The other stand-out feature I was told about was head-tracking. The game will support the PlayStation 3 camera, the PlayStation Eye. While one wasn’t hooked up at today’s event, it was explained that the device will track a player’s head movements. The goal is for the depth-of-field focal point far down the track to shift, matching your head movement. What you look at will be appear more clearly, in theory. So as you look a little to the right, the right part of what you see beyond your car may come more sharply into focus. But the car itself won’t turn with your head, of course.
The Sony rep explained that Polyphony’s goal is for players to feel like they are experiencing what real racers see. He noted that the feature was still a work in progress and couldn’t offer more details about how it works. From his gestures, I suspect the head-tracking will be responsive more to leans than to head turns, the latter of which obviously would make it hard to see the TV.
Gran Turismo 5‘s mysterious head-tracking feature, it hasn’t managed to get much press (though, admittedly, it’s only been mentioned once). However, it’s back in the spotlight once again after a Kotaku editor tried a GT5 demo with a Sony representative. Although the demo did not include head-tracking itself, the Sony rep tried to describe how its implemented as best he could:Other than my article on
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