Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,225 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
SimonK
No it hasn't, the formula is the same.

That's a shame. I haven't played since patch 1.08 but recently updated it in prep for Spec 2.

Be interesting to see it in Spec 2 after such a long time.

Hoping I'm surprised.
 
TIME TRIALS ?????!?

That's what every AI race is. The AI is slow enough for those of us that aren't fast enough to pass. SO MUCH LOGIC-LESS-NESS.

What on earth is logic-less-ness? Care to discuss things using words that are actually part of the English language?

The events in A-Spec are not a time trial like the seasonal events. In A-Spec everyone starts at the same time, on the same grid, a few seconds apart if it's a rolling start. Yes the AI aren't great, but you can use a slower car and have a race with them, for the length of the race battling for the lead.

In Seasonals you start 25+ seconds behind the leader, and have five laps to catch them. The other 10 cars are usually much, much slower than the lead car and your car and just get in your way as you try to go 5 seconds a lap faster than that lead car, which is usually similar to yours.

Are you seriously trying to say they are both the same type of event?
 
Imagine 16 cars at normal difficulty
8-12 at hard
1 opponent at hyper-real AI :)

Looks nice to me! I love head-to-head races since NFS1 and really miss them :(
 
leepangfu
Is there anyone who was planning to drop GT5 but not anymore after hearing the changes in Spec 2.0 ?

Well I own a copy but haven't played it in a while.
Prologue went through some love from PD so I always thought it was possible GT would too.

Depends on the definition of drop.
I have many racing games that I no longer play.
I wouldn't ever trade them though. Never know when the urge for one more race might happen.

Spec 2 will have to be something major though.
Forza 4 and my ongoing offline career in F1 2011 gives it serious competition.

Definately going to give it a whirl though.
My playtime is in PD's hands really.
 
OK.
It´s all into everyone´s opinion.

To me they are an extension of A-Spec. But it´s only my opinion. If you like it, nice. If you don´t, it ok too.

And to add to the FM4 discussion. Based on what I´ve seen, the engine is more "arcade-derived" than GT5 engine. I see that Scaff is trying to be as objective as he can, because (and thats for) he´s a MOD, but I (as a fan) don´t agree.

All I´ve seen is a great looking, tail happy, set of cars. A great game, no doubt, but more oriented to the "spectacular" and gamepad derived.

I insist. Everyone. Go play GT5 without HUD and its an entirely different concept.

Let´s hope the 2.0 Spec refines the experience even more. And then let the DLC do the rest.
 
I insist. Everyone. Go play GT5 without HUD and its an entirely different concept.

Yeah it's so different because you don't unconsciously use the gear/brake indicator. I hope they will add an option to disable that later because I like to drive without it but no HUD is really annoying if you want to know your laptimes or when you need to pit for gas. Or get some guy yelling your laptimes and when you need to pit like in the F1 game:D
 
OK.
It´s all into everyone´s opinion.

To me they are an extension of A-Spec. But it´s only my opinion. If you like it, nice. If you don´t, it ok too.

And to add to the FM4 discussion. Based on what I´ve seen, the engine is more "arcade-derived" than GT5 engine. I see that Scaff is trying to be as objective as he can, because (and thats for) he´s a MOD, but I (as a fan) don´t agree.

All I´ve seen is a great looking, tail happy, set of cars. A great game, no doubt, but more oriented to the "spectacular" and gamepad derived.

I insist. Everyone. Go play GT5 without HUD and its an entirely different concept.

Let´s hope the 2.0 Spec refines the experience even more. And then let the DLC do the rest.

The problem here is that you are basing it on what have seen and not on what you have experienced.

I'm being objective (as I always aim to be) but I am not issuing false praise at all, if I thought FM4 was an arcade based title I would say exactly that.

The physics engine behind FM4 is most certainly not arcade derived at all and most certainly stands (based on playing the demo to death) alongside GT in terms of how well it models driving dynamics.

