Would you be disappointed, if GT7 releases on PS4, too?

Discussion in 'Gran Turismo 7' started by rhalgr, Sep 18, 2020.

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Would you be disappointed, if GT7 releases on PS4, too?

  1. Yes

    92 vote(s)
    58.6%
  2. No

    65 vote(s)
    41.4%
  1. Castrol96

    Castrol96

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    Do you even know how lighting and rendering works when it comes to game design?

    They've just changed the lighting around in GT7 when they show the DB11. The same can be done in GT Sport and it will look almost identical.

    All the shaders are the same.
     
  2. Dave A

    Dave A Premium

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    It's not just a shader, it's a higher resolution as well. You cannot make GT Sport look like GT7 using a PS4 or PS4 Pro and expect it to run at a playable FPS.

    There's not a notable difference to the car model, but does there need to be?

    This next gen seems to be primarily about higher resolutions, RTS and other effects and giving us all of that at higher FPS with data loading a hell of a lot faster. You combine all of that effeectively and you'll have a much better graphical and gaming experience. We're used to a huge jump in polygons with each generation, nbut I don't think from a development perspective that race is viable any more.
     
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  3. Castrol96

    Castrol96

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    We all know that GT7 is in 4k and fast load times. Getting sick of these buzzwords and games are looking almost identical to PS4.

    Do You understand how lighting works in Rendering? You can make the GT sport DB11 look like GT7. It's about how the lights are placed around.
     
  4. NickXP

    NickXP

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    Judging from what you just said, I am the one who should ask this question. It can't be done on the PS4. This thing my friend is called 'Real Time Ray-Traced reflections' and is only possible on the PS5, XSX and XSS and some high-end PCs. There are 4000 games on the PS4. Would you like to guess how many of them have Ray tracing? Um... Let me count them because there are too many.

    After long hours of counting, I finally have an answer!

    There are ZERO (0) PS4 games that have Ray tracing
    Edit: Sony says exactly that in the PlayStation website: https://www.playstation.com/en-us/ps5/
     
    Last edited: Sep 28, 2020
  5. Dave A

    Dave A Premium

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    And I'm getting sick of people acting like the cars should be 1 million polygons each and bitching on the games becuase they are only 4k, higher FPS and with RTS.

    There's no chance the PS4 can render that scene from GT7 in real time in game at a stable 30FPS let a long 60FPS, it won't even come close to playable.

    If you're just talking about staging a scene and letting it render for several minutes, then sure you can make a really quality looking scene with really old hardware even, but that's not a game and that's not comparable in any way.

    There is a big difference between 1080p and 4k with RTS. A big difference, some people don't seem to understand that at all.
     
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  6. Castrol96

    Castrol96

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    Just like I pointed out that the game is in 4K, we all know PS4 doesn't have Ray-tracing.

    Again, you don't understand what I'm saying!

    Very similar results can be achieved in GT Sport using Screen space reflection maps and spotlights.


    Ray-tracing in GT7 will really shine when it comes to scapes. It doesn't look much different in Gameplay.
     
  7. Dave A

    Dave A Premium

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    There you go again, dismissing 4k and RTS out of hand, you do realise that a 4k image is 4 times more detailed than a 1080p image right? That makes this comment about it instantly wrong before we even factor in other improvements.
    If your saying that by taking that GT7 image, making it 1080p and remiving the RTS you can make GT Sport look just as good, then yes, you probably can. But GT7 does have 4k, it does have RTS, it could still look even better closer to release.

    You can't claim the images are almost identical and then remove the strengths the next gen hardware has as an argument. Well you can claim what you want, but it doesn't make for a logical argument.

    I can say I'm as good looking as Brad Pitt, if you put a bag over his head. You're trying to tie GT7's hands behind it's back and then say "hey look GT Sport is just as good". It's not.
     
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  8. Castrol96

    Castrol96

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    I'd rather go for 1440p better overall visuals with Ray-tracing. Indie games are looking a generation better with this option. I don't care about your full 4K desire, 120fps with PS4 graphics.


    They must focus on the terrain detail on tracks because they sucked in GT Sport looking worse than PS3 sometimes.
     
  9. Dave A

    Dave A Premium

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    1440p I think is still the most popular resolution for PC players. You can turn everything up and still get great FPS without spending thousands. I think a lot of console gamers would be happier than they expect if they were given 1440p.

