Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
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Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
Couldn't have said it better.

I'd be shocked if that "24 track logos" finding is the track pack DLC.

I'd expect PD to add new tracks is the reason why.


Pathfinder? Get your head out of the clouds and look at the facts, GT wasn't the first racing game there were others before it that started the trend, but never became as poweful as GT is today.
There was nothing trying to do what GT did at the time. I think that's enough. What game claimed to be a Sim and is still on that same path?

I need not waste my time.


At least in my case I am not talking about GT5 being 100% Original (obviously have taken some things from other games, but have given other things to the genre) but Forza taking ideas from other developers, is not bad, thay have applied this concepts very well into the game, but obviously not so much Innovation there.

P.S. Interior customization was first (at least in this generation) in Midnight club Los Angeles ;)
👍 👍 👍 👍 👍

Viva Michoacan! My parents are from Tangas.
 
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There was nothing trying to do what GT did at the time. I think that's enough. What game claimed to be a Sim and is still on that same path?

I need not waste my time.

Sorry that you've come to the conclusion that you're right and anything I say based on facts will just be wrong.

Papyrus a race game maker long before PD had games like '89 Indianapolis 500: The Simulation, Nascar racing which started back in 94 for them I believe which had a serious damage model. Grand Prix legends which is from '98 and is still a popular PC sim even though a new one hasn't been made. However, the game is revered for it's racing and realism. SODA Off-Road Racing also by them was realistic as well and had a track editor all back during 1997.

So this shows that GT wasn't the Pioneer and that you have one studio that worked for a long time trying to bring the actual racing feel to people who will never actually race a Nascar or F1 car. Where is Papyrus today though...well it's known under iRacing which is probably the most realistic racing game out there. The game revs was also realistic for the time and actually had a cockpit view but also allowed aerodynamic settings too. Also Simbin games, Live For Speed, ISI's rFactor and the in works rFactor 2.

Microprose and their GP series of games were regarded as amazing realistic games as well, before GT and even during GTs reign to fame. The original Need For Speed game…but newer games as well have items that GT doesn't or has just started to use. So how can one call it the all around pioneer?

I have asked others and will say it again don't take a snippet and try making that my entire argument. I said there were things that GT Pioneered on and they're in that post that you only took a small tad from. Don't try to make me the enemy just cause you don't want to do your homework or see the truth.

I've said this enough from all of you biased GT fans that can't get past the fact GT isn't the best in a realistic world. GT may be the best to you but a majority still see it as something that isn't a true sim. I love GT but love the truth more, it makes me know that GT can be better which is something any fan should look forward to. Not living in the past and present as if it's good enough and that is the problem with this argument. My reason for saying what I said is because everyone else didn't ride on the coat tails of GT in fact GT took inspiration from many before it to bring a game that not only allowed you to drive race cars but regular cars to the limit in a more realistic style than was given (which I also said prior).
 
For starters it being mainly a GT forum is why you probably see it also people have this notion that corp. greed is why MS and Turn10 are selling a car game for the money and not the love of cars. PD has always been seen as the car lovers game, but they too could have the argument of corp greed, just not by a certain audience. I agree with you Turn 10 is probably just as passionate but some people dont like the idea of that.

BS!

What a load of crock that is.

PD released a half assed of a game.

Standard cars look awful, you can't change anything on them besides under the hood upgrade.

When people love there cars, they personalize them, they make them there own, I can only do that to just under 300 "premium" cars, - all the already racers.

In GT5, you have the online and second hand dealerships that released cars at random points. Sometime the car you want is not there.

WHAT GAME, MAKES YOU WAIT FOREVER TO GET THE CAR YOU WANT??? Cars lovers game, lol.

I want a game, where I can choose my favorite car(s) from the get go, maybe or maybe not personalize it a little with some Rims, better paint job, tint the windows etc. The go race with it to earch more cash to grab my second Favorite car.

Can't so this in GT5, it is one MAJOR BORE Game, that tell you how to play it. It is like an Apple iPhone, good under the hood, but you will be told how to use it.

