Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,213 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
Well, don't get so defensive. I know there's interest in drag racing, but it's in very darn few racing games. It has never been in Forza, and I think the last Gran Turismo it might have been in is GT2. In the real world it's very popular, but every dedicated drag racing game has sold poorly compared to every other genre. I think you're one of those guys who think most people feel the same way you do about any given subject. Any additional draw from a drag racing feature will no doubt be paltry.

As for Gran Turismo's car list vs Forza's, you're talking to the wrong guy here, because I have several hundred Standard cars. And to be honest, without the livery editor, Forza is just another racer as far as I'm concerned, kind of like NFS refined.
Ehe, drag racing was in gt4, and in forza 1 to forza 3....not very good implemented but still...
 
Well, don't get so defensive. I know there's interest in drag racing, but it's in very darn few racing games. It has never been in Forza, and I think the last Gran Turismo it might have been in is GT2. In the real world it's very popular, but every dedicated drag racing game has sold poorly compared to every other genre. I think you're one of those guys who think most people feel the same way you do about any given subject. Any additional draw from a drag racing feature will no doubt be paltry.

As for Gran Turismo's car list vs Forza's, you're talking to the wrong guy here, because I have several hundred Standard cars. And to be honest, without the livery editor, Forza is just another racer as far as I'm concerned, kind of like NFS refined.

Forza has had a drag strip since 2 so....not sure where you're going with that. Let's do some fact checks before we say stuff. Oh and GT had a couple HKS drag cars back in the day. Just sayin

Anyone that love cars must be excited when see this ..


NyTsT.jpg

Is that the Shelby Daytona ?!?! Oh boy!!!
 
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I know they do mean something. As in "hey it sells, so why change it?". They support the game, but not the gamer's interests. Either that, or PD really sucks at evolving and getting with the times, and no amount of money is gonna make them realize that. Or worse, they're just holding things back on purpose to promise 50 features in GT6 and only delivery 10% of it.
People who spout off the top of their heads as if they know it all, when they don't, aren't helping the discussion very much.

You have no clue how creative people feel about something they worked their butts off making, especially when it's something grand in scope. They pour their souls into it, hoping that people will love and praise it, and criticism is muted. You obviously haven't read many interviews with Kazunori Yamauchi, because he confessed in a couple of them to not just feeling exhausted and ill after finishing work on a Gran Turismo game, but quite depressed. He feels he let the fans down with what he gave them, versus the grand vision he had for the game.

He must have felt particularly bummed out when GT5 shipped because he was given a platform which was more powerful than he would have asked for in 2005, with space on the Blu-ray disc equivalent to some hard drives, and should have been able to accomplish a good deal of what he wanted. Instead, it was a very odd game with poorly thought through game elements like the XP system, and had a lopsided car roster with around 230 impeccable models, and nearly 800 much lower poly models ported from GT4, and lacking cockpits. The much demanded damage implementation he wanted to use wasn't working well, so it was scrapped for something very basic, rather like the crumple-mash system from Toca which only served to make cars seem as if they were made of cardboard and putty.

If that wasn't bad enough, he was given the task of producing GT Mobile for the PSP Go, which caused a huge crater in GT5 development, and at some point along the way, SONY also insisted that GT5 be made 3D compatible with the upcoming Bravia 3D HDTVs. GT5 began to suffer the same kinds of bureaucratic meddling that crippled defense programs in the 70s. While this doesn't excuse or explain the strange game structure decisions Kaz and the team made, these distractions did result in the most criticized Gran Turismo game to date. If the team was left alone to do what they wanted for four or five years, I have little doubt that the game would have been more focused and coherent. In other words, better. ;)

However, it is quite a testament to how many things GT5 got right that the board traffic is pretty much the same as it was after GT4 at this point in time, as fans yack it up over a game which a portion of malcontents insists is utter crap. Far from perfect, and still being worked on almost a year after release, but it's because Kaz and the team take their work seriously, and the criticism of their baby. So keep all this in mind when you think you know all there is to not just game development, but the people who pretty much devote their lives to what they're doing.

