What is the reason GT series never had tire marks???

  • Thread starter Thread starter craste
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Xbox ;)
Today I've been corrected twice.. :scared:
Something must be wrong with me.. First I put Planet GT then I wrote Xobx. HAHA wow..

Or else I'm just a little perfectionistic when a new GT comes out.
But don't worry, we're all a little stressed right now!:dopey:👍
 
I have always been curious as to why PD never had tire marks or had longer lasting smoke trails etc...

Maybe someone that designs games or has a better understanding about how this works could answer me that question.

Is it really that difficult to put into a game? or does it really slow down a game that much? I don't think I have ever played a Race car game on PC or console that never had some sort of tire trail after spinning the tires.

This is not a complaint im just very curious why PD has never had this in there game. They design such great cars and tracks, maybe they just can't figure out how to put tiremarks on the ground? lol j/k
 
Well personally I think its a memory issue for the marks. As for the smoke trails, realistic smoke is very power hungry, I bet PD decided that stuff like reflections, draw distance and lighting was more important. Smoke is much improved in prologue though.


BTW I remember you from froza 2, used to end up in your rooms a lot while I was playing (switched to PGR4 when that was released, got sick of driving the same cars over and over and over.). Never could get my Fairlady to handle like yours at mugello, but at least I got a good win on you at tsukuba :) I am praying that setups are not available for online racing in GT5 :P
 
lol Ya i remember you nas ;)....I just practiced with that car 24/7 and become "ONE" with it lol.

What I find strange though is that every other game has this nice touch in it. Sometimes its usefull if your behind someone and your oponent is putting some tread on the ground you can tell hes really pushing the car or making a mistake in that particular corner. Tire smoke doesn't always come when you fishtail
 
tread marks don't make you any faster.. but, it would be more essential if during the longer races if the racing line would clean up and get some rubber sticking to it from the tyres, improving the grip slightly.
 
Well of course tread marks don't make you faster lol who the hell would think that?. But it is an essential thing that race cars games must have.

It would be the same similiar thing taking out the muzzle fire out of a FPS game lol how stupid would that be?.

I just can't see tire marks making that much of a difference on the hardware. Doesn't have to be there for the full race.
 
But it is an essential thing that race cars games must have.

so, a pile of polygons you can see only for a few seconds is a must have? errr.. it's about as must have as working reversing lights, and guess which one I'd rather see..

It would be the same similiar thing taking out the muzzle fire out of a FPS game lol how stupid would that be?
Not stupid at all, since there are things like sniper rifles, special forces MP5's that have this funny little thing in the tip of the barrel to PREVENT the muzzle fire from revealing your location.


I just can't see tire marks making that much of a difference on the hardware. Doesn't have to be there for the full race.

if it isn't there all the time, what's the point again? it would be as essential as if you'd see a rabbit running across the track, or a bird on the sky, and never see it again.
 
Like I said before its a usefull thing to have if someone is ahead of you and your seeing tire marks coming from there car you can tell if there pushing there car to the limit or there hitting a corner wrong etc...

Doesn't matter what you say tiremarks from a spinning tire should be in a race car game. And I only said it had to be there for one lap "IF" the hardware couldn't handle it. It's still better then nothing. Of course it would be 10X better if they could keep it there for the full race. You could argue then the scenery in the backround is totally useless, and does nothing. It's there to add that realism and it looks great. Having a car doing a fishtail around a corner with no tiremarks looks silly (of course this all depends on the seriousness of the fishtail. Just thought I would add that before you get all smart ass like again and post some stupid video of a car doing a tiny fish tail with no tiremarks). Having tiremarks and better smoke adds more realism and more practical use then a nice screnery in the backround, and guess wich one id rather see....

You would think as picky as they are with this game in there details this is something they would definetely not miss or leave out. It adds way more realism in it, and well this is supposed to be a "real driving simulator" right?

And you really don't have to "TRY" to be a smart ass about muzzle flash comment I think you clearly get what I mean. Thx for the comments on the thread though.
HELL even Grandtheft Auto 1!!!!!!!!! had tread marks lmfao!!!! They must of been waaaaaaaay ahead of there time eh?
 