No thanks, Don't need that out of a so called Car Enthusiast game.
 
eastly...what the hell are you talking about I wasn't defending GT5 or FM4 in that post I was just answering a posters question...perhaps you missed that.
 
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@ eastly...what the hell are you talking about I wasn't defending GT5 or FM4 in that post I was just answering a posters question...perhaps you missed that.

I am off my meds, lol. You have have to ignore some of my posts, lol.

Anyway.

I would like to buy me a Toyota Supra RZ '97.

I would like to tint the windows, put some nice rims on it, and maybe see if there is an option for a better looking back wing (not bigger, just better looking)

I would also like to put a nice paint job on it, and that is about all.

Can I do this in GT5? NO
Can I do this in Forza? YES

Reasons I can't do this in GT5, is firstly I have to find the car. And when I do in one of those used dealerships, I can't put mags, tinted windows, differnt wing or even special paint on it.

This is my issue with GT5
 
Reasons I can't do this in GT5, is firstly I have to find the car. And when I do in one of those used dealerships, I can't put mags, tinted windows, differnt wing or even special paint on it.

This is my issue with GT5
Life isn't fair. I haven't been able to find an R390 since the last time I saw one over 6 months ago. And that's a car that can't be traded I'm sure of.

So, there's a trading community for your Supra. Different wing, yes. Special paint, yes. NFS UNDERGROUND accessorizing, no.
 
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I am off my meds, lol. You have have to ignore some of my posts, lol.

Anyway.

I would like to buy me a Toyota Supra RZ '97.

I would like to tint the windows, put some nice rims on it, and maybe see if there is an option for a better looking back wing (not bigger, just better looking)

I would also like to put a nice paint job on it, and that is about all.

Can I do this in GT5? NO
Can I do this in Forza? YES

Reasons I can't do this in GT5, is firstly I have to find the car. And when I do in one of those used dealerships, I can't put mags, tinted windows, differnt wing or even special paint on it.

This is my issue with GT5

Hey hey now. No need to throw a fit.....remember, its only a game. lol. Serious buisness.
 
I can only wish I was a Forza fanboi, because if I was, it would not hurt as much being so disappointed with GT5.

I am a GT5 fan, all the way, always have been.

But the way I like to drive and use my cars, GT5 does not allow me to anymore.

What am I suppose to do?

I feel you. Your only answer is to get FM4 if you have a 360. If you use a wheel and you can't use it on there, then I really, really feel your pain. I'm in the same boat, but my part of the boat is still sticking up out of the warer.
 
Life isn't fair. I haven't been able to find an R390 since the last time I saw one over 6 months ago. And that's a car that can't be traded I'm sure of.

So, there's a trading community for your Supra. Different wing, yes. Special paint, yes. NFS UNDERGROUND accessorizing, no.

I don't care how other like to play there games, you play the game how you wish to, if you don't like to get rid of standard rims, so be it.

But there is no need for so many people to discriminate against others, because they like a nice looking Rim on there favorite car.

You call it NFS accessorizing, I call it personalization, I want the option for a shinier rim thanks, that is all.
 
You kind of answered your own question there Eastley, play Forza if it gives u the customization options you don't find in Gt5. Given all the feedback,I'd expect PD to offer much deeper options in the next GT.👍
 
You kind of answered your own question there Eastley, play Forza if it gives u the customization options you don't find in Gt5. Given all the feedback,I'd expect PD to offer much deeper options in the next GT.👍

I may of answered my own question, but the Answer is just an Obligation.

Maybe I should enjoy both, for what they are.

But yes, GT6, after all this feedback should better, only 10 more years to wait :(
 
No it'll obviously be less, as they've already experienced creating for PS3 system, unless they are already creating for the next hardware.

But Sony needs to hurry up with hardware, as technology is increasing at a crazy rate, and all these console games are just trying to beat limitations.
 
No it'll obviously be less, as they've already experienced creating for PS3 system, unless they are already creating for the next hardware.

