
The latest set of Gran Turismo 7 Daily Races are now available, bringing three refreshed events for players to race across the next seven days.
This week looks like the regular setup, featuring a one-make road car event in Race A, and racing machinery in the other two, although there’s a little shuffle of the classes and there’s already been a tweak to the setup this morning.
You’ll be racing the 2006 model Dodge Viper SRT-10 in the first event, which takes us to the best-preserved original track in the game. High Speed Ring features only a handful of small changes compared to even the track’s first appearance in the first Gran Turismo, while others have changed more dramatically over the years — especially for GT7.
It’s a seven-lap race at this pretty rapid circuit, made quicker by the wall-riding you might see from some of the qualifying laps (as usual). While initially the race featured some wet weather, this appears to have been reverted during the course of the morning — after we shot out featured image — and it’s now a fully dry race on the Sports Soft tires. Keeping in the slipstream until the last moment would seem ideal.
One word of caution comes from the False Start Check feature on the race’s grid. You’ll need to hold the car on the brakes or handbrake when the final start line comes on and until they go off again or you’ll land an instant torque-cut penalty that lasts as long after the start as the amount by which you jumped it.
It’s the rapid Gr.3 cars in Race B this week, making for a quickfire, four-lap sprint around the reverse version of Trial Mountain. We’re expecting first-chicane pile-ups, and some final corner understeer and/or pit entry forcing shenanigans.
As a sprint event there’s no appreciable tire wear or fuel consumption, so the Racing Hard tires will offer as much grip at the end of the race as they do at the start (which is “not much”) and there’s no requirement to pit. You can select any car from the Gr.3 class, and they’re largely pretty competitive.
We’ve got the Gr.4 cars up in Race C then, and there’s some interesting strategy at play this week by way of a stepped tire requirement.
It’s a 13-lap race at Laguna Seca for these road car-based racing machines, broadly equivalent to the real-world GT4 category. However, the broad range of drivetrain types can mean that it’s not a particularly well-balance class and a “meta” (or “most effective technique available”) will emerge pretty rapidly.
With the 5x tire wear in effect this week, that’s looking a lot like being the not-entirely legitimate Megane V6 Trophy. This is basically a silhouette racer that ran in its own one-make series and occasionally appeared in categories that bridged GT4 and GT3 in other events, and is roughly shoe-horned into Gr.4 in Gran Turismo 7 (and its predecessor). While rarely competitive in the game, the lack of high-speed sections at Laguna Seca and its tire-preservation abilities make it an obvious choice here.
You’ll need to run at least one lap on each of the two required tire grades for this race and come into the pits — anywhere between the end of lap one and the end of lap 12 — to swap them over. Failing to do so will draw a one-minute penalty at the end of the race.
As the two tires are separated by a full step this week, you’ll need to extract the maximum you can from the Racing Soft tires, either taking the Racing Hard option from the start and shedding them as soon as possible (which may work better as your car becomes lighter) or running the Softs until just before they become less grippy than new Hards.
Watch out heading into and out of the pits too, as crossing the solid lines (or even touching them) will attract a three-second, on-track penalty.
Daily Races are the main ranked multiplayer events in Gran Turismo 7. Your Driver Rating (DR) and Sportsmanship Rating (SR) are determined by your performances, updating at the end of each race — other than in Race A where DR updates are turned off — and these are used to set your ranking and league for the game’s flagship esports series each season.
In order to access the Daily Races, you’ll need to unlock Sport Mode, by completing Menu Book 9 (“Championship: Tokyo Highway Parade”) in the GT Cafe single player hub. A PlayStation Plus subscription is required to take part.
With GT7’s Daily Races updating every Monday across the game’s life to date, the next new set should arrive on Monday, September 15.

Gran Turismo 7 Daily Races September 8: Race A
- Track: High Speed Ring – 7 laps
- Car: Dodge Viper SRT10 ’06 – Garage/Specified Car
- Power/Weight/PP Limit: BOP (H)
- Tires: Sports Soft
- Settings: Specified
- Start Type: Grid Start with False Start Check
- Mandatory Pit Stop: 0
- Fuel use: 1x
- Tire use: 1x
Gran Turismo 7 Daily Races September 8: Race B
- Track: Trial Mountain Reverse – 5 laps
- Car: Gr.3 – Garage/Specified Car
- Power/Weight/PP Limit: BOP (M)
- Tires: Racing Hard
- Settings: Partially Allowed – Brake Balance
- Start Type: Rolling Start
- Mandatory Pit Stop: 0
- Fuel use: 1x
- Tire use: 1x
Gran Turismo 7 Daily Races September 8: Race C
- Track: Laguna Seca – 13 laps
- Car: Gr.4 – Garage/Specified Car
- Power/Weight/PP Limit: BOP (L)
- Tires: Racing Hard†, Racing Soft†
- Settings: Partially Allowed – Brake Balance
- Start Type: Rolling Start
- Mandatory Pit Stop: 1
- Fuel use: 3x
- Tire use: 5x
† Denotes mandatory tire
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