Things you would like to see in GT5 other than cars?

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The ability to choose your AI opponents in Arcade Mode. There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini). This would not only help to create your dream rivalry-based races, but also for those that are into the photography and want to get shots of certain cars competing against each other.
 
The ability to choose your AI opponents in Arcade Mode. There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini). This would not only help to create your dream rivalry-based races, but also for those that are into the photography and want to get shots of certain cars competing against each other.
+1 👍
 
damage so real that you can blow your engine by over reving, being able to flip your car etc..
what about number plate editor is that comfirmed? things like this i would like to see in GT5.
 
The ability to choose your AI opponents in Arcade Mode. There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini). This would not only help to create your dream rivalry-based races, but also for those that are into the photography and want to get shots of certain cars competing against each other.

Yeah the idea is great but could be a licensing issue.
Someone from Codemasters told me once, that they had to skip the race creator from Race Driver 1 in 2 & 3 because the manufacturers didnt want to see it in the games.
 
The ability to choose your AI opponents in Arcade Mode. There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini). This would not only help to create your dream rivalry-based races, but also for those that are into the photography and want to get shots of certain cars competing against each other.


make that +2 👍👍

the way GT4 lets you decide the difficulty level (-10 to +10) is great and all, but that goes for the whole of the grid.., what I want is that GT5 would allow you to set each opponent's difficulty level individually(for example, AI Car#1 is set at Difficulty +2, AI Car #2 is set at +5, AI Car #3 is set at -6, etc.).., or still, if you don't want that, GT5 would allow you to choose your opponents..,

There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini)

no, not a list of possible cars. any car in the game should be allowed to be selected as an opponent, that's more like it.., 👍

the game would let you decide if you want to use the individual difficulty level selection or the individual vehicle selection.., 👍👍 yeah, that's what I want..,



more brands on the Tuner Village and more cars from them - hopefully we'll get to see J's Racing, Fujita Engineering, etc. just like in BMI..,

more tuning options - ECU and Turbo Kits can be fine-tuned (from NFS: Underground 2), engine swaps (from The Fast and The Furious) you can customize your car's appearance with real-life aftermarket body kits, rear wings, hoods, etc. (from Initial D Arcade Stage 4 and The Fast and The Furious) oh yeah, I like that..,
 
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What the hell, Kers should be F1 restricted..

Mercedes came out and said it has no use on any road or race car, it would be pointless, equally as pointless as the NOS was in GT4
 
The ability to choose your AI opponents in Arcade Mode. There could be a list of possible vehicles that could match or be powered up to compete with your car (obviously an F430 couldn't be chosen to compete with your Mini). This would not only help to create your dream rivalry-based races, but also for those that are into the photography and want to get shots of certain cars competing against each other.

Same, except I want to be able to choose every car to race against every car. Maybe have the list split up into two tabs or something, with one showing cars that compete with yours, and the other tab having all the cars.

I, for one, like taking the F2007 and lapping Daihatsu Copens at Fuji, just to see how many times I can do it in a certain time.
 
I thought I'd reiterate my wishlist, since this is still a hot topic.
  • Career and Season Modes, in addition to Arcade and GT Modes. Season Mode Online, for league building in various racing disciplines such as BTCC, ALMS, World Rally etc. Online Race Series Maker and Single Event Maker. Co-op Mode, so unfilled slots are taken by bots with different skill levels.
  • Working track displays which accurately show race position and times.
  • Four driver views: Front, Cockpit, Roof and Chase, and all user adjustable.
  • Racing modification, including a selection of bodykits and a livery paint shop, and including a decal maker. Window graphics for race sponsors, names and racing numbers. Optional "variable" racing numbers from 1-16 to match our place in races. Race Mod set up to create race cars meeting the specs of various racing leagues around the world, such as BTCC, DTM, ALMS, Super GT/JGTC, World Rally etc, assuming the car met the requirements for the class. For purpose-built race cars like LeMans or Formula 1, give us blank cars we can paint as we like, or allow us to replace stock liveries.
  • More extensive tuning and modification, including entire engine/drivetrain kits, such as racing kits.
  • Tuner Village to include the making of name brand tuners from our cars, like Race Mod. Different shops such as TOMS, TRD, NISMO, Amuse, Ford Racing, etc.
  • The usual laundry list of online features, such as private races, voice chat, etc.
  • A.I. drivers to have names and racing "personalities," or specific traits and tactics. Trainable B-Spec drivers, similar to what was implemented in Forza 1.
  • Well planned DLC, which incorporates seamlessly into the single player game, not be useless except for online racing and time trials.
  • Stat tracking. Track A.I. stat progress with yours in Single Player.
  • Much improved Photo Mode, and a movie maker to upload replays to Youtube or share online. Save online replays.
  • Much more than 3 tunes per car, and nameable.
  • An Auction House, like ebay.
  • The ability to include our own music tracks in the playlist, or choice to replace it altogether.
  • Damage, and as much like GRID as possible. Optional and adjustable. Repair of any car wear or deterioration.
  • Time of day changes, optionally based on real world conditions.
  • Weather, and optionally basing track conditions on current real world conditions. Variable weather.
  • Analog clutch for the Logitech and Fanatec wheel users.
I think that should be good for GT5. ;)
 
