Alfa Z-Cup - Johnnypenso and Carracerptp Z-Cup Co-Champions!

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Diabolical_J
^^^ Is it just me, or does the color on your right side monitor look all screwed up? Sweet setup you got there, I'm extremely jealous. Good to see you've adjusted to driving with the triple screens better too.

Everything looks fine when you're sitting in the chair but from any other angle things look screwy. The side closest to you always looks worst just because you're looking at it from such a steep angle. Just the nature of it. But from the drivers seat it all looks brilliant and that's what matters.

I have the viewing settings at about 98-99% perfect now, very happy with it. Once you get things really close it's like a switch flips in your brain and everything just starts looking natural. Once I fully adapt to it I could see my driving slightly improving because of how much more natural feeling it is. Maybe more than slightly. It's so much easier to track/see braking points and entry points and a lot easier to avoid other cars. Even when you're not looking at the side screens they are feeding information through your peripheral vision which helps your decision making. In short, it's everything I expected and more.

Oh, and it's quite bright with 2/3 more light. Lol

imagesqw.jpg


^check out the mirrors. 👍
 
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Mmmmm just jealous. You have drug me into the abyss of triple monitors. I'm about two weeks out from tax money and then it's on. LoL dang you B. if you would just let it go. Oh who am I kidding I pushed on you hard. Knowing I'd follow. LoL
 
And can someone give me a bit more information about the WRS VS ORCA?
I'm not sure what all applies to the ORCA drivers?

OK. We can now officially announce the track we're using for the WRS vs ORCA event.... Fuji Speedway GT.

The event is actually going to consist of three separate stages:
  1. Time Trial (Intra-Team)
  2. Preliminary Races (Intra-Team Races)
  3. Feature Races (Challenge Races)

Time Trial: This "offline" stage starts today and runs through Monday January 23rd. Look for the Team ORCA time trial thread to go online within a few hours. It will mirror the WRS time trial almost exactly, but we'll have our own thread and results. Note: For those drivers also in the WRS your time trial laps will count toward both the official WRS event and the team ORCA time trial. Hopefully those of you with experience in these events can help out the other drivers in terms of procedures, etc.

Preliminary Races: These intra-team races will be run during normal ORCA time slots next week (Tues Jan 24-Friday Jan 27). Note: there may be additional organized practice and strategy sessions as well depending on interest and availability.

Feature Races: The main event will be held on January 28th and will consist of online races between drivers from Team ORCA and Team WRS. The focus of the races will be team points... each drivers final result will contribute to the team total regardless of where they finish on the grid.

Although only the final stage actually counts for the "final" team points the preliminary events are important to sort out the divisions within each team. Depending on the final # of sign-ups per team there will be 2 or 3 divisions per team. We're obviously going to keep the grid size to 10 - 12 drivers to avoid lag/bug issues so divisions will be made of of 5-6 drivers. The fastest drivers from the preliminary rounds will be assigned to Division 1 and race against the fastest drivers from WRS. Depending on the makeup of the final grids we may institute a handicap to even the playing field, but the exact details on that won't be published until the sign ups are final and the time trial is over.

Look for more details on stage 1 in the next couple hours when we have the ORCA Team Time Trial thread up and running. In the meantime you can ask questions here... Brandon is up to speed on how it will work. As are a few of the drivers who have participated in past WRS events.

Final Notes:
  • At the moment there are more drivers on Team WRS, but several of them now run in this series. We may end up leveling the numbers by having those drivers run for Team ORCA. That includes myself, Hydro, Gravitron and Chuk. The goal will be to even the team numbers as closely as possible so everyone gets to run the final feature races and both teams have an equal number of drivers in those events. Otherwise the preliminary rounds will also act as a qualifier and not all drivers will be able to participate in the feature races.
  • Tuning is allowed for the offline time trial because there is no way to prevent it, but there will be no tuning allowed for the online races. We will share tunes in the time trial thread for those that can't tune. Although the stock tune is pretty good to start with.
  • If you are going to run the special event you are required to participate in the time trial as it's required to assign you a division. However, any of you who can't make the special event can participate as well. Anyone in the series can take part.

