The "June", oops, "Next" Update speculation, wishlist and conspiracy theory thread

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You cannot expect a company to say 'there isn't an update this month' when they never mentioned there would be. It is YOUR FAULT for assuming so highly that there would definitely be an update. They shouldn't have to apologise for your poor assumptions when no information about a 'June Update' was ever mentioned.
THANK YOU FOR TALKING SENSE
 
I really want a early July update since no update for this month 👍
 
Rain doesn't either. "It’s just a matter of adding wet conditions to other tracks through updates". Six months later and everything is still as dry as the Sahara desert, unfortunately.

Yeah, lmao.

Rain in GTS better not be the next Track Creator for GT6.

Only thing I can think of as to why it's taking so long is because they're handcrafting the rain conditions and art/graphics for each 6-7 time settings for all tracks with varying puddles and bodies of water. But I doubt that's what they're doing and we'll probably just end up with a light and a heavy rain setting for each track.

Spent precious R&D time crafting and creating the dynamic weather for GT5, and then freaking scrapped it on more powerful hardware. Would have been easier if they kept the dynamic system since it would easily implement across all track and time conditions.
 
Yes. And in that post you quote it says REGULAR. There is NOTHING specifically GAURANTEEING MONTHLY CONTENT. Stop being an entitled assumptive millenial. Its people like you who are ruining the gaming industry. You and your microtransaction whale friends. So please go away. Most here won't miss you.

Really, think think the likes of EA, Activision, Ubisoft and the mobile gaming industry are destroying the gaming industry, not one GTP member. As for calling people an 'entitled assumptive millennial', its quite ironic that you assume everyone is one. If the gaming industry isn't up to snuff, you should go back to your dusty Commodore.

And who said I have friends?
Can I be your friend:)?
 
what broken promise?

They have yet to break a promise. The only 'promise' that I know of that they have yet to complete is the vague 'promise' about '500 cars' in the lifetime of the game, but it hasn't even been a year since the game was released

Not giving you a 'June Update' that they never promised doesn't mean they are going to be breaking promises???
I didn't say about GTS i was talking about GT6, did you read what i said? Meaning i don't want to see that again! They suppose to support the game 2 years with content...
 
I didn't say about GTS i was talking about GT6, did you read what i said?
Yes of course I read what you said. You was referring to GTS possibly repeating the broken promises of GT6. But what I was explaining, was that how can GTS currently be in a position to break promises, as you tried to suggest it might, when it hasn't broken a single promise yet?
 
I didn't say about GTS i was talking about GT6, did you read what i said?
Well, what did they promise that might turn out to be a "broken promise" like they had in GT6?
 
Yes of course I read what you said. You was referring to GTS possibly repeating the broken promises of GT6. But what I was explaining, was that how can GTS currently be in a position to break promises, as you tried to suggest it might, when it hasn't broken a single promise yet?
They didn't broke a promise yet but that's what i was saying that i don't want to see it happening again!
 
They didn't broke a promise yet but that's what i was saying that i don't want to see it happening again!

But it is ludicrous to suggest that it might happen when there is currently a 100% rate of promise keeping.

They never made a promise directly for 'monthly cars' or anything like that, and the seeming lack of a update right now seemed to make you think promises were going to be broken but there is no promise to break
 
But it is ludicrous to suggest that it might happen when there is currently a 100% rate of promise keeping.

They never made a promise directly for 'monthly cars' or anything like that, and the seeming lack of a update right now seemed to make you think promises were going to be broken but there is no promise to break
I know but that's why i pointed out that they tend to change plans kinda easy so we have to have that in mind to not get disappointed! :)
 
PD go one month without an update and everyone loses their minds! Even if there was an update I bet loads of people would still be on here moaning about the content '12 cars all from GT6! Where's this car, that car and all the others I wanted!'
 
Warning: this post is extremely boring and 70% academic, you can skip this one if you want, not missing anything important.

(you can blame @Alpha Cipher for this one, he induced to commit it)


I am interested to see some studies though. I'd like to read about it in more detail out of personal curiosity :)

I haven't forgotten about this, the study I mentioned I can't find because it was before I started using EndNote to save academic references.

But, if you really are that curious :) this forum is easily a good subject of study itself. I'm bored at the office and I've been comparing data with kudosprime. If you take the people that complain about the lack of content and demand new stuff you will immediately notice a pattern. Then compare the people in this forum that demand improvements in the content that we already have (better tire model, linear throttle, changes in penalty system) there is another pattern completely different.

Generally speaking, most people asking for improvements are seasoned players that are advanced or very advanced in game. Loyal customers that already have finished most of the campaign and driving school (I'd say that 90% aprox have finished 100% of the game and relay purely in the online experience that the game offers).