Man, I would love so much to drive in the '57 version of Nürburgring. :O
One thing that bugs me, though, and may have a pretty easy answer, is how did KY to get the data needed for the old Fuji Speedway? :odd: Just photos, videos? Or what? I hope they will be able and do it for Nürburgring. :(
 
I guess you are right, but textures, trees, grass and the like is what I'm talking about. Videos and photos must be it.
 
View attachment GT5-Race Generator.PDF

Race Generator, creater etc. is something that I think would greatly benifit GT5 and all of its users. I have commented on something along these lines often in the past. With the the potential of 600 plus cars, cars of all years, classes and online. A method to create quick races based on minimum requirements to very detailed race structure and race requirements would quickly be a giant step in the right direction. The ability to choose and race the cars that you want would be an enormous plus for the GT series. Also the ability to allow the A.I. to drive cars out of your garage would be interesting. However with damage etc. this might not be plausable. That would be okay as long as we could pick the A.I. and give each one a quick tune. I have attached a document that I have quickly put together. It is just a test, and is not well structured or organized. I think over the next few weeks when I have time I will work on making it much more presentable and capture thoughts and ideals from previuos post and ideals from others. A race generator option ranks on my top list of wants along with large car selection, livery / race editor, very extensive online features and others. GT4 has and amazing selection of vehicles however the race events in simulation mode and arcade was somewhat bland and does not offer enough selection to trully enjoy a lot of the fine automobiles that was included. I am dreaming of a day when we can clearly define the race field and race structure in order to maxamize the true potential out of each and every race. With a detailed race option menu. This would allow for very structured online race series to be organized and ran. When looking beyond GT5 I can imagine that perhaps the entire simulation mode would be online and real time.
 
make that +2 👍👍

the way GT4 lets you decide the difficulty level (-10 to +10) is great and all, but that goes for the whole of the grid.., what I want is that GT5 would allow you to set each opponent's difficulty level individually(for example, AI Car#1 is set at Difficulty +2, AI Car #2 is set at +5, AI Car #3 is set at -6, etc.).., or still, if you don't want that, GT5 would allow you to choose your opponents..,

The difficulty settings in GT series is not in the true since of the word a real difficulty setting. What I mean by that is that from what I have seen all they do is make you race cars that have more horse power or the car overall is better. At the high end of the difficulty setting you end up against race cars. It would be better if the A.I. had skill settings similar to say "B" - spec driver. However for this to work a predifined number of A.I. drivers would need required otherwise the skills of an A.I. driver would be somewhat random. If they had predefined A.I. drivers than each time they drive a certain class of car and or on a certain track their skills should improve. For instance their could be some A.I. that excell at city courses and others on long tracks. Other A.I. may be better at certain race classes than others.
 
I know it has already been mentioned but for me in game voice chat is a MUST. Recently been playing Ferrari Challenge online with some friends, and the voice chat in race adds so much to the "fun factor" I just cant imagine GT5 coming out without it.
 
The difficulty settings in GT series is not in the true since of the word a real difficulty setting. What I mean by that is that from what I have seen all they do is make you race cars that have more horse power or the car overall is better. At the high end of the difficulty setting you end up against race cars.