Like I've said before,what happens in real life should happen in the game...to a degree. Yes PD really need to include tire marks in the game. With the unlocked potential of the SPEs in the PS3 they really have no excuse. The PS3 could handle it easily.
 
As for the reason why GT doesn't have tire marks: nobody outside of PD knows. And as noone asks these questions in the rare interviews with Kaz and PD doesn't have any contact to the outside world, we'll probably never know.
 
lol no contact to the outside world!!! that sounds very funny. Maybe they don't even know tiremarks exist? :sly:

Someone that lives near there studio go do some donuts in there parking lot!!!!
 
Well if you think of PDs previous relationships with their customers and feedback.....well,theres basically been none.

Can you imagine if PD held an open Q&A with their fans...I think not.
 
Why you think it would get out of hand? A lot of pissed of people or something? lol

I don't think I can remember any game doing a Q&A with fans, only game reviewers media etc..
 
https://www.gtplanet.net/forum/showthread.php?t=103495

You'll find 2 pages of this discussion at the link above


And the same reply I used there aplies here I suppose
Hmmmm at this point a bit of rationality is called for, skid marks do take up processing power, and memory, they need to be layed on the track when a certain grip (or lack of it) is reached by the tires, the position is then put in memory....ok now lets times that by the 4 tires on the car and then by the 16 cars on the track! ok what about online races, all this info then needs to be transfared in real time between every person in the game along with all the other info! Now there is a limit to what the PS3 can actualy do (I know thats hard to beleive) and so PD has to make compromises.......WTF PD compramiseing? yeah I expect that same statement is cried out loud in the PD offices daily LOL So PD have the dubious task of decideing whats needed and whats not, you want skid marks then something has to go to make room for it, lower car polygon count or maybe 15 cars instead of 16? PD are pushing the PS3 to it's limits with the current development tools (later tools will unlock more power from the PS3 which will be seen in GT6.....) GT5p however is a testbed for GT5 and no doubt feedback from the GT5p community on the game willinvoke such changes such as skidmarks if enough people want it, same with car damage, weather effects and custom body parts
 
https://www.gtplanet.net/forum/showthread.php?t=103495

.ok now lets times that by the 4 tires on the car and then by the 16 cars on the track! ok what about online races, all this info then needs to be transfared in real time between every person in the game along with all the other info!


OK he should have searched first. Second other games do it on systems that are not as powerful as the PS3, but the graphics pale in comparison to GT's, and with less cars. I can live without it, doesn't make a huge difference, just nice for replays and photo mode. Thirdly there is ABSOLUTLEY nothing we as fans can do about anything in or not in GT. They have no contact whatsoever with any fans. GTPlanet is THE best forum for GT community and PD probably doesn't even know it exists, mean while their official forum is full of fanboys and locked thread with no sub forums.
 
Take it easy gents, Prologue was (IS) full of surprises. I expect GT5 to be even more so. What next? bug 'strikes' on your windshield? Don't beat Prologue to death, enjoy it, if you've got it.
 
Like I've said before,what happens in real life should happen in the game...to a degree. Yes PD really need to include tire marks in the game. With the unlocked potential of the SPEs in the PS3 they really have no excuse. The PS3 could handle it easily.
agreed.. If the ps3 can handle 200,000 poly cars then it can handle some skid marks as well!
 
I wouldn't be at all suprised if points made on here filter back to PD, even if they don't read it directly many people who pass on opinions to PD probubley brose this and many other forums, for me Prolouge is a beta version of GT5, and from the feedback PD get from us the GT community (ie everyone who plays it) they can make improvements to the final game, this next few months is the point where changes are most likely to happen before the code is locked down and the main game is set in stone so to speak.

We are the customers, and we are the ones who buy the game,PD want to include as much stuff as we want to make the game better and sell more. They don't sit in ivory towers casting down gt games whaen they feel were worthy enough (though it can seem like it with PD LOL) there as interestead in focus groups as the next games company......and with pre orders at 1 million.....thats a BIG focus group. Takes very little effort on PD's part to look at the server figures and see things like which cars are favorites with there users, or see if a certain track needs tweeking because nobodys playing on it online, and come on with all this free feedback theyd be stupid not to sift throught it....and PD aint stupid, they allways deliver the benchmark product with there GT series.
 
