The GT6 Epic Whining and Crying Thread

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Kaz's vision is so blurred.
He should go into stand up comedy.
Everyone on GTP can do better than him on improving the game.
They only think they can, if it were true, they'd be out there making their own games.

I'd be interested to hear why you think stand up comedy though.
 
They only think they can, if it were true, they'd be out there making their own games.

I'd be interested to hear why you think stand up comedy though.
Seeing thousands of people have been stating the same things on what's obviously wrong with the series for about 10 years now, there is no doubt in my mind that many would also push for the change in direction towards gameplay that GT desperately needs, and that has been non existent under the supervision of mister Yamauchi so far.

So yes programming a game is difficult and we wouldn't be able to do it, but coming up with the right design ideas isn't and that's what's needed for GT.
 
Thousands...are you sure?

I understand that a game developer can learn some things from the people who play their games. Trouble is, after all of this time watching all those armchair experts pontificate here, it just proves to me that the wish list is too broad - it comes across as a scattered mess that has parts which can be mutually exclusive to each other.

True, there are certain things that above a significant percentage of people want, and some of those things seem to have happened. For the rest though, seems to me that all PD can do is see what aspects of the game gets accessed the most, which bits get played more than other bits, which they can check through the PS3 and build upon that.

There is also the factor of what is possible within the framework, yes, I'm talking about the PS3's limitations - and that's where the fan factor fails by-and-large to appreciate the complexities involved.

So that brings me back to my original point - not really about the coding of a game, which I'm sure is challenging enough in itself - but the design of what will make the final cut and make it great. Essentially the game hasn't evolved much across fifteen years, just grown bigger and had more aspects such as B-Spec and photomode, online, seasonal challenges now GT Academy and Course Creator added to the basic framework. These have all been improvements. My point is, I don't get the vitriol if the game is basically the same - unless you are against that sameness, which only a few here seem to be. So, they made a game that was great, it now has more than back then...and that somehow makes it worse...?

That's what I think that the fans cannot help with, at least not unless they want to put their money where their mouth is and make their own game.

Others mention their tough-love stance as being a form of call to PD to get them to realise that things need to change. I'd be interested in hearing about all of the other activities, commitees and activist groups these people are members of; proof of their efforts to improve things that matter to them and are important to the world. In short though, I think they are just a certain type of gamer hiding behind the 'actions taken for the greater good' message.

Look up what Yahtzee (Ben Croshaw) paraphrased about fans sometime - quite illuminating.
 
True, there are certain things that above a significant percentage of people want, and some of those things seem to have happened. For the rest though, seems to me that all PD can do is see what aspects of the game gets accessed the most, which bits get played more than other bits, which they can check through the PS3 and build upon that.

How about just releasing the content that they have advertised? Also, how about seeing what other similar titles have achieved and why they are viewed as delivering a better experience?

There is also the factor of what is possible within the framework, yes, I'm talking about the PS3's limitations - and that's where the fan factor fails by-and-large to appreciate the complexities involved.

Let's just ignore what everyone else has managed to achieve on the same hardware and keep using this same excuse on every new generation of console. Sure hope someone doesn't try and release a game like GTAV on a system like this, surely it would break the hardware.

Essentially the game hasn't evolved much across fifteen years, just grown bigger and had more aspects such as B-Spec and photomode, online, seasonal challenges now GT Academy and Course Creator added to the basic framework. These have all been improvements. My point is, I don't get the vitriol if the game is basically the same - unless you are against that sameness, which only a few here seem to be. So, they made a game that was great, it now has more than back then...and that somehow makes it worse...?

I just booted up my copy of GT6. Can you tell me where I can find the course creator, B-spec mode, shuffle racing and more than 5 photo locations please? I can't seem to find them and it sounds like you have them already.

Also, this is the first time I can recall somebody saying that remaining stagnant for 15 years is a good thing and we should be complaining about improvements. Should we be petitioning to have things remain out of date and behind the competition? Can you also tell me where GT6 has more than GT5? I can't find several of the features GT5 had in my GT6 game.

Others mention their tough-love stance as being a form of call to PD to get them to realise that things need to change. I'd be interested in hearing about all of the other activities, commitees and activist groups these people are members of; proof of their efforts to improve things that matter to them and are important to the world. In short though, I think they are just a certain type of gamer hiding behind the 'actions taken for the greater good' message.