I wholeheartly agree with you on this matter. The AI is just stupid to say the least in GT4, as you can see in tracks like Infineon or Motorland. I don't care if they are driving the same cars as I am or faster cars. I want them to drive them good. It is much better to race against cars the same class as yours than faster cars just because the AI can't race. :grumpy:
 
The difficulty settings in GT series is not in the true since of the word a real difficulty setting. What I mean by that is that from what I have seen all they do is make you race cars that have more horse power or the car overall is better. At the high end of the difficulty setting you end up against race cars. It would be better if the A.I. had skill settings similar to say "B" - spec driver. However for this to work a predifined number of A.I. drivers would need required otherwise the skills of an A.I. driver would be somewhat random. If they had predefined A.I. drivers than each time they drive a certain class of car and or on a certain track their skills should improve. For instance their could be some A.I. that excell at city courses and others on long tracks. Other A.I. may be better at certain race classes than others.
This is another factor I forgot in my string of recent posts. A couple of years ago, I compiled a list of what I thought defined a race car driver, boiled down to six or seven factors. I suggested that the A.I. drivers improve with you through the season in my Season Mode, and track their stats through it along with your own. So as the season progressed, you could see how you had improved, look at fastest laps on certain tracks, as well as sections of tracks, and compare your performance. Say for instance, even though you won the last Race at Laguna Seca, the second place finisher navigated the corkscrew section faster than you did. You could watch the replay, perhaps trimed down to that lap, and watch it from that car to see what he did better than you.

One of the many things I hadn't thought of was a favorite track for each bot driver. Great idea. 👍
 
Thanks for the comments Tenacious D

A lot of things that are wanted for the offline simulation mode would or should be depedent on much improved A.I.. As of yet as far as I am conserned the A.I. has not seen any major noticable improvements. This would have to be one of the core areas to be improved to make any of the other additions enjoyable to play. So until this is done offline simulation racing will not improve that much. I do not play that many other racing games so do not have much knowledge on how GT's A.I. stacks up. Are they average, poor etc. I know there are many other threads on A.I. so do not want to go in to that much detail on it. So I think for myself I will focus my ideals on what could be reasonably be achieved or online options. A.I. and overall real race simulation has never been a major focus of the GT series. As bad as we want that to change it is doubtfull that there will be drastic improvements. However with a good online system and lots of options to create races or race series there should be no limit on the amount of good races to be found. I never place A.I. improvement high on my want list because I just feel that it is just one of those areas that will never be developed.
 
I ended up stealing a bit of your thunder, GL, but then I posted this at 3am. :p

Still, this is a good concept which should be included in any serious Gran Turismo discussion from here on out. Stat tracking should be the easiest thing in the world to implement, and we already have the capability to view replays from any car on the fly, unlike any racer I'm aware of. The A.I. though, that always seems to me to be a loaded discussion. In your case, you mention how disappointed you are with GT's bots, but admit you don't know what else is out there. So here are a couple of contrasts.

The A.I. in Codemaster's TOCA series is much like Prologue's, competitive but polite. The same for Ferrari Challenge, although in FC, they only yield for a couple of seconds for you, and then pass them or not they veer right back into their line, which really irritates me. I think the only problem with Prologue is slower bots almost never yield.

The A.I. in Forza 2 - I won't even bring up the murderous tards in FM1 - are decent but very aggressive, rather like amateur racers or the more reckless drivers in the BTCC, I'm led to believe. This means some unnecessary banging in turns and damage.

GTR bots drive kind of like bugs. While they drive rather like TOCA's and will yield intelligently, they can't manage turns very well, and they clog chicanes, making them a bang fest which maddens me. I haven't been in an rFactor race yet, though when the G25 wheel shows up this week I'll give a report back.

I can understand why bot A.I. is so difficult. Turn 10 created some amazing bots in Forza 1, but they ended up driving like kids. I was actually ganged up on by two of them in one race! One slowed me down and the other raced right at me and deliberately rear ended me. The replays were pretty amazing to watch. And in one race, a bot stopped dead in the shadows of their Superspeedway in front of me, right in my racing line so I would wreck into him. Supposedly they only do that if you get reckless on them first, but I started over and if I even touched one of them, I restarted the race. Very strange, and what's even stranger is that some weirdos actually love this stuff!

