Anyone planning to drop GT5?

  • Thread starter Thread starter adramire
  • 1,661 comments
  • 95,222 views

Anyone planning on dropping GT5?

  • Yes

    Votes: 105 12.2%
  • No

    Votes: 672 78.1%
  • Maybe

    Votes: 83 9.7%

  • Total voters
    860
lol Ya Pops, I'm missing out because of MS. They don't support many steering wheels and my budget DFGT is all I will spend for now on a steering wheel.

They look good to me specially during replays but some do look messed up. I'm just glad we have more cars to drive. 👍
That's where I usually see them. I watch replays all the time. I have little problem with most of the standards.

Unfortunately, one of my favorites, the Saleen S7 has crappy modelling, interior more-so than exterior. The S7 has jagged edged SEATS. That equals a crappy cockpit view when we get it.

Come on Toronado. You should know by now that I'm fair. When do I ever try to sell something false as true? I confess to any mistakes I make, unlike other people.
 
Last edited:
GRAN TURISMO TO THE DEATH :gtpflag::cheers:
Comments like these, we do not want.

Second, no one can justify the standard models, they are not comparable to forza 4, thats why i posted the worst standard model in gt5 so you should see. No one can actually say thet the standard models are good, they are just brought by models from previous games, and hence a embarrecment to the ps3 plattform. I dont have any problems with the standards, but they do not look good, thats it. Even the cars in forza 1 looks better then the standard ones in gt5.
 
I wouldn't prefer to leave this



for this


ESPECIALLY, now that PD made it possible for us to freely CHANGE weather and time change settings.

TT3AZ, choo like?
 
Damn GT5 looks so realistic, My brother cracks me up when he watches me play my racing game (FM GT5) The biggest difference he says between FM and GT is with FM he knows I'm playing a game, with GT he has to give it a couple looks to realize its a game. :lol:
 
I wouldn't prefer to leave this

[youtube*]Thing that GT5 does[/media]

for this
[youtube*]Thing that GT5 does even better[/media]

ESPECIALLY, now that PD made it possible for us to freely CHANGE weather and time change settings.

TT3AZ, choo like?

I don't get this, people who like F1 cars should not have them because of exotic cars?
 
Damn GT5 looks so realistic, My brother cracks me up when he watches me play my racing game (FM GT5) The biggest difference he says between FM and GT is with FM he knows I'm playing a game, with GT he has to give it a couple looks to realize its a game. :lol:

Heh, and oddly enough, at least with the FM4 demo, my lady asked if there had been a new track added to GT... ;)

I won't miss the F1 cars, because they just don't interest me that much in GT (I'm more interested in road-going cars and the road-based racers, with the occasional romp in a prototype), but that said, it is disappointing FM4 doesn't have time of day changes, even if only on the 'Ring. When I'm not playing online, or doing photomode stuff, the vast majority of my free running in GT5 takes place there :(
 
I wouldn't prefer to leave this



for this


ESPECIALLY, now that PD made it possible for us to freely CHANGE weather and time change settings.

TT3AZ, choo like?


Thank you for showing these videos. The Nordschleife is miles ahead in GT5 than FM4. FM4's version is much flatter, less elevation changes, and of course wider. Only thing GT5 really needs to learn from Forza are the sounds. Apart from this, Forza is still behind GT5.
 
Wow, Adenauer Forst in the FM4 Nordschleife alone looks horrible, sorry.

EDIT: Seriously, sorry, but I couldn't resist.
 
I won't miss the F1 cars, because they just don't interest me that much in GT (I'm more interested in road-going cars and the road-based racers, with the occasional romp in a prototype), but that said, it is disappointing FM4 doesn't have time of day changes, even if only on the 'Ring. When I'm not playing online, or doing photomode stuff, the vast majority of my free running in GT5 takes place there :(

That is the bit of logic I try to get my head around, just to reach the conclusion that each person will like a number of characteristic on each game.

I played FM4 demo for the last two days trying to like it, but nah I see the same persistence problems with it, which at the end are my problems(apparently).

