Over 3 Million Players Race in the Forza Franchise Each Month

Forza Series 9 August 10, 2016 by
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The first-gen Corvette dashing through the lit-up night. Image courtesy of xHACHIK0.

Buried within the press release that accompanied the launch of the Forza Racing Championship last week, Microsoft revealed some interesting numbers about the franchise’s fanbase.

Working the eSports angle, the first two figures deal with viewership. Turn 10 partnered up with Audi during Le Mans back in June to run the ‘24 Hours of Le Forza’, which reeled in over 700,000 unique viewers. Before that, it ran numerous Formula E Race Off broadcasts (like the Senna versus Prost event), which attracted over 600,000 unique viewers in total.

For those that play the games themselves, the number of active players is a key metric for determining the long-term health of the online community. Turn 10 states that over 3 million players race in a Forza title every month, which is certainly an impressive number on its own.

The release doesn’t offer a breakdown of which titles these racers are playing, however: the servers remain operational for the 360-era titles, remember. It nonetheless shows the franchise as a whole has a substantial active fanbase, something simple sales figures don’t always convey.

Ralph Fulton, creative director at Playground Games and the man in charge of the Horizon spin-off franchise, is able to shed some light on the number of Forza players on the Xbox One. Speaking with Red Bull about the upcoming Horizon 3, and the return of the Drivatar program, Fulton provides a big number:

“We have more than 11 million people who have played a Forza game on Xbox One, which creates a massive pool of data from which Drivatars have evolved. Players can expect more nuanced and surprising Drivatar behavior than ever before.”

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The Volvo S60 STCC hops some curbs. Image courtesy of Demetrius 81.

For those keeping score at home, that 11 million number comes from three full titles: Forza Motorsport 5 (2013), Forza Horizon 2 (2014), and Forza Motorsport 6 (2015). The headline figure may refer to user accounts instead of individuals, as many players and/or households run numerous log-ins. Nonetheless, these numbers provide the teams behind the franchise with a better understanding of what is and isn’t working in terms of player involvement.

The series is set to make its full-installment debut on PC next month with the release of Forza Horizon 3. It will be interesting to see how the numbers for the franchise grow, both in terms of sales figures and active community participation. Will the Play Anywhere initiative prove a major turning point in Forza history? Only time will tell.

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