Forza has had a drag strip since 2 so....not sure where you're going with that. Let's do some fact checks before we say stuff. Oh and GT had a couple HKS drag cars back in the day. Just sayin
Well, so how does this drag racing system work? How is it scored and rewarded? If you're saying there was a stretch of road where people could run their cars full out, well, that covers every game with a 1/4 mile straight in it.

If a game has drag racing in it, there will be a specific game mode dedicated to it with rewards and penalties. If Forza has this, then I stand corrected, but I'm unaware of it.
 
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Well, so how does this drag racing system work? How is it scored and rewarded? If you're saying there was a stretch of road where people could run their cars full out, well, that covers every game with a 1/4 mile straight in it.

If a game has drag racing in it, there will be a specific game mode dedicated to it with rewards and penalties. If Forza has this, then I stand corrected, but I'm unaware of it.

Sorry but the game has a Christmas Tree (drag racing lights) now unless I've not played GT enough along with other racing games...I haven't seen a single stretch of 1/4 mile with a functional tree. Also I've never played Forza online due to not wanting to pay for XBOX live so I don't know how it functions online, but offline there is a tree that you can run two player on. It also gives you an E/T at the end.

Also what makes you think a game has to have a nice area that says "Drag Race"? Cause you say so? I also recall GT4 having a Drag strip that players could run single player on to see their times. If you could please do a little more research instead of just trying so hard to be right over everyone else, this debate would be more intellectual. And who knows you might learn what you to refuse for being right. I'm glad you've started that at the end of your quote...learning to say your wrong is a good step:tup:
 
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Sorry but the game has a Christmas Tree (drag racing lights) now unless I've not played GT enough along with other racing games...I haven't seen a single stretch of 1/4 mile with a functional tree. Also I've never played Forza online due to not wanting to pay for XBOX live so I don't know how it functions online, but offline there is a tree that you can run two player on. It also gives you an E/T at the end.

Also what makes you think a game has to have a nice area that says "Drag Race"? Cause you say so? I also recall GT4 having a Drag strip that players could run single player on to see their times. If you could please do a little more research instead of just trying so hard to be right over everyone else, this debate would be more intellectual. And who knows you might learn what you to refuse for being right. I'm glad you've started that at the end of your quote...learning to say your wrong is a good step:tup:

Why? So fans can continue to criticize PD for poor implementation? I already see criticisms about some of the tracks are ported from GT4, standard cars, tune ups, engine sounds, weather, a-spec events etc. It's already badly criticized as it is.

No offence mate but you make it sounds like it's simple just to put that feature into GT5 without any errors and/or bugs. Yes it would be an awesome treat to see this feature. PD never confirmed that they would put drag into GT5 unless you can prove me otherwise. IMHO there's other important area's to be worked on before we see that feature.
 
Why? So fans can continue to criticize PD for poor implementation? I already see criticisms about some of the tracks are ported from GT4, standard cars, tune ups, engine sounds, weather, a-spec events etc. It's already badly criticized as it is.

No offence mate but you make it sounds like it's simple just to put that feature into GT5 without any errors and/or bugs. Yes it would be an awesome treat to see this feature. PD never confirmed that they would put drag into GT5 unless you can prove me otherwise. IMHO there's other important area's to be worked on before we see that feature.

Wow is there a facepalm feature...? You really took my whole post out of context that far? I wasn't bashing GT5 at all...wow!!! I'm not asking for that feature at all, I couldn't care less if it was there or not. I was just pointing out how another poster was wrong in his/her argument and why should I prove you wrong for not reading the post before hand to understand where this has been going. Also just to let you know I'm a GT fan first before Forza any day, so you might want to remember that next time you think you understand the post someone has put up.
 
Wow is there a facepalm feature...? You really took my whole post out of context that far? I wasn't bashing GT5 at all...wow!!! I'm not asking for that feature at all, I couldn't care less if it was there or not. I was just pointing out how another poster was wrong in his/her argument and why should I prove you wrong for not reading the post before hand to understand where this has been going. Also just to let you know I'm a GT fan first before Forza any day, so you might want to remember that next time you think you understand the post someone has put up.