I don't complain about any developer's work in this regard unless it's like the shenanigans in Forza. Getting a bot to drive competitively while at the same time not banging through a pack is quite a challenge to code, I'm sure. And then on top of that, giving it humanlike misjudgments without getting repetitive has to be a headache, as computers by nature repeat cycles and routines. Frankly, if the bots are pretty much the same as in Prologue, I'd be fine with that. I was surprised how much they reminded me of my human opponents when I raced online.
 
It would be convenient to be able to buy performance upgrades at the Settings menu at the track. I tend to take my cars directly from the showroom to the track to diagnose what can be improved.


*EDIT*
Ooh, since we have interior views now, we should be able to open doors, hoods and trunks, roll down windows, turn lights on and off, etc, and be able to get shots from inside the car, in Photo Travel. Hey, if they are actually including damage, these things have to be modelled separately, no? We may as well get more use out of it!
 
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so, you're saying.., you would like the A.I. to be like B-Spec Bob?? As they race and race, their skills improve?? hmm, I would certainly like that..,
 
I'd just like some variation in the AI, like different cars making different strategies, some pushing some defending, rather than the kind of uniformity and waiting to be overtaken like they are now
 
so, you're saying.., you would like the A.I. to be like B-Spec Bob?? As they race and race, their skills improve?? hmm, I would certainly like that..,

It would also be good if the A.I drivers were named, and we'd occassionally go up against a few of the same drivers in different cups. That would be good for creating rivalries.
 
I have been a huge fan of the Gran Turismo series for a long time. As such, I feel that the following things would make Gran Turismo 5 the best Gran Turismo of all time - and well, PERFECT.

[This is my Top Ten]

1). Random Weather & Selectable Weather - This would make the game stunningly realistic. All the tracks in the game have random weather [an option that can be disabled by player preference at either the main options screen or during the pre-race options screen] that ranges in duration from a minute or two [beginning at a random interval], to starting right as the race gets underway and then lasting the entire race. Windshield wipers could be either automatic, as in they start going the minute the rain or snow starts - or they could be player controlled [by pushing the L3 or R3 button]. The immersion this would add is unsurpassed.

Alternatively, there could be a map section on the main hub that is called "Rain & Snow", where you could choose to race any of the game's tracks with either rain or snow the whole time, right from the start.

That way, players could have either realistic weather that creeps in and realistically hampers driving conditions, or choose to turn the feature off entirely - or race specifically with only the weather conditions they want.

2). Day/Night Transitions - Again, realism and total immersion are attained with this addition to GT5. Even 3 lap races could start at mid-day and then end a little darker than it began. Alternatively, Endurance Races could see a full conversion - for example, racing from dusk until dawn. Add the random weather to this and we have the greatest racing game ever made.

3). Customizable License Plates - I'm sure that this has been on a wish list or two before, but I also vote for this feature, as it would be invaluable to the "total" customization feeling that we should have in GT5. Being able to choose a license plate style - and then the letters/numbers we want for our vehicle is something that we all would love to have as a feature in GT5.

4). Vehicle Damage - I have thought about this for a while now. 100% damage to your vehicle, rendering it useless or undriveable is realistic, but maybe something that could be a hindrance and not a realism benefit [If Polyphony Digital opted to include this, I wouldn't mind, however ;) ]. I think they should go for the cosmetic/semi-performance reducing aspect. For example, you skid along a wall or rail for a bit - now you have a huge scratch on your vehicle on that side [that would be bigger or smaller depending on the duration of the scrape]. This may affect the aerodynamics of your vehicle and definitely the cosmetic aspect. You slam into a wall. This would dent the car and affect steering and turning ability slightly. After the race [should you opt not to drop out] you could get it repaired. Damage in any degree would not only make the game more realistic- it would also give us something to spend our hard-earned credits on, other than just saving it for oil changes and car washes.

Taking care of our virtual dream rides would add an element of Role Playing to this game that I think it could benefit from. The feeling of "Oh man! I just scraped my drivers side and I have a huge dent in my front fender and a small one on the right-rear. I have to get that fixed before the next race!" would be a welcome addition.

5). Customizable Driver - Our driver should be what we want him/her to be. Selectable gender, suit style, color, helmet style/color, gloves/shoes style/color and even the stickers and lettering on the suit should be customizable by the player. Winning races gives us new patches and sponsors may step in and offer you their logos and patches to add to your suit - or a new decal logo for your vehicle.