But Sony needs to hurry up with hardware, as technology is increasing at a crazy rate, and all these console games are just trying to beat limitations.

Wait really? I must of missed that?

I thought it was said PS4??

But is it if PS3, they gotta be quicker, as you said, advancement in hardware needs to happen.

Last thing PD want to do is release GT6 within 12 months of PS3's death. Unless the PS4 remains backwards compatible (doubtful)
 
Many, many people have said exactly that. And that's even ignoring the ridiculous post jagenigma just made above.

is there a reason for this personal attack? everyone is entitled to their own opinions and this is an open forum. So why attack for someone for their own opinion? I grew up with Gran Turismo, yeah may seem like I'm a fanboy but did i say that i only played GT? I have tried Need For Speed, Forza, Test Drive, Dirt, GRiD, Burnout, Midnight Club, and Ridge Racer, and only Gran Turismo has captivated me. I do enjoy other racing games, but GT has always been the best for me.
 
Pathfinder? Get your head out of the clouds and look at the facts, GT wasn't the first racing game there were others before it that started the trend, but never became as poweful as GT is today. There are PC sims that put any console games car physics to shame and that just the reality of the ever changing hardware and software. GT did things that others haven't, but there are other racing games that do things that GT still doesn't. It's quite insulting to say that GT has done everything and others are just riding on the coat tails. Let's be realistic with are fandom.
I think you're getting a little carried away, there. I think you, I and the rest just need to leave it at that, in regards to how pioneering or original GT5 is, and how much of a clone Forza is. We're obviously never going to agree on that because opinions seem to overpower facts. And I'm not excluding you on that.

But as for PC sims putting "any" console physics to shame, I have to disagree about that. I quit playing my few recent PC racers when I jumped into Prologue from racing in GTR and LFS. Even with the old school turn bogging which plagued the GT series from day one, it was remarkable how much Prologue felt like those sims. And GT5 is even better. I know that on many points, iRacing is regarded as perhaps the best racer of all currently. But I really question whether it's $200 a year better! And it doesn't help that PC racers are kind of... stale.

I can't say about Forza 4. amar212 is really impressed, and most of the fans in that section are wetting themselves pretty good over it, save for a few downer dudes for one reason or other. But it has the potential to wow in a Forza way as GT5 does in a Gran Turismo way, and have the flavor of a PC sim if the behavior of the car is good enough. I think it's less than two weeks off.

I know both games - as well as Shift, forgot that - are aimed at a slightly different audience and are less technical, for instance there is no asymmetrical car or tire adjustments, and you can't tweak the radiator cap settings. ;) But running a sports car on Comfort softs around a curvy road course is amazingly lifelike in GT5, and we'll be seeing about Forza 4. I wouldn't look too far down my nose at either game... even though I prefer one for a desert island racer.
 
Nobody spends $200 a year on iRacing subscription, they have reduced price deals pretty much every month and widely available promotional codes are thrown around. I recently spent $10 on a 3 month resub.

GT5 physics pros : Comfort/Sports tyres with road cars, and drifting on tarmac.
Cons : Racing (slicks) tyre physics and high downforce/open wheel cars, Dirt (rallying) driving. Braking without ABS. Setups.

FM3 : Was worse than GT5 in all areas of physics, as for FM4 I have no idea.

PC has

Rfactor/LFS : Slick tyre physics are much better (than GT5), high downforce/open wheel physics are much better.

Richard Burns Rally : Obviously far better dirt/rallying physics, the best available even if it is dated, though probably more punishing even than the real thing ^^.

NetKar Pro : By far the best high downforce/open wheel physics, best FF(Fiat Abarth) physics.

Ferrari Virtual Academy : Limited (only 3 tracks and 1 car) but the best Formula 1 physics and the best Formula 1 car model (based on NetKar).

iRacing : Far better tyre physics in all situations (than GT5) other than drifting, much better high downforce and open wheel physics, probably the 2nd best F1 car model. Most accurate track models. Physics feel different but are comparable to NetKar as the No'1 commercial simulator.


