User Decals - A Tutorial On How To Make .SVG (Request in separate thread)

  • Thread starter daan
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6
United States
Tennessee
This is probably a stupid question, sorry if it is, I just downloaded Illustrator and I'm trying to figure all this out for the first time.

How do I keep the white in the logos? I put in a SealMaster logo that has the red text with a white outline, I'm assuming the Ignore White is making it upload with just the text and without the outline.

Thanks!
 
572
United States
Vermont
huff-
When you have a huge svg of a complicated artwork that needs to be made into many @15kb, is there an easy way to do this? I have made a really nice trace of this, but I will end up with 30-40 layers. Maybe someone can point me in the right direction?
3231A6DD-A6D9-4515-81C3-7430F5CA4FA5.jpeg
 
15,246
United Kingdom
United Kingdom
When you have a huge svg of a complicated artwork that needs to be made into many @15kb, is there an easy way to do this? I have made a really nice trace of this, but I will end up with 30-40 layers. Maybe someone can point me in the right direction?
I did it using the same method I normally do... which is to overlay a grid and intersect it all, this was part of the file I was drawing it in...

edit: The green bit is the template I used for then laying it on the car.

1648746258470-png.1131787



... it still ended up as 30-40 files, so if you've drawn it in a fashion where you can already break it into 30-40 files, I'd just go with it.

I wouldn't try and make it too easy for yourself. Last time I looked mine was the only one in GT7, but in GTS there were a few, and the ones where people had tried taking the easy way out looked like utter dog ****
 
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572
United States
Vermont
huff-
I think I see you mentioned somewhere that you started with an auto trace, did you split the image before auto trace or did you cut up the svg trace?
 
15,246
United Kingdom
United Kingdom
auto trace
Angry Fast And Furious GIF by The Fast Saga


I don't "a u t o t r a c e".






Okay, very occasionally I do :D But this was all hand traced...

Just found the post I made in the original LEC thread for it...


This is how it was broken up. I'd commented earlier in the thread that by the time I'd drawn just Bruno, and Zanardi's face, it was 109kb, and that just drawing the 3 drivers had taken 18 hours.

upload_2018-9-10_23-6-21-png.765087


edit: so to answer your question, I drew it up as Drivers, text, background, car and car background... then broke each one down using the intersect method.

edit 2: I saw the car for real at Spa when it raced, I subsequently got close up with it at Goodwood this year and noticed a few things I want to tweak. There was a few things I wasn't happy with when I first made it because I was up against the deadline for the LEC also. The alignment of the text on the side of mine isn't great.
 
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2,796
Brazil
Curitiba
I have been trying to make a Veyron GR4 livery and I would like to cover the back of the car in a different color from the body (as it is by default, actually).

But to do this properly, I need some curve that can match this outline as shown in the attached pic (I know I could just do bit by bit until cover it, but I kinda need the outline to be in a different color). I really thought someone had this sorted with a svg just for this, but I didn't find any on both GTS and GT7.

The question is, how do you guys go about this? Is it very complicated, in case I should probably just overload myself with podcasts to listen while doing it, or something even I could manage in Illustrator/Inkscape?
 

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572
United States
Vermont
huff-
I have been trying to make a Veyron GR4 livery and I would like to cover the back of the car in a different color from the body (as it is by default, actually).

But to do this properly, I need some curve that can match this outline as shown in the attached pic (I know I could just do bit by bit until cover it, but I kinda need the outline to be in a different color). I really thought someone had this sorted with a svg just for this, but I didn't find any on both GTS and GT7.

The question is, how do you guys go about this? Is it very complicated, in case I should probably just overload myself with podcasts to listen while doing it, or something even I could manage in Illustrator/Inkscape?
I have had some luck doing similar by taking a picture within editor with my phone of the car at a straight angle. Import the picture to my drawing app and copy that curve. Take it to game and test. Then keep tweaking. I would probably make just a curved stripe, and do everything behind it with in game shapes.
 
2,796
Brazil
Curitiba
I have had some luck doing similar by taking a picture within editor with my phone of the car at a straight angle. Import the picture to my drawing app and copy that curve. Take it to game and test. Then keep tweaking. I would probably make just a curved stripe, and do everything behind it with in game shapes.

Hummm that's definitely something I can do. Thanks for the tip.
 
15,246
United Kingdom
United Kingdom
by taking a picture within editor with my phone of the car at a straight angle. Import the picture to my drawing app and copy that curve.
Normally I'd just do a screen grab with the Playstation, and share it to Twitter, and copy it from there into CorelDraw.

If you're using remote play on a PC you're making the decals on, you can almost literally trace over the view from the livery editor.
 
197
United Kingdom
South Coast
Stoneyhome
I usually just skew the nearest in-game shape as close as it will go and then duplicate and move a bit until I've got the area covered. Slow, but simple
 
2,796
Brazil
Curitiba
I usually just skew the nearest in-game shape as close as it will go and then duplicate and move a bit until I've got the area covered. Slow, but simple

Yeah, usually that's how I do it, but in this case I want to highlight the outline with a separate color, so having a defined shape for that panel would save me some serious time.
 
572
United States
Vermont
huff-
Question time. Today I was using some decals that were pulled from gt sport through the database site. They were under 15kb each. I wanted to align them in Vectornator so I could duplicate and replace. Just putting them into vectornator and then exporting raises it to 58kb and svgomg could not bring it back to 15kb. Is this avoidable? How can it grow so large without changing anything?
 
15,246
United Kingdom
United Kingdom
Question time. Today I was using some decals that were pulled from gt sport through the database site. They were under 15kb each. I wanted to align them in Vectornator so I could duplicate and replace. Just putting them into vectornator and then exporting raises it to 58kb and svgomg could not bring it back to 15kb. Is this avoidable? How can it grow so large without changing anything?
Vectornator obviously doesn't write very efficient SVG. If you open both files (before and after) in a text editor, you'll likely see Vectornator adds in a bunch of stuff just because that's how it does certain things.
 
572
United States
Vermont
huff-
Vectornator obviously doesn't write very efficient SVG. If you open both files (before and after) in a text editor, you'll likely see Vectornator adds in a bunch of stuff just because that's how it does certain things.
Thanks, I will have to experiment and see if AD changes it as much.