I know what you mean. All I'm saying is if the feature is poorly implemented there's going to be criticisms in general just like other features that we see in GT5. I wasn't aiming this towards you. Sorry that I mistaken you posts was about wanting the feature. I already knew you're a GT fan :)
 
I know what you mean. All I'm saying is if the feature is poorly implemented there's going to be criticisms in general just like other features that we see in GT5. I wasn't aiming this towards you. Sorry that I mistaken you posts was about wanting the feature. I already knew you're a GT fan :)

Oh okay, cause you quoted me so that's why I'm just saying...but thanks for clearing things up.
 
If you could please do a little more research instead of just trying so hard to be right over everyone else, this debate would be more intellectual. And who knows you might learn what you to refuse for being right. I'm glad you've started that at the end of your quote...learning to say your wrong is a good step:tup:
Sure.
 
ya can all abuse me if ya want but as much fun as i had with this game its a flop its a disaster still no dlc,leaderboards,standard car junk and the list goes on. so for me i plan on dropping gt5 with the quickness. game is out for a year and still no love for us fans.and as far as sales go 5.5 mil i think it means **** half of them would return it if they knew it was gonna turn out like this.i'm done waitng for hopes of new dlc and fixes. at this point who cares to little to late.
 
A very good article came out on IGN regarding GT5:

"The 2011 Tokyo Game Show has come and gone with nary a solitary whisper regarding Gran Turismo 5. No matter, you say, there are plenty of games that are released and subsequently never mentioned by their publishers again. But Gran Turismo 5 isn't just any game; it's one of the biggest feathers in Sony's cap. And it's completely fallen off the radar.

Don't misinterpret this; GT5 has received an admirable amount of post-release support. After 10 months of tweaking, GT5 today is a significantly more evolved beast than it was when it launched. Bug fixes, feature updates, seasonal events; the team at Polyphony Digital have been tinkering for almost a year.

What they're not doing, however, is releasing any show stopping new content. The game's been out for almost a year and we're yet to see any DLC. What they're not doing, specifically, is anything at all to spit in Turn 10's cereal.

We're currently around three weeks from the launch of Forza Motorsport 4. The GT and Forza series are unique to different consoles but they sing the same tune to the same audience: car enthusiasts. Sony is being surprisingly complacent here. The door is wide open for Microsoft and Turn 10 to corner revheads with the seriously promising Forza Motorsport 4, and all without a whisper of a GT5 counterattack.

Polyphony Digital boss Kazunori Yamauchi, a frequent poster on Twitter, mentioned late last month that new features and content for GT5 would be arriving in September and October. Just how minor or significant this proposed new content may be remains to be seen as there have been no further announcements. It's a far cry from Turn 10's regular and consistent DLC support for the Forza series. Forza 3 had a year's worth of monthly DLC. Forza 4 will have monthly DLC too.

GT5's most glaring oversights were nothing that a steady stream of DLC couldn't have redressed. Unfortunately, no such DLC ever materialised. But what is Forza 4 promising to get right that GT5 didn't? Plenty, it turns out.

I visited Polyphony Digital way back in 2009, during the Tokyo Game Show, over a year before the eventual release of GT5. It's an engaging place, particularly if you've got a fondness for the series. My penchant for the GT series dates back to its debut on the original PlayStation.
There is absolutely no doubt that Polyphony Digital worked hard on GT5. The team have dedicated magnetic icons they place next to their names when they're sleeping under their desks. It's doubtful Polyphony could've worked harder, but they probably could've worked smarter.

GT5 may feature 1000 cars but it's really a victory for quantity over quality. There are some true gems hidden within the bowels of Polyphony's mega racer but there's no getting around the fact that, while there are over 20 different MX-5s and around 40 Skylines, it lacks so many of the world's most interesting new cars from the past two or three years. In fact, counting each 2010 NASCAR car as one model, GT5 featured just over a dozen 2010 models. That is a hypnotically small amount of new cars for a game that came out in December 2010.

Dedicating valuable development time to building premium versions of not one but two WWII era German military vehicles was madness too. Experimenting with oddball vehicles is part of GT's charm but GT5's premium models took so long to build it was only possible to make 200 of them in five years. With that in mind novelty cars like these should've been struck from the list immediately. Forza 4's Warthog Easter Egg is the obvious comparison but at least every car in Forza 4 has a cabin view.

