- 10,403
- GTP_Spag69
- spagetti69
How is it a longer game, I've nearly done all the events?
How is it a longer game, I've nearly done all the events?
like I said, give people an option: short, medium, long career. like F1 2010.
and remove xp, it's annoying and useless.
.......
Go into the 200 A-Spec threads in the GT4 forums, find some screen shots of A-Spec totals and see if you can see the mileage driven by people in that game. Many of us drive tens of thousands of race miles, repeating the same race series a myriad times in different cars in different states of tune.
Why?
Not to earn xp or cash (tho' the pennies help to buy the next raft of cars) but because the driving is fun, especially when you are trying your darndest to win hugely undergunned against the AI
.
But, as I said, the progression system in the current incarnation is unwelcome. Before, you had to get your licences and complete the evernts layer by layer but that, other than lack of cash for the right cars, was all that 'held' you back.
See that's where you walk a fine line. If this game was structured to be "wham, bam, thank you ma'am", then I have a feeling that everyone would scream bloody murder about how it was "too short". I've read in many instances many gamers are angry about short games. Now we have one that's "too long"? This is what everyone WANTED, isn't it? Longer games! Apparently that's not the case.
I think the other thing is that, like you said, gamers have changed. It's not so much getting older, but they want fast action, jump in and jump out. And I think they want to dominate out of the gate. Which is why we have things like paid unlocks that you buy on Playstation Store.
I really don't have an ending here. But I will say that this game hasn't changed, just everyone else has.
The problem with GT5 is not that it is too long - the problem is that is is a short game that was artificially made "long" (repeating the same few races over and over again to gain XP)
F1 2010 is a completely different animal, in that you have a structured series of events, point totals, and an ultimate "winner" at the end of nineteen races. The problem is that GT5 is not structured as a "career" style game. It's really more like club racing, or if you will a giant "track day" session, in that you're driving against other cars in the same spec. So unless you abandon the current format all together and go more of a FIA racing "season" style game, I don't see how you are going to accomplish this.
So give it a 'free roam' style: all races are unlocked, only limiter is license and car. you got the license and car, you're free to race.
xp is an artificial leveling made to extend the game in a very poor, limited way (through repetition and locking races/cars).
also, why in pete's name i can't sell a car i just paid 20 mill? some of the 'new' rules are very frustrating
So what exactly would the game's life of a racing game be? Race every track once? Race every car once? Race every event once? Race every car on every track once?
And how would the xp and credit system intervene in this?
I dont understand why people bought this game if they dont like racing?
Very few racing games lock away cars, races and even tracks to this degree. Some even have everything unlocked from the beginning so you can drive/race the car you want whenever you want.
I think that's where the problem is - people want to drive on the tracks the like with they cars like, the game part prevents this to a significant degree. The price for indulging your sweet tooth can be quite high.
Wasn't a problem in GT4. Wasn't a problem in GT3. Wasn't a problem in GT2. (Probably) wasn't a problem in GT1. GT2 in particular had hundreds and hundreds of different events to race in.Well that's what you're going to get when you demand longer games. They're going to be crammed with filler to artificially prolong the experience.
Wasn't a problem in GT4. Wasn't a problem in GT3. Wasn't a problem in GT2. (Probably) wasn't a problem in GT1. GT2 in particular had hundreds and hundreds of different events to race in.
This is the reason I stopped play GT5 after 4 days, it's just extremely annoying:tdown:This game has serious presentation problemBut when you're grinding a race, you can't just finish, click retry and do it again. You have to quit, wait for the menus to load, start the event over, wait for the track to load, and then go around again. Every other GT, even Prologue, had all the same options at the end of a race - replay options etc, but always an option to race again, too. It's even worse when you forget to swap your tyres or set the gear ratios and don't realise until you start racing, then have to wait through 2 or 3 minutes of loading screens and menus to change them and try again.
If there were more events, the level system would have no reason to exist.Its the events then. Not necessarily the level system. The XP system works. There isnt a "design flaw" with it. But it seems like people would want more events.
Wasn't a problem in GT4. Wasn't a problem in GT3. Wasn't a problem in GT2. (Probably) wasn't a problem in GT1. GT2 in particular had hundreds and hundreds of different events to race in.
Personally, I think the XP/credits system is alright (yes,really). But they left out XP/creds for online races, which resulted in being forced to grind (because there is no other way to gain XP/creds you have to follow this linear path). I think it will all make sense once they implement XP/creds for online.
True. 👍 But even so, I still think it's more a balancing issue than the system being broken.Some people don't play online. I think any game should be playable offline (unless it is ONLY online).
Read Enzo_Guy's post above yours. It's not hard - they got it right in GT4. They had enough races and good rewards for winning tournaments - which you could choose to sell for good money (like in every other GT). Having every event finished and having to replay the same race 20 times just to unlock ONE event is unprecedented in GT.