Whereas players asking for new stuff are, generally, not seasoned players. Are somehow irregular, you can see drastic changes and variations in their safety rate SR (seasoned players profiles have a stable linear progress [see first image] and "not-seasoned" players have a more erratic profile with very low peaks of SR[second image].

good graphic.png bad graphic.png

In a side note, it calls my attention that seasoned players have completed 100% of the offline game and relay purely in online gaming, and yet they don't ask for new content (even if their experience is purely online). They ask for improvements.

I'm trying to be very polite about this because I don't want to offend anybody. This is not bad or good, this is a natural habit in any entertaining product (subscription based, free, pay shop, doesn't matter). When people is not able to master a service/product there is no sense of reward after investing so much time, which leads to frustration (and leads to quitting or playing several games inconsistently). The constant checking and seeking for new content is just a way of finding reward [more about this here]. In other words, they can't master the game (because lack of time, because lack of skill, age etc etc etc) and the "not-seasoned" player finds reward in new content, hence the constant waiting for new stuff. In contrast to this, some seasoned players even have 3 accounts and find reward in mastering all of them, because they have the time or the skill or other circumstances.

In conclusion:
Games like Warframe keep introducing new stuff to "hook" customers, because their business model is almost pyramidal. It is a constant carpet bombing of new content almost every month (that is why I stopped playing)

Polyphony could do the same, however they don't. If PD don't do it is for a good reason. It's because they have a different approach, a different model: they relay in the seasoned players. And that is the real reason behind the lack of constant content updates.

Japanese companies have been doing marketing at different levels since 1650 (first multistorey shop in the world and still working). If I can guess all this while having a coffee at 8:30 in the morning (and I'm barely in the first months of University), you can bet that the marketing firm behind SONY/PD (in a culture doing marketing for the last 400 years) know all this perfectly. They know all of us because our data. They know age, they divide us in groups and they study us by region, you can bet on that. They know they cannot trust the opinion of player asking for new stuff, because statistically they will leave. "Not-seasoned" players will leave sooner or later, in their seek for reward (your brain is faq-in with you, you can't trust it [more about the reward system here]) Not-seasoned players will leave... unless they master the game. So PD focus in seasoned players.

Again, don't take this post personally, this is data not opinions, this is not me bickering about new players (I'm a new player!), this is me saying: master the game or you will end leaving, and all the time you have invested will be for nothing. Racing is one of the best drugs out there, keep racing here. There is more reward in being as quick as @Alpha Cipher in Suzuka (for example) than in having a new track or a new car.




---------------------------------------------------------------------------------------------------------------------------------------------------------------
P.S.:
Use this forum for this purpose. This is, from a professional/fan perspective, one of the best forums I've come across. It's so good that the first thing I do in the morning is reading this forum with a coffee. The level of knowledge about racing and simulation is outstanding, you will not find something like this anywhere else. USE IT. Ask questions, and question yourself. Why is my SR so low? Should it be steady? Why is it that I'm going from D to C and back to D and C again, and so on? How can I be faster? etc etc etc.

I'm also not saying that you shouldn't ask for new stuff (this is all induced by alpha's comments, blame him)

Personally, I prefer to master the existing tracks, rather than having to study new ones. One of the best moments for me in the last days was finishing second in Monza with the RB junior, or lapping a circuit just 3 seconds slower than TRL_lighting (that is insane!). That is way more rewarding that new stuff.

Also use this forum as a platform to find better lobbies, there is a whole section of online leagues and championships with a very good level. MASTER THE GAME. Be a pro :bowdown::cheers:



And there you go, this is a 3 hours research-writing academic article... about a sim-racing platform... I don't think I can use this at Uni to get a better qualification, can I? :D:gtpflag::gtpflag::gtpflag:
 

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Warning: this post is extremely boring and 70% academic, you can skip this one if you want, not missing anything important.

(you can blame @Alpha Cipher for this one, he induced to commit it)




I haven't forgotten about this, the study I mentioned I can't find because it was before I started using EndNote to save academic references.

But, if you really are that curious :) this forum is easily a good subject of study itself. I'm bored at the office and I've been comparing data with kudosprime. If you take the people that complain about the lack of content and demand new stuff you will immediately notice a pattern. Then compare the people in this forum that demand improvements in the content that we already have (better tire model, linear throttle, changes in penalty system) there is another pattern completely different.

Generally speaking, most people asking for improvements are seasoned players that are advanced or very advanced in game. Loyal customers that already have finished most of the campaign and driving school (I'd say that 90% aprox have finished 100% of the game and relay purely in the online experience that the game offers).

Whereas players asking for new stuff are, generally, not seasoned players. Are somehow irregular, you can see drastic changes and variations in their safety rate SR (seasoned players profiles have a stable linear progress [see first image] and "not-seasoned" players have a more erratic profile with very low peaks of SR[second image].