People who play FM play an exotic version of GT (in my mind), using its own assets they manage to get a superb game(according to a lot of people, which doesn't includes me). What I don't understand is why I don't like it and why is it so popular. As I see it the game itself doesn't use its assets correctly, in GT series there are a bunch of races starting old cars emulating old school races, specialized racing on some area and so on, but FM have these assets and they don't build career races on them(i.e. 1980's Le Mans prototypes races and there was the Porsche 962 to fill that role properly, but such race is absent), it just specializes on a single area of cars than latter become super cars challenges and races than latter become racing challenges with racing cars to latter use prototypes, GT does the exact same thing but I still don't like FM(or at least FM3 and what I've heard about FM4).

Ironically I dropped GT5 after I reach Nurburgring on arcade mode, the career is so flawed that I could not care less but is nice to test some F1 cars on the ring, likewise is interesting drive those rally challenges and the grand tours.

I gave FM a chance and the game used to be really good, in FM1 there was night tracks and really cool originals tracks, FM2 had a really nice career mode(which was really different from FM3). But in FM3 the problems start to pop up, not only with permanent driving assists but in other areas like the arcade mode which was different(open but there is no reason to go there, just to test stock and owned cars, there was challenges and rewards on them like in GT2), the online mode became more "casual" by dropping all championships and time challenges that T10 used to organized, cockpits were a nice introduction but in cars like the McLaren F1, the Porsche 962 and the Honda fit were not that far from GTPSP's cockpits.

However my greatest and perhaps most inflating gripe with the latest FM instalments is the career mode which denies altogether the concept of levelling up for harder races(and by that I don't mean that GT5's is good, because it also is dreadful), FM2 did this almost perfectly by giving you nice challenge to progress and significant gaps within levels to keep you testing the physics and the cars themselves and making you good at driving to take on harder cars, in FM3 the events became literately a check-list of different events, there are still experience levels but they are not correctly planted, endurance races are a joke(I known it doesn't have time changes, but the maximum endurance race is 2:20 hours at top, and that says a lot) and the features like endless rewinds have a significant impact on how the races are driven(its unlimited, and for me at least it should be limited to maintain the psychological pressure of racing and maintaining car control, which is one of the main reasons of why is limited on Dirt and Shift).

I'm aware that this is not FM vs GT thread, however that sums my reasons of why I'm dropping GT but not going into Forza 4(and I own an Xbox, but I rather have those 60USD inverted in BF3 or Ace Combat rather than neglecting that game to the box, to latter sell it on ebay and lose 30 bucks).
 
Thank you for showing these videos. The Nordschleife is miles ahead in GT5 than FM4. FM4's version is much flatter, less elevation changes, and of course wider. Only thing GT5 really needs to learn from Forza are the sounds. Apart from this, Forza is still behind GT5.
Sounds, cars, and customization please.
If GT5 had all this I would never stray, I might even be prompted to blow tax refund money on a T500RS, and a new giant Sony TV.

I can't say for certain yet, but I am disappointed with the way the physics appear for FM4.
 
I don't get this, people who like F1 cars should not have them because of exotic cars?
Oh no, I was comparing the The Green Hell. The Zonda R isn't an exotic, I have to say. Help me out guys, what is it?

It's not possible (legally) to drive it on the street. Only on the track.


Wow. Love the fog on F4's 'Ring.

/sarcasm
haha It's what Shift 2 tried to do with their tracks. PS3 let's us run any track without making it seem like we're driving in a light fog. Instead, PS3 let's us race in a light fog, sometimes. PD, you did it again. Well, they KEEP doing it.



This song just popped into my head after saying that.
 
Sounds, cars, and customization please.
If GT5 had all this I would never stray, I might even be prompted to blow tax refund money on a T500RS, and a new giant Sony TV.

I can't say for certain yet, but I am disappointed with the way the physics appear for FM4.

Sounds, I agree, GT5 definitely needs to improve and Forza does a great job. Cars? GT5 has more, even cutting all the Skylines, MX5s, etc... Besides DLC is coming adding more cars and better ones. Customization is opinion based, and I personally dont care about it. Its a feature that mostly casual racers want. Hardcore players care more about the physics of the cars rather than making their car look pretty. But its opinion. Physics are fact, and GT5 is still the king in that. Same goes for track modeling.
 
