- 1,983
- Ohio
- IceManPJN
- IceMan PJN
As the title says what do you think is GT5's strong point?
I'll probably have to go with the physics since it doesn't particularly exceed anywhere else. There are points that on the one hand are strong but at the same time also weak because the game is a horribly mixed bag.
You could argue the car list, which is indeed quite long, but it's also horribly redundant and very unfortunately 80% of the cars aren't even current-gen models (meaning PSP, PS2, or even PSX), so the bulk of the cars underwhelm and PD didn't actually add all that much to GT5 in terms of the car list versus the several hundreds Turn 10 have brought to Forza during the current generation.
You could argue the graphics, which in some places look fantastic, but in others looks awful. Specifically, the Standard cars and some of the track models really drag the rest of the game down here. There were also some graphic infidelities at least early on, like the shadow issues, grainy smoke issues, and the headlights originally just shining horizontally regardless of whether your car was pointing level, up hill, or down hill. The rain looks several years dated, even being outdone by PGR4 which came out back in 2007. Whoever modeled Laguna Seca had obviously never seen the real circuit or even photographs of it because it's green while the actual circuit is never green.
In all other areas the game lags behind the other guys.