View attachment 747456 View attachment 747455

In a side note, it calls my attention that seasoned players have completed 100% of the offline game and relay purely in online gaming, and yet they don't ask for new content (even if their experience is purely online). They ask for improvements.

I'm trying to be very polite about this because I don't want to offend anybody. This is not bad or good, this is a natural habit in any entertaining product (subscription based, free, pay shop, doesn't matter). When people is not able to master a service/product there is no sense of reward after investing so much time, which leads to frustration (and leads to quitting or playing several games inconsistently). The constant checking and seeking for new content is just a way of finding reward [more about this here]. In other words, they can't master the game (because lack of time, because lack of skill, age etc etc etc) and the "not-seasoned" player finds reward in new content, hence the constant waiting for new stuff. In contrast to this, some seasoned players even have 3 accounts and find reward in mastering all of them, because they have the time or the skill or other circumstances.

In conclusion:
Games like Warframe keep introducing new stuff to "hook" customers, because their business model is almost pyramidal. It is a constant carpet bombing of new content almost every month (that is why I stopped playing)

Polyphony could do the same, however they don't. If PD don't do it is for a good reason. It's because they have a different approach, a different model: they relay in the seasoned players. And that is the real reason behind the lack of constant content updates.

Japanese companies have been doing marketing at different levels since 1650 (first multistorey shop in the world and still working). If I can guess all this while having a coffee at 8:30 in the morning (and I'm barely in the first months of University), you can bet that the marketing firm behind SONY/PD (in a culture doing marketing for the last 400 years) know all this perfectly. They know all of us because our data. They know age, they divide us in groups and they study us by region, you can bet on that. They know they cannot trust the opinion of player asking for new stuff, because statistically they will leave. "Not-seasoned" players will leave sooner or later, in their seek for reward (your brain is faq-in with you, you can't trust it [more about the reward system here]) Not-seasoned players will leave... unless they master the game. So PD focus in seasoned players.

Again, don't take this post personally, this is data not opinions, this is not me bickering about new players (I'm a new player!), this is me saying: master the game or you will end leaving, and all the time you have invested will be for nothing. Racing is one of the best drugs out there, keep racing here. There is more reward in being as quick as @Alpha Cipher in Suzuka (for example) than in having a new track or a new car.




---------------------------------------------------------------------------------------------------------------------------------------------------------------
P.S.:
Use this forum for this purpose. This is, from a professional/fan perspective, one of the best forums I've come across. It's so good that the first thing I do in the morning is reading this forum with a coffee. The level of knowledge about racing and simulation is outstanding, you will not find something like this anywhere else. USE IT. Ask questions, and question yourself. Why is my SR so low? Should it be steady? Why is it that I'm going from D to C and back to D and C again, and so on? How can I be faster? etc etc etc.

I'm also not saying that you shouldn't ask for new stuff (this is all induced by alpha's comments, blame him)

Personally, I prefer to master the existing tracks, rather than having to study new ones. One of the best moments for me in the last days was finishing second in Monza with the RB junior, or lapping a circuit just 3 seconds slower than TRL_lighting (that is insane!). That is way more rewarding that new stuff.

Also use this forum as a platform to find better lobbies, there is a whole section of online leagues and championships with a very good level. MASTER THE GAME. Be a pro :bowdown::cheers:



And there you go, this is a 3 hours research-writing academic article... about a sim-racing platform... I don't think I can use this at Uni to get a better qualification, can I? :D:gtpflag::gtpflag::gtpflag:
Yay! Thanks for the in-depth answer :D
It was a really good read and you managed to get your points across. I see a little bit of flattery as well there :O

I'm off to read the journals you posted :cheers:
 
Not that it’s the end of the world if we don’t get an update, it’s just so far we’ve had a nice regular monthly update. With missing one it does setup they aren’t necessarily going to continue with the monthly schedule just makes it all more vague.

Just adding the circuit experience for Le Sarthe or something would be fine.
 
Not that it’s the end of the world if we don’t get an update, it’s just so far we’ve had a nice regular monthly update

Can I have a look to your psn ? Just academic interest :D:D:D
 
He's overpowered that's all you need to know :lol:

:lol:

Can I have a look to your psn ? Just academic interest :D:D:D

Very interesting read, but not sure how you are classing me, ie asking for more content?

I am a seasoned player, I spend most of my time trying to get at fast as I possibly can (high DRA but don’t have time to race as often as I’d like) I’ve played the game since release and will continue to do so until I am as fast as I can possibly go!
 
Rain in GTS better not be the next Track Creator for GT6.
I've been told it took them a lot of time to release it, but I don't know how much exactly. Was it a year?
 
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