Second, no one can justify the standard models, they are not comparable to forza 4
This may make you grit your teeth in frustration, but I couldn't care less what you think. The only thing, and I mean the only thing that makes me want Forza 4, is the Livery Editor. I just don't think Forza has enough awesome to make me want it purely on the racing. I say this having no idea how F4 feels, so I'll grant it that. But to be honest, if GT5 had a Livery Editor, I wouldn't have bought Forza 4 until it became a Platinum Hits.

I raced for about a half hour in the Nismo R33(?) Skyline today in GT5, trying to get the feel of the car so it wouldn't spin out with ABS disabled, and admired it through three replays. I couldn't believe it when I realized it was a Standard! :lol:

Yes, nice big 47" LED TV, sitting fairly close, and my glasses make me not blind, so don't even go there. Engine sounds, all cars looking great - with cockpits, crazy modification, backgrounds with visible detail for virtual miles, all that takes a back seat to how the game feels. And yes, I like all those Skylines.

If ForZa 4 is loaded with racing personality this time, I'll be tag-teaming with GT5 - and Battlefield 3, but that's another story. If it isn't, then it's going to be a very good race car builder for me, as long as the file system and photo sharing behave themselves.
 
It's a "pure" racer really. It may not have flags and penalties everywhere, but that's the problem with having appeal to the masses. Sacrifices need to be made, and like you said, "This is what people dont realize."

This may make you grit your teeth in frustration, but I couldn't care less what you think. The only thing, and I mean the only thing that makes me want Forza 4, is the Livery Editor. I just don't think Forza has enough awesome to make me want it purely on the racing. I say this having no idea how F4 feels, so I'll grant it that. But to be honest, if GT5 had a Livery Editor, I wouldn't have bought Forza 4 until it became a Platinum Hits.

I raced for about a half hour in the Nismo R33(?) Skyline today in GT5, trying to get the feel of the car so it wouldn't spin out with ABS disabled, and admired it through three replays. I couldn't believe it when I realized it was a Standard! :lol:

Yes, nice big 47" LED TV, sitting fairly close, and my glasses make me not blind, so don't even go there. Engine sounds, all cars looking great - with cockpits, crazy modification, backgrounds with visible detail for virtual miles, all that takes a back seat to how the game feels. And yes, I like all those Skylines.

If ForZa 4 is loaded with racing personality this time, I'll be tag-teaming with GT5 - and Battlefield 3, but that's another story. If it isn't, then it's going to be a very good race car builder for me, as long as the file system and photo sharing behaves itself.
I was eager to see how much improved the tracks are in FM4, specifically NURB, but I can confidently say, "Mehh." I expected more from what Turn 10's been releasing.

When I'm doing hotlaps in cars that have crappy high rev sounds (even if they don'), I just shift 1000-2k rpm early depending on the tracks turns and straights. It's a lot better hearing them shift like they should be if they were on the street, while still abusing the gas pedal.
 
This may make you grit your teeth in frustration, but I couldn't care less what you think. The only thing, and I mean the only thing that makes me want Forza 4, is the Livery Editor. I just don't think Forza has enough awesome to make me want it purely on the racing. I say this having no idea how F4 feels, so I'll grant it that. But to be honest, if GT5 had a Livery Editor, I wouldn't have bought Forza 4 until it became a Platinum Hits.

I raced for about a half hour in the Nismo R33(?) Skyline today in GT5, trying to get the feel of the car so it wouldn't spin out with ABS disabled, and admired it through three replays. I couldn't believe it when I realized it was a Standard! :lol:

Yes, nice big 47" LED TV, sitting fairly close, and my glasses make me not blind, so don't even go there. Engine sounds, all cars looking great - with cockpits, crazy modification, backgrounds with visible detail for virtual miles, all that takes a back seat to how the game feels. And yes, I like all those Skylines.