EDIT: The thread is up here. If you have questions specific for the time trial probably best to post them on that thread. If they are general questions about the special event post here or on the interest checks thread for the event.
 
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Nice pics carracerptp, as good as one can ever hope to get off Nurb/F with it's lighting.
 
You g27 wheel somehow looks broken! Time to upgrade ;)

Did you post your monitor settings somewhere?

Those photos are made from multiple photos stitched together, so it makes the wheel look funny. But I assure you it's just fine. :)

It took forever to get the monitor settings correct, they behave very strangely and much like the course maker if you make an adjustment to one it can have a strange effect on the others.
My bezel width is 3%
Screen curvature is 0
Screen angle is 100

I have my front monitor overlapping the inner bezel of the side monitors so I have a very small bezel, .5", but I think that screws with the other settings. It puts the monitor at a slightly unnatural angle and I think that's partly why it took so long to get dialed in and why my settings are so strange. I think it was worth it to have the tiny bezel width though. My monitors ended up at a wider angle than I anticipated but they look great and I can see beside me which is just fantastic!

Here's a longer video showing the final setup from the cockpit of a Cappy.





When you gonna be done showing off????? ;)

Sorry, won't speak of it again. :sly:


There's a good article on all the online racing problems on the GTPlanet news page.


This brings up the dreaded topic of the bug. I've been following all of this very closely and with GTP officially reporting on it I think we can be pretty confident this thing really exists and is pretty bad for online racing. If you don't know much about it you can read all about it HERE. Testing shows that 10 people and under in a race is perfectly fine but once you get over 10 things get progressively worse. With 11 and 12 people the effects are "tolerable" and relatively small but they are still there without fail. Above 12 people and the room quickly starts to implode with some people seeing lap times 5-10 seconds slower than normal or than what the game clock shows as well as massive changes in handling and graphics quality.

This puts us in a pretty tough situation. In past seasons it might not have been a big deal to limit rooms to 10 people but with our large increase in participants it is a problem. We're already having to ask people to sit a race out if we get more than 12 in a room which I really hate having to do and I don't feel like it's fair to have people sign up for a league only to be asked to sit out a race. I know people are doing it voluntarily so far (which I greatly appreciate) but I still don't like it. Even though the effects are smaller with 11 or 12 people they still persist and can cause drivers to be 1-2 seconds per lap slower than pre-race conditions. I also don't feel this is fair, someone can lose a race or positions due to no fault of their own. Conversely, someone can also win a race due to problems suffered by others.

The specifics of the bug are thought to be related to workload on the console. The more going on, the more resources are demanded and the harder it has to work. It seems to be considerably worse when you are around other cars, especially multiple cars. Disabling mics seems to be one of the biggest things we can do to improve the condition, tests show a rather large improvement in network quality when mics have been turned off. Basically any USB or Bluetooth accessory can amplify the problem. Also, turning off some of the game options such as visual/mechanical damage and fuel/tire wear can minimize the effects of the bug. The less data to be processed, the better the room quality is.

So, I've been mulling it over this weekend and I've decided that we will continue with Round 3 at la Sarthe but we will be doing so with mics disabled. Not just mics turned off, the chat settings for the lounge will be disabled so nobody will be able to use mics. I really enjoy chatting with you guys on the mics but for now we just have to do without. We already run with visual damage "off" so that should help but we might want to consider running with mechanical damage "off" as well. I like the added "realism" of mechanical damage but if it will improve our room quality by any margin I think it might be worth running with it off at least for now. Beyond those changes I don't think there's much we can do short of limiting the room to 10 but with our high interest I don't think that's feasible or desirable.


Some quick notes about the race at la Sarthe. First, there will be a practice session tonight starting around 7pm EST (approx). We will be running the time change version of 2009 la Sarthe with Chicanes. The time will change during the race so that we start in the afternoon light, gradually change to darkness and then finish in the morning sunshine.

