RiMS Racing Developer Diary #4: Bikes Sounds and Beets

In its final developer diary, one week before the game launches, RaceWard Studio has revealed more on what’s gone into the audio atmosphere of RiMS Racing.

Naturally, the video centers on the sounds of the bikes themselves, and digs into some of the recording process. As we’ve seen recently, different developers have different approaches even to sound capture itself. Some take the vehicles to a static recording facility inside an anechoic chamber, while others record them driving on track, and sometimes there’s a mixture of the two.

RaceWard has taken the approach of dynamic sound capture. The team packs microphones into the bike itself, mounting them around the exhaust, engine, front cowling, and anywhere else they would fit.

All of the relevant recording equipment was then placed in a backpack which the rider wore as they ran the bike through a specific sequence to ensure appropriate audio capture.

In addition to the mechanical sounds, there’s also a musical soundtrack for RiMS Racing, which fell entirely to Italian electronic dance music group The Bloody Beetroots.

The group is fronted by the self-knighted Sir Bob Cornelius Rifo who, in addition to the pseudonym, conceals his identity behind a mask very similar to the face of Marvel Comics’ Venom.

Rifo has collaborated on a number of projects with artists like Steve Aoki, Paul McCartney, and Tom Morello. Gaming fans might be familiar with the Beetroots through tracks like My Name Is Thunder, which appeared in the soundtrack for DIRT 5.

RiMS Racing will feature 17 tracks from The Bloody Beetroots, including six that are exclusive to the game. Rifo is also a motorbike fan, and appears in the game by way of a full riding suit from Dainese and a special livery for the Ducati Panigale V4R, in “The Bloody Beetroots” DLC.

The game itself launches across PlayStation 4/5, Xbox One/Series, PC, and Nintendo Switch on August 19th, and GTPlanet will have a review of the title too.

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