Will GT6 retain Top Gear test track?

IceMan PJN
It's useless for racing, but it's an automotive icon. Top Gear has an enormous fan base worldwide, and those fans like having Top Gear just because.

Yeah, TGTT is just like Goodwood Hill Climb Course. They are both iconic automotive tracks. So hopefully TGTT will be on GT6 but may be few changes can be made.
 
I enjoy racing at the TGTT more than all GT5 course maker tracks... and now that there's hot laps online. It could become more popular if it returned as a racetrack.
 
EA licenses cars, T10 licenses tracks.
still kinda sad, seeing how GT5 came with the Top Gear idea first, Goodwood hill looks a lot more interesting to me than TGTT anyway.
 
TGTT is fine as a test track, it's just no good as a race track.

Not really, unless what is being tested is acceleration and straight line speed alone. If it wasn't for Top Gear then Dunsfold Park would be yet another unknown mediocre short circuit.


EA licenses cars, T10 licenses tracks.
still kinda sad, seeing how GT5 came with the Top Gear idea first, Goodwood hill looks a lot more interesting to me than TGTT anyway.

If GT5 had a better implementation of that show then things could have changed.

Also right now PD could get the Porsche license if it really wanted to, same goes to some F1 cars that aren't in the Ferrari brand (classic and current), before Turn10 gets an exclusive deal on both.
 
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Surely PD will manage to **** up Goodwood and T10 will come along and do it better as well.

GT was revolutionary on PS1, but since then, with a very neutral and non-fanboy view, it's seriously lacking in the development and growth area in many aspects. Some things they've done right, yes, but in many others it feels like they're 5-10 years behind. GT5 is a perfect example, and IGN said it best imo. "Gran Turismo 5 is a 10/10 simulator wrapped up in a 5/10 game." And what better example than the (extreme lack of) Top Gear integration in GT5 to illustrate this.

Kaz has some great ideas but at the same time I feel like he's out of his depth. As far as racing simulation goes, he's the perfect guy for Gran Turismo and has worked wonders -- but for game design, his direction is many years behind and it's really starting to show. GT is a massive cash cow with a large fan base, but it's becoming stale and desperately needs a rejuvenation. I certainly hope GT7 is the game that provides that when we move to the next generation.
 
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Surely PD will manage to **** up Goodwood and T10 will come along and do it better as well.

GT was revolutionary on PS1, but since then, with a very neutral and non-fanboy view, it's seriously lacking in the development and growth area in many aspects. Some things they've done right, yes, but in many others it feels like they're 5-10 years behind. GT5 is a perfect example, and IGN said it best imo. "Gran Turismo 5 is a 10/10 simulator wrapped up in a 5/10 game." And what better example than the (extreme lack of) Top Gear integration in GT5 to illustrate this.

Kaz has some great ideas but at the same time I feel like he's out of his depth. As far as racing simulation goes, he's the perfect guy for Gran Turismo and has worked wonders -- but for game design, his direction is many years behind and it's really starting to show. GT is a massive cash cow with a large fan base, but it's becoming stale and desperately needs a rejuvenation. I certainly hope GT7 is the game that provides that when we move to the next generation.

I completely understand where you're coming from and GT5 was a massive disappointment for me as well, but to be fair, GT6 is not out yet and the fact that the horrible XP system is gone is a good sign. We don't need the PS4 to have a good GT game.
 
Also right now PD could get the Porsche license if it really wanted to, same goes to some F1 cars that aren't in the Ferrari brand (classic and current), before Turn10 gets an exclusive deal on both.
Why does Ferrari have the only F1 car in the game? While talking to a marketing representative for one of the manufacturers in GT5, I finally received an answer to this perplexing question. It all comes down to licensing and Formula 1 boss Bernie Ecclestone. He commands control of the licensing for all of the cars in the series, with the exception of Ferrari. For reasons known only to Bernie and Ferrari, they have a special provision in their F1 contract which allows them to license their cars to whomever they please.
^

I don't know about Porsche. What things have changed now? the EA exclusivity have expired? even FM5 have not Porsche.
 
Surely PD will manage to **** up Goodwood and T10 will come along and do it better as well.

GT was revolutionary on PS1, but since then, with a very neutral and non-fanboy view, it's seriously lacking in the development and growth area in many aspects. Some things they've done right, yes, but in many others it feels like they're 5-10 years behind. GT5 is a perfect example, and IGN said it best imo. "Gran Turismo 5 is a 10/10 simulator wrapped up in a 5/10 game." And what better example than the (extreme lack of) Top Gear integration in GT5 to illustrate this.

Kaz has some great ideas but at the same time I feel like he's out of his depth. As far as racing simulation goes, he's the perfect guy for Gran Turismo and has worked wonders -- but for game design, his direction is many years behind and it's really starting to show. GT is a massive cash cow with a large fan base, but it's becoming stale and desperately needs a rejuvenation. I certainly hope GT7 is the game that provides that when we move to the next generation.

