The Worst Car in GT4

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my contribution,

Chrysler Pt Cruiser

I drives not to badly (forced to drive in the license test), but i just dont like it in real life. (It's a yuppy car)
 
Plymouth Super Bird. Not as fast as its horsepower indicates on the straights. Also it has understeer on epic proportions, i actually doubt it could manage the banked curves on test course without slowing down or losing traction.

I havn't tried the Buick Special... maybe thats even worse.
 
audi a4 or a3 stock. wayy to much understeer.

Well buy the upgrade that allows you to change the torque distribution, and send more of the power to the back. The chances are its 50/50 front/rear stock, thats why they understeer.

Or they could just be crap cars. i tend to steer clear of Audi, too overpriced.
 
Volkswagen Beetle. The original one tuned. Beautiful handling with top speed of 150 kmh
 
I'd like to award the (yellow) Nismo 400R Skyline prize car a special nomination for 'possibly most disappointing'. After the R34 Nur V-Spec Skyline, which is a beast and handles well, I was kind of expecting this one to be similar.

Wrong... It didn't turn, understeer up the wazoo no matter how much I tuned it and fiddled with the suspension. Couldn't keep up with any rival cars no matter what I tried, where the Nur would often obliterate them (also on N2 tyres and also 4WD). Big letdown there, and quickly sold since the credit seemed a better deal after all that fuss.

Yes, this car is extremely disappointing. There's something wrong with the power curve(i say the turbo should kick in the higher rpm, not from 0 to 3000), and it can't even keep up with the cars in the japan championship. This car is FAIL!
 
I have not read the whole thread and I hope someone had said "Cizetta" before. What a terrible car. There is no setup that can make it handle at a minimum decent level. But what to expect from a car that is a Lambo/Ferrari wannabe?
 
I have not read the whole thread and I hope someone had said "Cizetta" before. What a terrible car. There is no setup that can make it handle at a minimum decent level. But what to expect from a car that is a Lambo/Ferrari wannabe?

Agreed. The Saleen S7 is another "supercar" which has some serious issues (lots of understeer as well as crappy brakes). Personlly, I think PD screwed up somehow here with both the S7 and the Cizetta, because yea....the Cizetta is also portrayed horribly in GT4.
 
Parnelli, you have to realize just how ridiculously we drive in GT4. If you drove into a corner with full brakes and full steering lock, like I'm sure you often do with these cars, do you really think that the car would respond beautifully? And even when you think you're taking a corner sensibly, the fact is that you're probably attempting to take it faster than you ever would in reality, and the tires simply don't have unlimited grip. It's likely that both cars would oversteer more easily in reality than they do in GT4, but I seriously doubt that they would handle "better," and they would most certainly not be faster.
 
Agreed. The Saleen S7 is another "supercar" which has some serious issues (lots of understeer as well as crappy brakes). Personlly, I think PD screwed up somehow here with both the S7 and the Cizetta, because yea....the Cizetta is also portrayed horribly in GT4.

The S7 i find is pretty good. understeer yes, but look at the length of the thing, its like an XJ220 only bigger :scared:

There is something slightly wrong with the brakes on GT4. Braking distances increase far too much with the speed. Even the SLR with its airbrake really struggles. The only way to solve the problem is with racing tyres, but well over half of the events in the game restrict you to N/S tyres.
 
I'm not so sure about that. If you have real racing experience, then I accept your word as truth, but the fact is that the braking distance depends, ideally, on the square of the speed: if you're going twice as fast, then it will take four times as far to stop. It is conceivable, considering how GT4 generally underestimates air resistance (as seen in the unrealistically high top speeds seen in both stock and specially tuned cars), that the braking distances from high speed are slightly too greatly longer, since air resistance would act as an extra stopping force at high speeds. That said, I do think we're spoiled a bit by braking distances in GT4, particularly in race cars, and I wouldn't be surprised if GT4's estimation of braking distances from high speeds were actually still optimistic.
 