I tinkered with the time progression settings and found a nice balance that has the first third of the race in light, second third in darkness and the final third in light. The starting time of the map will be 15:00 with a progression of 23, I found this gave the best blend from light/dark/light without any abnormally quick changes (some settings saw the light-to-dark transition happen in a matter of seconds, these settings should see that transition take approx. half a lap).

There will be one mandatory pitstop during the race that can be taken on any lap except your final lap. Technically a pitstop may not be needed in the sense that your tires probably won't get too bad during 5-8 laps and we surely won't need fuel. The mandatory pitstop is just to add a bit of strategy and realism to the event since we are trying to semi-replicate a smaller version of a 24 hour endurance race. We did this last season and personally I found it to be quite enjoyable and a nice change from the short, double-header races we normally do.


Please let me know your opinions on the above changes and on the "bug" itself. I highly doubt the impending update will have any major change on this bug and I expect it to be something we have to deal with for the whole season. Right now I'm in "wait and see" mode, we'll do this week with the proposed changes, run the special WRS vs. ORCA event next week and then decide how to proceed from there. Many other leagues are postponing their seasons due to this bug, I hope we don't have to do that but it's a very real possibility right now.
 
I've no problem with the mics being disabled completely if it reduces the bug's effects on our racing. I've not noticed the problem myself but am wondering if anyone has looked into any differences in the phat and slim PS3s? I know the slim one has a newer version of the Cell processor in it (45nm fabrication to the phat's 90nm), but this should only make cooling easier and doesn't offer any boost in processing power. (QED)

Thanks for the notes on the lounge settings regarding time progression. I'll have the lounge open for pre-race practise at 8PM GMT on Tuesday, with qualifying starting at 9PM. I should also have a lounge open this evening for an hour or so around 8PM GMT for some practise.
 
Turning Mic and damage off seems like a reasonable comprimise to me. I don't use my mic anyway because my surround sound is too loud but it is fun to listen to everyone else...lol. And as far as damage goes, if you hit anything hard enough to cause damage you're likely going to have a large time penalty associated with the impact and that should be penalty enough.

I've followed the thread(s) I've seen on this bug as far as grip goes and the problem with timing and the lap time clock seemingly different from a real time clock as well. 10+ seconds difference at the 'Ring it's been reported. I've only had one test session at LeMans so far but I got into the mid 4:40's in the light. Going to be interesting to see if I can get near that with a full room in race conditions.
 
As someone who is simply never going to be in contention for anything close to the top of the table, I'm happy to bail on the series to make room for those who are actually going to be in the race. I'll just feel bad taking up a spot in a 10 man grid and lapping 30 seconds behind the closest other person on the track.

I'll still show up for practice and stuff while we wait for a patch from PD, if that is even possible. I just won't tie up any slots in Friday races any more.
 
As someone who is simply never going to be in contention for anything close to the top of the table, I'm happy to bail on the series to make room for those who are actually going to be in the race. I'll just feel bad taking up a spot in a 10 man grid and lapping 30 seconds behind the closest other person on the track.

I'll still show up for practice and stuff while we wait for a patch from PD, if that is even possible. I just won't tie up any slots in Friday races any more.


That makes me unhappy. :( You're one of our most dedicated and enthusiastic members and I enjoy going door-to-door with you. I hope you will race with us whenever there is room and your schedule permits. And I hope this bug is fixed soon, however I don't think it's very likely since this seems to be an inherent problem with the game that gets worse as they improve the graphics and physics. 👎
 
I'll still be around for the practices and stuff. I'll still post here and I'll keep an eye on how busy things look on Fridays to see if I can't sneak in the odd race. I'll still be active with regard to ORCA. If I find myself in need of some racing I know I can just open up another lounge and people will usually show up.

I am very worried that it is a fundamental issue with the game code and something that will never be fixed. I'm sure if anything can be done PD will, as this issue is huge.
 
I for one do not want to see Freaky or anyone else drop out because of this bug or worse, because they feel they are not fast enough and therefore their contribution to the series somehow isn't as valuable. The Cappuccino/Alfa series has been known as the place where everyone is welcome, be they fast and fighting for the lead or slow and bringing up the rear, and everyone in between. We will work together on this Freaky and there will always be room for you or anyone else that wants to race, at least in their dedicated time slot.