If ForZa 4 is loaded with racing personality this time, I'll be tag-teaming with GT5 - and Battlefield 3, but that's another story. If it isn't, then it's going to be a very good race car builder for me, as long as the file system and photo sharing behave themselves.

Good point... I think the thing with standards depends on wich model you look at, but I'm sure if you compare GT5 1.0 and what we've got now, there was some improvement on a lot of models... PD knows that a lot of people dont like the standards, but they are trying... hard. And I like that as my garage is 80% standard against 20% premium...

And to say I'm not a purely GT5 man, I envy FM customization and yeah, the livery editor its mouth watering... I want those in GT5. I think its time to analyze and take the best points of wich one... I know that FM shines in the sound department, hell yeah.

But as I said to TT3AZ, just compare the E46 M3 GTR from FM and the one we have in GT5. Even being a standard, yeah... time to hate me... GT5 one DOES LOOK more accurate, and in some moments... it just feels better.
 
I need to trim my stupid nails, I keep capitalizing that "Z." :p

And I need to chill and get back into my ecumenical mode between these two games. Forza 4 really does look like it has the potential to show up GT5 in significant ways. I'm not peeking at many images or any videos at all anymore so I can experience the thing pretty much stock fresh with very few preconceptions, and hopefully be very surprised and happy with what T10 loaded it up with. I'm counting on some better quality control from those guys this time too, so I don't feel the beta-itis I do with just about everything MS produces.

While I love the Stawndards, and as I posted previously, you'll have to pry them from me and don't even try, it will be nice to see every car in a similar polished state in Forza. And the tracks, with details that seem to go on forever, it seems. Hopefully all new tire sounds, because those flatulent noises from F2 and 3 are nauseating. And car models without the same old Livery Editor issues. I remain cautiously optimistic.

It's a "pure" racer really. It may not have flags and penalties everywhere, but that's the problem with having appeal to the masses. Sacrifices need to be made, and like you said, "This is what people dont realize."
I'm hoping that Kaz feels the need to bless us with a separate Season and Career Mode in GT6 that has a lot of PC sim flavor in it. It won't hurt the flavor of Gran Turismo at all to do this, because it'll be something alongside the old school GT and Arcade Mode. I've been asking for this for six years now, as have a bunch of other people. I think GT6 should be the game to do it, and do it right.

I like that as my garage is 80% standard against 20% premium...
I'm the same way, although I'm more like 90% Standards, having a bunch of Premiums yet to buy. Good post, by the way. 👍

And for one last edit...

People who play FM play an exotic version of GT (in my mind), using its own assets they manage to get a superb game(according to a lot of people, which doesn't includes me). What I don't understand is why I don't like it and why is it so popular. As I see it the game itself doesn't use its assets correctly, in GT series there are a bunch of races starting old cars emulating old school races, specialized racing on some area and so on, but FM have these assets and they don't build career races on them(i.e. 1980's Le Mans prototypes races and there was the Porsche 962 to fill that role properly, but such race is absent), it just specializes on a single area of cars than latter become super cars challenges and races than latter become racing challenges with racing cars to latter use prototypes, GT does the exact same thing but I still don't like FM(or at least FM3 and what I've heard about FM4).
I'm with you on the A-Spec game, unnecessarily short in my view, and poorly planned out.

And this is where I hope both games improve. Both GT and ForZa have the assets and enough talented people in their respective teams to craft magnificent offline "Career" Modes, without even going the PC sim-style route - though I hope they do. Hey, Gran Turismo is my racing home, if you catch my drift, so I hope Polyphony pulls this feat off first, but someone has to someday. Before Shift does it right. :lol:
 
Last edited:
People who play FM play an exotic version of GT (in my mind), using its own assets they manage to get a superb game(according to a lot of people, which doesn't includes me). What I don't understand is why I don't like it and why is it so popular. As I see it the game itself doesn't use its assets correctly, in GT series there are a bunch of races starting old cars emulating old school races, specialized racing on some area and so on, but FM have these assets and they don't build career races on them(i.e. 1980's Le Mans prototypes races and there was the Porsche 962 to fill that role properly, but such race is absent), it just specializes on a single area of cars than latter become super cars challenges and races than latter become racing challenges with racing cars to latter use prototypes, GT does the exact same thing but I still don't like FM(or at least FM3 and what I've heard about FM4).