It's sacrilege to criticize Kaz like this:grumpy:...but it's true I think. What Kaz brings to the table is the technical expertise, I believe what he lacks is creativity. Here's some beautiful cars on a beautiful track...Kaz can deliver that...but then what? Where's the Event Creator? Where's the career mode? Where's the comprehensive online experience with matching and rankings? Where is the integration of real life race events into GT5? Where are the options for dedicated players to come up with new events and ways to race for months and years after release?

Nice cars and nice tracks only take you so far. GT6 will establish whether or not PD has tackled this creativity shortfall or whether it's more of the same with more tracks and cars and not much else.
 
It's sacrilege to criticize Kaz like this:grumpy:...but it's true I think. What Kaz brings to the table is the technical expertise, I believe what he lacks is creativity. Here's some beautiful cars on a beautiful track...Kaz can deliver that...but then what? Where's the Event Creator? Where's the career mode? Where's the comprehensive online experience with matching and rankings? Where is the integration of real life race events into GT5? Where are the options for dedicated players to come up with new events and ways to race for months and years after release?

Nice cars and nice tracks only take you so far. GT6 will establish whether or not PD has tackled this creativity shortfall or whether it's more of the same with more tracks and cars and not much else.

Match making< Lobby's. Mach making is a gimmick. Now quick play * lobby dependent match making* would be great :drool:
 
It's sacrilege to criticize Kaz like this:grumpy:...but it's true I think. What Kaz brings to the table is the technical expertise, I believe what he lacks is creativity. Here's some beautiful cars on a beautiful track...Kaz can deliver that...but then what? Where's the Event Creator? Where's the career mode? Where's the comprehensive online experience with matching and rankings? Where is the integration of real life race events into GT5? Where are the options for dedicated players to come up with new events and ways to race for months and years after release?

Nice cars and nice tracks only take you so far. GT6 will establish whether or not PD has tackled this creativity shortfall or whether it's more of the same with more tracks and cars and not much else.

Yes, precisely. In case others are confused, I think Kaz has been instrumental in the simulation side of the game. His experience in racing is a big benefit to Gran Turismo and he's done a lot of work to make Gran Turismo a fantastic simulator.

Where I think he's failed is the game design and Gran Turismo's direction in general (aside from the simulation aspect) -- keeping GT as something revolutionary, pushing things forward. It's fallen back in that area for sure, and with so many questionable decisions. There's been lack of common sense by not having certain features by now and the way other things have been executed.

Terrible integration of Top Gear, 800 standard cars, massively terribly executed B-spec mode (great idea, terrible, terrible infrastructure and mechanics), limited customization, no livery editor, very short career mode, questionable car choices and absences, pathetic car sounds...

I feel like Kaz just doesn't get what the gamers want anymore. There's such a large disconnect from PD and what the fans want. So many things have been so half-assed that you partly have to question where Gran Turismo is going in the future. Like I said in my last post, GT needs a big boost fairly soon to keep fresh.
 
^ (Ferrari-only)

I don't know about Porsche. What things have changed now? the EA exclusivity have expired? even FM5 have not Porsche.

Some PC sims have licensed F1 cars that are different than the Ferrari brand, both classic and current. What magic are they using and why PD can't do the same? Moreover, why did PD resort to that known excuse when it was possible all this time?

In other terms, while we all here know that PD reasoning/excuse/history of that Ferrari is the only independent scuderia on this regard, facts say other games/sims have done the supposedly impossible, therefore it becomes possible now and not an acceptable excuse. There's no way of telling which is the proper way for getting the licenses or if only some cars are available for those deals, as this is a part of FIA's internal agreements and in contracts between brands and game companies, but what is 100% clear is Ferrari wasn't the sole alternative.

And even if PD chose to only have Ferrari, the job could have been done miles better. Driving and specs-wise the representations of the 2007 and 2010 models are way off than their real counterparts and, maybe most importantly, that's only two cars when they could have got at least 2 more from different eras. That means it's a badly and incompletely done job.


If Turn10 had a license it means PD can as well. That was another so called impossible by PD...that the competition proved it wasn't. Kaz isn't always right and PD doesn't tell the whole story.


Now this whole licensing issue is on a second step, worse than the other: PD is losing licenses to the competition, for various reasons such as its games not being up to par and the demographic they target.
Those licenses are either going to become exclusive in other games or the owner is not going to allow their usage to PD, both which are worse than the first step since on it the so called impossibles were actually possible all this time, but in this second one they truly will be impossible to get.
 
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Some PC sims have licensed F1 cars that are different than the Ferrari brand, both classic and current. What magic are they using and why PD can't do the same? Moreover, why did PD resort to that known excuse when it was possible all this time?