I dropped in as an observer on Friday but didn't do so until after the second qualifying session was complete or nearly so. To anyone that is popping in to observe only, I suggest that you do the same, wait until at least the first session is over, about 10 minutes or so, so that leading up to Q starting time, the only people in the room are the racers. That way if someone is cruising online and sees 12/12 they know the room is full of racers, not 10 racers and a couple of race fans.

I'm also going to make it a habit that outside of my Tuesday race night, I won't be popping into any rooms to race until just before qualifying starts. Even if I post saying "it's not my race night c'mon in and I'll drop out when you get here" , someone might not see the post, or even if they do, people might still be reluctant to kick someone else in their own favour, espcially the Canadians with our unfailing aptitude for politeness...lol. I'd like to make the rooms appear as available as possible for those who have chosen that particular date as their own race night.
 
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I for one do not want to see Freaky or anyone else drop out because of this bug or worse, because they feel they are not fast enough and therefore their contribution to the series somehow isn't as valuable. The Cappuccino/Alfa series has been known as the place where everyone is welcome, be they fast and fighting for the lead or slow and bringing up the rear, and everyone in between. We will work together on this Freaky and there will always be room for you or anyone else that wants to race, at least in their dedicated time slot.


+1,000 👍
 
Don't feel the need to drop out if you think your too slow. Everyone starts off slow, the more you practice, race and compete with other racers who are faster than you the faster you'll become.

I race over at gtforum.eu and started out near the bottom of Div 2, then over four seasons of racing worked my way up to the higher end of the top division. Competing with very fast guys.

Advice to anyone who thinks they are too slow is to stick with it and the laptimes will tumble.
 
I've no problem with the mics being disabled completely if it reduces the bug's effects on our racing.

I think if it helps, go with it.

I for one do not want to see Freaky or anyone else drop out because of this bug or worse, because they feel they are not fast enough and therefore their contribution to the series somehow isn't as valuable. The Cappuccino/Alfa series has been known as the place where everyone is welcome, be they fast and fighting for the lead or slow and bringing up the rear, and everyone in between. We will work together on this Freaky and there will always be room for you or anyone else that wants to race, at least in their dedicated time slot. .

That's part of the reason I wanted to join, a good field of racing, from front to back.
 
Just a note that the time / weather change tracks can make the bug worse as the dynamic lighting takes more processing.
 
Just a note that the time / weather change tracks can make the bug worse as the dynamic lighting takes more processing.


:ouch: 🤬 :ouch:

I'm beyond frustrated with this bug ruining our season. I guess we'll probably have to ditch the time change then which was going to be the highlight of the season for me.

:censored:ing bug. :grumpy:
 
All I can say is at least I got the triple screens which makes offline a hell of a lot more enjoyable, since online is not enjoyable right now and may not ever be again. :(
 
Those photos are made from multiple photos stitched together, so it makes the wheel look funny. But I assure you it's just fine. :)
Sure, I just couldn't resist ... ;)

It took forever to get the monitor settings correct, they behave very strangely and much like the course maker if you make an adjustment to one it can have a strange effect on the others.
My bezel width is 3%
Screen curvature is 0
Screen angle is 100
Thanks
*writes things down*


Just a note that the time / weather change tracks can make the bug worse as the dynamic lighting takes more processing.
Has this been tested already?

And a random thought - is there a way to force PS3 to 720p mode? I'd imagine that mode will require less computing power. It won't look pretty on 1080p TV but if it helps with the lag...
 
And a random thought - is there a way to force PS3 to 720p mode? I'd imagine that mode will require less computing power. It won't look pretty on 1080p TV but if it helps with the lag...


Yes, you can go to the video/display settings in the XMB and tell it to output in 720p only. I've read that this can help minimize the load on the processor but not sure if/how it will effect this specific issue. When I had the 32" I was running it in 720p and still had these issues.
 
Yes, you can go to the video/display settings in the XMB and tell it to output in 720p only. I've read that this can help minimize the load on the processor but not sure if/how it will effect this specific issue. When I had the 32" I was running it in 720p and still had these issues.
With P2P nature of the network, I'd guess a single PS3 slowing down under load could screw up a race for someone else. So this would be beneficial if everyone were to force their PS3 to 720p.
 