Look up what Yahtzee (Ben Croshaw) paraphrased about fans sometime - quite illuminating.

Yes, wanting the fully advertised product that you paid for and not wanting to see something you have liked and supported for years die through neglect means you are a rabid, desperate, self-entitled, bassment dwelling fanboy with no life.
 
They only think they can, if it were true, they'd be out there making their own games.

I'd be interested to hear why you think stand up comedy though.

Is it truly that easy, do the tools that do this fall out of the sky somewhere? Can I get the coordinates...

I mean I agree it's probably silly to say that GTP users in general could do better because a few people are over the hill angry at Kaz. However, I find it equally patronizing and fanatic to say what you said. There are plenty of talented people out there that could improve but probably don't have the money or influence to be on that level, it takes time and this isn't the 90s were it was so easy to just get a group together and go build a game.
 
There is also the factor of what is possible within the framework, yes, I'm talking about the PS3's limitations - and that's where the fan factor fails by-and-large to appreciate the complexities involved.
Adding on to what @Lewis_Hamilton_ said, they're a first party developer. They should know the PS3 like the back of their hand, know the hardware and what it's capable of. If many other games can run and achieve what they're aiming for then it's no excuse for PD.

PD was aiming for a 1080p/60fps experience but they haven't quite reaches that level yet. I mean GT5 had framerate issues yet they still upscaled the resolution from 1280x1080 to 1440x1080 they still keep 60fps reflections, etc.

Hopefully GT7 can use all the extra power of the PS4 but I sincerely hope they don't push the limits too far that it has consequences.
 
...There are plenty of talented people out there that could improve but probably don't have the money or influence to be on that level, it takes time and this isn't the 90s were it was so easy to just get a group together and go build a game.
There is however Kickstarter, something that many people didn't have the luxury of back then, when it truly was all about talented and there at the right time and place.
Adding on to what @Lewis_Hamilton_ said, they're a first party developer. They should know the PS3 like the back of their hand, know the hardware and what it's capable of. If many other games can run and achieve what they're aiming for then it's no excuse for PD.

PD was aiming for a 1080p/60fps experience but they haven't quite reaches that level yet. I mean GT5 had framerate issues yet they still upscaled the resolution from 1280x1080 to 1440x1080 they still keep 60fps reflections, etc.

Hopefully GT7 can use all the extra power of the PS4 but I sincerely hope they don't push the limits too far that it has consequences.
My comment was:
There is also the factor of what is possible within the framework, yes, I'm talking about the PS3's limitations - and that's where the fan factor fails by-and-large to appreciate the complexities involved.
Yes, I do think they know the PS3's architecture like 'the back of their hand' - PD have been credited with performing a miracle with GT6 based on what they have managed to get the platform to do.

True, it has been a step down in some areas from GT5 but that has already been explained by Kazunori-san; some thing needed to be streamlined so that improvements like new physics could be added.

I also appreciate that other developers have worked well on the same platform, I'm not aware of any driving games that have done it as well. I mean Codemasters with their games is really the only one and their games have nowhere near the depth or dimension for a fair comparison - they are fun experiences, sure, but not in the same league. All other game such as ND's and Rockstar or Quantic Dream are a different genre, all of which have different focii.

How about just releasing the content that they have advertised? Also, how about seeing what other similar titles have achieved and why they are viewed as delivering a better experience?
Well, the adverstised content has frequently been addressed - PD have a year to deliver before it can be deemed a no-show. It was furthermore all announced beforehand that certain features would be out later.

As for the dimilar titles. I'm afraid it isn't that simple, not with such a broad fan base with even broader expectations floating around out there. I mean I assume you have gone through this topic from the start and seen some of the stuff that has been said. There are people who want to turn GT6 into Forza or all of the other games combined. There are others who want to make it a track-meet environment, still more who want nothing more than drag racing, others want to pimp their cars with christmas lights. Another group needs engine swaps to be a feature, a large percentage want every current car possible and to hell with the old, whilst others want just the old and aren't so bothered by the new...

How would all of that be possible in the same game and for that game to keep its individuality, its integrity? This is why I said PD seem to utilise the developers' statistics tool built into the game, to see what people actually are interested in.

