Fanapryde
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I honestly don't know. I have never tried it since I'm on a Simucube Direct Drive wheel that provides me a perfect feelNotice any difference when using ffb tweak?
I honestly don't know. I have never tried it since I'm on a Simucube Direct Drive wheel that provides me a perfect feelNotice any difference when using ffb tweak?
I know what's causing the issue in my case: a incompatibility between the track and the BLM lights app. It has been the case for other tracks before this one. Each time @Blamer had to fix something because the track authors forgot about it (afaik).
Turning the app off make sthe track work, turning it on again the track refuses to work.
But since there are people not using the BLM lights app and also having a game crash when using the track there must be something more than that...
Isn't she on the FM7 tracklist? I don’t have xbox, and FM4 / FM7, I can only judge these tracks on the basis of mods for AC, I probably mixed up with FM4, but for some reason I was sure that this track is available in FM7..
could someone tell me how you get rid of or delete a co pilot from a rally car mod? if I delete the co pilot kn5 the car will not load
Updated Donkervoort GT4. Plateless. Check it to make sure I haven't fluxed anything and update your links.
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That option is not exclusive. Unless you have change controls something something on. Can't remember, it was years ago.
Or rather if your control scheme has the gated shifter mapped then the above option forces that, so use CM to save control sets without the gated shifter mapped and you can drive any car with any control scheme you choose.
Delete all mention of him in the lods.ini too.could someone tell me how you get rid of or delete a co pilot from a rally car mod? if I delete the co pilot kn5 the car will not load
I have not seen a single porting of the track from the GT6, cars only...Isn't the AC mod a GT6 port anyway ?
That is so awesome!!!! I'm so glad, and humbly honoured, to have inspired you to make these filters! I'm lost for words, really. I have a background in photography. There's a very long story, which I don't think I should get into at this time, about how it all began, and how it ultimately ended. But with that aside, I want to return to doing what I once loved. I've recently been revisiting my old photo archive, and I'm in the process of putting together a new collection of my old works. All will be revealed one day, but it's not something I'm in any rush to complete. But with that, I haven't used Photoshop in a long time, so I've been doing a lot of random things to reinvigorate my creativity, to relearn the processes I once used, and to reinvent my artistic side. One of the major things that's helped has been editing AC screenshots. I never once thought that it could be used as an inspiration for others, but here we are. I can't express what this means to me. I'm trying not to get too deep here, but this really makes my efforts feel validated, and I can't thank you enough!
The filters are absolutely fantastic, by the way! I feel they really capture the classic look I was going for. My computer is a potato, so it's unfortunate that I can't use them during gameplay, but I have a so-called "Screenshot Mode" in CM which runs AC at about 10-15fps, which although is a slideshow, is good enough to take a few shots here and there. I just toggle it on and load up a replay to do so. I'll use these filters in my next set that I add to the photo thread, likely later tonight.
Thank you again @zuotoski! You did an excellent job! I can't wait to see more
Cheers!!![]()
Plateless GT4 Donk is the best choice imo, thanks.
About the shifter, yeah, I tend to forget that not everybody has a geted shifter mapped. For those who do, the data change is needed right ?
Isn't she on the FM7 tracklist? I don’t have xbox, and FM4 / FM7, I can only judge these tracks on the basis of mods for AC, I probably mixed up with FM4, but for some reason I was sure that this track is available in FM7..
@letsdothis97 thanks very much for the SGT GT500 mod pack - it looks fantastic.
One request: is there any chance you could please remove the road reflection from the windscreen sun strips? This is a perennial problem with a lot of mod cars, it always gets complained about and it's incredibly distracting (and unrealistic) in cockpit view. It renders cars pretty much unusable for me in VR so I've only driven for about 50 metres before having to stop. I'm pretty sure this same issue has been raised before in earlier versions of these cars. Thanks.
(edit: I've only tested the HSV so not sure if others are affected)
I think it's zipped up a couple of times. Try unzipping it first, then again, then drag into CM.Downloaded Chivas GT500 mod, but there are errors when unpacking.
Skins are "Circuit Hawaii" skins. They are Chivas's sponsors for this pack apparently and those separate skins are not authentic. I personally didn't install them.I think it's zipped up a couple of times. Try unzipping it first, then again, then drag into CM.
Watch out, there are skins in there which weren't added to the cars first. No idea why they were released separately, but be aware.
View attachment 918046
Anyone know how to disable this mod update thing? I can't scroll down past it so the whole tab just basically becomes unusable.
Just tried Singapore 2020 for the first time since getting all my Rift/performance issues fixed and the track now runs very smooth and looks great for me. I guess my Rift was in the process of dying when I last tried the track.I found I forgot some important fixes at singapore.
Helicopter has already been fixed, but other fixes will take time.
sorry
If things go well, Singapore Sling fix too.
I want time
Here Is the Monza 62-66 Revamped V0.9
View attachment 917926
https://mega.nz/file/eQ42kKJb#ZfgrcbAURKCzRzc-rg5H42dcd3OUMQd26Hwe6G1N_6E
Modification of the Kunos Original Monza Classic, by Adding rails, spectator fences, modification vegetations, colliders, terrain aswell.
The revamped version doesn't overwrite anything from the basic game, it works like addon track simply
The 1962 version try to recreate Monza from 1959 to 1962, so not pitwalls, less rails etc.
The 1966 Version is an overhaul of Kunos one by adding details mainly.
This version is not final:
I'm not an expert of Assetto corsa modding and I must say that the base is faaaaar off accuracy, rFactor 2 one is way better.
To do:
Adding of rail in 62 for return straight line
Try to find a way to have the AO terrain map working for only these 2 version and not for the whole tracks
Adding again some details, and maybe try to make camera from spectator point of view
Adding parabolica GrandStand.
The 1970 and a bastardized 1972 version will come but later.
If you have some indications,please tell me or help it would be very usefull, and why not making some updates of Silverstone or Classic Kyalami in the future
Install:
Just drop the content folder in assetto corsa folder
Heres a "short" vid of the eagle (its not short). this is the before. its getting a new engine and revamped aero and tires. this was just messing around with the engine maxed out. excuse my terrible braking i have the loadcell turned up way too high for heel toe. im not strong enough to push the thing and the gas at the same time with 100% force. i was just documenting this before putting the new stuff on it hopefully this week. figured you guys might want to see it. it should have been a lap at watkins glen :/ that's where the official test will be. anyhow its still a WIP...this is just one of the test cars.
https://www.mediafire.com/file/h2zge57bosvfh1m/doningtonpark2018.zip/filehi
does anyone have a modified and faster version of AI Donington Park 2018?
especially in the last 2 turns, AI brakes too early
Thanks a lot for your great work, really apreciated!
It's the details that give life / soul to track, original kunos monza_66 unfortunately lack soul, you give one to it, thanks mate!
Concerning the AI, don't know if it's even possible to do, but I ask anyway, the monza race (layout 1955 / 1971) was famous to be the fastest race, monza 1971 was the fastest race in history during decades, cars were really close one another, really packed, they overtake on the grass, the pole position changed almost at every lap etc...
Could it be possible to recreate that?
-could it be possible to extend track limit to let cars overtake and race on grass mostly on the main straight line before parabolica (last corner)?
-seems that they brake early before parabolica.
-there is a lot of crashs (was also the case with kunos base race) in the first corner , curva grande.
LiquidSkyMan
the more important to help recreate the kind of race there was at that time in monza is to allow the AI to overtake on the grass in some area of the track and second point that they stay close one to each other, that they stay packed all along the race and don't create some kind of line / "chenille" as things progress don't even know if possibleI will see if i can make them faster