Looking at Forza 4's car list, the bulk of which has been revealed, it's clear Microsoft's racer is a more global game. That is, more things to more people. It may feature half the cars but you won't find 135 Nissans and only 12 Ferraris in Forza 4. There's a better representation of cars from around the globe, yet without a disproportionally large focus on vehicles from just one country. Even with fewer cars Forza 4 manages to feel more comprehensive.

It's a more current game too; there are nearly 50 2011 cars in Forza 4, going by the roster revealed to date (and that's counting the 10 Australian Holden and Ford V8 Supercars as just one of each). The result is a game that feels fresh and up-to-date while boasting even more older classics than ever.

The Top Gear Test Track was a great inclusion in GT5 but ultimately the game's affiliation with the hugely-popular show was staggeringly undercooked. Covering the track with cones was one thing but the lack of a standing start option remains unforgivable, and being unable to utilise the full runway was a major disappointment.

The Top Gear tie-in simply did not feel like something that had been gestating for three or so years. It was comically underused. After presumably months and months of time and resources spent impeccably crafting the track the Top Gear component of the game itself resulted in a measly three events – and only one of them featured an actual sports car. Not only did the game eschew the time-trial format the track is famous for in favour of bog standard one-make races against a large field of opponents, Polyphony ensured your first experience of the track – a track famous for putting the world's most desirable supercars through their paces – was a VW SambaBus race, a van barely capable of hitting 80 kilometres per hour. Every time you do this race The Stig throws up in his mouth a little bit.

Things improved slightly for the second event (featuring the 2004 Lotus Elise) but immediately plummeted into lunacy again for the final event: a Volkswagen Kubelwagen race. That nobody at Polyphony thought perhaps battles against the clock (featuring the kinds of supercars featured on every episode of the TV show) would've been a better idea than a race featuring a Nazi troop carrier is baffling.

GT5 didn't even feature any of the show's reasonably priced cars. In fact, bizarrely enough, out of the top 10 fastest cars around the track in reality (at the time of the game's release) only ONE appeared in the game. World-beating supercars like the Bugatti Veyron Super Sport, Gumpert Apollo, Ascari A10, Koenigsegg CCX, Noble M600, Pagani Zonda Roadster F, Caterham Seven R500, Pagani Zonda F and Maserati MC12 were absent, despite their Top Gear-related significance. The solitary top 10 car that made the cut? The regular Bugatti Veyron – and it's not even one of the game's premium models.

Polyphony squandered the Top Gear affiliation. Forza 4's Top Gear partnership exceeds GT5's in every way. Sure, the track is featured, in circuit and drag form, but it goes beyond that. Jeremy Clarkson is on hand to introduce the game itself and talk you through selected car models in Autovista mode. Additional modes like car soccer, inspired by the show, also feature. Unlike GT5, Forza 4 includes the Kia Cee'd, so you can actually drive the car from the Star in a Reasonably Priced Car segment. Current supercars, the show's bread and butter, are also far better represented in Forza 4. The Power Board has changed slightly since this time last year but Forza 4 still has a better strike rate. Koenigsegg, Gumpert and Noble are just some of the manufacturers present in Forza 4 but absent from GT5.

The sum of GT5's missteps has left Forza 4 in an enviable position to capitalise. To be honest this shouldn't be especially troubling – to us, at least. As gamers (and as usual) we win either way; we're able to embrace quality from whatever angle it approaches. Games aren't sports teams you can only support one of. The tribal notion that you have to choose one side or the other is as entirely unsuitable for video games as it would be for films. Action film fans don't have to choose between Stallone or Schwarzenegger.

But this silence around GT5 on the eve of Forza 4's launch? It's as if either Sony doesn't want to compete with Forza 4, or it feels it doesn't have to.

There are key areas GT5 still has Forza 4 trumped, namely night racing and weather effects, but if Sony thinks a little darkness and rain can offset Forza 4's better car roster and better Top Gear tie-in content, plus its superior community features and customisation options, the House that PlayStation Built has considerably underestimated Forza 4."

