Head Tracking

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Yamauchi on GT5’s Mechanical Damage, Updates, & More

Kazunori Yamauchi has been fielding questions from fans on Twitter over the past few hours. The tweets are in Japanese, but with a little help from Google and medhi_san, we can get a pretty good idea of what he’s talking about. Here’s the highlights:

GT5’s Damage, Endurance Races Discussed at Room299 Press Event

Sony hosted a small group of media at their Benelux headquarters in Amsterdam, yesterday, and our own Blitz187 was on hand to catch any and all new tidbits of information that might emerge (this event took place before the delay was officially confirmed). As usual, Sony was extremely tight-lipped about the game’s details and did not use the event to reveal any major new features.

GT5’s Head-Tracking “Underwhelming”, But Damage “Looking Beautiful”

One of the new features in Gran Turismo 5 I’ve personally been looking forward to is head-tracking. Unless you’ve got the luxury of playing racing games on three screens, the ability to look into and through the turns – just as you should do in real life – provides a considerably more immersive experience. GT5’s head-tracking was first shown in limited action at E3 2010, but it was reportedly difficult to use because of surrounding conditions the PlayStation Eye had to deal with. According to a recent article from the Official PlayStation Magazine, however, the functionality isn’t perfect. Quoting the magazine from this article at CVG.com:

GT5’s Photomode, Online Features, NASCAR, & More Details Revealed

EuroGamer has shared their detailed hands-on impressions with the latest E3 2010 GT5 demo, and it’s full of quite a few interesting and revealing tidbits of information. While I have covered the main points below, the full article contains more detail and is very well written, so head on over there for more.

More on Gran Turismo 5’s Head Tracking

Other than my article on Gran Turismo 5’s mysterious head-tracking feature, it hasn’t managed to get much press (though, admittedly, it’s only been mentioned once). However, it’s back in the spotlight once again after a Kotaku editor tried a GT5 demo with a Sony representative. Although the demo did not include head-tracking itself, the Sony rep tried to describe how its implemented as best he could:

Gran Turismo 5’s “Head Tracking” Explained

Shortly after Gran Turismo 5‘s feature list popped up on Polyphony Digital’s website, pandemonium broke out as everyone rushed to secure an accurate translation.  With the added excitement of the playable demo at GamesCom and our first look at damage, some pretty remarkable new features slipped under the collective radar.  We’re going to put the spotlight on one of them today which could have an major impact on the racing game genre across platforms: “head tracking” with the PlayStation Eye.