In other terms, while we all here know that PD reasoning/excuse/history of that Ferrari is the only independent scuderia on this regard, facts say other games/sims have done the supposedly impossible, therefore it becomes possible now and not an acceptable excuse. There's no way of telling which is the proper way for getting the licenses or if only some cars are available for those deals, as this is a part of FIA's internal agreements and in contracts between brands and game companies, but what is 100% clear is Ferrari wasn't the sole alternative.

And even if PD chose to only have Ferrari, the job could have been done miles better. Driving and specs-wise the representations of the 2007 and 2010 models are way off than their real counterparts and, maybe most importantly, that's only two cars when they could have got at least 2 more from different eras. That means it's a badly and incompletely done job.


If Turn10 had a license it means PD can as well. That was another so called impossible by PD...that the competition proved it wasn't. Kaz isn't always right and PD doesn't tell the whole story.


Now this whole licensing issue is on a second step, worse than the other: PD is losing licenses to the competition, for various reasons such as its games not being up to par and the demographic they target.
Those licenses are either going to become exclusive in other games or the owner is not going to allow their usage to PD, both which are worse than the first step since on it the so called impossibles were actually possible all this time, but in this second one they truly will be impossible to get.
Would be interesting to see what F1 cars are oficially licensed in other modern games, I guess that would be some special cases only.

T10 probably obtained a sub-license to have those cars throught its tie with the movie Rush:
For the first time, “Forza Motorsport 5” will feature historic grand prix cars, including the 1976 McLaren M23 and the 1976 Ferrari 312-2 cars driven by Niki Lauda and James Hunt, respectively, during the 1976 season. These models are the same cars featured in Rush and they will be available as a free download to all “Forza Motorsport 5” players at launch.
http://news.xbox.com/2013/06/e3-forza-5-tuesday-reveal

About the rest too much drama, too much self made facts and too much assumptions. The Porsche license is not different now than years back, same for the F1 license even if exist some legal holes that you can use to feature an F1 car without paying for a full monstruous expensive F1 license in a non F1 game. And all that guessing that the F1 license is available and not hold exclusively by other title for years.
 
Would be interesting to see what F1 cars are oficially licensed in other modern games, I guess that would be some special cases only.

Here are three current games that have licensed F1 cars (including one from the Grand Prix days), which are more than enough to make the point:
http://www.youtube.com/watch?v=RWcNQ4eFm6g
http://www.youtube.com/watch?v=_LARYvUKfuY
http://www.youtube.com/watch?v=bncZ-DJopUI
http://www.youtube.com/watch?v=paoaWnlFGP4
http://www.youtube.com/watch?v=uU0P9hcQed8
http://www.youtube.com/watch?v=F9obq_0Q4l8
http://www.youtube.com/watch?v=KPFB_GU-wPA
http://www.youtube.com/watch?v=DTnY3W-DRPQ
http://www.youtube.com/watch?v=zC6N_u4I1gU
http://www.youtube.com/watch?v=8FuAECkd9bo
http://www.youtube.com/watch?v=RfqDY_Ru90s
http://www.youtube.com/watch?v=jMnP3nkXNZI
http://www.youtube.com/watch?v=jsf8Z5C2GDw
http://www.youtube.com/watch?v=yIKwUWg9Pxw

Please note that those three games alone make up to 14 cars in total, that are from 7 different manufacturers and that one of those games features 7 McLarens.


T10 probably obtained a sub-license to have those cars throught its tie with the movie Rush:
http://news.xbox.com/2013/06/e3-forza-5-tuesday-reveal

Didn't know that about FM5. Thanks.

In any case, if that game and others have F1 cars then it means all this time it was possible to get the exact same license and maybe others, despite PD's reasoning that only Ferrari was. And as I said, there's no way of telling how to get them or which cars without asking directly or researching quite a bit, but we now know it is possible to do.


About the rest too much drama, too much self made facts and too much assumptions. The Porsche license is not different now than years back, same for the F1 license even if exist some legal holes that you can use to feature an F1 car without paying for a full monstruous expensive F1 license in a non F1 game. And all that guessing that the F1 license is available and not hold exclusively by other title for years.

Which are the self-made facts of #103? Yes it is a bit over dramatic, but everything said there is true and there isn't a single assumption. Consider the post doesn't mention nor has a reference towards Porsche, just about F1 and Top Gear.
 