NetKar is still in Beta technically, but physics wise many consider it to do a lot of things better than iRacing (certaintly open wheel, that it was designed around. bare in mind that iRacing was designed around NASCAR or oval racing originally), if only the track list was more varied and the online code more polished.




TL;DR Listed some titles to show the advantages of PC sim racing vs consoles, especially in the physics department. NetKar/iRacing > GT5.
 
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BS!

What a load of crock that is.

PD released a half assed of a game.

Standard cars look awful, you can't change anything on them besides under the hood upgrade.

When people love there cars, they personalize them, they make them there own, I can only do that to just under 300 "premium" cars, - all the already racers.

In GT5, you have the online and second hand dealerships that released cars at random points. Sometime the car you want is not there.

WHAT GAME, MAKES YOU WAIT FOREVER TO GET THE CAR YOU WANT??? Cars lovers game, lol.

I want a game, where I can choose my favorite car(s) from the get go, maybe or maybe not personalize it a little with some Rims, better paint job, tint the windows etc. The go race with it to earch more cash to grab my second Favorite car.

Can't so this in GT5, it is one MAJOR BORE Game, that tell you how to play it. It is like an Apple iPhone, good under the hood, but you will be told how to use it.

No thanks, Don't need that out of a so called Car Enthusiast game.
To a point I actually agree with this.
I don't agree GT5 is a "major bore" or anything of the sort, but...

As I constantly hear how Kaz is a visionary and had this beautiful vision of GT when he was 15, and people talk of him like they actually know him, he's so passionate about cars, the love of cars, doesn't want damage because the cars look less pretty...
Standard cars, "paint shop" , lack of visual customization for over 80% (not all premiums even), there's nothing anyone can barely do to enhance the look of most cars, for his first 4 full GT games, we couldn't even paint them.

How much of a passionate car beauty enthusiast blah blah can anyone be that ignores this type of thing for so long?
It would seem Kaz is far more concerned trying to push what he likes rather then concerned with submersing people "in the beauty".
He even went out of his way to specify that spec II is
The shape and form of GT5 that was created through the opinions of our fans.
almost like he doesn't approve and wants it known these are not things he was looking for.
Of course it could just be that he's trying to say "this is what you asked for, so please stop bitching so much." :lol:

In any case, I find it odd someone supposedly obsessed with car beauty would neglect car customization for such a long period of time, especially while every other game under the sun does.
 
Nobody spends $200 a year on iRacing subscription, they have reduced price deals pretty much every month and widely available promotional codes are thrown around. I recently spent $10 on a 3 month resub.

GT5 physics pros : Comfort/Sports tyres with road cars, and drifting on tarmac.
Cons : Racing (slicks) tyre physics and high downforce/open wheel cars, Dirt (rallying) driving. Braking without ABS. Setups.

FM3 : Was worse than GT5 in all areas of physics, as for FM4 I have no idea.

PC has

Rfactor/LFS : Slick tyre physics are much better (than GT5), high downforce/open wheel physics are much better.

Richard Burns Rally : Obviously far better dirt/rallying physics, the best available even if it is dated, though probably more punishing even than the real thing ^^.

NetKar Pro : By far the best high downforce/open wheel physics, best FF(Fiat Abarth) physics.

Ferrari Virtual Academy : Limited (only 3 tracks and 1 car) but the best Formula 1 physics and the best Formula 1 car model (based on NetKar).

iRacing : Far better tyre physics in all situations (than GT5) other than drifting, much better high downforce and open wheel physics, probably the 2nd best F1 car model. Most accurate track models. Physics feel different but are comparable to NetKar as the No'1 commercial simulator.


NetKar is still in Beta technically, but physics wise many consider it to do a lot of things better than iRacing (certaintly open wheel, that it was designed around. bare in mind that iRacing was designed around NASCAR or oval racing originally), if only the track list was more varied and the online code more polished.




TL;DR Listed some titles to show the advantages of PC sim racing vs consoles, especially in the physics department. NetKar/iRacing > GT5.