This article doesn't understand PD's intentions. Kaz has stated they don't pay attention to competition. They're not competing with anyone. On PS3 they're #1 top dog and in the genre they're still #1 top dog - have been for over a decade now. Forza 4 isn't going to change ****.

DLC... Kaz hasn't straight up told us NO or anything. Since it takes 3-6 months to render a car, maybe they've been building a DLC pack all this time with completely new cars? Who knows? But it would be highly unreasonable for PS3's flagship title to not take advantage of DLC. But as so many people point out - they're priorities are probably set on evolving/balancing the game most of the time. I mean its going to be a couple years before we even see promos of GT6 - they got plenty of time to drop some mega nukes on the system. I bet we'll even get something substantial before the New Years. Ya just don't know!


Also... Microsoft is all about that customer care ********... so ****ing spineless, look at them snaking their way into the driving genre like they're gonna get anywhere lol. That's right Microsoft, keep throwing that money into the pit. It's so funny because Microsoft tries so hard to dethrone GT... meanwhile PD is just pissing gold cuzz they know this genre and its fanbase like the back of their hand. NFS crowd? Perhaps they don't understand them so much... but true fans of the series know whats up and they'r five million strong.
 
Have to admit I "dropped" GT5 some time ago, and only this week have I been working my way through the more recent seasonal updates. Still waiting for a serious update, with the promise of mid race saves. I won't be holding ones breathe.

Have been looking at Forza 4, but seeing as I don't have a 360 it's not likely I'll get a copy.
 
GT5 has been my main game for almost a year now, I've played several other games I already owned inbetween but only for a very short duration, haven't bought any other game since I put the GT5 disc in my PS3 as that seemed a bit pointless knowing I wouldn't spend much time playing them but also because new games are a bit expensive for me.
If costs weren't an issue I'd have bought some others for variety, if costs weren't a concern at all I'd probably buy an additional X-Box and try Forza 4 but as it currently stands I'm 'limited' to my PS3 (finances aside, owning just one console is probably more than enough already and possibly more healthy too ;)).

So Forza 4 won't persuade me to drop GT5 for the reasons mentioned above, even though I'm curious about that game which car list certainly impresses and all cars having at least some form (quality of older model's interiors perhaps not the same as GT5's Premium models or the newer Forza models) of cockpit view, a route I'd have preferred being taken by PD too (less cars, same features), like they did with GT3.
Before I joined this forum (and even just after I did) I didn't take much notice of the Forza-series at all, just saw it as a GT rip-off by 'that other company' and a direct comparing I disregarded as irrelevant due to being on another console.
But now if I imagine being a young petrolhead again (with the same sort of interests I had then and still have know) who intends to buy my first console to play driving games, and without any bias (negative or positive) towards any company/publisher, Forza 4 sure looks more tempting in what it promises regarding content (meaning the content being shown visually and the sort of cars included which all have cockpit view, regardless of all other aspects I wouldn't have much knowledge of being a first time buyer/noob).
So perhaps a direct comparison isn't irrelevant at all.

I will however probably 'drop' GT5 soon (by which I mean it will become just another game I'll still play quite often) since there are other titles just released or coming soon which have my interest and which I'm intend on buying (my 'gaming budget' being a bit bigger now due to only playing GT5 for nearly a year...:lol:) as there's only so much you can do in any game before it eventually loses your interest and you start looking for something new.
But this has happened to me with any GT-game, sooner or later I'll put the disc back in and rediscover what made me play this game for so long.

If GT5 however also had about 500 Premium cars and more tracks (or even just more course creator themes) to drive them on, more possibilities for real creativity (a full blown track creator like MNR and a livery editor to name some) I doubt the point where I'd slightly lost interest would've already been reached.
 
This article doesn't understand PD's intentions. Kaz has stated they don't pay attention to competition. They're not competing with anyone. On PS3 they're #1 top dog and in the genre they're still #1 top dog - have been for over a decade now. Forza 4 isn't going to change ****.

So what are PDs intentions? Do you know? Because nobody outside of their world seems to know what they're doing.

I don't see how GT is #1 on PS3 and in the racing genre. In your opinion it might be but overall i'd say it's flagging.