    Some of the trackside detail certainly is an area they can and hopefully will improve on, I definitely can agree with that.
     
  10. Castrol96

    Castrol96

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    Lol, you've been twisting what I'm saying and trying to prove a point.

    No **** we all know PS5 is more powerful.

    I've been working with Rendering engines for 5+ years and understand a similar showroom demonstration can be achieved on PS4 despite the 4k Ray-tracing. That's all!
     
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  11. Dave A

    Dave A Premium

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    I don't think I'm twisting your point, certainly not trying to, so apologies if it looks that way.

    I think we're simply looking at this from completely opposite ends of the spectrum. To me, yes you can achieve similar lighting by using spotlights and the same scene, you can create a refelction map etc. But it will never look the same just becuase of the 4k alone, that's 4 times the resoltion, 4 times the detail.

    I know you know that, so I'm not going to try (or succeed) to convince you here, that's just my line of sight at this argument. I can agree you can achieve similar lighting and use a refelction map, but there's still a big gap in image quality there in my opinion due to the resolution alone.

    And it should be noticable when you see it on a big 4k TV IMO because the car models are such high quality already the 4k resolution won't expose a load of awkward angles in the model.
     
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  12. ArR29

    ArR29

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    We haven't seen the final product yet, I wouldn't put so much thoughts into it. Remember when they were using GT6 assets in early build of GTSport during the copperbox event? Those flat cardboard trees in Nurbugring and GT6 audio files were replaced in the final game. The purpose of the reveal trailer is to let the fans know that the game exists but that doesn't mean there won't be massive visuals improvements.
     
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  13. Castrol96

    Castrol96

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    I just really hope they don't port over the tracks untouched like PS3 era.
    The thing about GT Sport was controversy over being "PS3 graphics" from many articles reviews if you remember. I wasn't too impressed either but the final builds and trailers looked incredible!

    I'm already sold on GT7 traditional career mode, I know the car list will be awesome but worried about the Tracks.

    GT Sports graphics are still very impressive but I just hope they can sort out the terrain details what lacked in GT Sport.
     
  14. 05XR8

    05XR8

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    I'm fine with whatever tracks and cars we get. The track surface data, weather conditions and overall track environment(spectators, ambience, background scenery) are features I'm looking forward to.
     
  15. Vspectra

    Vspectra

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    Ride 4 is a game made for PS4-gen hardware and then ported to PS5 with some slight updates. It's hardly representative of PS5 hardware capabilities. Just check out the trailer and what the devs have said about the ps5 version. Ride 4 on PS5 literally looks like the same game but at increased resolutions and framerate. Nothing about the gameplay footage looks next-gen. It's basically the bare minimum of graphical improvements on top of increasing grid count as the touted upgrades to PS5 based on the developer's words. There are no physics upgrades.

    "We will now be able to deliver a smoother gameplay experience at 60FPS with a resolution up to 4K. That means players will be able to enjoy their beloved bikes with the highest quality for shaders and textures, with a never before seen level of detail for both bikes and environments. Your riding experience will also be more precise, satisfying and natural.

    And all races — both online and offline — will be even more compelling as up to 20 riders will be competing for victory!"
    If you watch the ps4/ps5 trailer, it even says "dynamic resolution up to 4k and 60fps", so Ride4 isn't even native 4k at 60fps on PS5. Increasing the resolution or framerate is one of the easiest things to do for a remaster of an old game with a big hardware jump because these are the first things that simply scale with better hardware. They didn’t make all new textures, they’re saying that the increase to 4K will let you see their current textures in better detail, it was the same thing going from GTSport PS4 to Ps4Pro. Just watch the latest Xbox Series X backward compatible game comparison videos. Without any developer re-coding or optimization, the games simply have double the framerate or reach native 4k if the res or FPS was previously unlocked, and this was just brute forcing backward compatible games with the new hardware without any dev optimizations.

    Ride 4 devs aren't going to spend time and budget to create entirely new 3D models/art assets/gameplay physics/modes specifically for PS5 as a free upgrade. Ride 4 is already confirmed to give you the free upgrade to both next-gen consoles if you buy a current-gen copy.
     
    Last edited: Oct 1, 2020
  16. MikeV27

    MikeV27 Premium

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    Yes it would be a mistake, I would be really disappointed to wait this long for a more conventional GT game only to find out it's held back for a really old console. But I believe PD are smarter than that.
     
    Last edited: Oct 11, 2020
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