How well will the final product stack up against GT5, well give me a week or so after its released and I will let you know my thoughts, but based on what we have so far I certainly can't see it falling below GT and I suspect it may be stronger in a number of areas.


I also find it interesting that while you encourage others to try GT5 without the HUD, etc; you are quite happy to dismiss FM4 based just on what you have seen? Surely you should encourage as many people as possible to experience both and then discuss what they find.



Scaff
 
Yeah it's so different because you don't unconsciously use the gear/brake indicator. I hope they will add an option to disable that later because I like to drive without it but no HUD is really annoying if you want to know your laptimes or when you need to pit for gas. Or get some guy yelling your laptimes and when you need to pit like in the F1 game:D

👍

100% agree. Just that bit. Take away the "BRAKE NOW NOOB!!!" gear indicator and it would be perfect !
 
I'd bet there are plenty more people in here who also share our views and agrees on the fact that the career mode has been implemented piss-poorly in GT5 and making B-spec mandatory (for 100% completion) was a huge mistake as well.

You can make that 3 who agree. 👍
 
Let's put it this way. Back then, early game console generations, online didn't exist.

Call of Duty didn't have it. Gran Turismo didn't have it.

Call of Duty back then could only offer fun split screen arcade. Or a good campaign with a good length to it.

Now, Call of Duty has nazi zombies, a short campaign, and online replayability.

Is Call of Duty an exception because not that many people enjoy FPS games? online is where the true replayability is at and not single player/split screen, and that make's call of duty's offline piss-poorly implemented?
No, as CoD is clearly meant to be played online. Hardly anyone cares about the campaign mode these days anyway, so what's the point? Whereas it has always been the complete opposite when it comes to the GT series.

With the amount of content and features you get to use in GT5's offline mode, I'd expect people to know how to game on there own just as much as we knew how to back in the old ages of gaming.
But then again, prevoius GT games offered way, waaaay more events, A-spec wise.

Don't get me wrong. I love playing online. But the lack of events really dissapoints me when looking back what GT2 and GT4 had to offer us.
 
The problem here is that you are basing it on what have seen and not on what you have experienced.

I'm being objective (as I always aim to be) but I am not issuing false praise at all, if I thought FM4 was an arcade based title I would say exactly that.

The physics engine behind FM4 is most certainly not arcade derived at all and most certainly stands (based on playing the demo to death) alongside GT in terms of how well it models driving dynamics.

How well will the final product stack up against GT5, well give me a week or so after its released and I will let you know my thoughts, but based on what we have so far I certainly can't see it falling below GT and I suspect it may be stronger in a number of areas.


I also find it interesting that while you encourage others to try GT5 without the HUD, etc; you are quite happy to dismiss FM4 based just on what you have seen? Surely you should encourage as many people as possible to experience both and then discuss what they find.



Scaff

Scaff, you are right in many things. And I insist, it´s only an opinion, based on what I´ve seen.

I´m not "stating" anything. If you have tested it, with a wheel, and you say to all of us that it´s a great racing game, it´s perfect. I´ll respect your opinion, because you are here, in a GT forum, and you are not a blind fanboy (as I am, btw).

On the other hand, I´m encouraging people to play without HUD because I´m tired of reading "IA is dumb". "It´s too easy". "PD doesn´t put interest in A-Spec". Blah blah blah.

And yes, I still think that FM4 is a great racing game. But I think that the GT5 engine is more realistic. And I´ve played FM3. But maybe the engine in FM4 is 100% revamped, so I´ll continue reading your posts and try to learn some more from it.

:):sly:
 
On the other hand, I´m encouraging people to play without HUD because I´m tired of reading "IA is dumb". "It´s too easy". "PD doesn´t put interest in A-Spec". Blah blah blah.

What does the HUD have to do with that? Turning off the HUD doesn't make the AI any faster nor does it magically make A-Spec last longer.
 
No, as CoD is clearly meant to be played online. Hardly anyone cares about the campaign mode these days anyway, so what's the point? Whereas it has always been the complete opposite when it comes to the GT series.


But then again, prevoius GT games offered way, waaaay more events, A-spec wise.