Let's just ignore what everyone else has managed to achieve on the same hardware and keep using this same excuse on every new generation of console. Sure hope someone doesn't try and release a game like GTAV on a system like this, surely it would break the hardware.
Like I said to Gerarghini, how is GTA V even comparable as a game structure? I also believe that it wasn't without its own hiccups and whatnot, just like all of the complex games currently out.

Please though, amusing sarcasm aside, which driving games do you consider on a par with GT - on the same console?

I just booted up my copy of GT6. Can you tell me where I can find the course creator, B-spec mode, shuffle racing and more than 5 photo locations please? I can't seem to find them and it sounds like you have them already.
You know what I mean, they have been in GT5 and ahave been promised for GT6 as a later update...but you knew that, didn't you?

Also, this is the first time I can recall somebody saying that remaining stagnant for 15 years is a good thing and we should be complaining about improvements. Should we be petitioning to have things remain out of date and behind the competition? Can you also tell me where GT6 has more than GT5? I can't find several of the features GT5 had in my GT6 game.
Not actually the first time, nor is it a popular stance on this thread as many of the people contributing here are more fans of magic and sorcery, not facts.

As for the bit about GT6 having more than GT5 - simple, it will have. However, it already has improved physics, photomode, tracks and cars. There are also more day/night transition tracks in that list, plus weather such as a Tsukuba (once more.)

Yes, wanting the fully advertised product that you paid for and not wanting to see something you have liked and supported for years die through neglect means you are a rabid, desperate, self-entitled, bassment dwelling fanboy with no life.
Now that's just being silly...
 
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There is however Kickstarter, something that many people didn't have the luxury of back then, when it truly was all about talented and there at the right time and place.

Are you talking about the website? If so then I better come up with a clever idea like wanting to make potato salad but then actually use it to develop a game, which would have to be on some small platform, because trying to publish it in such a lager market would be difficult even if it was an indie game. Then there is advertising and general marketing, and if anyone did do a serious kickstarter it would have to have descriptive planning to even get the serious investors on the site and they'd need to even been interested in that type of market and believe it could bring in revenue.

Also they didn't need a site like that because the market wasn't saturated as much as it now is, it was far less money to develop a game and took less tools and power to put it together. That's not to say it wasn't still difficult but not nearly to the capacity you need now. If they wanted to do something they better plan for phone app games.
 
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Are you talking about the website? If so then I better come up with a clever idea like wanting to make potato salad but then actually use it to develop a game, which would have to be on some small platform, because trying to publish it in such a lager market would be difficult even if it was an indie game. Then there is advertising and general marketing, and if anyone did do a serious kickstarter it would have to have descriptive planning and to even get the serious investors on the site and they'd need to even been interested in that type of market and believe it could bring in revenue.

Also they didn't need a site like that because the market wasn't saturated as much as it now is, it was far less money to develop a game and took less tools and power to put it together. That's not to say it wasn't still difficult but not nearly to the capacity you need now. If they wanted to do something they better plan for phone app games.
Precisely my point - it ain't as easy as a number of people seem to think it is. PD have a game series that has been very poplular for many years. Someone, possibly jokingly, states that everyone here could do better...well, I think not; for precisely these reasons.
 
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Is it just me, or are the AI's; specifically the 1st and 2nd place cars, more 1st than 2nd, a bunch of dicks on this game? Maybe it's just me. When I pass the 1st place guy, they tend to follow a trend. Upon passing him, he decides to hit the tail of an already tail happy car (Amuse Street Version) and spins me out. This has happened on more than one occasion. Has anyone experienced this? Maybe it's just me. I haven't even bothered updating the game after I bought, since I don't what changes they made to the AI.
 
Is it just me, or are the AI's; specifically the 1st and 2nd place cars, more 1st than 2nd, a bunch of dicks on this game? Maybe it's just me. When I pass the 1st place guy, they tend to follow a trend. Upon passing him, he decides to hit the tail of an already tail happy car (Amuse Street Version) and spins me out. This has happened on more than one occasion. Has anyone experienced this? Maybe it's just me. I haven't even bothered updating the game after I bought, since I don't what changes they made to the AI.
It's not only you,this happens to me quite often.
 