I'm not so sure about that. If you have real racing experience, then I accept your word as truth, but the fact is that the braking distance depends, ideally, on the square of the speed: if you're going twice as fast, then it will take four times as far to stop. It is conceivable, considering how GT4 generally underestimates air resistance (as seen in the unrealistically high top speeds seen in both stock and specially tuned cars), that the braking distances from high speed are slightly too greatly longer, since air resistance would act as an extra stopping force at high speeds. That said, I do think we're spoiled a bit by braking distances in GT4, particularly in race cars, and I wouldn't be surprised if GT4's estimation of braking distances from high speeds were actually still optimistic.

This = Truth. Your corner entry speed in GT4 is often much higher than it seems, which leads to the feeling of poor braking. You have to recalibrate your senses for GT... with the lack of vibration, noise and the vestibular sensation of speed (the g-forces pushing at your back), you may think you're driving slowly... but you're not.

-

And the Cizeta? Twin V8s hanging out sideways behind the seats? With that much pork, you expect it not to handle like a pig? :lol:
 
AUDI AUTO UNION

Biggest **** ever... I played like hell to save money and when I reached 500.000, "Ok, I'll buy some good stuff", then I found it, "Wow, amazing price for the horsepower", I bought it, and when I went to race, 'SORRY, THIS CAR IS A SPECIAL CAR, AND CANNOT PARTICIPATE IN ThIS EVENT'

OMG I wanted to smash this game! LOL
 
ÄŁPĨЙΣ;2317943
worst road car: Mazda Carol 360 Deluxe '62 & the daimler thingys, can you call them cars?!?
worst race car: pescarolo C60

Pescarollo? Pescarollo is God compared to THIS race car: PEUGEOT 905
 
Worst race car: Calsonic Skyline '93(i know i've said this before, but this also gets a nomination for best road car)

Worst road car: 1992 Mitsubishi lancer evolution (i think it's 92, could also be a 94 model) since it can get 450 hp and a top speed of 160??:mad:
 
Agreed. The Saleen S7 is another "supercar" which has some serious issues (lots of understeer as well as crappy brakes). Personlly, I think PD screwed up somehow here with both the S7 and the Cizetta, because yea....the Cizetta is also portrayed horribly in GT4.

I find the Saleen just disappointing. With a fine tune it can be turned into an acceptable performance car. Try using R3's or R4's and racing in La Sarthe II.
 
I'm not so sure about that. If you have real racing experience, then I accept your word as truth, but the fact is that the braking distance depends, ideally, on the square of the speed: if you're going twice as fast, then it will take four times as far to stop. It is conceivable, considering how GT4 generally underestimates air resistance (as seen in the unrealistically high top speeds seen in both stock and specially tuned cars), that the braking distances from high speed are slightly too greatly longer, since air resistance would act as an extra stopping force at high speeds. That said, I do think we're spoiled a bit by braking distances in GT4, particularly in race cars, and I wouldn't be surprised if GT4's estimation of braking distances from high speeds were actually still optimistic.

I'm in agreement with Austin343, I think GT4 has spoiled us with somewhat un-realistic handling and stopping distances with most cars (BTW, I'm not complaining - I usually like it this way:)).

In my opinion, this is almost entirely due to the tires. I have wondered if we could estimate how far off the stopping distances were from "real life". As a test, I thought about the 0-100-0 mph test. A Bugatti Veyron has done this in 9.9 seconds. A BMW M5 has done this in 15.2 seconds. An Audi RS4 took 15.8 seconds. I don't really know how these cars were set up, so its hard to compare but I took my GT4 M5 and my GT4 RS4 to the 1000m test track and could beat these times on S2 tires without any special tuning (straight stock). On S1 tires, the stopping distance really suffers, so my time was longer than before, but still close to the "real life" times. Acceleration does not suffer as much from the tire down-grade as the stopping distance does. On N3 tires, the Audi RS4 is slower by a full second than "real life", however the BMW M5 still beats the "real life" time (based upon these results, the M5 is on 2-grade better tires).