Don't get me wrong. I love playing online. But the lack of events really dissapoints me when looking back what GT2 and GT4 had to offer us.

Well, I love the campaing in COD MW 1 and MW2 (And have more than 80 hours into MP). The campaing in COD BO was awful, but that´s what happen when you design a game only to be played online (and to sell lots of maps as DLC).

And I still see (and enjoy) the seasonals as an weekly update to A-Spec. Even if I have to "pass 15 cars", the experience is what counts. Take out the hud, and then play with a Lambo Gallardo in Rome...
 
And you have access to the entire event list from FM4 do you?

Even FM3 had class specific races like Australian V8 Supercar series, DTM series, rivalry races i.e Dodge Viper vs Corvette and many many other races for specific types of cars.

Last I heard FM4 has over 300 events to chose from (up from around 200 in FM3) so I doubt you will be stuck for choice.

Actually no, but they show the career mode based over the car you drive and is pretty clear that if they used previous events it will be largely the same thing.

I wouldn't mind, but basically you race the same races 3 or 4 times in at least 4 different events of each class, always the same generic races with the same cars on each race, here is an example of how races are planned on FM3 for class A, in which you always have to beat the F430:

Class A World Tour –6 races
Class A Speedway Challenge – 6races
Nurnurgring Class A Series –4 races
Class A Lap Days –3 races
169 klm Suzuka Circuit(A class)–1 race
Class A World Championships–7 races


Replicate the same thing for Classes F,E,D,C,B,A,S,R3,R2,R1 and that is mainly what the FM3 career mode is composed.

For class A there are 23 races featuring the same cars, the only unique event is the Nurburging section challenge(like a rival mode on sections of the Nurburgring, you repeat 3 times the same section, on each section there are 3 different cars to beat, and surprise the last car is always the F430). In all honesty is structured to be the mainly grinding, at least GT5 mixed up thing by planning different events(but that doesn't not mean that there isn't grinding on GT5, because there is).

How can you possibly like being forced to drive cars you don't like as opposed to always being able to drive what you want, when you want?

So you drive an F1 on a LMP race, or a 458 in a 24 Le Mans race from 1969?

Use the car you want in multiplayer is understandable, using the same car for classic racing and regulated races spoil the concept of a career based mode(not to mention that makes variety pretty pointless).
 
What does the HUD have to do with that? Turning off the HUD doesn't make the AI any faster nor does it magically make A-Spec last longer.

No, It takes out the "Brake now" Gear indicator. So you have to learn when and how to brake. And when you are first, and don´t have the other cars as a reference, it gets a lot more tricky :) (and fun, or even unnerving)

please, excuse my english. It´s quite limited. I´m saying the same thing ever and ever.
 
Scaff, you are right in many things. And I insist, it´s only an opinion, based on what I´ve seen.

I´m not "stating" anything. If you have tested it, with a wheel, and you say to all of us that it´s a great racing game, it´s perfect. I´ll respect your opinion, because you are here, in a GT forum, and you are not a blind fanboy (as I am, btw).

On the other hand, I´m encouraging people to play without HUD because I´m tired of reading "IA is dumb". "It´s too easy". "PD doesn´t put interest in A-Spec". Blah blah blah.

And yes, I still think that FM4 is a great racing game. But I think that the GT5 engine is more realistic. And I´ve played FM3. But maybe the engine in FM4 is 100% revamped, so I´ll continue reading your posts and try to learn some more from it.

:):sly:

I'm glad you look forward to my future posts on the subject. However if you can learn one thing from anything I (or anyone) posts, I would hope that its to approach a subject with an open mind.


Scaff
 
No, It takes out the "Brake now" Gear indicator. So you have to learn when and how to brake. And when you are first, and don´t have the other cars as a reference, it gets a lot more tricky :) (and fun, or even unnerving)

please, excuse my english. It´s quite limited. I´m saying the same thing ever and ever.

I don't use the brake or gear indicators, they're never right. I use marker boards or visual markers on the track. I only have the HUD on for information and for the rev meter, but even then I change by ear a lot of the time.
 