All I can say is at least I got the triple screens which makes offline a hell of a lot more enjoyable, since online is not enjoyable right now and may not ever be again. :(

Let's not fall into complete hysteria. #1 the races have been fun so far... not perfect and not for every last driver, but I've had a great time in every race. #2 there is no reason to think this won't be improved... I'm not saying "fixed", but all they have to do is go back to how it was in the fall and it'll be fine to run 12-14 in a lobby most of the time. 16 was always pushing it.

I think it's prudent to minimize the impact and you are doing that: turning off mics, limiting field size, turning off visible damage, etc.

Am I the only one who is having any fun at all? I seem to recall a few people saying great racing in the chat after ever single race. If you cancel the series after the special event you take that away 100% guaranteed. Don't let the bug hysteria completely take over, just keep acting appropriately to continue the series and make the best of it and hope long run we can add those features we have come to know and love back after PD improves things.
 
I'm gonna keep on racing, bug or not.

Good! Me too.

Speaking of racing, the time trial isn't getting a lot of love here with all this bug talk!

So you guys know we are using the time trial to divide up the field for the special event. Right now it looks like Team Orca and Team WRS will each have three groups of 5 drivers. If you want to get in Group A (fastest) you need to be in the top 5 in the time trial. Group A will square off against the 5 fastest WRS drivers. Group B will square off against the next 5 fastest, etc. Not to mention, the time trial is a great way to learn the track (Fuji GT). And there is no bug in offline mode. :sly:

The time trial is going to run for another whole week so everyone has ample time to get in some runs. However, based on my experience it takes several sessions to really hone in and get a great time. It pays to run some laps, take a break and then check thread for any new tips/hints and come back and run some more and repeat and cycle throughout the week. By the last couple days in the time trial you'll be consistently within a tenth or two of your best and working on executing your gold lap.

I'm also updating the ORCA time trial splits leaderboard with splits from the WRS team (top splits from each division) so we all have a target to shoot for. Go have a look here.

orcha_timetrial_splits.png
 
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Let's not fall into complete hysteria. #1 the races have been fun so far... not perfect and not for every last driver, but I've had a great time in every race. #2 there is no reason to think this won't be improved... I'm not saying "fixed", but all they have to do is go back to how it was in the fall and it'll be fine to run 12-14 in a lobby most of the time. 16 was always pushing it.

I think it's prudent to minimize the impact and you are doing that: turning off mics, limiting field size, turning off visible damage, etc.

Am I the only one who is having any fun at all? I seem to recall a few people saying great racing in the chat after ever single race. If you cancel the series after the special event you take that away 100% guaranteed. Don't let the bug hysteria completely take over, just keep acting appropriately to continue the series and make the best of it and hope long run we can add those features we have come to know and love back after PD improves things.

Just venting frustration. Other than the final round at Nürburgring every one of my races so far has been hit by the slow bug so no matter what I do I just fall back in the field. I've gotten used to finishing mid-pack based on my own abilities but finishing in the way back due to some bug is very frustrating and has limited the amount of fun I personally have had so far this season.

I'm not saying I'm going to cancel the series, there are ways of minimizing the impact but they involve reducing the number of participants even more which is contradictory to why we're here in the first place. It's very frustrating to have higher interest in my series but be forced to allow fewer people to race. I had high hopes for this season but so far none of them have come to fruition so it's a bit of a kick in the nuts.

Based on what I've read (and I'm no tech expert but not ignorant either) I'm under the impression that subtle things they've done to improve the game (both graphics and physics) have amplified this bug which suggests that it's not as easy as reverting to a previous version without undoing those improvements as well. That's why I have little hope for it being fixed soon. But I could be totally wrong and we could be back in paradise after the update tomorrow. Fingers are crossed, but not holding my breath. If it's not fixed in the near future it will have an impact on if/how I run any future series. Right now we just have to limp through this season and do the best we can with the tools we have.
 
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