So based upon my simple and quick test, my guess is that we are always driving on tires that are one grade better than you would expect, which helps with both stopping distances and with cornering speeds.:)

Respectfully,
GTsail290
 
the best: The first volkswagen beetle with gold rims and when tuned tops 150 kmh and can do tokyo without braking. AMAZING handling

The Worst: Audi A4. Amazing amount of Understeer. Yes the handling is so bad that the amount of understeer amazes me. Had to use it in a gt4 driving test. Thank god my parents dont own one.
 
I'm in agreement with Austin343, I think GT4 has spoiled us with somewhat un-realistic handling and stopping distances with most cars (BTW, I'm not complaining - I usually like it this way:)).

In my opinion, this is almost entirely due to the tires. I have wondered if we could estimate how far off the stopping distances were from "real life". As a test, I thought about the 0-100-0 mph test. A Bugatti Veyron has done this in 9.9 seconds. A BMW M5 has done this in 15.2 seconds. An Audi RS4 took 15.8 seconds. I don't really know how these cars were set up, so its hard to compare but I took my GT4 M5 and my GT4 RS4 to the 1000m test track and could beat these times on S2 tires without any special tuning (straight stock). On S1 tires, the stopping distance really suffers, so my time was longer than before, but still close to the "real life" times. Acceleration does not suffer as much from the tire down-grade as the stopping distance does. On N3 tires, the Audi RS4 is slower by a full second than "real life", however the BMW M5 still beats the "real life" time (based upon these results, the M5 is on 2-grade better tires).

So based upon my simple and quick test, my guess is that we are always driving on tires that are one grade better than you would expect, which helps with both stopping distances and with cornering speeds.:)

Respectfully,
GTsail290

But some cars that have s2 tyres ingame have semi-slick tyres in real life, so there are some that take longer to stop than real life. Tyres matter a lot!
 
Worst road car: 1992 Mitsubishi lancer evolution (i think it's 92, could also be a 94 model) since it can get 450 hp and a top speed of 160??:mad:

Is it because you were too lazy to lengthen the gear ratios?
 
I actually enjoy my Puegot 905. Well with my settings atleast, im not sure how you all have your own tuned.
But with my experience in driving and tuning it has become one my favorite Le Mans cars.
 
Saleen S7? By far one if the biggest disappointments in Gran Turismo 4, leaves you with a 'NASCAR' face or a :crazy: look once you take it trackside.
 
Besides my rant about the CIEN a few pages back... i think that any 4WD in Gran Turismo 4 sucks at handling, is it me? or does every car with more than two wheels driving the car understeer a LOT?
 
I'm in agreement with Austin343, I think GT4 has spoiled us with somewhat un-realistic handling (..)
So based upon my simple and quick test, my guess is that we are always driving on tires that are one grade better than you would expect,


Uh, you guys are just realising this only now? Based on old threads, I'd think this was well-known within the GT community already. S2 tyres are basically fantasy for street cars - like having a Suzuki Alto on Bugatti Veyron or F3000 tyres. Way, way too grippy. Fortunately, that can be remedied by going for N tyres at least. Much more like the real thing.

The main flaw in GT4's physics can't quite be compensated though: the cars' rear end is too stable, it's "planted" too much. I doubt this is as much a matter of outright grip, but it's definitely too stable (stomp on the throttle from a standing start, or in a corner, and its rear end still won't get really skittish. In the first scenario, it'll even go dead straight despite wheelspin).
This "over stable rear" characteristic (probably implemented by PD to make the game not too difficult for casual gamers) probably also leads to the "understeery" feeling attributed to GT4 in general.

(Oh, and if the '92 Lancer is the worst road car in the game - no way - then I'd suggest you try racing the Honda Today and win a race, untuned..)
 
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