What's an Xobx?...
![]()
Xbox
Today I've been corrected twice..
Something must be wrong with me.. First I put Planet GT then I wrote Xobx. HAHA wow..
What's an Xobx?...
![]()
Xbox
Today I've been corrected twice..
Something must be wrong with me.. First I put Planet GT then I wrote Xobx. HAHA wow..
But it is an essential thing that race cars games must have.
Not stupid at all, since there are things like sniper rifles, special forces MP5's that have this funny little thing in the tip of the barrel to PREVENT the muzzle fire from revealing your location.It would be the same similiar thing taking out the muzzle fire out of a FPS game lol how stupid would that be?
I just can't see tire marks making that much of a difference on the hardware. Doesn't have to be there for the full race.
https://www.gtplanet.net/forum/showthread.php?t=103495
.ok now lets times that by the 4 tires on the car and then by the 16 cars on the track! ok what about online races, all this info then needs to be transfared in real time between every person in the game along with all the other info!
agreed.. If the ps3 can handle 200,000 poly cars then it can handle some skid marks as well!Like I've said before,what happens in real life should happen in the game...to a degree. Yes PD really need to include tire marks in the game. With the unlocked potential of the SPEs in the PS3 they really have no excuse. The PS3 could handle it easily.
Take it easy gents, Prologue was (IS) full of surprises. I expect GT5 to be even more so. What next? bug 'strikes' on your windshield? Don't beat Prologue to death, enjoy it, if you've got it.
I think it got a bit heated for a moment, but the question remains. It not a " we want tire marks thread" , but why does PD choose to not include them? Is it a programming thing, no space, too difficult? Thats what I think the author would like to know.
PS, Mustang I'll be seeing you real soon, april 16th is getting closer I can't wait!
now when i think about it, maybe PD have never added skid marks because they want them realistic. I mean correct to what tyres you have on the car. Maybe hard to make skid marks for every single tyre in the game, but then again it wouldn't be too hard because they could use the tyre treads and make skid mark textures out of them..
I ain't stupid..On the textures for the track you'll see dark areas especialy around the brakeing zones.......this is where most cars would skid
tread marks don't make you any faster..
okey they don't make you any faster.. good graphics neither, so then you can play with GT1's graphics?HAHA, hey you took my words, I posted that in the other thread hehe
I ain't stupid..
Still it's a nice detail in a game built to be realistic (by a perfectionist like Kaz), because it's unrealistic to NOT have any skid marks you know. It's the same with working brake/reverse lights. Do we really need it? No, but it's realistic.