I use marker boards or visual markers on the track. I only have the HUD on for information and for the rev meter, but even then I change by ear a lot of the time.
Same here.

Seriously, who cares about sinleplayer events in a driving game today? The AI isn't good in any of the two games.
I love racing offline. I get a FULL field of cars, all racing more or less cleanly - no tards, somewhat competitively, and the biggest plus for me, BETTER PHYSICS! 👍

Now tell me when you raced online with 15 opponents? I never did, in fact, the most I ever saw, save for when the game was brand new, was five.

On top of that, online is such a random mess that you have to schedule racing with as many people as you can, and I just don't have the patience to wait for a calendar date to come along like a weekend I'm looking forward to, and the wait becomes an ordeal. And as I said, the physics are messed up a bit anyhow.

Offline gaming is NEVER going to lose its importance. As I posted before, look at Battlefield 2. The community made such a HUGE fuss over the gimped offline "campaign" that DICE made BF3 a truly epic looking campaign that everyone is itching to get into. You must have also missed all the grouching over the puny A-Spec "career" in GT5. There is some still. I post about it periodically.

As for Forza, I trust amar212 and Scaff explicitly on it, and they're sorely impressed. I did like F3, though I didn't care for the same old driver views, hated cockpit view, so I could never get comfy with a car. And the file handling flaw killed it for me. It was taking literally hours to race, snap pics, sort through them at a snail's pace, upload to the Forza site only to have it muck them up and compress them, download and TRY to fix them as besxt I could, then upload them to Photobucket or something... aargh!

The physics were better, but I just didn't feel the joy. Racing was kind of neat, but time trials to me were boring. And what I really wanted to do, paint up liveries, also an unnecessary ordeal, and snapping pics of them, I just couldn't stomach anymore, so I quit after six or seven weeks and went back to GT4! Hotlapping became fun for me in that game, and way more so in Prologue and GT5, with that marvelous sim-like physics.

From everything amar and Scaff has said, the potential is there to turn things around in Forza 4 and make me a believer in T10 again... and the four or five other contractors that helped out, but that's another story. And I think Kaz and the team could use some serious competition this time to up the ante for GT6, as well as updates to come in GT5. I've been ignoring the demo, and all the videos, because I want a Christmassy feeling when I finally get F4 and experience it fresh.

As I said previously, if the quality of racing is there, I'll be doing as much of it in Forza as in GT5, and that can only mean good things for Gran Turismos and updates to come. 👍

One more thing on the quality of the racing experience. Kaz needs to look at how far Forza has gone in regards to the real world depths of upgrades offered. Changing spark plugs and ignition systems makes a difference. You can swap cams. You have real world enthusiast and racing bodykits with different aerodynamic and downforce advantages. And of course that dreaded Livery Editor, which can turn any car into a racing machine suitable for different racing leagues. And you can paint over race cars!

What do many of us ask for in the DLC threads? Race cars from different leagues, for one. Well in Forza, if you don't see a BTCC car, which of course you don't, you can make one! You can literally turn any car into a racing machine with its own livery, no DLC required. Who wouldn't want the ability to do that in Gran Turismo?
 
Last edited:
I think I was a bit harsh on when I made the comment about single player events.

In fact, I spend most of the time offline in GT5(hot lapping, photographing, tuning, grinding). But when I'm looking for some serious racing I prefer online.

The only thing I miss from GT4's events are the ones you could find in the car dealership and the driving missions.

In GT5 I prefer racing in arcade mode(always 16 cars and your opponents match your car) over A-spec.
 
Actually, I'm hoping to squeeze in some racing time today, and in Arcade Mode, in which the only reward is the satisfaction of pushing the car through the pack to first place as best you can. And I race gentlemanly, trying not to touch or bash past the bots, acting as if my car is taking serious damage if I do so. It's really great fun for me, and have been doing it for months now.
 