Also... Microsoft is all about that customer care ********... so ****ing spineless, look at them snaking their way into the driving genre like they're gonna get anywhere lol. That's right Microsoft, keep throwing that money into the pit. It's so funny because Microsoft tries so hard to dethrone GT... meanwhile PD is just pissing gold cuzz they know this genre and its fanbase like the back of their hand. NFS crowd? Perhaps they don't understand them so much... but true fans of the series know whats up and they'r five million strong.

Sigh. So much fanboy drivel. Snaking their way into the driving genre? Yeah because nobody else but PD has created driving games before, how dare MS have a go at it as well.

PD know the genre and fanbase like the back of it's hand? Why is a large portion of the fanbase disappointed with GT5 then? I'd argue PD haven't a clue what the GT fanbase wants in 2011. Because they sure as hell didn't deliver it with GT5.
 
DEATHSARTHE.

Are you that guy that post the GT is better than Forza you tubes.

Sounds like him. Any way funny guy.
 
If this thread is to remain open, I think the same policies as the FM vs GT thread will need to be adopted:
  • Opinion is not fact - don't present it as such
  • Argue the point don't attack the person making it
  • The term 'fanboy' (including any and all derivations) is banned
  • Accusations of 'Troll' simply because you don't like what someone says are also out
  • If you make a claim back it up with sources - fail to do so and you will be asked to provide them
GT5 has been my main game for almost a year now, I've played several other games I already owned inbetween but only for a very short duration, haven't bought any other game since I put the GT5 disc in my PS3 as that seemed a bit pointless knowing I wouldn't spend much time playing them but also because new games are a bit expensive for me.
If costs weren't an issue I'd have bought some others for variety, if costs weren't a concern at all I'd probably buy an additional X-Box and try Forza 4 but as it currently stands I'm 'limited' to my PS3 (finances aside, owning just one console is probably more than enough already and possibly more healthy too ;)).

So Forza 4 won't persuade me to drop GT5 for the reasons mentioned above, even though I'm curious about that game which car list certainly impresses and all cars having at least some form (quality of older model's interiors perhaps not the same as GT5's Premium models or the newer Forza models) of cockpit view, a route I'd have preferred being taken by PD too (less cars, same features), like they did with GT3.
Before I joined this forum (and even just after I did) I didn't take much notice of the Forza-series at all, just saw it as a GT rip-off by 'that other company' and a direct comparing I disregarded as irrelevant due to being on another console.
But now if I imagine being a young petrolhead again (with the same sort of interests I had then and still have know) who intends to buy my first console to play driving games, and without any bias (negative or positive) towards any company/publisher, Forza 4 sure looks more tempting in what it promises regarding content (meaning the content being shown visually and the sort of cars included which all have cockpit view, regardless of all other aspects I wouldn't have much knowledge of being a first time buyer/noob).
So perhaps a direct comparison isn't irrelevant at all.

I will however probably 'drop' GT5 soon (by which I mean it will become just another game I'll still play quite often) since there are other titles just released or coming soon which have my interest and which I'm intend on buying (my 'gaming budget' being a bit bigger now due to only playing GT5 for nearly a year...:lol:) as there's only so much you can do in any game before it eventually loses your interest and you start looking for something new.
But this has happened to me with any GT-game, sooner or later I'll put the disc back in and rediscover what made me play this game for so long.

If GT5 however also had about 500 Premium cars and more tracks (or even just more course creator themes) to drive them on, more possibilities for real creativity (a full blown track creator like MNR and a livery editor to name some) I doubt the point where I'd slightly lost interest would've already been reached.

Once again sir, you've basically said what's on my mind. With the one exception being I am making the plunge and buying the "other" system this time. I've played GT since July '98, it has always been my standard-bearer for the console racing genre, but GT5 just hasn't lived up to my expectations, mostly down to the quality divide that is Standards/Premiums, the lack of customization, and the relative lack of community features compared to Forza. I always saw the FM series as an imitator too, and while sure, it did start out as very similar to GT, I think it has it's own style and feel now. I like racing games in general, and while I'm not completely off the GT series (I'm very curious about GT6), I realize this time, unlike the wait for GT5, I'm not going to miss out on other series.