They only think they can, if it were true, they'd be out there making their own games.

I'd be interested to hear why you think stand up comedy though.

You think that if people are good game designers, they magically end up being given tons of money to be out there making their own games?

The world doesn't work like that. I could be the world's greatest game designer, and it might take years for me to work my way into the industry. If I'm unlucky, I might never get my break.
 
Some find the game easy I find it very hard. My suggestion is if I can't do a level after say a hundred attempts open the next level for me I have earned the right to move on.
Have difficulty levels at the start of the game. I am sure that is not to difficult for the game making genius's to create.
 
Some find the game easy I find it very hard. My suggestion is if I can't do a level after say a hundred attempts open the next level for me I have earned the right to move on.
Have difficulty levels at the start of the game. I am sure that is not to difficult for the game making genius's to create.

If the game is very hard for you, you either need to improve the car, improve your driving skill, or both. I'm not saying you're a bad driver, or do the typical "n00bs lulz" jargon, but your difficulty is already there. You can make the game easy, or make it hard. I tend to make it hard, because it's fun.....until the 1st place guy turns out to be a dick head!

I think you are confusing the AI with a particular bunch of GTP members

Hahahah! I wouldn't know, but I'm pretty sure you're correct. That's why I don't play online, because ppl just don't know how to drive, nor care about hitting you and spinning you off the track. Hell, even with the AI, I try not to hit them. If I mistakenly cut the track and pass them, I would slow a bit, so they can get their spot back; how it's done in F1 and FIA GT1. It would be nice if they did make the AI aggressive to where you literally have to battle to make position.
 
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If the game is very hard for you, you either need to improve the car, improve your driving skill, or both. I'm not saying you're a bad driver, or do the typical "n00bs lulz" jargon, but your difficulty is already there. You can make the game easy, or make it hard. I tend to make it hard, because it's fun.....until the 1st place guy turns out to be a dick head!.

How do I make the game easier to do? I can't change the times in trials and I can't change the AI in races?
I don't get you.
 
That's why I said, if you want to make it easier, improve the hp, weight redux, and do tuning which you can find on the forum. That will make the game easier for you and help you beat the AI, but you still need skill to beat them. As for time trials, that's all skill! That's why I also said that you have to improve as a driver.

Ok I get you now. I have spent big on tuning etc but still fail. I suppose this is the skill level I feel confident on track but just don't seem to be able to catch the front ai on some races. The trials I find some very hard and cannot do them.
I suppose my skill level just isn't good enough for the later trials like the final trial in goodwood and any of the senna ones apart from the first with the kart I have done that one. I have played all the gt games and completed them all so you can see why I get a bit frustrated not being able to complete gt6.
 
How do I make the game easier to do? I can't change the times in trials and I can't change the AI in races?
I don't get you.
That's why I said, if you want to make it easier, improve the hp, weight redux, and do tuning which you can find on the forum. That will make the game easier for you and help you beat the AI, but you still need skill to beat them. As for time trials, that's all skill! That's why I also said that you have to improve as a driver.
 
Ok I get you now. I have spent big on tuning etc but still fail. I suppose this is the skill level I feel confident on track but just don't seem to be able to catch the front ai on some races. The trials I find some very hard and cannot do them.
I suppose my skill level just isn't good enough for the later trials like the final trial in goodwood and any of the senna ones apart from the first with the kart I have done that one. I have played all the gt games and completed them all so you can see why I get a bit frustrated not being able to complete gt6.
In the GT6 Tuning Forum is a good idea to start to fine a setup for that car you are using for a race and Practise is the key here to.
 
Some find the game easy I find it very hard. My suggestion is if I can't do a level after say a hundred attempts open the next level for me I have earned the right to move on.
Have difficulty levels at the start of the game. I am sure that is not to difficult for the game making genius's to create.
That's what "Career Mode" is for. It starts of with "Novice". The first thing I did when I got the game was spend several weeks doing the entire Career Mode. I didn't quit until I got all 27 stars. Ok, so I'm retired and have the time. :lol: I learned to hate go-carts. :mad:

The cars are not at their best until you tune them. You can learn a lot about cars tuning them. If you don't know much about real cars, try the tuning information here in GTPlanet. Eventually you'll find what works for you and matches your driving style.