Actually, I'm hoping to squeeze in some racing time today, and in Arcade Mode, in which the only reward is the satisfaction of pushing the car through the pack to first place as best you can. And I race gentlemanly, trying not to touch or bash past the bots, acting as if my car is taking serious damage if I do so. It's really great fun for me, and have been doing it for months now.

Arcade mode is where is at when your trying to race the AI forget the A-Spec. I love how you can set tire wear, fuel, damage, and laps. I was doing 8 laps on Trial Mountain in my DC5 and got in a heated battle with a NSX. By the 6 lap my tires where losing traction, so I had to drive with more care. It was so fun, the NSX was a beast, after I passed the GTO I looked in my rear view and I could see the NSX flying past the GTO. I was like :drool: I just held him off to win the race. If it was 9 laps he would of beat me I got 3rd place I drove in cockpit view, CS tires, no hud, manual abs1.( If the car doesn't have abs I don't use abs)
 
No, there really isn't any reason to drop a game if you enjoy it, and if another good game in that genre happens to come out, then you have 2 good games to enjoy...simple as that.
 
I pretty much already dropped it when my old PS3 died and I lost all my data.
I'm hoping to get it back soon though and with the new Spec 2, I'll undoubtedly be playing a lot more in the near future.

Forza 4?
I got Forza 3, it's pretty good. The rewind feature is a massive crutch that I hate. But at the same time, I can't help but use it.

I'll probably get Forza 4 eventually, but there are many other games that are much higher on my "need to get" list.

Drop GT for Forza? rofl!
 
Arcade mode is where is at when your trying to race the AI forget the A-Spec. I love how you can set tire wear, fuel, damage, and laps.
Great story, bro. 👍 I have so many similar myself, after dozens and dozens of Arcade races of my own. My Replay Theater is getting clogged with replays of win, place and show finishes for my Photo Mode time this fall. Mostly Standards, of course. ;)

I'm taking a slightly different tact, going with the ABS disabled, that a few have mentioned give a whole different feel to the cars. While it's more subtle than that for me, it definitely adds a whole new dimension to racing when you have to brake very carefully or risk losing it, as so many real life racers do.
 
I pretty much already dropped it when my old PS3 died and I lost all my data.
I'm hoping to get it back soon though and with the new Spec 2, I'll undoubtedly be playing a lot more in the near future.

Forza 4?
I got Forza 3, it's pretty good. The rewind feature is a massive crutch that I hate. But at the same time, I can't help but use it.

I'll probably get Forza 4 eventually, but there are many other games that are much higher on my "need to get" list.

Drop GT for Forza? rofl!

You know I never understand those people who said "don't like it, don't use it!" It's like they giving a packet of marijuana in front of you for free and without consequences and say "don't like it don't use it". Formally they right but in practice there is a whole different story...
 
I, uhmm... have touched it once or twice. :lol:

Rewind, not the weed, proudly drug and alcohol free. Well, mostly alcohol free. I'll have a sip on occasion to be neighborly, have a grouchy tummy or if I'm with a lady, but I really dislike liquor.
 
I, uhmm... have touched it once or twice. :lol:

Rewind, not the weed, proudly drug and alcohol free. Well, mostly alcohol free. I'll have a sip on occasion to be neighborly, have a grouchy tummy or if I'm with a lady, but I really dislike liquor.

It's not a drug, cocaine is.

Anyway, AI in the arcade mode is head and shoulders above the A-Spec counterparts.
 
Actually, I'm hoping to squeeze in some racing time today, and in Arcade Mode, in which the only reward is the satisfaction of pushing the car through the pack to first place as best you can. And I race gentlemanly, trying not to touch or bash past the bots, acting as if my car is taking serious damage if I do so. It's really great fun for me, and have been doing it for months now.

That's the best and to me the only way to race. I hate it when I scratch up my car (I always watch the replay after) and even go as far re-starting the race even if I'm 2/3 into the race. I recommend watching Best Motoring "5 Lap Battle" (which I'm sure the basis behind GT A-spec race) to see how competitive yet careful the drivers are.
 
Back