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Discussion in 'Gran Turismo Sport' started by Earth, Jun 1, 2015.
You start the Forza topic and then bring this? Wow...
According to this article,
they only started from scratch for some of the cars: "Some of [the cars], the spec was good and we could add polygons where we needed them."
I imagine the cars added later on in the series were modelled ready to be ported fairly easily to the current-gen.
Johnny sets the rules for all discussions around here.
One member brought up Forza in comparison to the GT series, specifically talking about modelling teams. The other member resorted to their usual party trick of trying to turn any mention of it into an excuse to turn a thread into a complaint thread about Forza. Something they've repeatedly been told has an entire section that would be more appropriate.
So, no, not quite the same. And it can stop here.
It took 5 years to make GT5 after GT4. GT6 only came out some 1.5 years ago. If you want the game to be somewhat good, then wait. It's a different story making a slightly different game for the same console and trying to improve and release a new one for the next gen.
We're already being given dates by the creator himself so we have a target in sight.
Kaz has given interviews in the past about things related to that which have at least suggested that a small team size and no external cooperation was deliberate and Kaz's choice. I'll see if I can find them when I get home, though Tenacious D certainly knows what they are since he has brought them up in the past; and since he clearly saw your post I'm sure he is getting ready to post them himself.
And regarding outsourcing: https://www.gtplanet.net/forum/thre...thing-you-would-consider.311699/#post-9790113
That's not what you're referring to, right?
I think it's this interview https://www.gtplanet.net/kazunori-yamauchi-tamir-moscovici-interview-jff-2013/
Both of those, yes, but I believe there was another one from the Prologue days (possibly even earlier than that) where Kaz talked about the family structure in a different context. It was a video interview too, but I'm drawing a blank who did it.
Plus if you take a close look at the car list and some of the specific cars in relation to those in the previous games (4 and up , the "they did everything from scratch" claim was a bit far fetched regardless.
Ain't PD like second biggest in car racing simulation games so they are quite large compared to most others in the genre. Anyway hopefully PD constant expansion for next GT game gets at least to the heights T10 had for Forza 1.
Depends on how you measure it. In terms of sales/game or sales/platform they are the leader by a light year. In total unit sales they are second to the NFS franchise I believe, but it's averaged more than 1 game/year for 20 years and is multi-platform.
Writing regarding amount of development staff for car racing simulation game genre.
I see. That's also subject to debate. We routinely hear 130-140 at PD and we know they've hired recently, so possibly 150+ staff. People routinely throw around 300-400 at T10 but that IMO is not an accurate figure. Full time staff seems to be smaller than PD, but their numbers swell with contractors who work on a time limited basis as the title approaches completion. This is an older article but it sheds some light on the situation.
and so? they have more manpower than any other racing game developer (three/four times), and probably the biggest budget in this type of games.
for forza 6 there are more than 400 people
PD is much smaller, and it will never have the same number of modelers that may have Turn 10 with contractors
It is up to 400 about 4 years ago. It is likely not an accurate figure anymore, wouldn't be surprised if over 600 work on Forza franchise for most of the development time. It seems hard to get huge numbers of talented car artists locally too: Link so probably a bigger problem for PD.
Not expecting PD to catch up anytime soon, seems a lot of cuts are being made by Sony in most areas so good to see PD are still expanding. Hopefully one day Sony gets back to being in a position of financial strength.
Alright I'm seriously tired of the waiting... Just gonna freeze myself for 2 years...
And so it was Lord Protector froze himself for 1000 years instead of 2.
And when he woken up GT7 was still nowhere to be seen.
But there was hope for our hero. Sony had just released Playstation Quantum 7(Released after Alpha, Omega, Delta, and a ton of other names) complete with Gran Turismo Prototype 8. Still came with standards
But 27,000 of them...
But he will get to see the preview of the Course Editor
All he was able to find was an SD video of someone trying it out
The problem with the 400 figure is that we don't know how many of those 400 are full time employees, and how many were contracted for a couple of weeks to do data collection on some rare cars that are stuck out in the wilderness somewhere.
If you cut the contracts short enough, 400 people will do less man hours than 150 full time employees. We know that PD has ~130+ full time staff. We know T10 has at least 70 full time staff. We don't know what the level of contractor involvement is beyond that, and pure numbers of contractors really don't paint that good a picture.
I currently work at a factory, and if we count all the people we get in to fix the plumbing and the electrics and so on you could probably safely say that there are 100 or more people working to keep it going. Or you could be more accurate and say that there's maybe 20 people that actually do most of the work, and they hire in specialists or extra hands as needed. Including me, I'm a contractor that has been hired for a specific project, and I'll leave when that job is done.
That he couldn't watch because Supreme Ultra 78KS Screens had become the norm, and had no backwards compatibility with SD format. Dark times loomed for our frozen comrade.
I see you guys are having pretty good fun better talk about serious waiting for GT7 though, unless you want this thread locked
It was like 150 full time workers. That is back in 2011 but as Wendl said that is tip of the ice berg. They must outsource a lot to hit the content targets (250 at time) and for a long time as they keep on making stuff for DLC and future games as it is relentless process given release schedules for Horizon and Motorsport series. As someone posted it is over 400 now for Forza 6. They have probably been the biggest Microsoft first party studio since the very first game and that shows real intent by Microsoft when they started the studio to outdo Sony's biggest first party franchise.
Like I said before I don't think PD will catch up anytime soon them levels and good to see that they are still expanding. They are probably similar size to Playground games. Given how small Evolution Studios are now, probably less than 60 people and Studio Liverpool got closed which had about 100 people working for them, it is tough times for a lot of Sony first party studios. Naughty Dog had to split their team in two to do Uncharted 3 and The Last of Us and they aren't that big in the first place. Cuts are being made at other first party studios too. I imagine studio size is one of the main reasons why it is taking a while for games like GT7 and Uncharted 4 to come out as they don't have the sheer manpower to release quicker.
It's like the McLaren 2015 F1 season. They'll keep doing the rounds and stay in the game. Everyone around them advancing and giving it their all. GT6 is a wash. Even with upgrades with tracks, VGT, fixes, etc. They're concentrating on "next season". PD are getting everything ready for next year's model. It will be advanced. Have new features. Upgrades will better its performance while on PS4. GT7 will come out like Ali instead of Tyson.
True just having some good fun though don't think they'd be too upset about that.
Came up with that cause was binge watching Futurama.