Also, if you don't have one, you need a wheel. There are some that still use the controller and they are top drivers but I'm not one of them. :bowdown:
 
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That's what "Career Mode" is for. It starts of with "Novice". The first thing I did when I got the game was spend several weeks doing the entire Career Mode. I didn't quit until I got all 27 stars. Ok, so I'm retired and have the time. :lol:

Also, if you don't have one, you need a wheel. There are some that still use the controller and they are top drivers but I'm not one of them. :bowdown:

I appreciate it starts easy and gets more difficult as the game progresses. I just find the later level S-Class the challenges and some of the earlier levels like driving in the rain, karting and nascar impossible. This is the reason I ask for an easier setting as well as the harder ones for you genius's so all game players can be happy, Good players and average joes like me.
Well done on gaining all the stars I couldn't if I played it for another 20 years.
I had a wheel made no difference to the pad controller as far as game play is concerned for me, I guess it's a personnel choice which you prefer. Cheers.
I have worked in cars all my life I can tune I can do anything on cars alas I tend to pass on wiring jobs as I hate them, this is a game and some of the settings in tuning are not true to life, saying that people use them and get results I use them and don't get results, it is all about gaming ability and I am beginning to realise I am rubbish I will always be rubbish so PD give me an easy option I can sit and be happy with.
 
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I appreciate it starts easy and gets more difficult as the game progresses. I just find the later level S-Class the challenges and some of the earlier levels like driving in the rain, karting and nascar impossible. This is the reason I ask for an easier setting as well as the harder ones for you genius's so all game players can be happy, Good players and average joes like me.
Well done on gaining all the stars I couldn't if I played it for another 20 years.
I had a wheel made no difference to the pad controller as far as game play is concerned for me, I guess it's a personnel choice which you prefer. Cheers.
I have worked in cars all my life I can tune I can do anything on cars alas I tend to pass on wiring jobs as I hate them, this is a game and some of the settings in tuning are not true to life, saying that people use them and get results I use them and don't get results, it is all about gaming ability and I am beginning to realise I am rubbish I will always be rubbish so PD give me an easy option I can sit and be happy with.
That what Career Mode is all about it starts of in Novice and as you become better at it you work your way up in class and that how you become better at it.
 
Driving in the rain is challenging at first, but you can catch on quickly. The S class challenges are fun because it makes you use strategy with tire selection and pit stops depending on conditions. As for karting and NASCAR, those shouldn't even be in the game. Unfortunately they are, as soon as I completed those levels I sold the cars and silly kiddy karts for whatever cash they were worth
 
Driving in the rain is challenging at first, but you can catch on quickly. The S class challenges are fun because it makes you use strategy with tire selection and pit stops depending on conditions. As for karting and NASCAR, those shouldn't even be in the game. Unfortunately they are, as soon as I completed those levels I sold the cars and silly kiddy karts for whatever cash they were worth

Says you. :rolleyes: We get it, you don't like NASCAR. There is no need for you to continually bash the sport. About 90% of your posts are you bashing NASCAR or belittling those who enjoy the sport and there is no need for it at all. Yes, you are entitled to your opinion, but your continued negativity is just trolling, plain and simple. No matter what the subject is, you always seem to find a way to voice your displeasure with NASCAR and I must say your continued negativity is very off putting. Once is enough, really.
 
NASCAR events in career mode wouldn't be so bad if the Ai weren't complete 🤬 that don't even care if you're there or not and ram into you with reckless abandon.

Am I am disappoint that PD didn't include a Daytona 500, Brickyard 400, or a Coca-Cola 500 "endurance" race. Maybe it's due to the lack of endurance events in general but I don't know.
 
The last NASCR race I went to was in 1969. I use to be a big fan when they used "STOCK" cars. (No, I don't want to start a debate here.) I don't like NASCAR, carts, dirt tracks or drifting on GT. After getting the golds in Career Mode that's all I will see of them. BUT, there are those that are big fans and they should have their fun too. Everyone should be entertained and PD will try, as they should, to cover all of the bases to sell games.

OH! I have to whine about something; So, what was this big two day update we got? Three seasonals? WHOOPEE! Did I miss something?
 
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