. Personally, first half of these addirions barely interests me, and the other one is, well, rather questionable.

a Cadillac limo
Why would I want to race in a limo?

2 commercial vans
w h y

Please tell me it's not Pontiac.

the Morgan 3-wheeler
Rather rad, but not the kind of car I'd want.
(on the other hand, Reliant Supervan does sounds like somthing hella fun)

a bloody Chevrolet Vega
Why would I want a Vega if I can have second gen Camaro (now that's a car I'd want in GT) or Nova?

Really the only niche market they haven't touched is the kei segment, which is unfortunate as it seems it will be some time before I get to enjoy them on a current gen game since there have been no signs of them in GTS (at least give us the S660 PD!).
Yeah, I'd really love to have some (sporty) kei cars - like (Mugen) Honda Beat, Honda S660 or Autozam AZ-1. Forza's option to swap engines would be really neat in their case.
On the other hand, rather large roster of muscle cars from 60's and 70' compensates the lack of kei cars for me.

TBQH, I actually sympathize Forza's Horizon spinoff series a lot, as freeroam isn't something GT will ever have. But getting XBOne just for FH3 is out of question. On the other hand, I'm planning to get a laptop that won't be as potaro as my current one, but that's probably happening ten years later.

By the way, does Forza let you use your own music like GT5/6? Quite a handy feature, especially in GTPSP's case, the soundtrack of which was only less cringy than that of NTSC-U/C version of GT2.
 
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Hi , I don't have the beta , but i would say that the only thing that I still notice and I really do not like ,is the lack of connection between the asphalt and the engine, I can explain it better, in some race cars they have reproduced the effect in which the engine changes in regimes if it strikes a curb or comes out in the grass, in other cases (at least 80%) is as if it was all flat, I do not talk about the suspensions that are reproduced very well, but the sound that in the steep climb (with low gears) or in the straight paths 200 kmh should be "playing" a little more real, I think for PD this is feasible, that is all the more, and this is strange, in the rally track, if they could find the right balance between disconnection and motor stress (gears , rotating mechanical parts) it would all be really mythical!👍
 
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