6). Car Customization - Lettering, names, logos, custom paint jobs, Ground-lighting, front and rear end customization and Turbo Kit Gauges/Nitrous Gauges appearing on the inside [cockpit view] of the car. This can be done to any vehicle in the game.

7). Customizable Soundtrack - Transferring our own CD's and CDR's to the PlayStation 3 hard-drive to have a limitless amount of music to listen to in-game. Also would be the ability to change songs during a race, instead of just having one song playing that we would rather not listen to. Polyphony Digital could go the extra mile and show the driver changing tracks on the cars' CD player [in the cockpit view] when we decide to change songs during the race.

8). Expansion Packs For Vehicles and Tracks - Instead of downloading them, this would give them to you all at once when you are ready to have them. A price point of $19.99 sounds about right and it would be released about 3-4 months after the game launched - with one or two more after the same duration. These could include 40-50 new vehicles, 4-5 new courses, new parts and accessories for your vehicles, new logos, decals and patches as well as new driver suits and accessories.

9). Better Tire Sounds - The screeching of the tires is the ONLY sound effect in the Gran Turismo series that is lacking. It is also the only sound that is overly artificial. Recording different tire sounds at different velocities and during a variety of slides and skids would remedy this. The game is on a Blu-Ray Disc after all - they have the space. ;)

10). More vehicles than Gran Turismo 4 - Self explanatory.

The last one is a given - it's just that I couldn't think of anything else to include that would make GT5 better - except for that.
 
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Yes, Black Chamber did an excellent job with his list

My only complaint is that he did not mention mechanical damage, damage to gears, brakes, or even flat spotting or blowing out tires.


Black Chamber
4). Vehicle Damage - I have thought about this for a while now. 100% damage to your vehicle, rendering it useless or undriveable is realistic, but maybe something that could be a hindrance and not a realism benefit [If Polyphony Digital opted to include this, I wouldn't mind, however ]. I think they should go for the cosmetic/semi-performance reducing aspect. For example, you skid along a wall or rail for a bit - now you have a huge scratch on your vehicle on that side [that would be bigger or smaller depending on the duration of the scrape]. This may affect the aerodynamics of your vehicle and definitely the cosmetic aspect. You slam into a wall. This would dent the car and affect steering and turning ability slightly. After the race [should you opt not to drop out] you could get it repaired. Damage in any degree would not only make the game more realistic- it would also give us something to spend our hard-earned credits on, other than just saving it for oil changes and car washes.

Taking care of our virtual dream rides would add an element of Role Playing to this game that I think it could benefit from. The feeling of "Oh man! I just scraped my drivers side and I have a huge dent in my front fender and a small one on the right-rear. I have to get that fixed before the next race!" would be a welcome addition.

Awesome description of damage here. I remember in Need For Speed High Stakes you were rewarded for completing a race without even scratching your car. Perhaps in GT5 you get trophies or something for completing certain number of races without any damage. Complete an endurance race without suffering any damage and get a gold trophy or something.

If you have an attachment (favorite) to a car, you will not want to get it damaged or scratched as you would in real life.

I would hate seeing my virtual Ford GT90 totaled. Also maybe after a race you should receive a list of all the damaged parts and how much they are to replace.

The possibilities are limitless.

But again, good list Blackchamber. I also agree with the customizable driver
 
Need for Speed High Stakes was such a good game in that aspect... I miss it a lot. Too bad the more advanced races were too much for me.
 
so, you're saying.., you would like the A.I. to be like B-Spec Bob?? As they race and race, their skills improve?? hmm, I would certainly like that..,
It would also be good if the A.I drivers were named, and we'd occassionally go up against a few of the same drivers in different cups. That would be good for creating rivalries.
In my concept of Season and Career Mode, you would be racing against the same drivers throughout the season. Then again, you'd be in a specific racing league like World Rally, LeMans, BTCC etc. In subsequent seasons, one or a few new faces would appear as some racers retire or switch leagues. And yes, improving through the season with you as they hone their skills better on each track.

If Kazunori doesn't pull off either of those for GT5, I would like to see named drivers, and much of the same crop reappearing in each race, or even all of them, as if you were competing in a racing circuit.
 
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