That would be heavy downgrade. Bad idea.

Well, that depends on your criteria. FM3 has generally higher ratings than GT5 on most gaming sites, so FM4 doesn't need to do much to remain the higher-rated series. Some of the big criticisms of FM3 have already been addressed too; we'll need to wait and see about other ones (the AWD superiority of FM3, the misaligning liveries), or if any new ones pop up, of course. But there hasn't been a time since FM1 that both series have had new iterations so close together, nor has their been a time they've been so close, competition-wise.
 
So what are PDs intentions? Do you know? Because nobody outside of their world seems to know what they're doing.

I don't see how GT is #1 on PS3 and in the racing genre. In your opinion it might be but overall i'd say it's flagging.




PD know the genre and fanbase like the back of it's hand? Why is a large portion of the fanbase disappointed with GT5 then? I'd argue PD haven't a clue what the GT fanbase wants in 2011. Because they sure as hell didn't deliver it with GT5.


speak for yourself

60 million copies sold suggests to me they know what they are doing. flagging? in your dreams. most sold exclusive ps3 game and most sold car racing game not called mario kart. A prologue version of the game outsold the 'HIGHLY RATED' forza 3 game. The game meant to dethrone Gran turismo. when it comes to sales there is no comparison between both games. One is a brand. Well known throughout the world. The other has to pay the top motor programme on the bbc to gain some relevance. (won't make a difference though)


Also go and enjoy painting your banged up astra for the millioneth time buddy. me? i will be crusing at the ring at night. when it comes to the core experience, Gran turismo is in a league of it's own. And that my friends is what matters.

Not standard cars.
not livery ********
not friggin top gear either.

The gameplay. That'is what matters. And the more varies it is, the better.
 
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Spagetti69
For all that is holy in the world please no.

Why do you need a Vita GT game? Just play the PSP version on Vita, unless u bought the UMD version. I guess some good did come from PSP GO because I sold my 3 UMD games and DL'd GT PSP
 
I don't care how the games look so much, I do care how it plays. I'm quite sick of Noob racers dominating because the Makers of these race games want to sell to the casual gamer. If for example, in Forza if you have different Tire sizes And widths i want to feel the effect Of my choice while racing otherwise it's just useless! The Learning curve in GT games not only is fun IMO it rewards those willing to put in the time with skills you can take to other race games.
 
I pretty much "dropped" GT5 a few weeks after playing it. I still have it since it was a christmas present but I havent played it in many many months. I think the last time I played GT5 was maybe January or February. Just such a huge disappointment with the standard cars. I keep hoping they will patch the cars to make them all premium. But that just hasnt happened yet. Forza is just so much better in so many ways IMO. GT5 has some strong points and some positive features but the standards just kill GT5. I still look at GT5 as a 20% complete game since only 20% of the cars are premium. Which means only 20% of the cars can be used for the majority of the game.
 
speak for yourself

60 million copies sold suggests to me they know what they are doing. flagging? in your dreams. most sold exclusive ps3 game and most sold car racing game not called mario kart. A prologue version of the game outsold the 'HIGHLY RATED' forza 3 game. The game meant to dethrone Gran turismo. when it comes to sales there is no comparison between both games. One is a brand. Well known throughout the world. The other has to pay the top motor programme on the bbc to gain some relevance. (won't make a difference though)


Also go and enjoy painting your banged up astra for the millioneth time buddy. me? i will be crusing at the ring at night. when it comes to the core experience, Gran turismo is in a league of it's own. And that my friends is what matters.

Not standard cars.
not livery ********
not friggin top gear either.

The gameplay. That'is what matters. And the more varies it is, the better.

first you say speak for yourself then you try an tell us what matters??? lol kinda backwards right? And whats with this minimalist approach I keep seeing? more content adds more to the game, plain an simple cut an dry. Drift teams an racing leagues with matching liveries. Cars that look equal an not ps2 level on a $ 600 system. Or maby getting the rights to say top gear an wrc an actually using them????? How can those be bad things???


oh an i dont own a 360 either lol
 
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