And you have access to the entire event list from FM4 do you?

Even FM3 had class specific races like Australian V8 Supercar series, DTM series, rivalry races i.e Dodge Viper vs Corvette and many many other races for specific types of cars.

Last I heard FM4 has over 300 events to chose from (up from around 200 in FM3) so I doubt you will be stuck for choice.


However my greatest and perhaps most inflating gripe with the latest FM instalments is the career mode which denies altogether the concept of levelling up for harder races(and by that I don't mean that GT5's is good, because it also is dreadful), FM2 did this almost perfectly by giving you nice challenge to progress and significant gaps within levels to keep you testing the physics and the cars themselves and making you good at driving to take on harder cars, in FM3 the events became literately a check-list of different events, there are still experience levels but they are not correctly planted, endurance races are a joke(I known it doesn't have time changes, but the maximum endurance race is 2:20 hours at top, and that says a lot) and the features like endless rewinds have a significant impact on how the races are driven(its unlimited, and for me at least it should be limited to maintain the psychological pressure of racing and maintaining car control, which is one of the main reasons of why is limited on Dirt and Shift).

How can you possibly like being forced to drive cars you don't like as opposed to always being able to drive what you want, when you want?
 
This. This is what people dont realize. GT5 is more of a racing game than Forza 4.

As none of us has played the full FM4 yet I would love to know exactly how you reached this conclusion?


I would also ask that you stop posting your opinion as if its fact.


Scaff
 
I always seem to see comments from GT faithful that it's not a racing game actually.
More of a driving game.

Not my opinion, but that seems the general consensus around here.
 
Other than hot-lapping, I personally don't care much about the single player career in GT5. And B-spec? 🤬!!! The online component of this game is the only thing that has kept me playing since release, otherwise, I'd have sold the game long ago.

Anyway, Gran Turismo has always been a racing game to me. If it had Liberty City in it, then i would call it a driving game. Race Tracks + Cars + Drivers = Racing!

And as for the Livery Editor - from an online league admin like me, there's nothing more i would want other than a livery editor! ...for obvious reasons i won't elaborate further.
 
And you have access to the entire event list from FM4 do you?

Even FM3 had class specific races like Australian V8 Supercar series, DTM series, rivalry races i.e Dodge Viper vs Corvette and many many other races for specific types of cars.

Last I heard FM4 has over 300 events to chose from (up from around 200 in FM3) so I doubt you will be stuck for choice.




How can you possibly like being forced to drive cars you don't like as opposed to always being able to drive what you want, when you want?


Seriously, who cares about sinleplayer events in a driving game today? The AI isn't good in any of the two games.

If you want some competition, online is the only way to go.
 
I'll still reiterate my point in the thread earlier - why drop either game? They both excel at different things. Reviews are starting to roll in for FM4, and sure enough, they're glowing. If you have the ability, and own both systems, it'd be silly not to play both 👍

Exactly what I plan to do.
And as I said earlier in this thread, depending on how good a play FM4 really is, will determine how much of a drop GT5 will get.

Stating you personally don't mind the Standards, or even like them? Cool. Saying they're comparable to modern-gen models? That's a pretty strong set of blinkers you'd have to be wearing.

Its not that those blinkers are so strong, they're just not connected to any objective brain cells.
 
Fredde_swe
Seriously, who cares about sinleplayer events in a driving game today? The AI isn't good in any of the two games.

If you want some competition, online is the only way to go.

* Nervously puts hand up at back of the class*

Well me actually. Perhaps I'm the only one on the planet but I like challenging AI if there competitive.

* Puts down hand and wonders why I'm the only one ever to want to challenge my computer. Maybe it's a bygone age where all I had to do was make my 10p last long enough to get my name on the leaderboard. Shop keeper always turned off the machine for the night and reset the damn thing. And so it started again. Man vs machine. *
 
Back