I made a lot of videos before the update. You can see me driving the Ford GT road car just fine, thank you! All it took was practice and maybe a bit of skill. Those of you who think it was completely undrivable should go take a look.
I decided to make another video tonight. This time not an online race, just a race against the AI to demonstrate the new physics. This is a short video of 2 and a half laps at HSR in the Ford GT Road car on N3 tires (since a lot of you keep insisting this is a tire issue). It is stock in all respects except the assists have been turned off. The only exception is ABS=1.
If you aren't going to watch the entire thing then don't bother to start...
Watching the high-quality version on my YouTube site will yield substantially better video and audio than the embedded version will. You probably won't even be able to read all the comments on the embedded version...
HIGH-QUALITY VERSION
Great video that proves your point. The idea that that's possible with no assists on N3 tires is just rediculous.
But I'm going to face the music. This thread alone proves that the majority of GT5P users would rather have the game dumbed down and brought to their level then they get on the ball and practice practice practice like real race car drivers before they attempted what they are attempting. You cannot just jump into a simulator and expect for it to be an easy road. So what do they do? They run AWD in all their online races and rarely if ever touch RWD because after they tried it for a couple of races it was too tough. "AWD cars are easy to drive, why not RWD too" they reason.
It took me over a year of practice with the PC sim NASCAR 2003 before I could turn off all the assists and race competively without spinning out. That simulator was merciless, extremely hard, but no worst then real life. But nobody complained to Papyrus, nobody said dumb down the physics.
Instead we all pressed forward with NASCAR 2003, and through alot of sweat and tears many drivers can now handle the game very well. It took alot of patience in practice, as it does in real life, something your average casual or even someone not use to tough physics doesn't have.
As someone else said, they want Gran Turismo to look ultra realistic, but they want the physics to behave like Need For Speed Pro Street. When they buy the game at the store and they see the "Real Driving Simulator", they think that means just the graphics and not the physics. To them skid marks and damage make the game more of a driving simulator then realistic physics. Pro physics to them is a difficulty level.
Forget the fact it's suppose to simulate real life physics that are very difficult. If they can't play their "game" on the hardest "difficulty" with limited practice then theres a problem with GT5P, not them when in real life it takes years of practice and training before you could even think about driving a Ford GT at speed around a full race course.
That brings me to another point.
GT5P is not a game, it is, or at least was a
SIMULATOR. Big difference. If you want to play a airplane
GAME go play Ace Combat. If you want to play a airplane
SIMULATOR go play Flight Simulator X.
BIG difference.
PD has been laughed atand rediculed for years for not living up to "The Real Driving Simulator" name, but now when they start moving forward in that direction the most of the fanbase says STOP!
Congratulations, your cries have been heard and PD listened. But I think this will have even further implications, look forward to things like damage being dumbed down. Damage may end up just being visual and have no performance restrictions on your car. Or it may allow you to trash your car all you want without knocking it out of the race. Or it will be very forgiving, as slamming 100mph sideways into a concrete wall will probably just scrap the door.
Many, many people, even some users with the SIXAXIS, were able to control all the cars, even the Ford GTLM, without assists on the pro phyics preupdate. It even became easy for many of them except when the RBE begain to bite. Those who prefer the previous PRO physics admit that in some cases with some cars it was a bit too tough, but that could have been tweaked and fixed.
But this is the society we live in today. It's all about instant gratification.
"I don't want to have to buy a super expensive wheel and set it up. I want to be able to lay down on the couch, have my doritos within reach, and race a 550HP car with my thumbs," says the same person who bought a $500 PS3 and a game called "The Real Driving Simulator"
Real Simulators will continue to have small markets on the PC, because the majority of people today who are willing to put in the time, money and effort to enjoy them are few and far between.
Today's mass market cannot understand that some things may be too difficult for them to learn and come to grips within a few days or even weeks.
Often you'll hear that GT5P was too hard, even harder then real life. But I ask those people, how much experience do you have with driving simulators? PC driving simulators are much tougher then GT5P as they also introduce extremely realistic damage, mechanical failres, tire failures, and extremely realistic crash phyiscs. Yet many people master it and have no complaints. But you think GT5P is too tough and should be dumbed down?