No, you're not out of luck but you need to practice more. I've never understood why every race must be winnable for everyone, there's no FPS shooter or a platform adventure game you can complete without dying on the first try no matter which difficulty level is selected. In those cases you make mistakes and learn from them and eventually complete the levels, and nobody complains as it's perfectly acceptable, that's simply how it goes. But as soon as there's a properly hard race in GT it causes a great outcry because beginners can't win - what happened to practising and getting better? Because after doing those two every race is winnable, it just takes some work and skill.
Not at all. I didn't say every race should be winnable to everyone, and I don't believe that should be the case.
By your logic something like Uncharted doesn't need difficulty settings, it should just be on Super OMG Hard mode from the beginning. Because it's completeable like that, and people who are finding it tough just need to practise more.
Which I could almost agree with, except that time is not infinite.
If a player only has say, 20 hours a week to play GT6, then they need to be able to accomplish something reasonable within that time. Otherwise they'll just get annoyed and give up, because it's no fun banging your head against a brick wall.
For a real life example, probably almost anyone
could learn to drive an LMP car. But you wouldn't just drop grandma in and say "best of luck, little old lady!" Because it'd be a horrible experience, and she may not have enough time before she carks it to get around to actually enjoying herself. You'd start her in something that was slightly challenging, and then work her up. If she never wants to drive an LMP, and just wants to tootle around in supercars then best of luck to her, she's found her level and she's enjoying herself.
It's not that you should have to be able to complete it on the first try. Some people enjoy just smashing content, and that's their choice, but I think most people want a slight to moderate challenge. Something that's achieveable in the time you have available to devote to it, but still when you accomplish it you can feel like you really did something a bit special. That's what most people tend to find fun, because human psychology is mostly set up that way.
The thing is, what equates to a slight to moderate challenge differs from person to person. What might be a slight to moderate challenge to me is probably disgustingly easy to somebody like Gregor Huttu, or unbelievably difficult to my car loving 8 year old nephew.
That's why every race needs a difficulty level for it. If there needs to be absolute challenges, then make them license tests, or missions, or any of a number of other scenarios. What differentiates races from hotlapping is the other drivers and your interaction with them. If you're way ahead or way behind the other drivers, it might as well be a hot lap. And if it might as well be a hot lap, then the designer should either make it a hot lap or fix it so that it's not like that.
Ultimately, it's not about winning or losing. It's about enjoying the things that make racing a special experience. That's not possible unless the AI level is well matched to the player level.
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Imari : Ok I see. But everybody want harder race and when we get them it's too hard.
That's not what I said. I still find them trivially easy. I was making an example.