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Here are three current games that have licensed F1 cars (including one from the Grand Prix days), which are more than enough to make the point:
http://www.youtube.com/watch?v=RWcNQ4eFm6g
http://www.youtube.com/watch?v=_LARYvUKfuY
http://www.youtube.com/watch?v=bncZ-DJopUI
http://www.youtube.com/watch?v=paoaWnlFGP4
http://www.youtube.com/watch?v=uU0P9hcQed8
http://www.youtube.com/watch?v=F9obq_0Q4l8
http://www.youtube.com/watch?v=KPFB_GU-wPA
http://www.youtube.com/watch?v=DTnY3W-DRPQ
http://www.youtube.com/watch?v=zC6N_u4I1gU
http://www.youtube.com/watch?v=8FuAECkd9bo
http://www.youtube.com/watch?v=RfqDY_Ru90s
http://www.youtube.com/watch?v=jMnP3nkXNZI
http://www.youtube.com/watch?v=jsf8Z5C2GDw
http://www.youtube.com/watch?v=yIKwUWg9Pxw

Please note that those three games alone make up to 14 cars in total, that are from 7 different manufacturers and that one of those games features 7 McLarens.

Didn't know that about FM5. Thanks.

In any case, if that game and others have F1 cars then it means all this time it was possible to get the exact same license and maybe others, despite PD's reasoning that only Ferrari was. And as I said, there's no way of telling how to get them or which cars without asking directly or researching quite a bit, but we now know it is possible to do.

Which are the self-made facts of #103? Yes it is a bit over dramatic, but everything said there is true and there isn't a single assumption. Consider the post doesn't mention nor has a reference towards Porsche, just about F1 and Top Gear.
Have you checked if they use the official F1 liveries with the pilot names/numbers and are 100% at the same F1 seasonal specs? it's a car to car basis and we don't know the details of the F1 license. I don't would be surprised if some of them were versions not used to race in the F1 championship, or discarded by some reason (aerodynamics, test cars, banned features, etc) and so licensed directly by the maker.

Anyway there is no other game that features an official F1 license, There is not a full car roster, they are just aleatory cars form aleatory years and some of them even were weak examples that performed not good in their respective championships. So, that don't you say anything?

You are assuming too much without digging enought. That is because I disagree with your easy view to obtain a F1 license in GT because other games feature some other F1 cars. Have you ever seen the F1 logo in FM5 or iRacing?
 
Can we get this thread back on track please......




....or it will get locked.

Last time I checked F1 licensing had nothing to do with the TG Track
 
The top gear track was kinda pointless in GT5, was only fun for the first week or so.

Speak for yourself.

It's one of the more popular online tracks where you can just cruise around, drag race, or do whatever you want on the runway. Perfect track for testing your car in various ways. It's a huge shame it's (most probably) gone.
 
Speak for yourself.

It's one of the more popular online tracks where you can just cruise around, drag race, or do whatever you want on the runway. Perfect track for testing your car in various ways. It's a huge shame it's (most probably) gone.
+ 1000 👍
In fact for me it was probably the most used track in GT5. I really hope that it's coming back.
 
On the GT6 website, it lists all of the tracks that are returning and sadly the TGTT isn't there. The World Tracks list is...
Fuji Speedway
Suzuka Circuit
Daytona International Speedway
Tsukuba Circuit
Circuit de la Sarthe
Nürburgring
Indianapolis Motor Speedway
Autodromo Nazionale Monza
Laguna Seca Raceway
Circuit de Spa-Francorchamps
Twin Ring Motegi

I love TopGear and the track was fun, so I do hope it returns!!
 
Wow, I have never seen this thread before. Oh well, I dont miss it really. Not a big fan of Top Gear anymore. The entertainment factor of 3 middle age men following a script of jokes and gimmicks made me wary, as did Jeremy Clarksons subliminal latent racism, but this isnt the place to discuss that.
Sorry its not in purely from a numbers factor, but dont miss it at all.
 
Wow, I have never seen this thread before. Oh well, I dont miss it really. Not a big fan of Top Gear anymore. The entertainment factor of 3 middle age men following a script of jokes and gimmicks made me wary, as did Jeremy Clarksons subliminal latent racism, but this isnt the place to discuss that.
Sorry its not in purely from a numbers factor, but dont miss it at all.
While I agree with you about top gear, the track itself has little to do with the show.

I for one GREATLY miss the track. Developed by Lotus, it was a magnificent benchmark track for cars. Had weather been an option on it as well, it would've been one of the best tracks in the game.

It was also modeled very well, even though the high amount of invisible walls was irritating.

I really miss it and I wish it were still here, it's a really good track for just having some fun around.
 
While I agree with you about top gear, the track itself has little to do with the show.

I for one GREATLY miss the track. Developed by Lotus, it was a magnificent benchmark track for cars. Had weather been an option on it as well, it would've been one of the best tracks in the game.

It was also modeled very well, even though the high amount of invisible walls was irritating.

I really miss it and I wish it were still here, it's a really good track for just having some fun around.
I completely agree, I really do miss it as well, it was one of my go tracks for testing
 
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