^ Thank you but as you've seen us showing these facts is just about as good as blowing hot air.

@TenaciousD
Well when actual race car drivers use it on a regular basis to prepare them and tracks are laser scanned to get the full depth...then yes iRacing seems to be better. I've not been biased toward one game or another, but you've allowed your dogma to try and make an argument that isn't based with facts. You give no names and no real numbers that prove much and when you give numbers you don't tell how you've come to it. Where did you get the $200 dollars from?
 
👍

I can add only one thing. GT is a pathfinder. All "sims" after it are staying on GT shoulders. It's MUCH MUCH MUCH easer for T10 to wait and see what PD are doing, then after some analysis T10 just take the best out of it, and work DIRECTLY on improving "bad GT" things. And all of that just to be "not worse in any aspect" than GT and T10 take all the hype, while path-finder GT takes about only complains.

Is that why T10 released 3 games before PD released 1 sequel?

Is that why T10 is pretty much leading the way for racing sim community options?

Face it, T10 are leagues ahead of PD in many many ways.
 
What does cost have to do with how good a physics engine is? Totally irrelevant.
He's talking about preference and value. It doesn't hurt that GT5 is still as enjoyable now for us as it was since we got the first whiff of how good an update can be (some of us knew we wouldn't be disappointed). Some people still don't like that PD cares about nurturing their game after it's out in the world. I think that's remarkable to say the least.
 
Nobody spends $200 a year on iRacing subscription, they have reduced price deals pretty much every month and widely available promotional codes are thrown around. I recently spent $10 on a 3 month resub.

GT5 physics pros : Comfort/Sports tyres with road cars, and drifting on tarmac.
Cons : Racing (slicks) tyre physics and high downforce/open wheel cars, Dirt (rallying) driving. Braking without ABS. Setups.

FM3 : Was worse than GT5 in all areas of physics, as for FM4 I have no idea.

PC has

Rfactor/LFS : Slick tyre physics are much better (than GT5), high downforce/open wheel physics are much better.

Richard Burns Rally : Obviously far better dirt/rallying physics, the best available even if it is dated, though probably more punishing even than the real thing ^^.

NetKar Pro : By far the best high downforce/open wheel physics, best FF(Fiat Abarth) physics.

Ferrari Virtual Academy : Limited (only 3 tracks and 1 car) but the best Formula 1 physics and the best Formula 1 car model (based on NetKar).

iRacing : Far better tyre physics in all situations (than GT5) other than drifting, much better high downforce and open wheel physics, probably the 2nd best F1 car model. Most accurate track models. Physics feel different but are comparable to NetKar as the No'1 commercial simulator.


NetKar is still in Beta technically, but physics wise many consider it to do a lot of things better than iRacing (certaintly open wheel, that it was designed around. bare in mind that iRacing was designed around NASCAR or oval racing originally), if only the track list was more varied and the online code more polished.




TL;DR Listed some titles to show the advantages of PC sim racing vs consoles, especially in the physics department. NetKar/iRacing > GT5.

Good comparison.
Me personally I cant take people opinions on physics such as rallying and drifting seriously unless they actually have done them in real life.
Have you done any in real life?
I wanna know how much or how little grip you really have when rallying, because the difference between Dirt,gt5 and other games with rallying have major differences .. same for drifting.I think Dirt has high grip all around.
 
Is that why T10 released 3 games before PD released 1 sequel?

Is that why T10 is pretty much leading the way for racing sim community options?

Face it, T10 are leagues ahead of PD in many many ways.

No doubt about that. But what exact features they are league ahead PD? Livery editor? Community? And how about racing??? Where the racing flags, qualification, wet/night racing? They even have permanent driving aid in their "sim" and Burnout like dynamic FOV camera. How about that?

What the point to me in that livery or community? I just want good driving physics and nice graphics (100% missing to me).

Its all about what do every of us prefer. To me, as you know, GT features are much more important than those "non-racing" features.

Only and only thing I like is car selection.

And I'm not complaining with you. I just told that GT is more appealing to me.
 
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