Take it easy gents, Prologue was (IS) full of surprises. I expect GT5 to be even more so. What next? bug 'strikes' on your windshield? Don't beat Prologue to death, enjoy it, if you've got it.

I think it got a bit heated for a moment, but the question remains. It not a " we want tire marks thread" , but why does PD choose to not include them? Is it a programming thing, no space, too difficult? Thats what I think the author would like to know.

PS, Mustang I'll be seeing you real soon, april 16th is getting closer I can't wait!
 
now when i think about it, maybe PD have never added skid marks because they want them realistic. I mean correct to what tyres you have on the car. Maybe hard to make skid marks for every single tyre in the game, but then again it wouldn't be too hard because they could use the tyre treads and make skid mark textures out of them..
 
I think it got a bit heated for a moment, but the question remains. It not a " we want tire marks thread" , but why does PD choose to not include them? Is it a programming thing, no space, too difficult? Thats what I think the author would like to know.

PS, Mustang I'll be seeing you real soon, april 16th is getting closer I can't wait!

Personaly I don't think it's too dificult for them to do. They will have a list of prioritys and they put things like tyre marks low on that list. so if they decide everyones crying out for it they will sacrifice something to make room for it. The PS3 isn't endlessly powerful and it dose have limits, PD are very good at finding those limits LOL, heres a few possibles
Full Crash damage
slight crash damage (see pgr3)
weather effects
night time races
skid marks
cross over hand animation in car
working headlights
less "Jaggies" on shadows
Solid 60fps with NO slowdown
More track side detail
larger plooms of tyre smoke and dirt
more lighting effects
Higher quality of sound (ie gear change clunks ect)


The list is prety endless LOL so you've got say performance and space for 80% of these things.........what stays what goes? As far as PDs concerned you include someting people will say "thats cool" but you take something away and people start riots (not lterally but you get what I mean) Lets look at just 3 things, car damage weather effects (rain mid race ect) and skidmarks.........I bet there isn't a unaminous decision about these 3 things on this site alone lealone the entire GT community! by the way crash damage and weather for me .....not starting any arguments mind LOL
 
now when i think about it, maybe PD have never added skid marks because they want them realistic. I mean correct to what tyres you have on the car. Maybe hard to make skid marks for every single tyre in the game, but then again it wouldn't be too hard because they could use the tyre treads and make skid mark textures out of them..

If you watch say an F1 race and you see the cars locking the tyres up quite regularly, as a viewer we rarely see the tyre mark just the smoke, as the driver (see in car camera) They often don't even see the smoke unless it's a huge crash!
On the textures for the track you'll see dark areas especialy around the brakeing zones.......this is where most cars would skid, you wouldn't see the skidmarks for all the ones allready there from countless races before.....Personaly it's something which is over visualised by the movies
 
I am all for seeing tire marks in the GT series. However, how many threads are needed to discuss this one topic?
 
On the textures for the track you'll see dark areas especialy around the brakeing zones.......this is where most cars would skid
I ain't stupid.. :dunce:

Still it's a nice detail in a game built to be realistic (by a perfectionist like Kaz), because it's unrealistic to NOT have any skid marks you know. It's the same with working brake/reverse lights. Do we really need it? No, but it's realistic.
 
I ain't stupid.. :dunce:

Still it's a nice detail in a game built to be realistic (by a perfectionist like Kaz), because it's unrealistic to NOT have any skid marks you know. It's the same with working brake/reverse lights. Do we really need it? No, but it's realistic.

So without the skidmarks it's not realistic? how about no car damage or it never raining? do all of these things make it less of a game? Yes it dose! but until the PS4 comes out I supose were all going to have to put up with it, but seeing as GT5 will be the new benchmark for console racing games when it's released I don't think it wil be that bad

Aim for the stars and you might just hit the moon if your lucky :sly:
 
2 aparently one for each rear tyre LOL..........discusion has moved on a little on the other thread, this ones defunct unfortunatly
 
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